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19 Commits

Author SHA1 Message Date
9a85f68d3a chore: commit changes, still bad 2025-07-26 19:56:38 +10:00
aad2d964eb fix: app states 2025-07-26 17:57:12 +10:00
f92ec38231 feat: move to async runtime 2025-07-26 17:37:11 +10:00
682c6e9c0b Bump version to v0.3.0-rc-8 (#74) 2025-07-25 22:21:59 +10:00
46e1f16cdd Process manager fixes (#71)
* fix: launching on linux

* feat: #70

* feat: add dummy store page

* feat: add store redir and refresh button to library

* feat: cache first object fetching

* feat: Remove let_chains feature and update to Rust 2024

Signed-off-by: quexeky <git@quexeky.dev>

* feat: Check for if process was manually stopped

Signed-off-by: quexeky <git@quexeky.dev>

* fix: use bitcode instead of serde

* chore: remove logs

* fix: clippy

* fix: clippy 2

* fix: swap to stop icon

---------

Signed-off-by: quexeky <git@quexeky.dev>
Co-authored-by: quexeky <git@quexeky.dev>
2025-07-25 10:44:40 +10:00
d19f9bbc31 Fix client running behind reverse proxy (#69)
* fix: reverse proxy 400 due to duplicate header

* fix: clippy

* bump version and update ci
2025-07-18 20:08:12 +10:00
2913fdf35b Release v0.3.0-rc-6 (#68) 2025-07-18 17:38:36 +10:00
f9fdf151ea Clippy CI/CD (#67)
* feat: add clippy ci

* fix: clippy errors

* fix: ci/cd

* fix: update ci packages

* fix: add gtk3 to ci deps

* fix: add webkit to ci deps

* fix: ci deps and perms

* fix: add clippy settings to lib.rs
2025-07-18 17:36:04 +10:00
495d93705e Panic hook to generate crash dumps #65 (#66) 2025-07-18 16:35:02 +10:00
c477dd4872 Fix windows build by removing linux extension import (#64) 2025-07-14 16:43:11 +10:00
f560a62c8f Download fixes (#63)
* refactor: Rename StoredManifest to DropData

Signed-off-by: quexeky <git@quexeky.dev>

* fix: Downloads when resuming would truncate files which had not been finished

Signed-off-by: quexeky <git@quexeky.dev>

* chore: Didn't import debug macro

Signed-off-by: quexeky <git@quexeky.dev>

* fix: Download chunks with wrong indexes

Migrated to using checksums as indexes instead

Signed-off-by: quexeky <git@quexeky.dev>

* feat: Resume download button

Also added DBWrite and DBRead structs to make database management easier

Signed-off-by: quexeky <git@quexeky.dev>

* feat: Download resuming

Signed-off-by: quexeky <git@quexeky.dev>

* feat: Resume button and PartiallyInstalled status

Signed-off-by: quexeky <git@quexeky.dev>

* feat: Download validation

Signed-off-by: quexeky <git@quexeky.dev>

* chore: Ran cargo fix & cargo fmt

Signed-off-by: quexeky <git@quexeky.dev>

* fix: download validation, installs, etc

* chore: version bump

---------

Signed-off-by: quexeky <git@quexeky.dev>
Co-authored-by: quexeky <git@quexeky.dev>
2025-07-14 16:31:06 +10:00
2874b9776b fix: Accidentally moved request when setting the header
Signed-off-by: quexeky <git@quexeky.dev>
2025-06-25 09:17:06 +10:00
afcd4e916f chore: bump version to 0.3.0-rc-4 2025-06-25 09:05:08 +10:00
885fa42ecc fix: Move Authorization header generation to download_game_chunk()
Signed-off-by: quexeky <git@quexeky.dev>
2025-06-25 06:53:42 +10:00
6d295bd47f fix: Broken README path
Signed-off-by: quexeky <git@quexeky.dev>
2025-06-07 06:37:14 +10:00
c3ee09af85 fix: Update broken README link in docs
Signed-off-by: quexeky <git@quexeky.dev>
2025-06-07 06:35:57 +10:00
0ce55e12c5 fix: Re-update the user and app status when recieve_handshake is called (#54)
Also enabled assetProtocol for better caching in general

Signed-off-by: quexeky <git@quexeky.dev>
2025-06-06 12:09:44 +10:00
86bce1c68d Release: v0.3.0-rc-3 (#51) 2025-06-06 09:25:44 +10:00
924e4e334c Database not being properly serialised with rpm_serde (#48)
Signed-off-by: quexeky <git@quexeky.dev>
2025-06-05 17:22:22 +10:00
69 changed files with 3120 additions and 1947 deletions

23
.github/workflows/clippy.yml vendored Normal file
View File

@ -0,0 +1,23 @@
on: push
name: Clippy check
jobs:
clippy_check:
runs-on: ubuntu-24.04
permissions:
checks: write
steps:
- uses: actions/checkout@v1
- name: install dependencies (ubuntu only)
run: |
sudo apt-get update
sudo apt-get install -y libglib2.0-dev libgtk-3-dev libwebkit2gtk-4.1-dev
- uses: actions-rs/toolchain@v1
with:
toolchain: nightly
components: clippy
override: true
- uses: actions-rs/clippy-check@v1
with:
token: ${{ secrets.GITHUB_TOKEN }}
args: --manifest-path ./src-tauri/Cargo.toml

View File

@ -22,9 +22,9 @@ jobs:
args: '--target aarch64-apple-darwin'
- platform: 'macos-latest' # for Intel based macs.
args: '--target x86_64-apple-darwin'
- platform: 'ubuntu-24.04' # for Tauri v1 you could replace this with ubuntu-20.04.
- platform: 'ubuntu-22.04' # for Tauri v1 you could replace this with ubuntu-20.04.
args: ''
- platform: 'ubuntu-24.04-arm'
- platform: 'ubuntu-22.04-arm'
args: '--target aarch64-unknown-linux-gnu'
- platform: 'windows-latest'
args: ''
@ -48,12 +48,11 @@ jobs:
targets: ${{ matrix.platform == 'macos-latest' && 'aarch64-apple-darwin,x86_64-apple-darwin' || '' }}
- name: install dependencies (ubuntu only)
if: matrix.platform == 'ubuntu-22.04' # This must match the platform value defined above.
if: matrix.platform == 'ubuntu-22.04' || matrix.platform == 'ubuntu-22.04-arm' # This must match the platform value defined above.
run: |
sudo apt-get update
sudo apt-get install -y libwebkit2gtk-4.0-dev libwebkit2gtk-4.1-dev libappindicator3-dev librsvg2-dev patchelf libgtk2.0-dev libsoup3.0-dev
sudo apt-get install -y libwebkit2gtk-4.1-dev libappindicator3-dev librsvg2-dev patchelf
# webkitgtk 4.0 is for Tauri v1 - webkitgtk 4.1 is for Tauri v2.
# You can remove the one that doesn't apply to your app to speed up the workflow a bit.
- name: install frontend dependencies
run: yarn install # change this to npm, pnpm or bun depending on which one you use.

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@ -4,7 +4,7 @@ Drop app is the companion app for [Drop](https://github.com/Drop-OSS/drop). It u
## Running
Before setting up the drop app, be sure that you have a server set up.
The instructions for this can be found on the [Drop Wiki](https://wiki.droposs.org/guides/quickstart.html)
The instructions for this can be found on the [Drop Docs](https://docs.droposs.org/docs/guides/quickstart)
## Current features
Currently supported are the following features:

View File

@ -22,6 +22,7 @@ const router = useRouter();
const state = useAppState();
try {
state.value = JSON.parse(await invoke("fetch_state"));
console.log(state.value)
} catch (e) {
console.error("failed to parse state", e);
}

View File

@ -1,78 +1,52 @@
<template>
<!-- Do not add scale animations to this: https://stackoverflow.com/a/35683068 -->
<div class="inline-flex divide-x divide-zinc-900">
<button
type="button"
@click="() => buttonActions[props.status.type]()"
:class="[
styles[props.status.type],
showDropdown ? 'rounded-l-md' : 'rounded-md',
'inline-flex uppercase font-display items-center gap-x-2 px-4 py-3 text-md font-semibold shadow-sm focus-visible:outline focus-visible:outline-2 focus-visible:outline-offset-2',
]"
>
<component
:is="buttonIcons[props.status.type]"
class="-mr-0.5 size-5"
aria-hidden="true"
/>
<button type="button" @click="() => buttonActions[props.status.type]()" :class="[
styles[props.status.type],
showDropdown ? 'rounded-l-md' : 'rounded-md',
'inline-flex uppercase font-display items-center gap-x-2 px-4 py-3 text-md font-semibold shadow-sm focus-visible:outline focus-visible:outline-2 focus-visible:outline-offset-2',
]">
<component :is="buttonIcons[props.status.type]" class="-mr-0.5 size-5" aria-hidden="true" />
{{ buttonNames[props.status.type] }}
</button>
<Menu
v-if="showDropdown"
as="div"
class="relative inline-block text-left grow"
>
<Menu v-if="showDropdown" as="div" class="relative inline-block text-left grow">
<div class="h-full">
<MenuButton
:class="[
styles[props.status.type],
'inline-flex w-full h-full justify-center items-center rounded-r-md px-1 py-2 text-sm font-semibold shadow-sm group',
'focus-visible:outline focus-visible:outline-2 focus-visible:outline-offset-2',
]"
>
<MenuButton :class="[
styles[props.status.type],
'inline-flex w-full h-full justify-center items-center rounded-r-md px-1 py-2 text-sm font-semibold shadow-sm group',
'focus-visible:outline focus-visible:outline-2 focus-visible:outline-offset-2',
]">
<ChevronDownIcon class="size-5" aria-hidden="true" />
</MenuButton>
</div>
<transition
enter-active-class="transition ease-out duration-100"
enter-from-class="transform opacity-0 scale-95"
enter-to-class="transform opacity-100 scale-100"
leave-active-class="transition ease-in duration-75"
leave-from-class="transform opacity-100 scale-100"
leave-to-class="transform opacity-0 scale-95"
>
<transition enter-active-class="transition ease-out duration-100" enter-from-class="transform opacity-0 scale-95"
enter-to-class="transform opacity-100 scale-100" leave-active-class="transition ease-in duration-75"
leave-from-class="transform opacity-100 scale-100" leave-to-class="transform opacity-0 scale-95">
<MenuItems
class="absolute right-0 z-[500] mt-2 w-32 origin-top-right rounded-md bg-zinc-900 shadow-lg ring-1 ring-zinc-100/5 focus:outline-none"
>
class="absolute right-0 z-[500] mt-2 w-32 origin-top-right rounded-md bg-zinc-900 shadow-lg ring-1 ring-zinc-100/5 focus:outline-none">
<div class="py-1">
<MenuItem v-slot="{ active }">
<button
@click="() => emit('options')"
:class="[
active
? 'bg-zinc-800 text-zinc-100 outline-none'
: 'text-zinc-400',
'w-full block px-4 py-2 text-sm inline-flex justify-between',
]"
>
Options
<Cog6ToothIcon class="size-5" />
</button>
<button @click="() => emit('options')" :class="[
active
? 'bg-zinc-800 text-zinc-100 outline-none'
: 'text-zinc-400',
'w-full block px-4 py-2 text-sm inline-flex justify-between',
]">
Options
<Cog6ToothIcon class="size-5" />
</button>
</MenuItem>
<MenuItem v-slot="{ active }">
<button
@click="() => emit('uninstall')"
:class="[
active
? 'bg-zinc-800 text-zinc-100 outline-none'
: 'text-zinc-400',
'w-full block px-4 py-2 text-sm inline-flex justify-between',
]"
>
Uninstall
<TrashIcon class="size-5" />
</button>
<button @click="() => emit('uninstall')" :class="[
active
? 'bg-zinc-800 text-zinc-100 outline-none'
: 'text-zinc-400',
'w-full block px-4 py-2 text-sm inline-flex justify-between',
]">
Uninstall
<TrashIcon class="size-5" />
</button>
</MenuItem>
</div>
</MenuItems>
@ -87,6 +61,7 @@ import {
ChevronDownIcon,
PlayIcon,
QueueListIcon,
StopIcon,
WrenchIcon,
} from "@heroicons/vue/20/solid";
@ -103,12 +78,14 @@ const emit = defineEmits<{
(e: "uninstall"): void;
(e: "kill"): void;
(e: "options"): void;
(e: "resume"): void
}>();
const showDropdown = computed(
() =>
props.status.type === GameStatusEnum.Installed ||
props.status.type === GameStatusEnum.SetupRequired
props.status.type === GameStatusEnum.SetupRequired ||
props.status.type === GameStatusEnum.PartiallyInstalled
);
const styles: { [key in GameStatusEnum]: string } = {
@ -128,6 +105,8 @@ const styles: { [key in GameStatusEnum]: string } = {
"bg-zinc-800 text-white hover:bg-zinc-700 focus-visible:outline-zinc-700 hover:bg-zinc-700",
[GameStatusEnum.Running]:
"bg-zinc-800 text-white hover:bg-zinc-700 focus-visible:outline-zinc-700 hover:bg-zinc-700",
[GameStatusEnum.PartiallyInstalled]:
"bg-gray-600 text-white hover:bg-gray-500 focus-visible:outline-gray-600 hover:bg-gray-500"
};
const buttonNames: { [key in GameStatusEnum]: string } = {
@ -139,6 +118,7 @@ const buttonNames: { [key in GameStatusEnum]: string } = {
[GameStatusEnum.Updating]: "Updating",
[GameStatusEnum.Uninstalling]: "Uninstalling",
[GameStatusEnum.Running]: "Stop",
[GameStatusEnum.PartiallyInstalled]: "Resume"
};
const buttonIcons: { [key in GameStatusEnum]: Component } = {
@ -149,7 +129,8 @@ const buttonIcons: { [key in GameStatusEnum]: Component } = {
[GameStatusEnum.Installed]: PlayIcon,
[GameStatusEnum.Updating]: ArrowDownTrayIcon,
[GameStatusEnum.Uninstalling]: TrashIcon,
[GameStatusEnum.Running]: PlayIcon,
[GameStatusEnum.Running]: StopIcon,
[GameStatusEnum.PartiallyInstalled]: ArrowDownTrayIcon
};
const buttonActions: { [key in GameStatusEnum]: () => void } = {
@ -159,7 +140,8 @@ const buttonActions: { [key in GameStatusEnum]: () => void } = {
[GameStatusEnum.SetupRequired]: () => emit("launch"),
[GameStatusEnum.Installed]: () => emit("launch"),
[GameStatusEnum.Updating]: () => emit("queue"),
[GameStatusEnum.Uninstalling]: () => {},
[GameStatusEnum.Uninstalling]: () => { },
[GameStatusEnum.Running]: () => emit("kill"),
[GameStatusEnum.PartiallyInstalled]: () => emit("resume")
};
</script>

View File

@ -1,19 +1,30 @@
<template>
<div>
<div
class="relative mb-3 transition-transform duration-300 hover:scale-105 active:scale-95"
>
<div class="mb-3 inline-flex gap-x-2">
<div
class="pointer-events-none absolute inset-y-0 left-0 flex items-center pl-3"
class="relative transition-transform duration-300 hover:scale-105 active:scale-95"
>
<MagnifyingGlassIcon class="h-5 w-5 text-zinc-400" aria-hidden="true" />
<div
class="pointer-events-none absolute inset-y-0 left-0 flex items-center pl-3"
>
<MagnifyingGlassIcon
class="h-5 w-5 text-zinc-400"
aria-hidden="true"
/>
</div>
<input
type="text"
v-model="searchQuery"
class="block w-full rounded-lg border-0 bg-zinc-800/50 py-2 pl-10 pr-3 text-zinc-100 placeholder:text-zinc-500 focus:bg-zinc-800 focus:ring-2 focus:ring-inset focus:ring-blue-500 sm:text-sm sm:leading-6"
placeholder="Search library..."
/>
</div>
<input
type="text"
v-model="searchQuery"
class="block w-full rounded-lg border-0 bg-zinc-800/50 py-2 pl-10 pr-3 text-zinc-100 placeholder:text-zinc-500 focus:bg-zinc-800 focus:ring-2 focus:ring-inset focus:ring-blue-500 sm:text-sm sm:leading-6"
placeholder="Search library..."
/>
<button
@click="() => calculateGames(true)"
class="p-1 flex items-center justify-center transition-transform duration-300 size-10 hover:scale-110 active:scale-90 rounded-lg bg-zinc-800/50 text-zinc-100"
>
<ArrowPathIcon class="size-4" />
</button>
</div>
<TransitionGroup name="list" tag="ul" class="flex flex-col gap-y-1.5">
@ -60,7 +71,7 @@
</template>
<script setup lang="ts">
import { MagnifyingGlassIcon } from "@heroicons/vue/20/solid";
import { ArrowPathIcon, MagnifyingGlassIcon } from "@heroicons/vue/20/solid";
import { invoke } from "@tauri-apps/api/core";
import { GameStatusEnum, type Game, type GameStatus } from "~/types";
import { TransitionGroup } from "vue";
@ -76,6 +87,7 @@ const gameStatusTextStyle: { [key in GameStatusEnum]: string } = {
[GameStatusEnum.Updating]: "text-blue-500",
[GameStatusEnum.Uninstalling]: "text-zinc-100",
[GameStatusEnum.SetupRequired]: "text-yellow-500",
[GameStatusEnum.PartiallyInstalled]: "text-gray-600",
};
const gameStatusText: { [key in GameStatusEnum]: string } = {
[GameStatusEnum.Remote]: "Not installed",
@ -86,6 +98,7 @@ const gameStatusText: { [key in GameStatusEnum]: string } = {
[GameStatusEnum.Uninstalling]: "Uninstalling...",
[GameStatusEnum.SetupRequired]: "Setup required",
[GameStatusEnum.Running]: "Running",
[GameStatusEnum.PartiallyInstalled]: "Partially installed",
};
const router = useRouter();
@ -99,16 +112,20 @@ const icons: { [key: string]: string } = {};
const rawGames: Ref<Game[], Game[]> = ref([]);
async function calculateGames() {
rawGames.value = await invoke("fetch_library");
for (const game of rawGames.value) {
async function calculateGames(clearAll = false) {
if (clearAll) rawGames.value = [];
// If we update immediately, the navigation gets re-rendered before we
// add all the necessary state, and it freaks tf out
const newGames = await invoke<typeof rawGames.value>("fetch_library");
for (const game of newGames) {
if (games[game.id]) continue;
games[game.id] = await useGame(game.id);
}
for (const game of rawGames.value) {
for (const game of newGames) {
if (icons[game.id]) continue;
icons[game.id] = await useObject(game.mIconObjectId);
}
rawGames.value = newGames;
}
await calculateGames();

View File

@ -14,7 +14,6 @@ export type SerializedGameStatus = [
];
export const parseStatus = (status: SerializedGameStatus): GameStatus => {
console.log(status);
if (status[0]) {
return {
type: status[0].type,
@ -48,7 +47,6 @@ export const useGame = async (gameId: string) => {
status: SerializedGameStatus;
version?: GameVersion;
} = event.payload as any;
console.log(payload.status);
gameStatusRegistry[gameId].value = parseStatus(payload.status);
/**

View File

@ -1,9 +1,11 @@
import { invoke } from "@tauri-apps/api/core";
import { listen } from "@tauri-apps/api/event";
import { data } from "autoprefixer";
import { AppStatus, type AppState } from "~/types";
export function setupHooks() {
const router = useRouter();
const state = useAppState();
listen("auth/processing", (event) => {
router.push("/auth/processing");
@ -15,8 +17,9 @@ export function setupHooks() {
);
});
listen("auth/finished", (event) => {
router.push("/store");
listen("auth/finished", async (event) => {
router.push("/library");
state.value = JSON.parse(await invoke("fetch_state"));
});
listen("download_error", (event) => {
@ -27,12 +30,31 @@ export function setupHooks() {
description: `Drop encountered an error while downloading your game: "${(
event.payload as unknown as string
).toString()}"`,
buttonText: "Close"
buttonText: "Close",
},
(e, c) => c()
);
});
// This is for errors that (we think) aren't our fault
listen("launch_external_error", (event) => {
createModal(
ModalType.Confirmation,
{
title: "Did something go wrong?",
description:
"Drop detected that something might've gone wrong with launching your game. Do you want to open the log directory?",
buttonText: "Open",
},
async (e, c) => {
if (e == "confirm") {
await invoke("open_process_logs", { gameId: event.payload });
}
c();
}
);
});
/*
document.addEventListener("contextmenu", (event) => {
@ -60,6 +82,6 @@ export function initialNavigation(state: Ref<AppState>) {
router.push("/error/serverunavailable");
break;
default:
router.push("/store");
router.push("/library");
}
}

View File

@ -1,7 +1,7 @@
{
"name": "drop-app",
"private": true,
"version": "0.3.0-rc-2",
"version": "0.3.0-rc-8",
"type": "module",
"scripts": {
"build": "nuxt build",
@ -18,6 +18,7 @@
"@tauri-apps/api": ">=2.0.0",
"@tauri-apps/plugin-deep-link": "~2",
"@tauri-apps/plugin-dialog": "^2.0.1",
"@tauri-apps/plugin-opener": "^2.4.0",
"@tauri-apps/plugin-os": "~2",
"@tauri-apps/plugin-shell": "^2.2.1",
"koa": "^2.16.1",

View File

@ -32,6 +32,7 @@
@uninstall="() => uninstall()"
@kill="() => kill()"
@options="() => (configureModalOpen = true)"
@resume="() => resumeDownload()"
:status="status"
/>
<a
@ -77,6 +78,7 @@
v-for="(url, index) in mediaUrls"
:key="url"
:src="url"
loading="lazy"
class="absolute inset-0 w-full h-full object-cover"
v-show="index === currentImageIndex"
/>
@ -495,6 +497,7 @@ const currentImageIndex = ref(0);
const configureModalOpen = ref(false);
async function installFlow() {
installFlowOpen.value = true;
versionOptions.value = undefined;
@ -532,6 +535,15 @@ async function install() {
installLoading.value = false;
}
async function resumeDownload() {
try {
await invoke("resume_download", { gameId: game.value.id })
}
catch(e) {
console.error(e)
}
}
async function launch() {
try {
await invoke("launch_game", { id: game.value.id });

View File

@ -91,7 +91,12 @@
<script setup lang="ts">
import { ServerIcon, XMarkIcon } from "@heroicons/vue/20/solid";
import { invoke } from "@tauri-apps/api/core";
import type { DownloadableMetadata, Game, GameStatus } from "~/types";
import { GameStatusEnum, type DownloadableMetadata, type Game, type GameStatus } from "~/types";
// const actionNames = {
// [GameStatusEnum.Downloading]: "downloading",
// [GameStatusEnum.Verifying]: "verifying",
// }
const windowWidth = ref(window.innerWidth);
window.addEventListener("resize", (event) => {

View File

@ -106,8 +106,6 @@ const systemData = await invoke<{
dataDir: string;
}>("fetch_system_data");
console.log(systemData);
clientId.value = systemData.clientId;
baseUrl.value = systemData.baseUrl;
dataDir.value = systemData.dataDir;

View File

@ -1,4 +1,37 @@
<template>
<iframe src="server://drop.local/store" class="w-full h-full" />
<div class="grow w-full h-full flex items-center justify-center">
<div class="flex flex-col items-center">
<BuildingStorefrontIcon
class="h-12 w-12 text-blue-600"
aria-hidden="true"
/>
<div class="mt-3 text-center sm:mt-5">
<h1 class="text-3xl font-semibold font-display leading-6 text-zinc-100">
Store not supported in client
</h1>
<div class="mt-4">
<p class="text-sm text-zinc-400 max-w-lg">
Currently, Drop requires you to view the store in your browser.
Please click the button below to open it in your default browser.
</p>
<NuxtLink
:href="storeUrl"
target="_blank"
class="mt-6 transition text-sm/6 font-semibold text-zinc-400 hover:text-zinc-100 inline-flex gap-x-2 items-center duration-200 hover:scale-105"
>
Open Store <ArrowTopRightOnSquareIcon class="size-4" />
</NuxtLink>
</div>
</div>
</div>
</div>
</template>
<script setup lang="ts"></script>
<script setup lang="ts">
import {
ArrowTopRightOnSquareIcon,
BuildingStorefrontIcon,
} from "@heroicons/vue/20/solid";
import { invoke } from "@tauri-apps/api/core";
const storeUrl = await invoke<string>("gen_drop_url", { path: "/store" });
</script>

1387
src-tauri/Cargo.lock generated

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@ -1,9 +1,9 @@
[package]
name = "drop-app"
version = "0.3.0-rc-2"
version = "0.3.0-rc-8"
description = "The client application for the open-source, self-hosted game distribution platform Drop"
authors = ["Drop OSS"]
edition = "2021"
edition = "2024"
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
@ -25,8 +25,6 @@ tauri-build = { version = "2.0.0", features = [] }
[dependencies]
tauri-plugin-shell = "2.2.1"
serde_json = "1"
serde-binary = "0.5.0"
rayon = "1.10.0"
webbrowser = "1.0.2"
url = "2.5.2"
tauri-plugin-deep-link = "2"
@ -67,6 +65,13 @@ filetime = "0.2.25"
walkdir = "2.5.0"
known-folders = "1.2.0"
native_model = { version = "0.6.1", features = ["rmp_serde_1_3"] }
tauri-plugin-opener = "2.4.0"
bitcode = "0.6.6"
async-trait = "0.1.88"
futures = "0.3.31"
tokio-util = { version = "0.7.15", features = ["io"] }
async-scoped = { version = "0.9.0", features = ["use-tokio"] }
async-once-cell = "0.5.4"
# tailscale = { path = "./tailscale" }
[dependencies.dynfmt]
@ -75,7 +80,7 @@ features = ["curly"]
[dependencies.tauri]
version = "2.1.1"
features = ["tray-icon"]
features = ["protocol-asset", "tray-icon"]
[dependencies.tokio]
version = "1.40.0"
@ -93,14 +98,14 @@ features = ["fs"]
version = "1.10.0"
features = ["v4", "fast-rng", "macro-diagnostics"]
[dependencies.rustbreak]
version = "2"
features = ["other_errors"] # You can also use "yaml_enc" or "bin_enc"
[dependencies.dropbreak]
git = "https://github.com/Drop-OSS/dropbreak.git"
features = ["other_errors"] # You can also use "yaml_enc" or "bin_enc"
[dependencies.reqwest]
version = "0.12"
default-features = false
features = ["json", "http2", "blocking", "rustls-tls-webpki-roots"]
features = ["json", "http2", "rustls-tls-webpki-roots", "stream"]
[dependencies.serde]
version = "1"

View File

@ -14,6 +14,7 @@
"core:window:allow-close",
"deep-link:default",
"dialog:default",
"os:default"
"os:default",
"opener:default"
]
}

View File

@ -1,9 +1,9 @@
use crate::database::db::{borrow_db_checked, borrow_db_mut_checked, save_db};
use crate::database::db::{borrow_db_checked, borrow_db_mut_checked};
use log::debug;
use tauri::AppHandle;
use tauri_plugin_autostart::ManagerExt;
pub fn toggle_autostart_logic(app: AppHandle, enabled: bool) -> Result<(), String> {
pub async fn toggle_autostart_logic(app: AppHandle, enabled: bool) -> Result<(), String> {
let manager = app.autolaunch();
if enabled {
manager.enable().map_err(|e| e.to_string())?;
@ -14,17 +14,18 @@ pub fn toggle_autostart_logic(app: AppHandle, enabled: bool) -> Result<(), Strin
}
// Store the state in DB
let mut db_handle = borrow_db_mut_checked();
let mut db_handle = borrow_db_mut_checked().await;
db_handle.settings.autostart = enabled;
drop(db_handle);
save_db();
Ok(())
}
pub fn get_autostart_enabled_logic(app: AppHandle) -> Result<bool, tauri_plugin_autostart::Error> {
pub async fn get_autostart_enabled_logic(
app: AppHandle,
) -> Result<bool, tauri_plugin_autostart::Error> {
// First check DB state
let db_handle = borrow_db_checked();
let db_handle = borrow_db_checked().await;
let db_state = db_handle.settings.autostart;
drop(db_handle);
@ -45,8 +46,8 @@ pub fn get_autostart_enabled_logic(app: AppHandle) -> Result<bool, tauri_plugin_
}
// New function to sync state on startup
pub fn sync_autostart_on_startup(app: &AppHandle) -> Result<(), String> {
let db_handle = borrow_db_checked();
pub async fn sync_autostart_on_startup(app: &AppHandle) -> Result<(), String> {
let db_handle = borrow_db_checked().await;
let should_be_enabled = db_handle.settings.autostart;
drop(db_handle);
@ -66,11 +67,11 @@ pub fn sync_autostart_on_startup(app: &AppHandle) -> Result<(), String> {
Ok(())
}
#[tauri::command]
pub fn toggle_autostart(app: AppHandle, enabled: bool) -> Result<(), String> {
toggle_autostart_logic(app, enabled)
pub async fn toggle_autostart(app: AppHandle, enabled: bool) -> Result<(), String> {
toggle_autostart_logic(app, enabled).await
}
#[tauri::command]
pub fn get_autostart_enabled(app: AppHandle) -> Result<bool, tauri_plugin_autostart::Error> {
get_autostart_enabled_logic(app)
pub async fn get_autostart_enabled(app: AppHandle) -> Result<bool, tauri_plugin_autostart::Error> {
get_autostart_enabled_logic(app).await
}

View File

@ -1,22 +1,27 @@
use log::{debug, error};
use tauri::AppHandle;
use crate::AppState;
use crate::DropFunctionState;
#[tauri::command]
pub fn quit(app: tauri::AppHandle, state: tauri::State<'_, std::sync::Mutex<AppState<'_>>>) {
cleanup_and_exit(&app, &state);
pub async fn quit<>(app: tauri::AppHandle, state: tauri::State<'_, DropFunctionState<'_>>) -> Result<(), ()> {
cleanup_and_exit(&app, &state).await;
Ok(())
}
pub fn cleanup_and_exit(app: &AppHandle, state: &tauri::State<'_, std::sync::Mutex<AppState<'_>>>) {
pub async fn cleanup_and_exit(
app: &AppHandle,
state: &tauri::State<'_, DropFunctionState<'_>>,
) {
debug!("cleaning up and exiting application");
let download_manager = state.lock().unwrap().download_manager.clone();
match download_manager.ensure_terminated() {
let download_manager = state.lock().await.download_manager.clone();
match download_manager.ensure_terminated().await {
Ok(res) => match res {
Ok(_) => debug!("download manager terminated correctly"),
Err(_) => error!("download manager failed to terminate correctly"),
},
Err(e) => panic!("{:?}", e),
Err(e) => panic!("{e:?}"),
}
app.exit(0);

View File

@ -1,10 +1,10 @@
use crate::AppState;
use crate::DropFunctionState;
#[tauri::command]
pub fn fetch_state(
state: tauri::State<'_, std::sync::Mutex<AppState<'_>>>,
pub async fn fetch_state(
state: tauri::State<'_, DropFunctionState<'_>>,
) -> Result<String, String> {
let guard = state.lock().unwrap();
let guard = state.lock().await;
let cloned_state = serde_json::to_string(&guard.clone()).map_err(|e| e.to_string())?;
drop(guard);
Ok(cloned_state)

View File

@ -1,3 +1,3 @@
pub mod autostart;
pub mod cleanup;
pub mod commands;
pub mod commands;

View File

@ -6,10 +6,12 @@ use std::{
use serde_json::Value;
use crate::{database::db::borrow_db_mut_checked, error::download_manager_error::DownloadManagerError};
use crate::{
database::db::borrow_db_mut_checked, error::download_manager_error::DownloadManagerError,
};
use super::{
db::{borrow_db_checked, save_db, DATA_ROOT_DIR},
db::{DATA_ROOT_DIR, borrow_db_checked},
debug::SystemData,
models::data::Settings,
};
@ -17,21 +19,19 @@ use super::{
// Will, in future, return disk/remaining size
// Just returns the directories that have been set up
#[tauri::command]
pub fn fetch_download_dir_stats() -> Vec<PathBuf> {
let lock = borrow_db_checked();
pub async fn fetch_download_dir_stats() -> Vec<PathBuf> {
let lock = borrow_db_checked().await;
lock.applications.install_dirs.clone()
}
#[tauri::command]
pub fn delete_download_dir(index: usize) {
let mut lock = borrow_db_mut_checked();
pub async fn delete_download_dir(index: usize) {
let mut lock = borrow_db_mut_checked().await;
lock.applications.install_dirs.remove(index);
drop(lock);
save_db();
}
#[tauri::command]
pub fn add_download_dir(new_dir: PathBuf) -> Result<(), DownloadManagerError<()>> {
pub async fn add_download_dir(new_dir: PathBuf) -> Result<(), DownloadManagerError<()>> {
// Check the new directory is all good
let new_dir_path = Path::new(&new_dir);
if new_dir_path.exists() {
@ -48,7 +48,7 @@ pub fn add_download_dir(new_dir: PathBuf) -> Result<(), DownloadManagerError<()>
}
// Add it to the dictionary
let mut lock = borrow_db_mut_checked();
let mut lock = borrow_db_mut_checked().await;
if lock.applications.install_dirs.contains(&new_dir) {
return Err(Error::new(
ErrorKind::AlreadyExists,
@ -58,34 +58,31 @@ pub fn add_download_dir(new_dir: PathBuf) -> Result<(), DownloadManagerError<()>
}
lock.applications.install_dirs.push(new_dir);
drop(lock);
save_db();
Ok(())
}
#[tauri::command]
pub fn update_settings(new_settings: Value) {
let mut db_lock = borrow_db_mut_checked();
pub async fn update_settings(new_settings: Value) {
let mut db_lock = borrow_db_mut_checked().await;
let mut current_settings = serde_json::to_value(db_lock.settings.clone()).unwrap();
for (key, value) in new_settings.as_object().unwrap() {
current_settings[key] = value.clone();
}
let new_settings: Settings = serde_json::from_value(current_settings).unwrap();
db_lock.settings = new_settings;
drop(db_lock);
save_db();
}
#[tauri::command]
pub fn fetch_settings() -> Settings {
borrow_db_checked().settings.clone()
pub async fn fetch_settings() -> Settings {
borrow_db_checked().await.settings.clone()
}
#[tauri::command]
pub fn fetch_system_data() -> SystemData {
let db_handle = borrow_db_checked();
pub async fn fetch_system_data() -> SystemData {
let db_handle = borrow_db_checked().await;
SystemData::new(
db_handle.auth.as_ref().unwrap().client_id.clone(),
db_handle.base_url.clone(),
DATA_ROOT_DIR.lock().unwrap().to_string_lossy().to_string(),
DATA_ROOT_DIR.to_string_lossy().to_string(),
std::env::var("RUST_LOG").unwrap_or_else(|_| "info".to_string()),
)
}

View File

@ -1,22 +1,29 @@
use std::{
fs::{self, create_dir_all},
mem::ManuallyDrop,
ops::{Deref, DerefMut},
path::PathBuf,
sync::{LazyLock, Mutex, RwLockReadGuard, RwLockWriteGuard},
sync::{Arc, LazyLock},
};
use async_once_cell::OnceCell;
use chrono::Utc;
use log::{debug, error, info, warn};
use rustbreak::{DeSerError, DeSerializer, PathDatabase, RustbreakError};
use serde::{de::DeserializeOwned, Serialize};
use dropbreak::{DeSerError, DeSerializer, PathDatabase, RustbreakError};
use log::{debug, info, warn};
use native_model::{Decode, Encode};
use serde::{Serialize, de::DeserializeOwned};
use tokio::{
spawn,
sync::{RwLockReadGuard, RwLockWriteGuard},
};
use url::Url;
use crate::DB;
use super::models::data::Database;
pub static DATA_ROOT_DIR: LazyLock<Mutex<PathBuf>> =
LazyLock::new(|| Mutex::new(dirs::data_dir().unwrap().join("drop")));
pub static DATA_ROOT_DIR: LazyLock<Arc<PathBuf>> =
LazyLock::new(|| Arc::new(dirs::data_dir().unwrap().join("drop")));
// Custom JSON serializer to support everything we need
#[derive(Debug, Default, Clone)]
@ -25,39 +32,57 @@ pub struct DropDatabaseSerializer;
impl<T: native_model::Model + Serialize + DeserializeOwned> DeSerializer<T>
for DropDatabaseSerializer
{
fn serialize(&self, val: &T) -> rustbreak::error::DeSerResult<Vec<u8>> {
native_model::encode(val).map_err(|e| DeSerError::Internal(e.to_string()))
fn serialize(&self, val: &T) -> dropbreak::error::DeSerResult<Vec<u8>> {
native_model::rmp_serde_1_3::RmpSerde::encode(val)
.map_err(|e| DeSerError::Internal(e.to_string()))
}
fn deserialize<R: std::io::Read>(&self, mut s: R) -> rustbreak::error::DeSerResult<T> {
fn deserialize<R: std::io::Read>(&self, mut s: R) -> dropbreak::error::DeSerResult<T> {
let mut buf = Vec::new();
s.read_to_end(&mut buf)
.map_err(|e| rustbreak::error::DeSerError::Other(e.into()))?;
let (val, _version) =
native_model::decode::<T>(buf).map_err(|e| DeSerError::Internal(e.to_string()))?;
.map_err(|e| dropbreak::error::DeSerError::Other(e.into()))?;
let val = native_model::rmp_serde_1_3::RmpSerde::decode(buf)
.map_err(|e| DeSerError::Internal(e.to_string()))?;
Ok(val)
}
}
pub type DatabaseInterface =
rustbreak::Database<Database, rustbreak::backend::PathBackend, DropDatabaseSerializer>;
dropbreak::Database<Database, dropbreak::backend::PathBackend, DropDatabaseSerializer>;
pub struct OnceCellDatabase(OnceCell<DatabaseInterface>);
impl OnceCellDatabase {
pub const fn new() -> Self {
Self(OnceCell::new())
}
pub async fn init(&self, init: impl Future<Output = DatabaseInterface>) {
self.0.get_or_init(init).await;
}
}
impl<'a> Deref for OnceCellDatabase {
type Target = DatabaseInterface;
fn deref(&self) -> &Self::Target {
self.0.get().unwrap()
}
}
pub trait DatabaseImpls {
fn set_up_database() -> DatabaseInterface;
fn database_is_set_up(&self) -> bool;
fn fetch_base_url(&self) -> Url;
async fn set_up_database() -> DatabaseInterface;
async fn database_is_set_up(&self) -> bool;
async fn fetch_base_url(&self) -> Url;
}
impl DatabaseImpls for DatabaseInterface {
fn set_up_database() -> DatabaseInterface {
let data_root_dir = DATA_ROOT_DIR.lock().unwrap();
let db_path = data_root_dir.join("drop.db");
let games_base_dir = data_root_dir.join("games");
let logs_root_dir = data_root_dir.join("logs");
let cache_dir = data_root_dir.join("cache");
let pfx_dir = data_root_dir.join("pfx");
async fn set_up_database() -> DatabaseInterface {
let db_path = DATA_ROOT_DIR.join("drop.db");
let games_base_dir = DATA_ROOT_DIR.join("games");
let logs_root_dir = DATA_ROOT_DIR.join("logs");
let cache_dir = DATA_ROOT_DIR.join("cache");
let pfx_dir = DATA_ROOT_DIR.join("pfx");
debug!("creating data directory at {:?}", data_root_dir);
create_dir_all(data_root_dir.clone()).unwrap();
debug!("creating data directory at {DATA_ROOT_DIR:?}");
create_dir_all(DATA_ROOT_DIR.as_path()).unwrap();
create_dir_all(&games_base_dir).unwrap();
create_dir_all(&logs_root_dir).unwrap();
create_dir_all(&cache_dir).unwrap();
@ -66,9 +91,9 @@ impl DatabaseImpls for DatabaseInterface {
let exists = fs::exists(db_path.clone()).unwrap();
match exists {
true => match PathDatabase::load_from_path(db_path.clone()) {
true => match PathDatabase::load_from_path(db_path.clone()).await {
Ok(db) => db,
Err(e) => handle_invalid_database(e, db_path, games_base_dir, cache_dir),
Err(e) => handle_invalid_database(e, db_path, games_base_dir, cache_dir).await,
},
false => {
let default = Database::new(games_base_dir, None, cache_dir);
@ -77,39 +102,36 @@ impl DatabaseImpls for DatabaseInterface {
db_path.as_os_str().to_str().unwrap()
);
PathDatabase::create_at_path(db_path, default)
.await
.expect("Database could not be created")
}
}
}
fn database_is_set_up(&self) -> bool {
!self.borrow_data().unwrap().base_url.is_empty()
async fn database_is_set_up(&self) -> bool {
!self.borrow_data().await.base_url.is_empty()
}
fn fetch_base_url(&self) -> Url {
let handle = self.borrow_data().unwrap();
async fn fetch_base_url(&self) -> Url {
let handle = self.borrow_data().await;
Url::parse(&handle.base_url).unwrap()
}
}
// TODO: Make the error relelvant rather than just assume that it's a Deserialize error
fn handle_invalid_database(
async fn handle_invalid_database(
_e: RustbreakError,
db_path: PathBuf,
games_base_dir: PathBuf,
cache_dir: PathBuf,
) -> rustbreak::Database<Database, rustbreak::backend::PathBackend, DropDatabaseSerializer> {
warn!("{}", _e);
) -> dropbreak::Database<Database, dropbreak::backend::PathBackend, DropDatabaseSerializer> {
warn!("{_e}");
let new_path = {
let time = Utc::now().timestamp();
let mut base = db_path.clone();
base.set_file_name(format!("drop.db.backup-{}", time));
base.set_file_name(format!("drop.db.backup-{time}"));
base
};
info!(
"old database stored at: {}",
new_path.to_string_lossy().to_string()
);
info!("old database stored at: {}", new_path.to_string_lossy());
fs::rename(&db_path, &new_path).unwrap();
let db = Database::new(
@ -118,35 +140,53 @@ fn handle_invalid_database(
cache_dir,
);
PathDatabase::create_at_path(db_path, db).expect("Database could not be created")
PathDatabase::create_at_path(db_path, db)
.await
.expect("Database could not be created")
}
pub fn borrow_db_checked<'a>() -> RwLockReadGuard<'a, Database> {
match DB.borrow_data() {
Ok(data) => data,
Err(e) => {
error!("database borrow failed with error {}", e);
panic!("database borrow failed with error {}", e);
}
// To automatically save the database upon drop
pub struct DBRead<'a>(RwLockReadGuard<'a, Database>);
pub struct DBWrite<'a>(ManuallyDrop<RwLockWriteGuard<'a, Database>>);
impl<'a> Deref for DBWrite<'a> {
type Target = RwLockWriteGuard<'a, Database>;
fn deref(&self) -> &Self::Target {
&self.0
}
}
impl<'a> Deref for DBRead<'a> {
type Target = RwLockReadGuard<'a, Database>;
fn deref(&self) -> &Self::Target {
&self.0
}
}
impl<'a> DerefMut for DBWrite<'a> {
fn deref_mut(&mut self) -> &mut Self::Target {
&mut self.0
}
}
impl<'a> Drop for DBWrite<'a> {
fn drop(&mut self) {
unsafe {
ManuallyDrop::drop(&mut self.0);
}
spawn(async {
match DB.save().await {
Ok(_) => {}
Err(e) => {
panic!("database failed to save with error {e}")
}
}
});
}
}
pub async fn borrow_db_checked<'a>() -> DBRead<'a> {
DBRead(DB.borrow_data().await)
}
pub fn borrow_db_mut_checked<'a>() -> RwLockWriteGuard<'a, Database> {
match DB.borrow_data_mut() {
Ok(data) => data,
Err(e) => {
error!("database borrow mut failed with error {}", e);
panic!("database borrow mut failed with error {}", e);
}
}
}
pub fn save_db() {
match DB.save() {
Ok(_) => {}
Err(e) => {
error!("database failed to save with error {}", e);
panic!("database failed to save with error {}", e)
}
}
pub async fn borrow_db_mut_checked<'a>() -> DBWrite<'a> {
DBWrite(ManuallyDrop::new(DB.borrow_data_mut().await))
}

View File

@ -1,4 +1,4 @@
pub mod commands;
pub mod db;
pub mod debug;
pub mod models;
pub mod models;

View File

@ -1,19 +1,27 @@
use crate::database::models::data::Database;
pub mod data {
use native_model::{native_model, Model};
use std::path::PathBuf;
use native_model::native_model;
use serde::{Deserialize, Serialize};
pub type GameVersion = v1::GameVersion;
pub type Database = v2::Database;
pub type Database = v3::Database;
pub type Settings = v1::Settings;
pub type DatabaseAuth = v1::DatabaseAuth;
pub type GameDownloadStatus = v1::GameDownloadStatus;
pub type GameDownloadStatus = v2::GameDownloadStatus;
pub type ApplicationTransientStatus = v1::ApplicationTransientStatus;
pub type DownloadableMetadata = v1::DownloadableMetadata;
pub type DownloadType = v1::DownloadType;
pub type DatabaseApplications = v1::DatabaseApplications;
pub type DatabaseApplications = v2::DatabaseApplications;
pub type DatabaseCompatInfo = v2::DatabaseCompatInfo;
use std::{collections::HashMap, process::Command};
use crate::process::process_manager::UMU_LAUNCHER_EXECUTABLE;
pub mod v1 {
use crate::process::process_manager::Platform;
use serde_with::serde_as;
@ -27,7 +35,7 @@ pub mod data {
#[derive(Serialize, Deserialize, Clone, Debug)]
#[serde(rename_all = "camelCase")]
#[native_model(id = 2, version = 1)]
#[native_model(id = 2, version = 1, with = native_model::rmp_serde_1_3::RmpSerde)]
pub struct GameVersion {
pub game_id: String,
pub version_name: String,
@ -69,7 +77,7 @@ pub mod data {
#[derive(Serialize, Deserialize, Clone, Debug)]
#[serde(rename_all = "camelCase")]
#[native_model(id = 4, version = 1)]
#[native_model(id = 4, version = 1, with = native_model::rmp_serde_1_3::RmpSerde)]
pub struct Settings {
pub autostart: bool,
pub max_download_threads: usize,
@ -88,7 +96,7 @@ pub mod data {
// Strings are version names for a particular game
#[derive(Serialize, Clone, Deserialize)]
#[serde(tag = "type")]
#[native_model(id = 5, version = 1)]
#[native_model(id = 5, version = 1, with = native_model::rmp_serde_1_3::RmpSerde)]
pub enum GameDownloadStatus {
Remote {},
SetupRequired {
@ -102,7 +110,7 @@ pub mod data {
}
// Stuff that shouldn't be synced to disk
#[derive(Clone, Serialize, Deserialize)]
#[derive(Clone, Serialize, Deserialize, Debug)]
pub enum ApplicationTransientStatus {
Downloading { version_name: String },
Uninstalling {},
@ -111,7 +119,7 @@ pub mod data {
}
#[derive(serde::Serialize, Clone, Deserialize)]
#[native_model(id = 6, version = 1)]
#[native_model(id = 6, version = 1, with = native_model::rmp_serde_1_3::RmpSerde)]
pub struct DatabaseAuth {
pub private: String,
pub cert: String,
@ -126,11 +134,11 @@ pub mod data {
pub enum DownloadType {
Game,
Tool,
DLC,
Dlc,
Mod,
}
#[native_model(id = 7, version = 1)]
#[native_model(id = 7, version = 1, with = native_model::rmp_serde_1_3::RmpSerde)]
#[derive(Debug, PartialEq, Eq, PartialOrd, Ord, Hash, Serialize, Deserialize, Clone)]
#[serde(rename_all = "camelCase")]
pub struct DownloadableMetadata {
@ -162,13 +170,121 @@ pub mod data {
}
pub mod v2 {
use std::{collections::HashMap, path::PathBuf, process::Command};
use std::{collections::HashMap, path::PathBuf};
use crate::process::process_manager::UMU_LAUNCHER_EXECUTABLE;
use serde_with::serde_as;
use super::*;
#[native_model(id = 1, version = 2)]
#[native_model(id = 1, version = 2, with = native_model::rmp_serde_1_3::RmpSerde)]
#[derive(Serialize, Deserialize, Clone, Default)]
pub struct Database {
#[serde(default)]
pub settings: Settings,
pub auth: Option<DatabaseAuth>,
pub base_url: String,
pub applications: v1::DatabaseApplications,
#[serde(skip)]
pub prev_database: Option<PathBuf>,
pub cache_dir: PathBuf,
pub compat_info: Option<DatabaseCompatInfo>,
}
#[native_model(id = 8, version = 2, with = native_model::rmp_serde_1_3::RmpSerde)]
#[derive(Serialize, Deserialize, Clone, Default)]
pub struct DatabaseCompatInfo {
pub umu_installed: bool,
}
impl From<v1::Database> for Database {
fn from(value: v1::Database) -> Self {
Self {
settings: value.settings,
auth: value.auth,
base_url: value.base_url,
applications: value.applications,
prev_database: value.prev_database,
cache_dir: value.cache_dir,
compat_info: crate::database::models::Database::create_new_compat_info(),
}
}
}
// Strings are version names for a particular game
#[derive(Serialize, Clone, Deserialize, Debug)]
#[serde(tag = "type")]
#[native_model(id = 5, version = 2, with = native_model::rmp_serde_1_3::RmpSerde)]
pub enum GameDownloadStatus {
Remote {},
SetupRequired {
version_name: String,
install_dir: String,
},
Installed {
version_name: String,
install_dir: String,
},
PartiallyInstalled {
version_name: String,
install_dir: String,
},
}
impl From<v1::GameDownloadStatus> for GameDownloadStatus {
fn from(value: v1::GameDownloadStatus) -> Self {
match value {
v1::GameDownloadStatus::Remote {} => Self::Remote {},
v1::GameDownloadStatus::SetupRequired {
version_name,
install_dir,
} => Self::SetupRequired {
version_name,
install_dir,
},
v1::GameDownloadStatus::Installed {
version_name,
install_dir,
} => Self::Installed {
version_name,
install_dir,
},
}
}
}
#[serde_as]
#[derive(Serialize, Clone, Deserialize, Default)]
#[serde(rename_all = "camelCase")]
#[native_model(id = 3, version = 2, with = native_model::rmp_serde_1_3::RmpSerde)]
pub struct DatabaseApplications {
pub install_dirs: Vec<PathBuf>,
// Guaranteed to exist if the game also exists in the app state map
pub game_statuses: HashMap<String, GameDownloadStatus>,
pub game_versions: HashMap<String, HashMap<String, GameVersion>>,
pub installed_game_version: HashMap<String, DownloadableMetadata>,
#[serde(skip)]
pub transient_statuses: HashMap<DownloadableMetadata, ApplicationTransientStatus>,
}
impl From<v1::DatabaseApplications> for DatabaseApplications {
fn from(value: v1::DatabaseApplications) -> Self {
Self {
game_statuses: value
.game_statuses
.into_iter()
.map(|x| (x.0, x.1.into()))
.collect::<HashMap<String, GameDownloadStatus>>(),
install_dirs: value.install_dirs,
game_versions: value.game_versions,
installed_game_version: value.installed_game_version,
transient_statuses: value.transient_statuses,
}
}
}
}
mod v3 {
use std::path::PathBuf;
use super::*;
#[native_model(id = 1, version = 3, with = native_model::rmp_serde_1_3::RmpSerde)]
#[derive(Serialize, Deserialize, Clone, Default)]
pub struct Database {
#[serde(default)]
@ -181,55 +297,13 @@ pub mod data {
pub cache_dir: PathBuf,
pub compat_info: Option<DatabaseCompatInfo>,
}
#[native_model(id = 8, version = 2)]
#[derive(Serialize, Deserialize, Clone, Default)]
pub struct DatabaseCompatInfo {
umu_installed: bool,
}
impl Database {
fn create_new_compat_info() -> Option<DatabaseCompatInfo> {
#[cfg(target_os = "windows")]
return None;
let has_umu_installed = Command::new(UMU_LAUNCHER_EXECUTABLE).spawn().is_ok();
Some(DatabaseCompatInfo {
umu_installed: has_umu_installed,
})
}
pub fn new<T: Into<PathBuf>>(
games_base_dir: T,
prev_database: Option<PathBuf>,
cache_dir: PathBuf,
) -> Self {
Self {
applications: DatabaseApplications {
install_dirs: vec![games_base_dir.into()],
game_statuses: HashMap::new(),
game_versions: HashMap::new(),
installed_game_version: HashMap::new(),
transient_statuses: HashMap::new(),
},
prev_database,
base_url: "".to_owned(),
auth: None,
settings: Settings::default(),
cache_dir,
compat_info: Database::create_new_compat_info(),
}
}
}
impl From<v1::Database> for Database {
fn from(value: v1::Database) -> Self {
impl From<v2::Database> for Database {
fn from(value: v2::Database) -> Self {
Self {
settings: value.settings,
auth: value.auth,
base_url: value.base_url,
applications: value.applications,
applications: value.applications.into(),
prev_database: value.prev_database,
cache_dir: value.cache_dir,
compat_info: Database::create_new_compat_info(),
@ -237,4 +311,37 @@ pub mod data {
}
}
}
impl Database {
fn create_new_compat_info() -> Option<DatabaseCompatInfo> {
#[cfg(target_os = "windows")]
return None;
let has_umu_installed = Command::new(UMU_LAUNCHER_EXECUTABLE).spawn().is_ok();
Some(DatabaseCompatInfo {
umu_installed: has_umu_installed,
})
}
pub fn new<T: Into<PathBuf>>(
games_base_dir: T,
prev_database: Option<PathBuf>,
cache_dir: PathBuf,
) -> Self {
Self {
applications: DatabaseApplications {
install_dirs: vec![games_base_dir.into()],
game_statuses: HashMap::new(),
game_versions: HashMap::new(),
installed_game_version: HashMap::new(),
transient_statuses: HashMap::new(),
},
prev_database,
base_url: "".to_owned(),
auth: None,
settings: Settings::default(),
cache_dir,
compat_info: Database::create_new_compat_info(),
}
}
}
}

View File

@ -1,31 +1,33 @@
use std::sync::Mutex;
use crate::{database::models::data::DownloadableMetadata, AppState};
use crate::{database::models::data::DownloadableMetadata, DropFunctionState};
#[tauri::command]
pub fn pause_downloads(state: tauri::State<'_, Mutex<AppState>>) {
state.lock().unwrap().download_manager.pause_downloads()
pub async fn pause_downloads(state: tauri::State<'_, DropFunctionState<'_>>) -> Result<(), ()> {
state.lock().await.download_manager.pause_downloads();
Ok(())
}
#[tauri::command]
pub fn resume_downloads(state: tauri::State<'_, Mutex<AppState>>) {
state.lock().unwrap().download_manager.resume_downloads()
pub async fn resume_downloads(state: tauri::State<'_, DropFunctionState<'_>>) -> Result<(), ()> {
state.lock().await.download_manager.resume_downloads();
Ok(())
}
#[tauri::command]
pub fn move_download_in_queue(
state: tauri::State<'_, Mutex<AppState>>,
pub async fn move_download_in_queue(
state: tauri::State<'_, DropFunctionState<'_>>,
old_index: usize,
new_index: usize,
) {
) -> Result<(), ()> {
state
.lock()
.unwrap()
.await
.download_manager
.rearrange(old_index, new_index)
.rearrange(old_index, new_index);
Ok(())
}
#[tauri::command]
pub fn cancel_game(state: tauri::State<'_, Mutex<AppState>>, meta: DownloadableMetadata) {
state.lock().unwrap().download_manager.cancel(meta)
pub async fn cancel_game(state: tauri::State<'_, DropFunctionState<'_>>, meta: DownloadableMetadata) -> Result<(), ()> {
state.lock().await.download_manager.cancel(meta);
Ok(())
}

View File

@ -1,14 +1,15 @@
use std::{
collections::HashMap,
sync::{
mpsc::{channel, Receiver, Sender},
Arc, Mutex,
Arc,
mpsc::{Receiver, Sender, channel},
},
thread::{spawn, JoinHandle},
};
use ::futures::future::join_all;
use log::{debug, error, info, warn};
use tauri::{AppHandle, Emitter};
use tokio::{runtime::Runtime, sync::Mutex};
use crate::{
database::models::data::DownloadableMetadata,
@ -17,8 +18,13 @@ use crate::{
};
use super::{
download_manager::{DownloadManager, DownloadManagerSignal, DownloadManagerStatus},
downloadable::Downloadable, util::{download_thread_control_flag::{DownloadThreadControl, DownloadThreadControlFlag}, progress_object::ProgressObject, queue::Queue},
download_manager_frontend::{DownloadManager, DownloadManagerSignal, DownloadManagerStatus},
downloadable::Downloadable,
util::{
download_thread_control_flag::{DownloadThreadControl, DownloadThreadControlFlag},
progress_object::ProgressObject,
queue::Queue,
},
};
pub type DownloadAgent = Arc<Box<dyn Downloadable + Send + Sync>>;
@ -64,14 +70,15 @@ Behold, my madness - quexeky
pub struct DownloadManagerBuilder {
download_agent_registry: HashMap<DownloadableMetadata, DownloadAgent>,
download_queue: Queue,
command_receiver: Receiver<DownloadManagerSignal>,
command_receiver: Mutex<Receiver<DownloadManagerSignal>>,
sender: Sender<DownloadManagerSignal>,
progress: CurrentProgressObject,
status: Arc<Mutex<DownloadManagerStatus>>,
app_handle: AppHandle,
runtime: Runtime,
current_download_agent: Option<DownloadAgent>, // Should be the only download agent in the map with the "Go" flag
current_download_thread: Mutex<Option<JoinHandle<()>>>,
current_download_thread: Mutex<Option<tokio::task::JoinHandle<()>>>,
active_control_flag: Option<DownloadThreadControl>,
}
impl DownloadManagerBuilder {
@ -84,109 +91,121 @@ impl DownloadManagerBuilder {
let manager = Self {
download_agent_registry: HashMap::new(),
download_queue: queue.clone(),
command_receiver,
command_receiver: Mutex::new(command_receiver),
status: status.clone(),
sender: command_sender.clone(),
progress: active_progress.clone(),
app_handle,
runtime: tokio::runtime::Builder::new_multi_thread()
.worker_threads(1)
.enable_all()
.build()
.unwrap(),
current_download_agent: None,
current_download_thread: Mutex::new(None),
active_control_flag: None,
};
let terminator = spawn(|| manager.manage_queue());
let terminator = tauri::async_runtime::spawn(async {
if let Err(_err) = manager.manage_queue().await {
panic!("download manager exited with error");
} else {
Ok(())
}
});
DownloadManager::new(terminator, queue, active_progress, command_sender)
}
fn set_status(&self, status: DownloadManagerStatus) {
*self.status.lock().unwrap() = status;
async fn set_status(&self, status: DownloadManagerStatus) {
*self.status.lock().await = status;
}
fn remove_and_cleanup_front_download(&mut self, meta: &DownloadableMetadata) -> DownloadAgent {
async fn remove_and_cleanup_front_download(
&mut self,
meta: &DownloadableMetadata,
) -> DownloadAgent {
self.download_queue.pop_front();
let download_agent = self.download_agent_registry.remove(meta).unwrap();
self.cleanup_current_download();
self.cleanup_current_download().await;
download_agent
}
// CAREFUL WITH THIS FUNCTION
// Make sure the download thread is terminated
fn cleanup_current_download(&mut self) {
async fn cleanup_current_download(&mut self) {
self.active_control_flag = None;
*self.progress.lock().unwrap() = None;
*self.progress.lock().await = None;
self.current_download_agent = None;
let mut download_thread_lock = self.current_download_thread.lock().unwrap();
let mut download_thread_lock = self.current_download_thread.lock().await;
*download_thread_lock = None;
drop(download_thread_lock);
}
fn stop_and_wait_current_download(&self) {
self.set_status(DownloadManagerStatus::Paused);
async fn stop_and_wait_current_download(&self) {
self.set_status(DownloadManagerStatus::Paused).await;
if let Some(current_flag) = &self.active_control_flag {
current_flag.set(DownloadThreadControlFlag::Stop);
}
let mut download_thread_lock = self.current_download_thread.lock().unwrap();
let mut download_thread_lock = self.current_download_thread.lock().await;
if let Some(current_download_thread) = download_thread_lock.take() {
current_download_thread.join().unwrap();
current_download_thread.await.unwrap();
}
}
fn manage_queue(mut self) -> Result<(), ()> {
async fn manage_queue(mut self) -> Result<(), ()> {
loop {
let signal = match self.command_receiver.recv() {
let signal = match self.command_receiver.lock().await.recv() {
Ok(signal) => signal,
Err(_) => return Err(()),
};
match signal {
DownloadManagerSignal::Go => {
self.manage_go_signal();
self.manage_go_signal().await;
}
DownloadManagerSignal::Stop => {
self.manage_stop_signal();
self.manage_stop_signal().await;
}
DownloadManagerSignal::Completed(meta) => {
self.manage_completed_signal(meta);
self.manage_completed_signal(meta).await;
}
DownloadManagerSignal::Queue(download_agent) => {
self.manage_queue_signal(download_agent);
self.manage_queue_signal(download_agent).await;
}
DownloadManagerSignal::Error(e) => {
self.manage_error_signal(e);
self.manage_error_signal(e).await;
}
DownloadManagerSignal::UpdateUIQueue => {
self.push_ui_queue_update();
self.push_ui_queue_update().await;
}
DownloadManagerSignal::UpdateUIStats(kbs, time) => {
self.push_ui_stats_update(kbs, time);
}
DownloadManagerSignal::Finish => {
self.stop_and_wait_current_download();
self.stop_and_wait_current_download().await;
return Ok(());
}
DownloadManagerSignal::Cancel(meta) => {
self.manage_cancel_signal(&meta);
self.manage_cancel_signal(&meta).await;
}
_ => {}
};
}
}
fn manage_queue_signal(&mut self, download_agent: DownloadAgent) {
async fn manage_queue_signal(&mut self, download_agent: DownloadAgent) {
debug!("got signal Queue");
let meta = download_agent.metadata();
debug!("queue metadata: {:?}", meta);
debug!("queue metadata: {meta:?}");
if self.download_queue.exists(meta.clone()) {
warn!("download with same ID already exists");
return;
}
download_agent.on_initialised(&self.app_handle);
download_agent.on_initialised(&self.app_handle).await;
self.download_queue.append(meta.clone());
self.download_agent_registry.insert(meta, download_agent);
@ -195,7 +214,7 @@ impl DownloadManagerBuilder {
.unwrap();
}
fn manage_go_signal(&mut self) {
async fn manage_go_signal(&mut self) {
debug!("got signal Go");
if self.download_agent_registry.is_empty() {
debug!(
@ -205,16 +224,15 @@ impl DownloadManagerBuilder {
return;
}
if self.current_download_agent.is_some() {
if self.download_queue.read().front().unwrap()
if self.current_download_agent.is_some()
&& self.download_queue.read().front().unwrap()
== &self.current_download_agent.as_ref().unwrap().metadata()
{
debug!(
"Current download agent: {:?}",
self.current_download_agent.as_ref().unwrap().metadata()
);
return;
}
{
debug!(
"Current download agent: {:?}",
self.current_download_agent.as_ref().unwrap().metadata()
);
return;
}
debug!("current download queue: {:?}", self.download_queue.read());
@ -222,7 +240,7 @@ impl DownloadManagerBuilder {
// Should always be Some if the above two statements keep going
let agent_data = self.download_queue.read().front().unwrap().clone();
info!("starting download for {:?}", agent_data);
info!("starting download for {agent_data:?}");
let download_agent = self
.download_agent_registry
@ -230,88 +248,117 @@ impl DownloadManagerBuilder {
.unwrap()
.clone();
self.active_control_flag = Some(download_agent.control_flag());
self.active_control_flag = Some(download_agent.control_flag().await);
self.current_download_agent = Some(download_agent.clone());
info!("fetched control flag");
let sender = self.sender.clone();
let mut download_thread_lock = self.current_download_thread.lock().unwrap();
info!("cloned sender");
let mut download_thread_lock = self.current_download_thread.lock().await;
info!("acquired download thread lock");
let app_handle = self.app_handle.clone();
*download_thread_lock = Some(spawn(move || {
match download_agent.download(&app_handle) {
info!("starting download agent thread");
*download_thread_lock = Some(self.runtime.spawn(async move {
info!("started download agent thread");
match download_agent.download(&app_handle).await {
// Ok(true) is for completed and exited properly
Ok(true) => {
debug!("download {:?} has completed", download_agent.metadata());
download_agent.on_complete(&app_handle);
sender
.send(DownloadManagerSignal::Completed(download_agent.metadata()))
.unwrap();
match download_agent.validate().await {
Ok(true) => {
download_agent.on_complete(&app_handle).await;
sender
.send(DownloadManagerSignal::Completed(download_agent.metadata()))
.unwrap();
}
Ok(false) => {
download_agent.on_incomplete(&app_handle).await;
}
Err(e) => {
error!(
"download {:?} has validation error {}",
download_agent.metadata(),
&e
);
download_agent.on_error(&app_handle, &e).await;
sender.send(DownloadManagerSignal::Error(e)).unwrap();
}
}
}
// Ok(false) is for incomplete but exited properly
Ok(false) => {
download_agent.on_incomplete(&app_handle);
debug!("Donwload agent finished incomplete");
download_agent.on_incomplete(&app_handle).await;
}
Err(e) => {
error!("download {:?} has error {}", download_agent.metadata(), &e);
download_agent.on_error(&app_handle, &e);
download_agent.on_error(&app_handle, &e).await;
sender.send(DownloadManagerSignal::Error(e)).unwrap();
}
}
sender.send(DownloadManagerSignal::UpdateUIQueue).unwrap();
}));
self.set_status(DownloadManagerStatus::Downloading);
self.set_status(DownloadManagerStatus::Downloading).await;
let active_control_flag = self.active_control_flag.clone().unwrap();
active_control_flag.set(DownloadThreadControlFlag::Go);
// download_thread_lock.take().unwrap().await;
}
fn manage_stop_signal(&mut self) {
async fn manage_stop_signal(&mut self) {
debug!("got signal Stop");
if let Some(active_control_flag) = self.active_control_flag.clone() {
self.set_status(DownloadManagerStatus::Paused);
self.set_status(DownloadManagerStatus::Paused).await;
active_control_flag.set(DownloadThreadControlFlag::Stop);
}
}
fn manage_completed_signal(&mut self, meta: DownloadableMetadata) {
async fn manage_completed_signal(&mut self, meta: DownloadableMetadata) {
debug!("got signal Completed");
if let Some(interface) = &self.current_download_agent {
if interface.metadata() == meta {
self.remove_and_cleanup_front_download(&meta);
}
if let Some(interface) = &self.current_download_agent
&& interface.metadata() == meta
{
self.remove_and_cleanup_front_download(&meta).await;
}
self.push_ui_queue_update();
self.push_ui_queue_update().await;
self.sender.send(DownloadManagerSignal::Go).unwrap();
}
fn manage_error_signal(&mut self, error: ApplicationDownloadError) {
async fn manage_error_signal(&mut self, error: ApplicationDownloadError) {
debug!("got signal Error");
if let Some(current_agent) = self.current_download_agent.clone() {
current_agent.on_error(&self.app_handle, &error);
current_agent.on_error(&self.app_handle, &error).await;
self.stop_and_wait_current_download();
self.remove_and_cleanup_front_download(&current_agent.metadata());
self.stop_and_wait_current_download().await;
self.remove_and_cleanup_front_download(&current_agent.metadata())
.await;
}
self.set_status(DownloadManagerStatus::Error(error));
self.set_status(DownloadManagerStatus::Error).await;
}
fn manage_cancel_signal(&mut self, meta: &DownloadableMetadata) {
async fn manage_cancel_signal(&mut self, meta: &DownloadableMetadata) {
debug!("got signal Cancel");
if let Some(current_download) = &self.current_download_agent {
if &current_download.metadata() == meta {
self.set_status(DownloadManagerStatus::Paused);
current_download.on_cancelled(&self.app_handle);
self.stop_and_wait_current_download();
self.set_status(DownloadManagerStatus::Paused).await;
current_download.on_cancelled(&self.app_handle).await;
self.stop_and_wait_current_download().await;
self.download_queue.pop_front();
self.cleanup_current_download();
self.cleanup_current_download().await;
debug!("current download queue: {:?}", self.download_queue.read());
}
// TODO: Collapse these two into a single if statement somehow
else if let Some(download_agent) = self.download_agent_registry.get(meta) {
let index = self.download_queue.get_by_meta(meta);
if let Some(index) = index {
download_agent.on_cancelled(&self.app_handle);
download_agent.on_cancelled(&self.app_handle).await;
let _ = self.download_queue.edit().remove(index).unwrap();
let removed = self.download_agent_registry.remove(meta);
debug!(
@ -324,7 +371,7 @@ impl DownloadManagerBuilder {
} else if let Some(download_agent) = self.download_agent_registry.get(meta) {
let index = self.download_queue.get_by_meta(meta);
if let Some(index) = index {
download_agent.on_cancelled(&self.app_handle);
download_agent.on_cancelled(&self.app_handle).await;
let _ = self.download_queue.edit().remove(index).unwrap();
let removed = self.download_agent_registry.remove(meta);
debug!(
@ -334,28 +381,26 @@ impl DownloadManagerBuilder {
);
}
}
self.push_ui_queue_update();
self.push_ui_queue_update().await;
}
fn push_ui_stats_update(&self, kbs: usize, time: usize) {
let event_data = StatsUpdateEvent { speed: kbs, time };
self.app_handle.emit("update_stats", event_data).unwrap();
}
fn push_ui_queue_update(&self) {
async fn push_ui_queue_update(&self) {
let queue = &self.download_queue.read();
let queue_objs = queue
.iter()
.map(|key| {
let val = self.download_agent_registry.get(key).unwrap();
QueueUpdateEventQueueData {
meta: DownloadableMetadata::clone(key),
status: val.status(),
progress: val.progress().get_progress(),
current: val.progress().sum(),
max: val.progress().get_max(),
}
})
.collect();
let queue_objs = join_all(queue.iter().map(async |key| {
let val = self.download_agent_registry.get(key).unwrap();
QueueUpdateEventQueueData {
meta: DownloadableMetadata::clone(key),
status: val.status().await,
progress: val.progress().await.get_progress(),
current: val.progress().await.sum(),
max: val.progress().await.get_max(),
}
}))
.await;
let event_data = QueueUpdateEvent { queue: queue_objs };
self.app_handle.emit("update_queue", event_data).unwrap();

View File

@ -1,16 +1,15 @@
use std::{
any::Any,
collections::VecDeque,
fmt::Debug,
sync::{
mpsc::{SendError, Sender},
Mutex, MutexGuard,
},
thread::JoinHandle,
};
use log::{debug, info};
use serde::Serialize;
use tauri::async_runtime::JoinHandle;
use crate::{
database::models::data::DownloadableMetadata,
@ -18,7 +17,8 @@ use crate::{
};
use super::{
download_manager_builder::{CurrentProgressObject, DownloadAgent}, util::queue::Queue,
download_manager_builder::{CurrentProgressObject, DownloadAgent},
util::queue::Queue,
};
pub enum DownloadManagerSignal {
@ -37,16 +37,11 @@ pub enum DownloadManagerSignal {
Finish,
/// Stops, removes, and tells a download to cleanup
Cancel(DownloadableMetadata),
/// Removes a given application
Remove(DownloadableMetadata),
/// Any error which occurs in the agent
Error(ApplicationDownloadError),
/// Pushes UI update
UpdateUIQueue,
UpdateUIStats(usize, usize), //kb/s and seconds
/// Uninstall download
/// Takes download ID
Uninstall(DownloadableMetadata),
}
#[derive(Debug)]
@ -54,8 +49,7 @@ pub enum DownloadManagerStatus {
Downloading,
Paused,
Empty,
Error(ApplicationDownloadError),
Finished,
Error,
}
impl Serialize for DownloadManagerStatus {
@ -63,7 +57,7 @@ impl Serialize for DownloadManagerStatus {
where
S: serde::Serializer,
{
serializer.serialize_str(&format!["{:?}", self])
serializer.serialize_str(&format!["{self:?}"])
}
}
@ -71,6 +65,7 @@ impl Serialize for DownloadManagerStatus {
pub enum DownloadStatus {
Queued,
Downloading,
Validating,
Error,
}
@ -122,8 +117,8 @@ impl DownloadManager {
pub fn read_queue(&self) -> VecDeque<DownloadableMetadata> {
self.download_queue.read()
}
pub fn get_current_download_progress(&self) -> Option<f64> {
let progress_object = (*self.progress.lock().unwrap()).clone()?;
pub async fn get_current_download_progress(&self) -> Option<f64> {
let progress_object = (*self.progress.lock().await).clone()?;
Some(progress_object.get_progress())
}
pub fn rearrange_string(&self, meta: &DownloadableMetadata, new_index: usize) {
@ -152,10 +147,7 @@ impl DownloadManager {
.unwrap();
}
debug!(
"moving download at index {} to index {}",
current_index, new_index
);
debug!("moving download at index {current_index} to index {new_index}");
let mut queue = self.edit();
let to_move = queue.remove(current_index).unwrap();
@ -178,17 +170,12 @@ impl DownloadManager {
pub fn resume_downloads(&self) {
self.command_sender.send(DownloadManagerSignal::Go).unwrap();
}
pub fn ensure_terminated(&self) -> Result<Result<(), ()>, Box<dyn Any + Send>> {
pub async fn ensure_terminated(&self) -> Result<Result<(), ()>, tauri::Error> {
self.command_sender
.send(DownloadManagerSignal::Finish)
.unwrap();
let terminator = self.terminator.lock().unwrap().take();
terminator.unwrap().join()
}
pub fn uninstall_application(&self, meta: DownloadableMetadata) {
self.command_sender
.send(DownloadManagerSignal::Uninstall(meta))
.unwrap();
terminator.unwrap().await
}
pub fn get_sender(&self) -> Sender<DownloadManagerSignal> {
self.command_sender.clone()

View File

@ -8,18 +8,21 @@ use crate::{
};
use super::{
download_manager::DownloadStatus, util::{download_thread_control_flag::DownloadThreadControl, progress_object::ProgressObject},
download_manager_frontend::DownloadStatus,
util::{download_thread_control_flag::DownloadThreadControl, progress_object::ProgressObject},
};
#[async_trait::async_trait]
pub trait Downloadable: Send + Sync {
fn download(&self, app_handle: &AppHandle) -> Result<bool, ApplicationDownloadError>;
fn progress(&self) -> Arc<ProgressObject>;
fn control_flag(&self) -> DownloadThreadControl;
fn status(&self) -> DownloadStatus;
async fn download(&self, app_handle: &AppHandle) -> Result<bool, ApplicationDownloadError>;
async fn progress(&self) -> Arc<ProgressObject>;
async fn control_flag(&self) -> DownloadThreadControl;
async fn validate(&self) -> Result<bool, ApplicationDownloadError>;
async fn status(&self) -> DownloadStatus;
fn metadata(&self) -> DownloadableMetadata;
fn on_initialised(&self, app_handle: &AppHandle);
fn on_error(&self, app_handle: &AppHandle, error: &ApplicationDownloadError);
fn on_complete(&self, app_handle: &AppHandle);
fn on_incomplete(&self, app_handle: &AppHandle);
fn on_cancelled(&self, app_handle: &AppHandle);
async fn on_initialised(&self, app_handle: &AppHandle);
async fn on_error(&self, app_handle: &AppHandle, error: &ApplicationDownloadError);
async fn on_complete(&self, app_handle: &AppHandle);
async fn on_incomplete(&self, app_handle: &AppHandle);
async fn on_cancelled(&self, app_handle: &AppHandle);
}

View File

@ -1,5 +1,5 @@
pub mod commands;
pub mod download_manager;
pub mod download_manager_builder;
pub mod download_manager_frontend;
pub mod downloadable;
pub mod util;
pub mod util;

View File

@ -1,4 +1,4 @@
pub mod download_thread_control_flag;
pub mod progress_object;
pub mod queue;
pub mod rolling_progress_updates;
pub mod download_thread_control_flag;

View File

@ -10,11 +10,9 @@ use std::{
use atomic_instant_full::AtomicInstant;
use throttle_my_fn::throttle;
use crate::download_manager::download_manager::DownloadManagerSignal;
use crate::download_manager::download_manager_frontend::DownloadManagerSignal;
use super::{
rolling_progress_updates::RollingProgressWindow,
};
use super::rolling_progress_updates::RollingProgressWindow;
#[derive(Clone)]
pub struct ProgressObject {
@ -86,6 +84,17 @@ impl ProgressObject {
.map(|instance| instance.load(Ordering::Relaxed))
.sum()
}
pub fn reset(&self, size: usize) {
self.set_time_now();
self.set_size(size);
self.bytes_last_update.store(0, Ordering::Release);
self.rolling.reset();
self.progress_instances
.lock()
.unwrap()
.iter()
.for_each(|x| x.store(0, Ordering::Release));
}
pub fn get_max(&self) -> usize {
*self.max.lock().unwrap()
}
@ -124,7 +133,7 @@ pub fn calculate_update(progress: &ProgressObject) {
let kilobytes_per_second = bytes_since_last_update / (time_since_last_update as usize).max(1);
let bytes_remaining = max - current_bytes_downloaded; // bytes
let bytes_remaining = max.saturating_sub(current_bytes_downloaded); // bytes
progress.update_window(kilobytes_per_second);
push_update(progress, bytes_remaining);

View File

@ -32,49 +32,13 @@ impl Queue {
pub fn pop_front(&self) -> Option<DownloadableMetadata> {
self.edit().pop_front()
}
pub fn is_empty(&self) -> bool {
self.inner.lock().unwrap().len() == 0
}
pub fn exists(&self, meta: DownloadableMetadata) -> bool {
self.read().contains(&meta)
}
/// Either inserts `interface` at the specified index, or appends to
/// the back of the deque if index is greater than the length of the deque
pub fn insert(&self, interface: DownloadableMetadata, index: usize) {
if self.read().len() > index {
self.append(interface);
} else {
self.edit().insert(index, interface);
}
}
pub fn append(&self, interface: DownloadableMetadata) {
self.edit().push_back(interface);
}
pub fn pop_front_if_equal(&self, meta: &DownloadableMetadata) -> Option<DownloadableMetadata> {
let mut queue = self.edit();
let front = queue.front()?;
if front == meta {
return queue.pop_front();
}
None
}
pub fn get_by_meta(&self, meta: &DownloadableMetadata) -> Option<usize> {
self.read().iter().position(|data| data == meta)
}
pub fn move_to_index_by_meta(
&self,
meta: &DownloadableMetadata,
new_index: usize,
) -> Result<(), ()> {
let index = match self.get_by_meta(meta) {
Some(index) => index,
None => return Err(()),
};
let existing = match self.edit().remove(index) {
Some(existing) => existing,
None => return Err(()),
};
self.edit().insert(new_index, existing);
Ok(())
}
}

View File

@ -30,4 +30,9 @@ impl<const S: usize> RollingProgressWindow<S> {
.sum::<usize>()
/ S
}
pub fn reset(&self) {
self.window
.iter()
.for_each(|x| x.store(0, Ordering::Release));
}
}

View File

@ -5,14 +5,13 @@ use std::{
use serde_with::SerializeDisplay;
use super::{remote_access_error::RemoteAccessError, setup_error::SetupError};
use super::remote_access_error::RemoteAccessError;
// TODO: Rename / separate from downloads
#[derive(Debug, SerializeDisplay)]
pub enum ApplicationDownloadError {
Communication(RemoteAccessError),
Checksum,
Setup(SetupError),
Lock,
IoError(io::ErrorKind),
DownloadError,
@ -21,11 +20,10 @@ pub enum ApplicationDownloadError {
impl Display for ApplicationDownloadError {
fn fmt(&self, f: &mut Formatter<'_>) -> std::fmt::Result {
match self {
ApplicationDownloadError::Communication(error) => write!(f, "{}", error),
ApplicationDownloadError::Setup(error) => write!(f, "an error occurred while setting up the download: {}", error),
ApplicationDownloadError::Communication(error) => write!(f, "{error}"),
ApplicationDownloadError::Lock => write!(f, "failed to acquire lock. Something has gone very wrong internally. Please restart the application"),
ApplicationDownloadError::Checksum => write!(f, "checksum failed to validate for download"),
ApplicationDownloadError::IoError(error) => write!(f, "{}", error),
ApplicationDownloadError::IoError(error) => write!(f, "io error: {error}"),
ApplicationDownloadError::DownloadError => write!(f, "download failed. See Download Manager status for specific error"),
}
}

View File

@ -1,21 +0,0 @@
use std::fmt::Display;
use serde_with::SerializeDisplay;
#[derive(Debug, SerializeDisplay, Clone, Copy)]
pub enum BackupError {
InvalidSystem,
NotFound,
ParseError
}
impl Display for BackupError {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
let s = match self {
BackupError::InvalidSystem => "Attempted to generate path for invalid system",
BackupError::NotFound => "Could not generate or find path",
BackupError::ParseError => "Failed to parse path",
};
write!(f, "{}", s)
}
}

View File

@ -10,8 +10,8 @@ pub enum DownloadManagerError<T> {
impl<T> Display for DownloadManagerError<T> {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
match self {
DownloadManagerError::IOError(error) => write!(f, "{}", error),
DownloadManagerError::SignalError(send_error) => write!(f, "{}", send_error),
DownloadManagerError::IOError(error) => write!(f, "{error}"),
DownloadManagerError::SignalError(send_error) => write!(f, "{send_error}"),
}
}
}

View File

@ -5,6 +5,6 @@ use serde::Deserialize;
pub struct DropServerError {
pub status_code: usize,
pub status_message: String,
pub message: String,
pub url: String,
// pub message: String,
// pub url: String,
}

View File

@ -11,8 +11,7 @@ impl Display for LibraryError {
match self {
LibraryError::MetaNotFound(id) => write!(
f,
"Could not locate any installed version of game ID {} in the database",
id
"Could not locate any installed version of game ID {id} in the database"
),
}
}

View File

@ -1,8 +1,6 @@
pub mod application_download_error;
pub mod drop_server_error;
pub mod download_manager_error;
pub mod drop_server_error;
pub mod library_error;
pub mod process_error;
pub mod remote_access_error;
pub mod setup_error;
pub mod backup_error;

View File

@ -13,6 +13,7 @@ pub enum ProcessError {
IOError(Error),
FormatError(String), // String errors supremacy
InvalidPlatform,
OpenerError(tauri_plugin_opener::Error)
}
impl Display for ProcessError {
@ -22,12 +23,13 @@ impl Display for ProcessError {
ProcessError::NotInstalled => "Game not installed",
ProcessError::AlreadyRunning => "Game already running",
ProcessError::NotDownloaded => "Game not downloaded",
ProcessError::InvalidID => "Invalid Game ID",
ProcessError::InvalidVersion => "Invalid Game version",
ProcessError::InvalidID => "Invalid game ID",
ProcessError::InvalidVersion => "Invalid game version",
ProcessError::IOError(error) => &error.to_string(),
ProcessError::InvalidPlatform => "This Game cannot be played on the current platform",
ProcessError::FormatError(e) => &format!("Failed to format template: {}", e),
};
write!(f, "{}", s)
ProcessError::InvalidPlatform => "This game cannot be played on the current platform",
ProcessError::FormatError(e) => &format!("Failed to format template: {e}"),
ProcessError::OpenerError(error) => &format!("Failed to open directory: {error}"),
};
write!(f, "{s}")
}
}

View File

@ -18,7 +18,7 @@ pub enum RemoteAccessError {
HandshakeFailed(String),
GameNotFound(String),
InvalidResponse(DropServerError),
InvalidRedirect,
UnparseableResponse(String),
ManifestDownloadFailed(StatusCode, String),
OutOfSync,
Cache(cacache::Error),
@ -44,20 +44,19 @@ impl Display for RemoteAccessError {
)
},
RemoteAccessError::ParsingError(parse_error) => {
write!(f, "{}", parse_error)
write!(f, "{parse_error}")
}
RemoteAccessError::InvalidEndpoint => write!(f, "invalid drop endpoint"),
RemoteAccessError::HandshakeFailed(message) => write!(f, "failed to complete handshake: {}", message),
RemoteAccessError::GameNotFound(id) => write!(f, "could not find game on server: {}", id),
RemoteAccessError::InvalidResponse(error) => write!(f, "server returned an invalid response: {} {}", error.status_code, error.status_message),
RemoteAccessError::InvalidRedirect => write!(f, "server redirect was invalid"),
RemoteAccessError::HandshakeFailed(message) => write!(f, "failed to complete handshake: {message}"),
RemoteAccessError::GameNotFound(id) => write!(f, "could not find game on server: {id}"),
RemoteAccessError::InvalidResponse(error) => write!(f, "server returned an invalid response: {}, {}", error.status_code, error.status_message),
RemoteAccessError::UnparseableResponse(error) => write!(f, "server returned an invalid response: {error}"),
RemoteAccessError::ManifestDownloadFailed(status, response) => write!(
f,
"failed to download game manifest: {} {}",
status, response
"failed to download game manifest: {status} {response}"
),
RemoteAccessError::OutOfSync => write!(f, "server's and client's time are out of sync. Please ensure they are within at least 30 seconds of each other"),
RemoteAccessError::Cache(error) => write!(f, "Cache Error: {}", error),
RemoteAccessError::Cache(error) => write!(f, "Cache Error: {error}"),
}
}
}

View File

@ -1,14 +0,0 @@
use std::fmt::{Display, Formatter};
#[derive(Debug, Clone)]
pub enum SetupError {
Context,
}
impl Display for SetupError {
fn fmt(&self, f: &mut Formatter<'_>) -> std::fmt::Result {
match self {
SetupError::Context => write!(f, "failed to generate contexts for download"),
}
}
}

View File

@ -1,110 +1,116 @@
use reqwest::blocking::Client;
use reqwest::Client;
use serde_json::json;
use url::Url;
use crate::{
DB,
database::db::DatabaseImpls,
error::remote_access_error::RemoteAccessError,
remote::{auth::generate_authorization_header, requests::make_request},
DB,
};
use super::collection::{Collection, Collections};
#[tauri::command]
pub fn fetch_collections() -> Result<Collections, RemoteAccessError> {
pub async fn fetch_collections() -> Result<Collections, RemoteAccessError> {
let client = Client::new();
let response = make_request(&client, &["/api/v1/client/collection"], &[], |r| {
r.header("Authorization", generate_authorization_header())
})?
.send()?;
let response = make_request(&client, &["/api/v1/client/collection"], &[], async |r| {
r.header("Authorization", generate_authorization_header().await)
})
.await?
.send()
.await?;
Ok(response.json()?)
Ok(response.json().await?)
}
#[tauri::command]
pub fn fetch_collection(collection_id: String) -> Result<Collection, RemoteAccessError> {
pub async fn fetch_collection(collection_id: String) -> Result<Collection, RemoteAccessError> {
let client = Client::new();
let response = make_request(
&client,
&["/api/v1/client/collection/", &collection_id],
&[],
|r| r.header("Authorization", generate_authorization_header()),
)?
.send()?;
async |r| r.header("Authorization", generate_authorization_header().await),
)
.await?
.send()
.await?;
Ok(response.json()?)
Ok(response.json().await?)
}
#[tauri::command]
pub fn create_collection(name: String) -> Result<Collection, RemoteAccessError> {
pub async fn create_collection(name: String) -> Result<Collection, RemoteAccessError> {
let client = Client::new();
let base_url = DB.fetch_base_url();
let base_url = DB.fetch_base_url().await;
let base_url = Url::parse(&format!("{}api/v1/client/collection/", base_url))?;
let base_url = Url::parse(&format!("{base_url}api/v1/client/collection/"))?;
let response = client
.post(base_url)
.header("Authorization", generate_authorization_header())
.header("Authorization", generate_authorization_header().await)
.json(&json!({"name": name}))
.send()?;
.send()
.await?;
Ok(response.json()?)
Ok(response.json().await?)
}
#[tauri::command]
pub fn add_game_to_collection(
pub async fn add_game_to_collection(
collection_id: String,
game_id: String,
) -> Result<(), RemoteAccessError> {
let client = Client::new();
let url = Url::parse(&format!(
"{}api/v1/client/collection/{}/entry/",
DB.fetch_base_url(),
DB.fetch_base_url().await,
collection_id
))?;
client
.post(url)
.header("Authorization", generate_authorization_header())
.header("Authorization", generate_authorization_header().await)
.json(&json!({"id": game_id}))
.send()?;
.send()
.await?;
Ok(())
}
#[tauri::command]
pub fn delete_collection(collection_id: String) -> Result<bool, RemoteAccessError> {
pub async fn delete_collection(collection_id: String) -> Result<(), RemoteAccessError> {
let client = Client::new();
let base_url = Url::parse(&format!(
"{}api/v1/client/collection/{}",
DB.fetch_base_url(),
DB.fetch_base_url().await,
collection_id
))?;
let response = client
client
.delete(base_url)
.header("Authorization", generate_authorization_header())
.send()?;
.header("Authorization", generate_authorization_header().await)
.send().await?;
Ok(response.json()?)
Ok(())
}
#[tauri::command]
pub fn delete_game_in_collection(
pub async fn delete_game_in_collection(
collection_id: String,
game_id: String,
) -> Result<(), RemoteAccessError> {
let client = Client::new();
let base_url = Url::parse(&format!(
"{}api/v1/client/collection/{}/entry",
DB.fetch_base_url(),
DB.fetch_base_url().await,
collection_id
))?;
client
.delete(base_url)
.header("Authorization", generate_authorization_header())
.header("Authorization", generate_authorization_header().await)
.json(&json!({"id": game_id}))
.send()?;
.send().await?;
Ok(())
}

View File

@ -1,28 +1,24 @@
use std::sync::Mutex;
use serde::Deserialize;
use tauri::AppHandle;
use crate::{
database::models::data::GameVersion,
error::{library_error::LibraryError, remote_access_error::RemoteAccessError},
games::library::{
database::{db::borrow_db_mut_checked, models::data::GameVersion}, error::{library_error::LibraryError, remote_access_error::RemoteAccessError}, games::library::{
fetch_game_logic_offline, fetch_library_logic_offline, get_current_meta,
uninstall_game_logic,
},
offline, AppState,
}, offline, DropFunctionState
};
use super::{
library::{
fetch_game_logic, fetch_game_verion_options_logic, fetch_library_logic, FetchGameStruct,
Game,
FetchGameStruct, Game, fetch_game_logic, fetch_game_verion_options_logic,
fetch_library_logic,
},
state::{GameStatusManager, GameStatusWithTransient},
};
#[tauri::command]
pub fn fetch_library(
state: tauri::State<'_, Mutex<AppState>>,
pub async fn fetch_library(
state: tauri::State<'_, DropFunctionState<'_>>,
) -> Result<Vec<Game>, RemoteAccessError> {
offline!(
state,
@ -30,12 +26,13 @@ pub fn fetch_library(
fetch_library_logic_offline,
state
)
.await
}
#[tauri::command]
pub fn fetch_game(
pub async fn fetch_game(
game_id: String,
state: tauri::State<'_, Mutex<AppState>>,
state: tauri::State<'_, DropFunctionState<'_>>,
) -> Result<FetchGameStruct, RemoteAccessError> {
offline!(
state,
@ -44,28 +41,74 @@ pub fn fetch_game(
game_id,
state
)
.await
}
#[tauri::command]
pub fn fetch_game_status(id: String) -> GameStatusWithTransient {
GameStatusManager::fetch_state(&id)
pub async fn fetch_game_status(id: String) -> GameStatusWithTransient {
GameStatusManager::fetch_state(&id).await
}
#[tauri::command]
pub fn uninstall_game(game_id: String, app_handle: AppHandle) -> Result<(), LibraryError> {
let meta = match get_current_meta(&game_id) {
pub async fn uninstall_game(game_id: String, app_handle: AppHandle) -> Result<(), LibraryError> {
let meta = match get_current_meta(&game_id).await {
Some(data) => data,
None => return Err(LibraryError::MetaNotFound(game_id)),
};
uninstall_game_logic(meta, &app_handle);
uninstall_game_logic(meta, &app_handle).await;
Ok(())
}
#[tauri::command]
pub fn fetch_game_verion_options(
pub async fn fetch_game_verion_options(
game_id: String,
state: tauri::State<'_, Mutex<AppState>>,
state: tauri::State<'_, DropFunctionState<'_>>,
) -> Result<Vec<GameVersion>, RemoteAccessError> {
fetch_game_verion_options_logic(game_id, state)
fetch_game_verion_options_logic(game_id, state).await
}
#[derive(Deserialize)]
#[serde(rename_all = "camelCase")]
pub struct FrontendGameOptions {
launch_string: String,
}
#[tauri::command]
pub async fn update_game_configuration(
game_id: String,
options: FrontendGameOptions,
) -> Result<(), LibraryError> {
let mut handle = borrow_db_mut_checked().await;
let installed_version = handle
.applications
.installed_game_version
.get(&game_id)
.ok_or(LibraryError::MetaNotFound(game_id))?;
let id = installed_version.id.clone();
let version = installed_version.version.clone().unwrap();
let mut existing_configuration = handle
.applications
.game_versions
.get(&id)
.unwrap()
.get(&version)
.unwrap()
.clone();
// Add more options in here
existing_configuration.launch_command_template = options.launch_string;
// Add no more options past here
handle
.applications
.game_versions
.get_mut(&id)
.unwrap()
.insert(version.to_string(), existing_configuration);
Ok(())
}

View File

@ -1,30 +1,71 @@
use std::sync::{Arc, Mutex};
use std::{
path::PathBuf,
sync::Arc,
};
use crate::{
database::{db::borrow_db_checked, models::data::GameDownloadStatus},
download_manager::{
download_manager::DownloadManagerSignal, downloadable::Downloadable,
}, error::download_manager_error::DownloadManagerError, AppState
download_manager_frontend::DownloadManagerSignal, downloadable::Downloadable,
},
error::download_manager_error::DownloadManagerError, DropFunctionState,
};
use super::download_agent::GameDownloadAgent;
#[tauri::command]
pub fn download_game(
pub async fn download_game(
game_id: String,
game_version: String,
install_dir: usize,
state: tauri::State<'_, Mutex<AppState>>,
state: tauri::State<'_, DropFunctionState<'_>>,
) -> Result<(), DownloadManagerError<DownloadManagerSignal>> {
let sender = state.lock().unwrap().download_manager.get_sender();
let game_download_agent = Arc::new(Box::new(GameDownloadAgent::new(
let sender = state.lock().await.download_manager.get_sender();
let game_download_agent = Arc::new(Box::new(GameDownloadAgent::new_from_index(
game_id,
game_version,
install_dir,
sender,
)) as Box<dyn Downloadable + Send + Sync>);
).await) as Box<dyn Downloadable + Send + Sync>);
Ok(state
.lock()
.unwrap()
.await
.download_manager
.queue_download(game_download_agent)?)
}
#[tauri::command]
pub async fn resume_download(
game_id: String,
state: tauri::State<'_, DropFunctionState<'_>>,
) -> Result<(), DownloadManagerError<DownloadManagerSignal>> {
let s = borrow_db_checked().await
.applications
.game_statuses
.get(&game_id)
.unwrap()
.clone();
let (version_name, install_dir) = match s {
GameDownloadStatus::Remote {} => unreachable!(),
GameDownloadStatus::SetupRequired { .. } => unreachable!(),
GameDownloadStatus::Installed { .. } => unreachable!(),
GameDownloadStatus::PartiallyInstalled {
version_name,
install_dir,
} => (version_name, install_dir),
};
let sender = state.lock().await.download_manager.get_sender();
let parent_dir: PathBuf = install_dir.into();
let game_download_agent = Arc::new(Box::new(GameDownloadAgent::new(
game_id,
version_name.clone(),
parent_dir.parent().unwrap().to_path_buf(),
sender,
)) as Box<dyn Downloadable + Send + Sync>);
Ok(state
.lock()
.await
.download_manager
.queue_download(game_download_agent)?)
}

View File

@ -1,66 +1,83 @@
use crate::DB;
use crate::auth::generate_authorization_header;
use crate::database::db::borrow_db_checked;
use crate::database::db::{DatabaseImpls, borrow_db_checked, borrow_db_mut_checked};
use crate::database::models::data::{
ApplicationTransientStatus, DownloadType, DownloadableMetadata, GameDownloadStatus,
ApplicationTransientStatus, DownloadType, DownloadableMetadata,
};
use crate::download_manager::download_manager::{DownloadManagerSignal, DownloadStatus};
use crate::download_manager::download_manager_frontend::{DownloadManagerSignal, DownloadStatus};
use crate::download_manager::downloadable::Downloadable;
use crate::download_manager::util::download_thread_control_flag::{DownloadThreadControl, DownloadThreadControlFlag};
use crate::download_manager::util::download_thread_control_flag::{
DownloadThreadControl, DownloadThreadControlFlag,
};
use crate::download_manager::util::progress_object::{ProgressHandle, ProgressObject};
use crate::error::application_download_error::ApplicationDownloadError;
use crate::error::remote_access_error::RemoteAccessError;
use crate::games::downloads::manifest::{DropDownloadContext, DropManifest};
use crate::games::library::{on_game_complete, push_game_update, GameUpdateEvent};
use crate::games::downloads::validate::game_validate_logic;
use crate::games::library::{on_game_complete, on_game_incomplete, push_game_update};
use crate::remote::requests::make_request;
use crate::DB;
use log::{debug, error, info};
use rayon::ThreadPoolBuilder;
use slice_deque::SliceDeque;
use std::fs::{create_dir_all, File};
use std::path::Path;
use log::{debug, error, info, warn};
use std::collections::HashMap;
use std::fs::{OpenOptions, create_dir_all};
use std::path::{Path, PathBuf};
use std::sync::mpsc::Sender;
use std::sync::{Arc, Mutex};
use std::time::Instant;
use tauri::{AppHandle, Emitter};
use tokio::sync::mpsc;
#[cfg(target_os = "linux")]
use rustix::fs::{fallocate, FallocateFlags};
use rustix::fs::{FallocateFlags, fallocate};
use super::download_logic::download_game_chunk;
use super::stored_manifest::StoredManifest;
use super::drop_data::DropData;
// This is cursed but necessary
// See the message where it is used
unsafe fn extend_lifetime<'b, R>(r: &'b R) -> &'static R {
unsafe { std::mem::transmute::<&'b R, &'static R>(r) }
}
pub struct GameDownloadAgent {
pub id: String,
pub version: String,
pub control_flag: DownloadThreadControl,
contexts: Mutex<Vec<DropDownloadContext>>,
completed_contexts: Mutex<SliceDeque<usize>>,
context_map: Mutex<HashMap<String, bool>>,
pub manifest: Mutex<Option<DropManifest>>,
pub progress: Arc<ProgressObject>,
sender: Sender<DownloadManagerSignal>,
pub stored_manifest: StoredManifest,
pub stored_manifest: DropData,
status: Mutex<DownloadStatus>,
}
impl GameDownloadAgent {
pub fn new(
pub async fn new_from_index(
id: String,
version: String,
target_download_dir: usize,
sender: Sender<DownloadManagerSignal>,
) -> Self {
// Don't run by default
let control_flag = DownloadThreadControl::new(DownloadThreadControlFlag::Stop);
let db_lock = borrow_db_checked();
let db_lock = borrow_db_checked().await;
let base_dir = db_lock.applications.install_dirs[target_download_dir].clone();
drop(db_lock);
Self::new(id, version, base_dir, sender)
}
pub fn new(
id: String,
version: String,
base_dir: PathBuf,
sender: Sender<DownloadManagerSignal>,
) -> Self {
// Don't run by default
let control_flag = DownloadThreadControl::new(DownloadThreadControlFlag::Stop);
let base_dir_path = Path::new(&base_dir);
let data_base_dir_path = base_dir_path.join(id.clone());
let stored_manifest =
StoredManifest::generate(id.clone(), version.clone(), data_base_dir_path.clone());
DropData::generate(id.clone(), version.clone(), data_base_dir_path.clone());
Self {
id,
@ -68,7 +85,7 @@ impl GameDownloadAgent {
control_flag,
manifest: Mutex::new(None),
contexts: Mutex::new(Vec::new()),
completed_contexts: Mutex::new(SliceDeque::new()),
context_map: Mutex::new(HashMap::new()),
progress: Arc::new(ProgressObject::new(0, 0, sender.clone())),
sender,
stored_manifest,
@ -77,8 +94,8 @@ impl GameDownloadAgent {
}
// Blocking
pub fn setup_download(&self) -> Result<(), ApplicationDownloadError> {
self.ensure_manifest_exists()?;
pub async fn setup_download(&self) -> Result<(), ApplicationDownloadError> {
self.ensure_manifest_exists().await?;
self.ensure_contexts()?;
@ -88,8 +105,9 @@ impl GameDownloadAgent {
}
// Blocking
pub fn download(&self, app_handle: &AppHandle) -> Result<bool, ApplicationDownloadError> {
self.setup_download()?;
pub async fn download(&self, app_handle: &AppHandle) -> Result<bool, ApplicationDownloadError> {
debug!("starting download");
self.setup_download().await?;
self.set_progress_object_params();
let timer = Instant::now();
push_game_update(
@ -105,6 +123,7 @@ impl GameDownloadAgent {
);
let res = self
.run()
.await
.map_err(|_| ApplicationDownloadError::DownloadError);
debug!(
@ -115,37 +134,39 @@ impl GameDownloadAgent {
res
}
pub fn ensure_manifest_exists(&self) -> Result<(), ApplicationDownloadError> {
pub async fn ensure_manifest_exists(&self) -> Result<(), ApplicationDownloadError> {
if self.manifest.lock().unwrap().is_some() {
return Ok(());
}
self.download_manifest()
self.download_manifest().await
}
fn download_manifest(&self) -> Result<(), ApplicationDownloadError> {
let header = generate_authorization_header();
let client = reqwest::blocking::Client::new();
async fn download_manifest(&self) -> Result<(), ApplicationDownloadError> {
let header = generate_authorization_header().await;
let client = reqwest::Client::new();
let response = make_request(
&client,
&["/api/v1/client/game/manifest"],
&[("id", &self.id), ("version", &self.version)],
|f| f.header("Authorization", header),
async |f| f.header("Authorization", header),
)
.await
.map_err(ApplicationDownloadError::Communication)?
.send()
.await
.map_err(|e| ApplicationDownloadError::Communication(e.into()))?;
if response.status() != 200 {
return Err(ApplicationDownloadError::Communication(
RemoteAccessError::ManifestDownloadFailed(
response.status(),
response.text().unwrap(),
response.text().await.unwrap(),
),
));
}
let manifest_download: DropManifest = response.json().unwrap();
let manifest_download: DropManifest = response.json().await.unwrap();
if let Ok(mut manifest) = self.manifest.lock() {
*manifest = Some(manifest_download);
@ -173,11 +194,15 @@ impl GameDownloadAgent {
}
pub fn ensure_contexts(&self) -> Result<(), ApplicationDownloadError> {
if !self.contexts.lock().unwrap().is_empty() {
return Ok(());
if self.contexts.lock().unwrap().is_empty() {
self.generate_contexts()?;
}
self.generate_contexts()?;
self.context_map
.lock()
.unwrap()
.extend(self.stored_manifest.get_contexts());
Ok(())
}
@ -189,20 +214,19 @@ impl GameDownloadAgent {
let base_path = Path::new(&self.stored_manifest.base_path);
create_dir_all(base_path).unwrap();
{
let mut completed_contexts_lock = self.completed_contexts.lock().unwrap();
completed_contexts_lock.clear();
completed_contexts_lock
.extend_from_slice(&self.stored_manifest.get_completed_contexts());
}
for (raw_path, chunk) in manifest {
let path = base_path.join(Path::new(&raw_path));
let container = path.parent().unwrap();
create_dir_all(container).unwrap();
let file = File::create(path.clone()).unwrap();
let file = OpenOptions::new()
.read(true)
.write(true)
.truncate(true)
.create(true)
.open(path.clone())
.unwrap();
let mut running_offset = 0;
for (index, length) in chunk.lengths.iter().enumerate() {
@ -225,133 +249,156 @@ impl GameDownloadAgent {
let _ = fallocate(file, FallocateFlags::empty(), 0, running_offset);
}
}
let existing_contexts = self.stored_manifest.get_completed_contexts();
self.stored_manifest.set_contexts(
&contexts
.iter()
.map(|x| (x.checksum.clone(), existing_contexts.contains(&x.checksum)))
.collect::<Vec<(String, bool)>>(),
);
*self.contexts.lock().unwrap() = contexts;
Ok(())
}
// TODO: Change return value on Err
pub fn run(&self) -> Result<bool, ()> {
let max_download_threads = borrow_db_checked().settings.max_download_threads;
pub async fn run(&self) -> Result<bool, ()> {
let max_download_threads = borrow_db_checked().await.settings.max_download_threads;
debug!(
"downloading game: {} with {} threads",
self.id, max_download_threads
);
let pool = ThreadPoolBuilder::new()
.num_threads(max_download_threads)
.build()
let base_url = DB
.fetch_base_url()
.await
.join("/api/v1/client/chunk")
.unwrap();
let client = reqwest::Client::new();
let client_ref = unsafe { extend_lifetime(&client) };
let completed_indexes = Arc::new(boxcar::Vec::new());
let completed_indexes_loop_arc = completed_indexes.clone();
let rt = tokio::runtime::Builder::new_multi_thread()
.worker_threads(max_download_threads)
.thread_name("drop-download-thread")
.enable_io()
.enable_time()
.build()
.map_err(|e| {
warn!("failed to create download scheduler: {e}");
()
})?;
let contexts = self.contexts.lock().unwrap();
debug!("{:#?}", contexts);
pool.scope(|scope| {
let client = &reqwest::blocking::Client::new();
let (tx, mut rx) = mpsc::channel(32);
// Scope this for safety
{
let contexts = self.contexts.lock().unwrap();
debug!("{contexts:#?}");
let context_map = self.context_map.lock().unwrap();
for (index, context) in contexts.iter().enumerate() {
let client = client.clone();
let completed_indexes = completed_indexes_loop_arc.clone();
let progress = self.progress.get(index);
let progress_handle = ProgressHandle::new(progress, self.progress.clone());
// If we've done this one already, skip it
if self.completed_contexts.lock().unwrap().contains(&index) {
if Some(&true) == context_map.get(&context.checksum) {
progress_handle.skip(context.length);
continue;
}
let sender = self.sender.clone();
let request = match make_request(
&client,
&["/api/v1/client/chunk"],
&[
("id", &context.game_id),
("version", &context.version),
("name", &context.file_name),
("chunk", &context.index.to_string()),
],
|r| r.header("Authorization", generate_authorization_header()),
) {
Ok(request) => request,
Err(e) => {
sender
.send(DownloadManagerSignal::Error(
ApplicationDownloadError::Communication(e),
))
.unwrap();
continue;
}
};
scope.spawn(move |_| {
match download_game_chunk(context, &self.control_flag, progress_handle, request)
let local_tx = tx.clone();
/*
This lifetime extensions are necessary, because this loop acts like a scope
but Rust doesn't know that.
*/
let context = unsafe { extend_lifetime(context) };
let self_static = unsafe { extend_lifetime(self) };
let mut base_url = base_url.clone();
rt.spawn(async move {
{
Ok(res) => {
if res {
completed_indexes.push(index);
}
let mut query = base_url.query_pairs_mut();
let query_params = [
("id", &context.game_id),
("version", &context.version),
("name", &context.file_name),
("chunk", &context.index.to_string()),
];
for (param, val) in query_params {
query.append_pair(param.as_ref(), val.as_ref());
}
}
let request = client_ref.get(base_url);
match download_game_chunk(
context,
&self_static.control_flag,
progress_handle,
request,
)
.await
{
Ok(true) => {
local_tx.send(context.checksum.clone()).await.unwrap();
}
Ok(false) => {}
Err(e) => {
error!("{}", e);
error!("{e}");
sender.send(DownloadManagerSignal::Error(e)).unwrap();
}
}
});
}
});
}
let newly_completed = completed_indexes.to_owned();
let mut newly_completed = Vec::new();
while let Some(completed_checksum) = rx.recv().await {
newly_completed.push(completed_checksum);
}
let completed_lock_len = {
let mut completed_contexts_lock = self.completed_contexts.lock().unwrap();
for (_, item) in newly_completed.iter() {
completed_contexts_lock.push_front(*item);
}
// 'return' from the download
let mut context_map_lock = self.context_map.lock().unwrap();
for item in newly_completed.iter() {
context_map_lock.insert(item.clone(), true);
}
let completed_lock_len = context_map_lock.values().filter(|x| **x).count();
completed_contexts_lock.len()
};
let contexts = self.contexts.lock().unwrap();
let contexts = contexts
.iter()
.map(|x| {
(
x.checksum.clone(),
context_map_lock.get(&x.checksum).cloned().unwrap_or(false),
)
})
.collect::<Vec<(String, bool)>>();
// If we're not out of contexts, we're not done, so we don't fire completed
if completed_lock_len != contexts.len() {
drop(context_map_lock);
self.stored_manifest.set_contexts(&contexts);
self.stored_manifest.write();
// If there are any contexts left which are false
if !contexts.iter().all(|x| x.1) {
info!(
"download agent for {} exited without completing ({}/{})",
self.id.clone(),
completed_lock_len,
contexts.len(),
);
self.stored_manifest
.set_completed_contexts(self.completed_contexts.lock().unwrap().as_slice());
self.stored_manifest.write();
return Ok(false);
}
// We've completed
self.sender
.send(DownloadManagerSignal::Completed(self.metadata()))
.unwrap();
Ok(true)
}
}
#[async_trait::async_trait]
impl Downloadable for GameDownloadAgent {
fn download(&self, app_handle: &AppHandle) -> Result<bool, ApplicationDownloadError> {
*self.status.lock().unwrap() = DownloadStatus::Downloading;
self.download(app_handle)
}
fn progress(&self) -> Arc<ProgressObject> {
self.progress.clone()
}
fn control_flag(&self) -> DownloadThreadControl {
self.control_flag.clone()
}
fn metadata(&self) -> DownloadableMetadata {
DownloadableMetadata {
id: self.id.clone(),
@ -360,53 +407,75 @@ impl Downloadable for GameDownloadAgent {
}
}
fn on_initialised(&self, _app_handle: &tauri::AppHandle) {
async fn download(&self, app_handle: &AppHandle) -> Result<bool, ApplicationDownloadError> {
debug!("starting download from downloadable trait");
*self.status.lock().unwrap() = DownloadStatus::Downloading;
self.download(app_handle).await
}
async fn progress(&self) -> Arc<ProgressObject> {
self.progress.clone()
}
async fn control_flag(&self) -> DownloadThreadControl {
self.control_flag.clone()
}
async fn on_initialised(&self, _app_handle: &tauri::AppHandle) {
*self.status.lock().unwrap() = DownloadStatus::Queued;
}
fn on_error(&self, app_handle: &tauri::AppHandle, error: &ApplicationDownloadError) {
async fn on_error(&self, app_handle: &tauri::AppHandle, error: &ApplicationDownloadError) {
*self.status.lock().unwrap() = DownloadStatus::Error;
app_handle
.emit("download_error", error.to_string())
.unwrap();
error!("error while managing download: {}", error);
error!("error while managing download: {error}");
let mut handle = DB.borrow_data_mut().unwrap();
let mut handle = borrow_db_mut_checked().await;
handle
.applications
.transient_statuses
.remove(&self.metadata());
}
fn on_complete(&self, app_handle: &tauri::AppHandle) {
async fn on_complete(&self, app_handle: &tauri::AppHandle) {
on_game_complete(
&self.metadata(),
self.stored_manifest.base_path.to_string_lossy().to_string(),
app_handle,
)
.await
.unwrap();
}
// TODO: fix this function. It doesn't restart the download properly, nor does it reset the state properly
fn on_incomplete(&self, app_handle: &tauri::AppHandle) {
let meta = self.metadata();
*self.status.lock().unwrap() = DownloadStatus::Queued;
app_handle
.emit(
&format!("update_game/{}", meta.id),
GameUpdateEvent {
game_id: meta.id.clone(),
status: (Some(GameDownloadStatus::Remote {}), None),
version: None,
},
)
.unwrap();
async fn on_incomplete(&self, app_handle: &tauri::AppHandle) {
on_game_incomplete(
&self.metadata(),
self.stored_manifest.base_path.to_string_lossy().to_string(),
app_handle,
)
.await
.unwrap();
}
fn on_cancelled(&self, _app_handle: &tauri::AppHandle) {}
async fn on_cancelled(&self, _app_handle: &tauri::AppHandle) {}
fn status(&self) -> DownloadStatus {
async fn status(&self) -> DownloadStatus {
self.status.lock().unwrap().clone()
}
async fn validate(&self) -> Result<bool, ApplicationDownloadError> {
*self.status.lock().unwrap() = DownloadStatus::Validating;
let contexts = self.contexts.lock().unwrap().clone();
game_validate_logic(
&self.stored_manifest,
contexts,
self.progress.clone(),
self.sender.clone(),
&self.control_flag,
)
.await
}
}

View File

@ -1,73 +1,76 @@
use crate::download_manager::util::download_thread_control_flag::{DownloadThreadControl, DownloadThreadControlFlag};
use crate::download_manager::util::download_thread_control_flag::{
DownloadThreadControl, DownloadThreadControlFlag,
};
use crate::download_manager::util::progress_object::ProgressHandle;
use crate::error::application_download_error::ApplicationDownloadError;
use crate::error::drop_server_error::DropServerError;
use crate::error::remote_access_error::RemoteAccessError;
use crate::games::downloads::manifest::DropDownloadContext;
use log::warn;
use crate::remote::auth::{generate_authorization_header, generate_authorization_header_part};
use futures::TryStreamExt;
use log::{debug, info, warn};
use md5::{Context, Digest};
use reqwest::blocking::{RequestBuilder, Response};
use reqwest::RequestBuilder;
use tokio::fs::{File, OpenOptions};
use tokio::io::{AsyncRead, AsyncReadExt, AsyncSeekExt, AsyncWrite, AsyncWriteExt};
use tokio_util::io::StreamReader;
use std::fs::{set_permissions, Permissions};
use std::io::{ErrorKind, Read};
use std::fs::{Permissions, set_permissions};
use std::io::Write;
#[cfg(unix)]
use std::os::unix::fs::PermissionsExt;
use std::{
fs::{File, OpenOptions},
io::{self, BufWriter, Seek, SeekFrom, Write},
io::{self, SeekFrom},
path::PathBuf,
};
pub struct DropWriter<W: Write> {
pub struct DropWriter<W: AsyncWrite> {
hasher: Context,
destination: W,
}
impl DropWriter<File> {
fn new(path: PathBuf) -> Self {
async fn new(path: PathBuf) -> Self {
Self {
destination: OpenOptions::new().write(true).open(path).unwrap(),
destination: OpenOptions::new().write(true).open(path).await.unwrap(),
hasher: Context::new(),
}
}
fn finish(mut self) -> io::Result<Digest> {
self.flush().unwrap();
async fn finish(mut self) -> io::Result<Digest> {
self.flush().await.unwrap();
Ok(self.hasher.compute())
}
}
// Write automatically pushes to file and hasher
impl Write for DropWriter<File> {
fn write(&mut self, buf: &[u8]) -> io::Result<usize> {
self.hasher.write_all(buf).map_err(|e| {
io::Error::new(
ErrorKind::Other,
format!("Unable to write to hasher: {}", e),
)
})?;
self.destination.write(buf)
async fn write(&mut self, mut buf: &[u8]) -> io::Result<()> {
self.hasher
.write_all(buf)
.map_err(|e| io::Error::other(format!("Unable to write to hasher: {e}")))?;
self.destination.write_all_buf(&mut buf).await
}
fn flush(&mut self) -> io::Result<()> {
async fn flush(&mut self) -> io::Result<()> {
self.hasher.flush()?;
self.destination.flush()
self.destination.flush().await
}
}
// Seek moves around destination output
impl Seek for DropWriter<File> {
fn seek(&mut self, pos: SeekFrom) -> io::Result<u64> {
self.destination.seek(pos)
async fn seek(&mut self, pos: SeekFrom) -> io::Result<u64> {
self.destination.seek(pos).await
}
}
pub struct DropDownloadPipeline<'a, R: Read, W: Write> {
pub struct DropDownloadPipeline<'a, R: AsyncRead, W: AsyncWrite> {
pub source: R,
pub destination: DropWriter<W>,
pub control_flag: &'a DownloadThreadControl,
pub progress: ProgressHandle,
pub size: usize,
}
impl<'a> DropDownloadPipeline<'a, Response, File> {
impl<'a, R> DropDownloadPipeline<'a, R, File>
where
R: AsyncRead + Unpin,
{
fn new(
source: Response,
source: R,
destination: DropWriter<File>,
control_flag: &'a DownloadThreadControl,
progress: ProgressHandle,
@ -82,38 +85,51 @@ impl<'a> DropDownloadPipeline<'a, Response, File> {
}
}
fn copy(&mut self) -> Result<bool, io::Error> {
async fn copy(&mut self) -> Result<bool, io::Error> {
let copy_buf_size = 512;
let mut copy_buf = vec![0; copy_buf_size];
let mut buf_writer = BufWriter::with_capacity(1024 * 1024, &mut self.destination);
let mut current_size = 0;
loop {
if self.control_flag.get() == DownloadThreadControlFlag::Stop {
self.destination.flush().await?;
return Ok(false);
}
let bytes_read = self.source.read(&mut copy_buf)?;
let mut bytes_read = self.source.read(&mut copy_buf).await?;
info!("read {}", bytes_read);
current_size += bytes_read;
buf_writer.write_all(&copy_buf[0..bytes_read])?;
if current_size > self.size {
let over = current_size - self.size;
warn!("server sent too many bytes... {over} over");
bytes_read -= over;
current_size = self.size;
}
self.destination.write(&copy_buf[0..bytes_read]).await?;
self.progress.add(bytes_read);
if current_size == self.size {
if current_size >= self.size {
debug!(
"finished with final size of {} vs {}",
current_size, self.size
);
break;
}
}
self.destination.flush().await?;
Ok(true)
}
fn finish(self) -> Result<Digest, io::Error> {
let checksum = self.destination.finish()?;
async fn finish(self) -> Result<Digest, io::Error> {
let checksum = self.destination.finish().await?;
Ok(checksum)
}
}
pub fn download_game_chunk(
pub async fn download_game_chunk(
ctx: &DropDownloadContext,
control_flag: &DownloadThreadControl,
progress: ProgressHandle,
@ -125,22 +141,33 @@ pub fn download_game_chunk(
return Ok(false);
}
let header_generator = generate_authorization_header_part().await;
let response = request
.header("Authorization", header_generator())
.send()
.await
.map_err(|e| ApplicationDownloadError::Communication(e.into()))?;
if response.status() != 200 {
let err = response.json().unwrap();
debug!("chunk request got status code: {}", response.status());
let raw_res = response.text().await.unwrap();
if let Ok(err) = serde_json::from_str::<DropServerError>(&raw_res) {
return Err(ApplicationDownloadError::Communication(
RemoteAccessError::InvalidResponse(err),
));
};
return Err(ApplicationDownloadError::Communication(
RemoteAccessError::InvalidResponse(err),
RemoteAccessError::UnparseableResponse(raw_res),
));
}
let mut destination = DropWriter::new(ctx.path.clone());
let mut destination = DropWriter::new(ctx.path.clone()).await;
if ctx.offset != 0 {
destination
.seek(SeekFrom::Start(ctx.offset))
.await
.expect("Failed to seek to file offset");
}
@ -148,20 +175,27 @@ pub fn download_game_chunk(
if content_length.is_none() {
warn!("recieved 0 length content from server");
return Err(ApplicationDownloadError::Communication(
RemoteAccessError::InvalidResponse(response.json().unwrap()),
RemoteAccessError::InvalidResponse(response.json().await.unwrap()),
));
}
let mut pipeline = DropDownloadPipeline::new(
response,
destination,
control_flag,
progress,
content_length.unwrap().try_into().unwrap(),
let length = content_length.unwrap().try_into().unwrap();
if length != ctx.length {
return Err(ApplicationDownloadError::DownloadError);
}
let response_stream = StreamReader::new(
response
.bytes_stream()
.map_err(|e| std::io::Error::other(e)),
);
let mut pipeline =
DropDownloadPipeline::new(response_stream, destination, control_flag, progress, length);
let completed = pipeline
.copy()
.await
.map_err(|e| ApplicationDownloadError::IoError(e.kind()))?;
if !completed {
return Ok(false);
@ -176,6 +210,7 @@ pub fn download_game_chunk(
let checksum = pipeline
.finish()
.await
.map_err(|e| ApplicationDownloadError::IoError(e.kind()))?;
let res = hex::encode(checksum.0);
@ -183,5 +218,10 @@ pub fn download_game_chunk(
return Err(ApplicationDownloadError::Checksum);
}
debug!(
"Successfully finished download #{}, copied {} bytes",
ctx.checksum, length
);
Ok(true)
}

View File

@ -0,0 +1,105 @@
use std::{
fs::File,
io::{Read, Write},
path::PathBuf,
};
use log::{debug, error, info, warn};
use native_model::{Decode, Encode};
pub type DropData = v1::DropData;
static DROP_DATA_PATH: &str = ".dropdata";
pub mod v1 {
use std::{path::PathBuf, sync::Mutex};
use native_model::native_model;
use serde::{Deserialize, Serialize};
#[derive(Serialize, Deserialize, Debug)]
#[native_model(id = 9, version = 1, with = native_model::rmp_serde_1_3::RmpSerde)]
pub struct DropData {
pub game_id: String,
pub game_version: String,
pub contexts: Mutex<Vec<(String, bool)>>,
pub base_path: PathBuf,
}
impl DropData {
pub fn new(game_id: String, game_version: String, base_path: PathBuf) -> Self {
Self {
base_path,
game_id,
game_version,
contexts: Mutex::new(Vec::new()),
}
}
}
}
impl DropData {
pub fn generate(game_id: String, game_version: String, base_path: PathBuf) -> Self {
let mut file = match File::open(base_path.join(DROP_DATA_PATH)) {
Ok(file) => file,
Err(_) => {
debug!("Generating new dropdata for game {game_id}");
return DropData::new(game_id, game_version, base_path);
}
};
let mut s = Vec::new();
match file.read_to_end(&mut s) {
Ok(_) => {}
Err(e) => {
error!("{e}");
return DropData::new(game_id, game_version, base_path);
}
};
match native_model::rmp_serde_1_3::RmpSerde::decode(s) {
Ok(manifest) => manifest,
Err(e) => {
warn!("{e}");
DropData::new(game_id, game_version, base_path)
}
}
}
pub fn write(&self) {
let manifest_raw = match native_model::rmp_serde_1_3::RmpSerde::encode(&self) {
Ok(data) => data,
Err(_) => return,
};
let mut file = match File::create(self.base_path.join(DROP_DATA_PATH)) {
Ok(file) => file,
Err(e) => {
error!("{e}");
return;
}
};
match file.write_all(&manifest_raw) {
Ok(_) => {}
Err(e) => error!("{e}"),
};
}
pub fn set_contexts(&self, completed_contexts: &[(String, bool)]) {
*self.contexts.lock().unwrap() = completed_contexts.to_owned();
}
pub fn get_completed_contexts(&self) -> Vec<String> {
self.contexts
.lock()
.unwrap()
.iter()
.filter_map(|x| if x.1 { Some(x.0.clone()) } else { None })
.collect()
}
pub fn get_contexts(&self) -> Vec<(String, bool)> {
info!(
"Any contexts which are complete? {}",
self.contexts.lock().unwrap().iter().any(|x| x.1)
);
self.contexts.lock().unwrap().clone()
}
}

View File

@ -1,5 +1,6 @@
pub mod commands;
pub mod download_agent;
mod download_logic;
mod drop_data;
mod manifest;
mod stored_manifest;
pub mod validate;

View File

@ -1,79 +0,0 @@
use std::{
fs::File,
io::{Read, Write},
path::PathBuf,
sync::Mutex,
};
use log::{error, warn};
use serde::{Deserialize, Serialize};
use serde_binary::binary_stream::Endian;
#[derive(Serialize, Deserialize, Debug)]
pub struct StoredManifest {
game_id: String,
game_version: String,
pub completed_contexts: Mutex<Vec<usize>>,
pub base_path: PathBuf,
}
static DROP_DATA_PATH: &str = ".dropdata";
impl StoredManifest {
pub fn new(game_id: String, game_version: String, base_path: PathBuf) -> Self {
Self {
base_path,
game_id,
game_version,
completed_contexts: Mutex::new(Vec::new()),
}
}
pub fn generate(game_id: String, game_version: String, base_path: PathBuf) -> Self {
let mut file = match File::open(base_path.join(DROP_DATA_PATH)) {
Ok(file) => file,
Err(_) => return StoredManifest::new(game_id, game_version, base_path),
};
let mut s = Vec::new();
match file.read_to_end(&mut s) {
Ok(_) => {}
Err(e) => {
error!("{}", e);
return StoredManifest::new(game_id, game_version, base_path);
}
};
match serde_binary::from_vec::<StoredManifest>(s, Endian::Little) {
Ok(manifest) => manifest,
Err(e) => {
warn!("{}", e);
StoredManifest::new(game_id, game_version, base_path)
}
}
}
pub fn write(&self) {
let manifest_raw = match serde_binary::to_vec(&self, Endian::Little) {
Ok(json) => json,
Err(_) => return,
};
let mut file = match File::create(self.base_path.join(DROP_DATA_PATH)) {
Ok(file) => file,
Err(e) => {
error!("{}", e);
return;
}
};
match file.write_all(&manifest_raw) {
Ok(_) => {}
Err(e) => error!("{}", e),
};
}
pub fn set_completed_contexts(&self, completed_contexts: &[usize]) {
*self.completed_contexts.lock().unwrap() = completed_contexts.to_owned();
}
pub fn get_completed_contexts(&self) -> Vec<usize> {
self.completed_contexts.lock().unwrap().clone()
}
}

View File

@ -0,0 +1,172 @@
use std::{
fs::File,
io::{self, BufWriter, Read, Seek, SeekFrom, Write},
sync::{Arc, mpsc::Sender},
};
use log::{debug, error, info};
use md5::Context;
use crate::{
database::db::borrow_db_checked,
download_manager::{
download_manager_frontend::DownloadManagerSignal,
util::{
download_thread_control_flag::{DownloadThreadControl, DownloadThreadControlFlag},
progress_object::{ProgressHandle, ProgressObject},
},
},
error::application_download_error::ApplicationDownloadError,
games::downloads::{drop_data::DropData, manifest::DropDownloadContext},
};
pub async fn game_validate_logic(
dropdata: &DropData,
contexts: Vec<DropDownloadContext>,
progress: Arc<ProgressObject>,
sender: Sender<DownloadManagerSignal>,
control_flag: &DownloadThreadControl,
) -> Result<bool, ApplicationDownloadError> {
progress.reset(contexts.len());
let max_download_threads = borrow_db_checked().await.settings.max_download_threads;
debug!(
"validating game: {} with {} threads",
dropdata.game_id, max_download_threads
);
debug!("{contexts:#?}");
let invalid_chunks = Arc::new(boxcar::Vec::new());
unsafe {
async_scoped::TokioScope::scope_and_collect(|scope| {
for (index, context) in contexts.iter().enumerate() {
let current_progress = progress.get(index);
let progress_handle = ProgressHandle::new(current_progress, progress.clone());
let invalid_chunks_scoped = invalid_chunks.clone();
let sender = sender.clone();
scope.spawn(async move {
match validate_game_chunk(context, control_flag, progress_handle) {
Ok(true) => {
debug!(
"Finished context #{} with checksum {}",
index, context.checksum
);
}
Ok(false) => {
debug!(
"Didn't finish context #{} with checksum {}",
index, &context.checksum
);
invalid_chunks_scoped.push(context.checksum.clone());
}
Err(e) => {
error!("{e}");
sender.send(DownloadManagerSignal::Error(e)).unwrap();
}
}
});
}
}).await
};
// If there are any contexts left which are false
if !invalid_chunks.is_empty() {
info!(
"validation of game id {} failed for chunks {:?}",
dropdata.game_id.clone(),
invalid_chunks
);
return Ok(false);
}
Ok(true)
}
pub fn validate_game_chunk(
ctx: &DropDownloadContext,
control_flag: &DownloadThreadControl,
progress: ProgressHandle,
) -> Result<bool, ApplicationDownloadError> {
debug!(
"Starting chunk validation {}, {}, {} #{}",
ctx.file_name, ctx.index, ctx.offset, ctx.checksum
);
// If we're paused
if control_flag.get() == DownloadThreadControlFlag::Stop {
progress.set(0);
return Ok(false);
}
let mut source = File::open(&ctx.path).unwrap();
if ctx.offset != 0 {
source
.seek(SeekFrom::Start(ctx.offset))
.expect("Failed to seek to file offset");
}
let mut hasher = md5::Context::new();
let completed =
validate_copy(&mut source, &mut hasher, ctx.length, control_flag, progress).unwrap();
if !completed {
return Ok(false);
};
let res = hex::encode(hasher.compute().0);
if res != ctx.checksum {
println!(
"Checksum failed. Correct: {}, actual: {}",
&ctx.checksum, &res
);
return Ok(false);
}
debug!(
"Successfully finished verification #{}, copied {} bytes",
ctx.checksum, ctx.length
);
Ok(true)
}
fn validate_copy(
source: &mut File,
dest: &mut Context,
size: usize,
control_flag: &DownloadThreadControl,
progress: ProgressHandle,
) -> Result<bool, io::Error> {
let copy_buf_size = 512;
let mut copy_buf = vec![0; copy_buf_size];
let mut buf_writer = BufWriter::with_capacity(1024 * 1024, dest);
let mut total_bytes = 0;
loop {
if control_flag.get() == DownloadThreadControlFlag::Stop {
buf_writer.flush()?;
return Ok(false);
}
let mut bytes_read = source.read(&mut copy_buf)?;
total_bytes += bytes_read;
// If we read over (likely), truncate our read to
// the right size
if total_bytes > size {
let over = total_bytes - size;
bytes_read -= over;
total_bytes = size;
}
buf_writer.write_all(&copy_buf[0..bytes_read])?;
progress.add(bytes_read);
if total_bytes >= size {
break;
}
}
buf_writer.flush()?;
Ok(true)
}

View File

@ -1,33 +1,32 @@
use std::fs::remove_dir_all;
use std::sync::Mutex;
use std::thread::spawn;
use log::{debug, error, warn};
use serde::{Deserialize, Serialize};
use tauri::Emitter;
use tauri::AppHandle;
use tauri::Emitter;
use tokio::spawn;
use crate::database::db::{borrow_db_checked, borrow_db_mut_checked, save_db};
use crate::database::db::{borrow_db_checked, borrow_db_mut_checked};
use crate::database::models::data::{
ApplicationTransientStatus, DownloadableMetadata, GameDownloadStatus, GameVersion,
};
use crate::download_manager::download_manager::DownloadStatus;
use crate::error::library_error::LibraryError;
use crate::download_manager::download_manager_frontend::DownloadStatus;
use crate::error::remote_access_error::RemoteAccessError;
use crate::games::state::{GameStatusManager, GameStatusWithTransient};
use crate::remote::auth::generate_authorization_header;
use crate::remote::cache::{cache_object, get_cached_object, get_cached_object_db};
use crate::remote::requests::make_request;
use crate::{AppState, DB};
use crate::DropFunctionState;
use bitcode::{Decode, Encode};
#[derive(Serialize, Deserialize)]
#[derive(Serialize, Deserialize, Debug)]
pub struct FetchGameStruct {
game: Game,
status: GameStatusWithTransient,
version: Option<GameVersion>,
}
#[derive(Serialize, Deserialize, Clone, Debug, Default)]
#[derive(Serialize, Deserialize, Clone, Debug, Default, Encode, Decode)]
#[serde(rename_all = "camelCase")]
pub struct Game {
id: String,
@ -72,28 +71,30 @@ pub struct StatsUpdateEvent {
pub time: usize,
}
pub fn fetch_library_logic(
state: tauri::State<'_, Mutex<AppState>>,
pub async fn fetch_library_logic(
state: tauri::State<'_, DropFunctionState<'_>>,
) -> Result<Vec<Game>, RemoteAccessError> {
let header = generate_authorization_header();
let header = generate_authorization_header().await;
let client = reqwest::blocking::Client::new();
let response = make_request(&client, &["/api/v1/client/user/library"], &[], |f| {
let client = reqwest::Client::new();
let response = make_request(&client, &["/api/v1/client/user/library"], &[], async |f| {
f.header("Authorization", header)
})?
.send()?;
})
.await?
.send()
.await?;
if response.status() != 200 {
let err = response.json().unwrap();
warn!("{:?}", err);
let err = response.json().await.unwrap();
warn!("{err:?}");
return Err(RemoteAccessError::InvalidResponse(err));
}
let mut games: Vec<Game> = response.json()?;
let mut games: Vec<Game> = response.json().await?;
let mut handle = state.lock().unwrap();
let mut handle = state.lock().await;
let mut db_handle = borrow_db_mut_checked();
let mut db_handle = borrow_db_mut_checked().await;
for game in games.iter() {
handle.games.insert(game.id.clone(), game.clone());
@ -106,28 +107,28 @@ pub fn fetch_library_logic(
}
// Add games that are installed but no longer in library
for (_, meta) in &db_handle.applications.installed_game_version {
if games.iter().find(|e| e.id == meta.id).is_some() {
for meta in db_handle.applications.installed_game_version.values() {
if games.iter().any(|e| e.id == meta.id) {
continue;
}
// We should always have a cache of the object
// Pass db_handle because otherwise we get a gridlock
let game = get_cached_object_db::<String, Game>(meta.id.clone(), &db_handle)?;
let game = get_cached_object_db::<String, Game>(meta.id.clone(), &db_handle).await?;
games.push(game);
}
drop(handle);
drop(db_handle);
cache_object("library", &games)?;
cache_object("library", &games).await?;
Ok(games)
}
pub fn fetch_library_logic_offline(
_state: tauri::State<'_, Mutex<AppState>>,
pub async fn fetch_library_logic_offline(
_state: tauri::State<'_, DropFunctionState<'_>>,
) -> Result<Vec<Game>, RemoteAccessError> {
let mut games: Vec<Game> = get_cached_object("library")?;
let mut games: Vec<Game> = get_cached_object("library").await?;
let db_handle = borrow_db_checked();
let db_handle = borrow_db_checked().await;
games.retain(|game| {
db_handle
@ -138,13 +139,13 @@ pub fn fetch_library_logic_offline(
Ok(games)
}
pub fn fetch_game_logic(
pub async fn fetch_game_logic(
id: String,
state: tauri::State<'_, Mutex<AppState>>,
state: tauri::State<'_, DropFunctionState<'_>>,
) -> Result<FetchGameStruct, RemoteAccessError> {
let mut state_handle = state.lock().unwrap();
let mut state_handle = state.lock().await;
let handle = DB.borrow_data().unwrap();
let handle = borrow_db_checked().await;
let metadata_option = handle.applications.installed_game_version.get(&id);
let version = match metadata_option {
@ -164,7 +165,7 @@ pub fn fetch_game_logic(
let game = state_handle.games.get(&id);
if let Some(game) = game {
let status = GameStatusManager::fetch_state(&id);
let status = GameStatusManager::fetch_state(&id).await;
let data = FetchGameStruct {
game: game.clone(),
@ -172,29 +173,31 @@ pub fn fetch_game_logic(
version,
};
cache_object(id, game)?;
cache_object(id, game).await?;
return Ok(data);
}
let client = reqwest::blocking::Client::new();
let response = make_request(&client, &["/api/v1/client/game/", &id], &[], |r| {
r.header("Authorization", generate_authorization_header())
})?
.send()?;
let client = reqwest::Client::new();
let response = make_request(&client, &["/api/v1/client/game/", &id], &[], async |r| {
r.header("Authorization", generate_authorization_header().await)
})
.await?
.send()
.await?;
if response.status() == 404 {
return Err(RemoteAccessError::GameNotFound(id));
}
if response.status() != 200 {
let err = response.json().unwrap();
warn!("{:?}", err);
let err = response.json().await.unwrap();
warn!("{err:?}");
return Err(RemoteAccessError::InvalidResponse(err));
}
let game: Game = response.json()?;
let game: Game = response.json().await?;
state_handle.games.insert(id.clone(), game.clone());
let mut db_handle = borrow_db_mut_checked();
let mut db_handle = borrow_db_mut_checked().await;
db_handle
.applications
@ -203,7 +206,7 @@ pub fn fetch_game_logic(
.or_insert(GameDownloadStatus::Remote {});
drop(db_handle);
let status = GameStatusManager::fetch_state(&id);
let status = GameStatusManager::fetch_state(&id).await;
let data = FetchGameStruct {
game: game.clone(),
@ -211,16 +214,16 @@ pub fn fetch_game_logic(
version,
};
cache_object(id, &game)?;
cache_object(id, &game).await?;
Ok(data)
}
pub fn fetch_game_logic_offline(
pub async fn fetch_game_logic_offline(
id: String,
_state: tauri::State<'_, Mutex<AppState>>,
_state: tauri::State<'_, DropFunctionState<'_>>,
) -> Result<FetchGameStruct, RemoteAccessError> {
let handle = DB.borrow_data().unwrap();
let handle = borrow_db_checked().await;
let metadata_option = handle.applications.installed_game_version.get(&id);
let version = match metadata_option {
None => None,
@ -237,8 +240,8 @@ pub fn fetch_game_logic_offline(
};
drop(handle);
let status = GameStatusManager::fetch_state(&id);
let game = get_cached_object::<String, Game>(id)?;
let status = GameStatusManager::fetch_state(&id).await;
let game = get_cached_object::<String, Game>(id).await?;
Ok(FetchGameStruct {
game,
@ -247,30 +250,32 @@ pub fn fetch_game_logic_offline(
})
}
pub fn fetch_game_verion_options_logic(
pub async fn fetch_game_verion_options_logic(
game_id: String,
state: tauri::State<'_, Mutex<AppState>>,
state: tauri::State<'_, DropFunctionState<'_>>,
) -> Result<Vec<GameVersion>, RemoteAccessError> {
let client = reqwest::blocking::Client::new();
let client = reqwest::Client::new();
let response = make_request(
&client,
&["/api/v1/client/game/versions"],
&[("id", &game_id)],
|r| r.header("Authorization", generate_authorization_header()),
)?
.send()?;
async |r| r.header("Authorization", generate_authorization_header().await),
)
.await?
.send()
.await?;
if response.status() != 200 {
let err = response.json().unwrap();
warn!("{:?}", err);
let err = response.json().await.unwrap();
warn!("{err:?}");
return Err(RemoteAccessError::InvalidResponse(err));
}
let data: Vec<GameVersion> = response.json()?;
let data: Vec<GameVersion> = response.json().await?;
let state_lock = state.lock().unwrap();
let process_manager_lock = state_lock.process_manager.lock().unwrap();
let state_lock = state.lock().await;
let process_manager_lock = state_lock.process_manager.lock().await;
let data: Vec<GameVersion> = data
.into_iter()
.filter(|v| process_manager_lock.valid_platform(&v.platform).unwrap())
@ -281,9 +286,9 @@ pub fn fetch_game_verion_options_logic(
Ok(data)
}
pub fn uninstall_game_logic(meta: DownloadableMetadata, app_handle: &AppHandle) {
pub async fn uninstall_game_logic(meta: DownloadableMetadata, app_handle: &AppHandle) {
debug!("triggered uninstall for agent");
let mut db_handle = borrow_db_mut_checked();
let mut db_handle = borrow_db_mut_checked().await;
db_handle
.applications
.transient_statuses
@ -313,6 +318,10 @@ pub fn uninstall_game_logic(meta: DownloadableMetadata, app_handle: &AppHandle)
version_name,
install_dir,
} => Some((version_name, install_dir)),
GameDownloadStatus::PartiallyInstalled {
version_name,
install_dir,
} => Some((version_name, install_dir)),
_ => None,
} {
db_handle
@ -324,48 +333,52 @@ pub fn uninstall_game_logic(meta: DownloadableMetadata, app_handle: &AppHandle)
drop(db_handle);
let app_handle = app_handle.clone();
spawn(move || match remove_dir_all(install_dir) {
Err(e) => {
error!("{}", e);
}
Ok(_) => {
let mut db_handle = borrow_db_mut_checked();
db_handle.applications.transient_statuses.remove(&meta);
db_handle
.applications
.installed_game_version
.remove(&meta.id);
db_handle
.applications
.game_statuses
.entry(meta.id.clone())
.and_modify(|e| *e = GameDownloadStatus::Remote {});
drop(db_handle);
save_db();
spawn(async move {
match remove_dir_all(install_dir) {
Err(e) => {
error!("{e}");
}
Ok(_) => {
let mut db_handle = borrow_db_mut_checked().await;
db_handle.applications.transient_statuses.remove(&meta);
db_handle
.applications
.installed_game_version
.remove(&meta.id);
db_handle
.applications
.game_statuses
.entry(meta.id.clone())
.and_modify(|e| *e = GameDownloadStatus::Remote {});
drop(db_handle);
debug!("uninstalled game id {}", &meta.id);
app_handle.emit("update_library", {}).unwrap();
debug!("uninstalled game id {}", &meta.id);
app_handle.emit("update_library", ()).unwrap();
push_game_update(
&app_handle,
&meta.id,
None,
(Some(GameDownloadStatus::Remote {}), None),
);
push_game_update(
&app_handle,
&meta.id,
None,
(Some(GameDownloadStatus::Remote {}), None),
);
}
}
});
} else {
warn!("invalid previous state for uninstall, failing silently.")
}
}
pub fn get_current_meta(game_id: &String) -> Option<DownloadableMetadata> {
pub async fn get_current_meta(game_id: &String) -> Option<DownloadableMetadata> {
borrow_db_checked()
.await
.applications
.installed_game_version
.get(game_id)
.cloned()
}
pub fn on_game_complete(
pub async fn on_game_incomplete(
meta: &DownloadableMetadata,
install_dir: String,
app_handle: &AppHandle,
@ -375,9 +388,7 @@ pub fn on_game_complete(
return Err(RemoteAccessError::GameNotFound(meta.id.clone()));
}
let header = generate_authorization_header();
let client = reqwest::blocking::Client::new();
let client = reqwest::Client::new();
let response = make_request(
&client,
&["/api/v1/client/game/version"],
@ -385,13 +396,79 @@ pub fn on_game_complete(
("id", &meta.id),
("version", meta.version.as_ref().unwrap()),
],
|f| f.header("Authorization", header),
)?
.send()?;
async |f| f.header("Authorization", generate_authorization_header().await),
)
.await?
.send()
.await?;
let game_version: GameVersion = response.json()?;
let game_version: GameVersion = response.json().await?;
let mut handle = borrow_db_mut_checked();
let mut handle = borrow_db_mut_checked().await;
handle
.applications
.game_versions
.entry(meta.id.clone())
.or_default()
.insert(meta.version.clone().unwrap(), game_version.clone());
handle
.applications
.installed_game_version
.insert(meta.id.clone(), meta.clone());
let status = GameDownloadStatus::PartiallyInstalled {
version_name: meta.version.clone().unwrap(),
install_dir,
};
handle
.applications
.game_statuses
.insert(meta.id.clone(), status.clone());
drop(handle);
app_handle
.emit(
&format!("update_game/{}", meta.id),
GameUpdateEvent {
game_id: meta.id.clone(),
status: (Some(status), None),
version: Some(game_version),
},
)
.unwrap();
Ok(())
}
pub async fn on_game_complete(
meta: &DownloadableMetadata,
install_dir: String,
app_handle: &AppHandle,
) -> Result<(), RemoteAccessError> {
// Fetch game version information from remote
if meta.version.is_none() {
return Err(RemoteAccessError::GameNotFound(meta.id.clone()));
}
let header = generate_authorization_header().await;
let client = reqwest::Client::new();
let response = make_request(
&client,
&["/api/v1/client/game/version"],
&[
("id", &meta.id),
("version", meta.version.as_ref().unwrap()),
],
async |f| f.header("Authorization", header),
)
.await?
.send()
.await?;
let game_version: GameVersion = response.json().await?;
let mut handle = borrow_db_mut_checked().await;
handle
.applications
.game_versions
@ -404,7 +481,6 @@ pub fn on_game_complete(
.insert(meta.id.clone(), meta.clone());
drop(handle);
save_db();
let status = if game_version.setup_command.is_empty() {
GameDownloadStatus::Installed {
@ -418,13 +494,12 @@ pub fn on_game_complete(
}
};
let mut db_handle = borrow_db_mut_checked();
let mut db_handle = borrow_db_mut_checked().await;
db_handle
.applications
.game_statuses
.insert(meta.id.clone(), status.clone());
drop(db_handle);
save_db();
app_handle
.emit(
&format!("update_game/{}", meta.id),
@ -447,7 +522,7 @@ pub fn push_game_update(
) {
app_handle
.emit(
&format!("update_game/{}", game_id),
&format!("update_game/{game_id}"),
GameUpdateEvent {
game_id: game_id.clone(),
status,
@ -456,51 +531,3 @@ pub fn push_game_update(
)
.unwrap();
}
#[derive(Deserialize)]
#[serde(rename_all = "camelCase")]
pub struct FrontendGameOptions {
launch_string: String,
}
#[tauri::command]
pub fn update_game_configuration(
game_id: String,
options: FrontendGameOptions,
) -> Result<(), LibraryError> {
let mut handle = DB.borrow_data_mut().unwrap();
let installed_version = handle
.applications
.installed_game_version
.get(&game_id)
.ok_or(LibraryError::MetaNotFound(game_id))?;
let id = installed_version.id.clone();
let version = installed_version.version.clone().unwrap();
let mut existing_configuration = handle
.applications
.game_versions
.get(&id)
.unwrap()
.get(&version)
.unwrap()
.clone();
// Add more options in here
existing_configuration.launch_command_template = options.launch_string;
// Add no more options past here
handle
.applications
.game_versions
.get_mut(&id)
.unwrap()
.insert(version.to_string(), existing_configuration);
drop(handle);
save_db();
Ok(())
}

View File

@ -10,8 +10,8 @@ pub type GameStatusWithTransient = (
pub struct GameStatusManager {}
impl GameStatusManager {
pub fn fetch_state(game_id: &String) -> GameStatusWithTransient {
let db_lock = borrow_db_checked();
pub async fn fetch_state(game_id: &String) -> GameStatusWithTransient {
let db_lock = borrow_db_checked().await;
let online_state = match db_lock.applications.installed_game_version.get(game_id) {
Some(meta) => db_lock.applications.transient_statuses.get(meta).cloned(),
None => None,

View File

@ -1,3 +1,8 @@
#![feature(fn_traits)]
#![feature(duration_constructors)]
#![feature(impl_trait_in_assoc_type)]
#![deny(clippy::all)]
mod database;
mod games;
@ -7,23 +12,27 @@ mod error;
mod process;
mod remote;
use crate::database::db::DatabaseImpls;
use crate::database::db::OnceCellDatabase;
use crate::games::commands::update_game_configuration;
use crate::process::commands::open_process_logs;
use crate::{database::db::DatabaseImpls, games::downloads::commands::resume_download};
use bitcode::{Decode, Encode};
use client::commands::fetch_state;
use client::{
autostart::{get_autostart_enabled, sync_autostart_on_startup, toggle_autostart},
cleanup::{cleanup_and_exit, quit},
};
use client::commands::fetch_state;
use database::commands::{
add_download_dir, delete_download_dir, fetch_download_dir_stats, fetch_settings,
fetch_system_data, update_settings,
};
use database::db::{borrow_db_checked, borrow_db_mut_checked, DatabaseInterface, DATA_ROOT_DIR};
use database::db::{DATA_ROOT_DIR, DatabaseInterface, borrow_db_checked, borrow_db_mut_checked};
use database::models::data::GameDownloadStatus;
use download_manager::commands::{
cancel_game, move_download_in_queue, pause_downloads, resume_downloads,
};
use download_manager::download_manager::DownloadManager;
use download_manager::download_manager_builder::DownloadManagerBuilder;
use download_manager::download_manager_frontend::DownloadManager;
use games::collections::commands::{
add_game_to_collection, create_collection, delete_collection, delete_game_in_collection,
fetch_collection, fetch_collections,
@ -32,13 +41,13 @@ use games::commands::{
fetch_game, fetch_game_status, fetch_game_verion_options, fetch_library, uninstall_game,
};
use games::downloads::commands::download_game;
use games::library::{update_game_configuration, Game};
use log::{debug, info, warn, LevelFilter};
use games::library::Game;
use log::{LevelFilter, debug, info, warn};
use log4rs::Config;
use log4rs::append::console::ConsoleAppender;
use log4rs::append::file::FileAppender;
use log4rs::config::{Appender, Root};
use log4rs::encode::pattern::PatternEncoder;
use log4rs::Config;
use process::commands::{kill_game, launch_game};
use process::process_manager::ProcessManager;
use remote::auth::{self, recieve_handshake};
@ -49,19 +58,21 @@ use remote::commands::{
use remote::fetch_object::{fetch_object, fetch_object_offline};
use remote::server_proto::{handle_server_proto, handle_server_proto_offline};
use serde::{Deserialize, Serialize};
use std::env;
use std::collections::HashMap;
use std::fs::File;
use std::io::Write;
use std::panic::PanicHookInfo;
use std::path::Path;
use std::str::FromStr;
use std::sync::Arc;
use std::{
collections::HashMap,
sync::{LazyLock, Mutex},
};
use std::time::SystemTime;
use std::{env, panic};
use tauri::menu::{Menu, MenuItem, PredefinedMenuItem};
use tauri::tray::TrayIconBuilder;
use tauri::{AppHandle, Manager, RunEvent, WindowEvent};
use tauri_plugin_deep_link::DeepLinkExt;
use tauri_plugin_dialog::DialogExt;
use tokio::sync::Mutex;
#[derive(Clone, Copy, Serialize, Eq, PartialEq)]
pub enum AppStatus {
@ -74,7 +85,7 @@ pub enum AppStatus {
ServerUnavailable,
}
#[derive(Clone, Serialize, Deserialize)]
#[derive(Clone, Serialize, Deserialize, Encode, Decode)]
#[serde(rename_all = "camelCase")]
pub struct User {
id: String,
@ -97,13 +108,13 @@ pub struct AppState<'a> {
process_manager: Arc<Mutex<ProcessManager<'a>>>,
}
fn setup(handle: AppHandle) -> AppState<'static> {
async fn setup(handle: AppHandle) -> AppState<'static> {
let logfile = FileAppender::builder()
.encoder(Box::new(PatternEncoder::new(
"{d} | {l} | {f}:{L} - {m}{n}",
)))
.append(false)
.build(DATA_ROOT_DIR.lock().unwrap().join("./drop.log"))
.build(DATA_ROOT_DIR.join("./drop.log"))
.unwrap();
let console = ConsoleAppender::builder()
@ -133,7 +144,7 @@ fn setup(handle: AppHandle) -> AppState<'static> {
let process_manager = Arc::new(Mutex::new(ProcessManager::new(handle.clone())));
debug!("checking if database is set up");
let is_set_up = DB.database_is_set_up();
let is_set_up = DB.database_is_set_up().await;
if !is_set_up {
return AppState {
status: AppStatus::NotConfigured,
@ -147,15 +158,16 @@ fn setup(handle: AppHandle) -> AppState<'static> {
debug!("database is set up");
// TODO: Account for possible failure
let (app_status, user) = auth::setup();
let (app_status, user) = auth::setup().await;
let db_handle = borrow_db_checked();
let db_handle = borrow_db_checked().await;
let mut missing_games = Vec::new();
let statuses = db_handle.applications.game_statuses.clone();
drop(db_handle);
for (game_id, status) in statuses.into_iter() {
match status {
GameDownloadStatus::Remote {} => {}
GameDownloadStatus::PartiallyInstalled { .. } => {}
GameDownloadStatus::SetupRequired {
version_name: _,
install_dir,
@ -177,9 +189,9 @@ fn setup(handle: AppHandle) -> AppState<'static> {
}
}
info!("detected games missing: {:?}", missing_games);
info!("detected games missing: {missing_games:?}");
let mut db_handle = borrow_db_mut_checked();
let mut db_handle = borrow_db_mut_checked().await;
for game_id in missing_games {
db_handle
.applications
@ -193,8 +205,8 @@ fn setup(handle: AppHandle) -> AppState<'static> {
debug!("finished setup!");
// Sync autostart state
if let Err(e) = sync_autostart_on_startup(&handle) {
warn!("failed to sync autostart state: {}", e);
if let Err(e) = sync_autostart_on_startup(&handle).await {
warn!("failed to sync autostart state: {e}");
}
AppState {
@ -206,11 +218,34 @@ fn setup(handle: AppHandle) -> AppState<'static> {
}
}
pub static DB: LazyLock<DatabaseInterface> = LazyLock::new(DatabaseInterface::set_up_database);
pub static DB: OnceCellDatabase = OnceCellDatabase::new();
pub type DropFunctionState<'a> = Mutex<AppState<'a>>;
pub fn custom_panic_handler(e: &PanicHookInfo) -> Option<()> {
let crash_file = DATA_ROOT_DIR.join(format!(
"crash-{}.log",
SystemTime::now()
.duration_since(SystemTime::UNIX_EPOCH)
.ok()?
.as_secs()
));
let mut file = File::create_new(crash_file).ok()?;
file.write_all(format!("Drop crashed with the following panic:\n{e}").as_bytes())
.ok()?;
drop(file);
Some(())
}
#[cfg_attr(mobile, tauri::mobile_entry_point)]
pub fn run() {
panic::set_hook(Box::new(|e| {
let _ = custom_panic_handler(e);
println!("{e}");
}));
let mut builder = tauri::Builder::default()
.plugin(tauri_plugin_opener::init())
.plugin(tauri_plugin_os::init())
.plugin(tauri_plugin_dialog::init());
@ -259,6 +294,7 @@ pub fn run() {
delete_game_in_collection,
// Downloads
download_game,
resume_download,
move_download_in_queue,
pause_downloads,
resume_downloads,
@ -269,6 +305,7 @@ pub fn run() {
kill_game,
toggle_autostart,
get_autostart_enabled,
open_process_logs
])
.plugin(tauri_plugin_shell::init())
.plugin(tauri_plugin_dialog::init())
@ -277,118 +314,142 @@ pub fn run() {
Some(vec!["--minimize"]),
))
.setup(|app| {
let handle = app.handle().clone();
let state = setup(handle);
debug!("initialized drop client");
app.manage(Mutex::new(state));
let app = app.handle().clone();
{
use tauri_plugin_deep_link::DeepLinkExt;
let _ = app.deep_link().register_all();
debug!("registered all pre-defined deep links");
}
tauri::async_runtime::spawn(async move {
DB.init(async { DatabaseInterface::set_up_database().await })
.await;
let handle = app.handle().clone();
let _main_window = tauri::WebviewWindowBuilder::new(
&handle,
"main", // BTW this is not the name of the window, just the label. Keep this 'main', there are permissions & configs that depend on it
tauri::WebviewUrl::App("index.html".into()),
)
.title("Drop Desktop App")
.min_inner_size(1000.0, 500.0)
.inner_size(1536.0, 864.0)
.decorations(false)
.shadow(false)
.data_directory(DATA_ROOT_DIR.lock().unwrap().join(".webview"))
.build()
.unwrap();
app.deep_link().on_open_url(move |event| {
debug!("handling drop:// url");
let binding = event.urls();
let url = binding.first().unwrap();
if url.host_str().unwrap() == "handshake" {
recieve_handshake(handle.clone(), url.path().to_string())
let state = setup(app.clone()).await;
info!("initialized drop client");
if !app.manage(Mutex::new(state)) {
panic!("failed to setup drop state before Tauri does")
}
});
let menu = Menu::with_items(
app,
&[
&MenuItem::with_id(app, "open", "Open", true, None::<&str>)?,
&PredefinedMenuItem::separator(app)?,
/*
&MenuItem::with_id(app, "show_library", "Library", true, None::<&str>)?,
&MenuItem::with_id(app, "show_settings", "Settings", true, None::<&str>)?,
&PredefinedMenuItem::separator(app)?,
*/
&MenuItem::with_id(app, "quit", "Quit", true, None::<&str>)?,
],
)?;
run_on_tray(|| {
TrayIconBuilder::new()
.icon(app.default_window_icon().unwrap().clone())
.menu(&menu)
.on_menu_event(|app, event| match event.id.as_ref() {
"open" => {
app.webview_windows().get("main").unwrap().show().unwrap();
}
"quit" => {
cleanup_and_exit(app, &app.state());
}
_ => {
warn!("menu event not handled: {:?}", event.id);
}
})
.build(app)
.expect("error while setting up tray menu");
});
{
let mut db_handle = borrow_db_mut_checked();
if let Some(original) = db_handle.prev_database.take() {
warn!(
"Database corrupted. Original file at {}",
original
.canonicalize()
.unwrap()
.to_string_lossy()
.to_string()
);
app.dialog()
.message(
"Database corrupted. A copy has been saved at: ".to_string()
+ original.to_str().unwrap(),
)
.title("Database corrupted")
.show(|_| {});
{
use tauri_plugin_deep_link::DeepLinkExt;
let _ = app.deep_link().register_all();
debug!("registered all pre-defined deep links");
}
}
let deep_link_handle = app.clone();
app.deep_link().on_open_url(move |event| {
let deep_link_handle = deep_link_handle.clone();
tauri::async_runtime::block_on(async move {
debug!("handling drop:// url");
let binding = event.urls();
let url = binding.first().unwrap();
if url.host_str().unwrap() == "handshake" {
recieve_handshake(deep_link_handle, url.path().to_string()).await
}
});
});
let menu = Menu::with_items(
&app,
&[
&MenuItem::with_id(&app, "open", "Open", true, None::<&str>).unwrap(),
&PredefinedMenuItem::separator(&app).unwrap(),
/*
&MenuItem::with_id(app, "show_library", "Library", true, None::<&str>)?,
&MenuItem::with_id(app, "show_settings", "Settings", true, None::<&str>)?,
&PredefinedMenuItem::separator(app)?,
*/
&MenuItem::with_id(&app, "quit", "Quit", true, None::<&str>).unwrap(),
],
)
.unwrap();
let tray_app_handle = app.clone();
run_on_tray(move || {
TrayIconBuilder::new()
.icon(tray_app_handle.default_window_icon().unwrap().clone())
.menu(&menu)
.on_menu_event(|app, event| {
let tray_app_handle = app.clone();
tauri::async_runtime::block_on(async move {
match event.id.as_ref() {
"open" => {
app.webview_windows().get("main").unwrap().show().unwrap();
}
"quit" => {
cleanup_and_exit(
&tray_app_handle,
&tray_app_handle.state(),
)
.await;
}
_ => {
warn!("menu event not handled: {:?}", event.id);
}
}
})
})
.build(&tray_app_handle)
.expect("error while setting up tray menu");
});
{
let mut db_handle = borrow_db_mut_checked().await;
if let Some(original) = db_handle.prev_database.take() {
warn!(
"Database corrupted. Original file at {}",
original.canonicalize().unwrap().to_string_lossy()
);
app.dialog()
.message(
"Database corrupted. A copy has been saved at: ".to_string()
+ original.to_str().unwrap(),
)
.title("Database corrupted")
.show(|_| {});
}
};
let _main_window = tauri::WebviewWindowBuilder::new(
&app,
"main", // BTW this is not the name of the window, just the label. Keep this 'main', there are permissions & configs that depend on it
tauri::WebviewUrl::App("index.html".into()),
)
.title("Drop Desktop App")
.min_inner_size(1000.0, 500.0)
.inner_size(1536.0, 864.0)
.decorations(false)
.shadow(false)
.data_directory(DATA_ROOT_DIR.join(".webview"))
.build()
.unwrap();
});
Ok(())
})
.register_asynchronous_uri_scheme_protocol("object", move |ctx, request, responder| {
let state: tauri::State<'_, Mutex<AppState>> = ctx.app_handle().state();
offline!(
state,
fetch_object,
fetch_object_offline,
request,
responder
);
tauri::async_runtime::block_on(async move {
let state = ctx.app_handle().state::<DropFunctionState<'_>>();
offline!(
state,
fetch_object,
fetch_object_offline,
request,
responder
)
.await;
});
})
.register_asynchronous_uri_scheme_protocol("server", move |ctx, request, responder| {
let state: tauri::State<'_, Mutex<AppState>> = ctx.app_handle().state();
offline!(
state,
handle_server_proto,
handle_server_proto_offline,
request,
responder
);
tauri::async_runtime::block_on(async move {
let state = ctx.app_handle().state::<DropFunctionState<'_>>();
offline!(
state,
handle_server_proto,
handle_server_proto_offline,
request,
responder
)
.await;
});
})
.on_window_event(|window, event| {
if let WindowEvent::CloseRequested { api, .. } = event {
@ -412,7 +473,7 @@ pub fn run() {
});
}
fn run_on_tray<T: FnOnce() -> ()>(f: T) {
fn run_on_tray<T: FnOnce()>(f: T) {
if match std::env::var("NO_TRAY_ICON") {
Ok(s) => s.to_lowercase() != "true",
Err(_) => true,

View File

@ -2,5 +2,11 @@
#![cfg_attr(not(debug_assertions), windows_subsystem = "windows")]
fn main() {
let global_runtime = tokio::runtime::Builder::new_multi_thread()
.worker_threads(32)
.enable_all()
.build()
.unwrap();
tauri::async_runtime::set(global_runtime.handle().clone());
drop_app_lib::run()
}

View File

@ -1,14 +1,12 @@
use std::sync::Mutex;
use crate::{error::process_error::ProcessError, AppState};
use crate::{error::process_error::ProcessError, DropFunctionState};
#[tauri::command]
pub fn launch_game(
pub async fn launch_game(
id: String,
state: tauri::State<'_, Mutex<AppState>>,
state: tauri::State<'_, DropFunctionState<'_>>,
) -> Result<(), ProcessError> {
let state_lock = state.lock().unwrap();
let mut process_manager_lock = state_lock.process_manager.lock().unwrap();
let state_lock = state.lock().await;
let mut process_manager_lock = state_lock.process_manager.lock().await;
//let meta = DownloadableMetadata {
// id,
@ -16,7 +14,7 @@ pub fn launch_game(
// download_type: DownloadType::Game,
//};
match process_manager_lock.launch_process(id) {
match process_manager_lock.launch_process(id).await {
Ok(_) => {}
Err(e) => return Err(e),
};
@ -28,13 +26,23 @@ pub fn launch_game(
}
#[tauri::command]
pub fn kill_game(
pub async fn kill_game(
game_id: String,
state: tauri::State<'_, Mutex<AppState>>,
state: tauri::State<'_, DropFunctionState<'_>>,
) -> Result<(), ProcessError> {
let state_lock = state.lock().unwrap();
let mut process_manager_lock = state_lock.process_manager.lock().unwrap();
let state_lock = state.lock().await;
let mut process_manager_lock = state_lock.process_manager.lock().await;
process_manager_lock
.kill_game(game_id)
.map_err(ProcessError::IOError)
}
#[tauri::command]
pub async fn open_process_logs(
game_id: String,
state: tauri::State<'_, DropFunctionState<'_>>,
) -> Result<(), ProcessError> {
let state_lock = state.lock().await;
let mut process_manager_lock = state_lock.process_manager.lock().await;
process_manager_lock.open_process_logs(game_id)
}

View File

@ -1,12 +1,12 @@
use std::{
collections::HashMap,
fs::OpenOptions,
fs::{OpenOptions, create_dir_all},
io::{self},
path::PathBuf,
process::{Command, ExitStatus},
str::FromStr,
sync::{Arc, Mutex},
thread::spawn,
sync::{Arc},
time::{Duration, SystemTime},
};
use dynfmt::Format;
@ -14,7 +14,9 @@ use dynfmt::SimpleCurlyFormat;
use log::{debug, info, warn};
use serde::{Deserialize, Serialize};
use shared_child::SharedChild;
use tauri::{AppHandle, Manager};
use tauri::{AppHandle, Emitter, Manager};
use tauri_plugin_opener::OpenerExt;
use tokio::spawn;
use crate::{
database::{
@ -23,25 +25,26 @@ use crate::{
ApplicationTransientStatus, DownloadType, DownloadableMetadata, GameDownloadStatus,
GameVersion,
},
},
error::process_error::ProcessError,
games::{library::push_game_update, state::GameStatusManager},
AppState, DB,
}, error::process_error::ProcessError, games::{library::push_game_update, state::GameStatusManager}, DropFunctionState, DB
};
pub struct RunningProcess {
handle: Arc<SharedChild>,
start: SystemTime,
manually_killed: bool,
}
pub struct ProcessManager<'a> {
current_platform: Platform,
log_output_dir: PathBuf,
processes: HashMap<String, Arc<SharedChild>>,
processes: HashMap<String, RunningProcess>,
app_handle: AppHandle,
game_launchers: HashMap<(Platform, Platform), &'a (dyn ProcessHandler + Sync + Send + 'static)>,
}
impl ProcessManager<'_> {
pub fn new(app_handle: AppHandle) -> Self {
let root_dir_lock = DATA_ROOT_DIR.lock().unwrap();
let log_output_dir = root_dir_lock.join("logs");
drop(root_dir_lock);
let log_output_dir = DATA_ROOT_DIR.join("logs");
ProcessManager {
#[cfg(target_os = "windows")]
@ -79,10 +82,11 @@ impl ProcessManager<'_> {
}
pub fn kill_game(&mut self, game_id: String) -> Result<(), io::Error> {
match self.processes.get(&game_id) {
Some(child) => {
child.kill()?;
child.wait()?;
match self.processes.get_mut(&game_id) {
Some(process) => {
process.manually_killed = true;
process.handle.kill()?;
process.handle.wait()?;
Ok(())
}
None => Err(io::Error::new(
@ -92,17 +96,28 @@ impl ProcessManager<'_> {
}
}
fn on_process_finish(&mut self, game_id: String, result: Result<ExitStatus, std::io::Error>) {
pub fn open_process_logs(&mut self, game_id: String) -> Result<(), ProcessError> {
let dir = self.log_output_dir.join(game_id);
self.app_handle
.opener()
.open_path(dir.to_str().unwrap(), None::<&str>)
.map_err(ProcessError::OpenerError)?;
Ok(())
}
async fn on_process_finish(&mut self, game_id: String, result: Result<ExitStatus, std::io::Error>) {
if !self.processes.contains_key(&game_id) {
warn!("process on_finish was called, but game_id is no longer valid. finished with result: {:?}", result);
warn!(
"process on_finish was called, but game_id is no longer valid. finished with result: {result:?}"
);
return;
}
debug!("process for {:?} exited with {:?}", &game_id, result);
self.processes.remove(&game_id);
let process = self.processes.remove(&game_id).unwrap();
let mut db_handle = borrow_db_mut_checked();
let mut db_handle = borrow_db_mut_checked().await;
let meta = db_handle
.applications
.installed_game_version
@ -112,49 +127,51 @@ impl ProcessManager<'_> {
db_handle.applications.transient_statuses.remove(&meta);
let current_state = db_handle.applications.game_statuses.get(&game_id).cloned();
if let Some(saved_state) = current_state {
if let GameDownloadStatus::SetupRequired {
version_name,
install_dir,
} = saved_state
{
if let Ok(exit_code) = result {
if exit_code.success() {
db_handle.applications.game_statuses.insert(
game_id.clone(),
GameDownloadStatus::Installed {
version_name: version_name.to_string(),
install_dir: install_dir.to_string(),
},
);
}
}
}
if let Some(GameDownloadStatus::SetupRequired {
version_name,
install_dir,
}) = current_state
&& let Ok(exit_code) = result
&& exit_code.success()
{
db_handle.applications.game_statuses.insert(
game_id.clone(),
GameDownloadStatus::Installed {
version_name: version_name.to_string(),
install_dir: install_dir.to_string(),
},
);
}
drop(db_handle);
let status = GameStatusManager::fetch_state(&game_id);
let elapsed = process.start.elapsed().unwrap_or(Duration::ZERO);
// If we started and ended really quickly, something might've gone wrong
// Or if the status isn't 0
// Or if it's an error
if !process.manually_killed
&& (elapsed.as_secs() <= 2 || result.is_err() || !result.unwrap().success())
{
warn!("drop detected that the game {game_id} may have failed to launch properly");
let _ = self.app_handle.emit("launch_external_error", &game_id);
}
let status = GameStatusManager::fetch_state(&game_id).await;
push_game_update(&self.app_handle, &game_id, None, status);
// TODO better management
}
pub fn valid_platform(&self, platform: &Platform) -> Result<bool, String> {
let current = &self.current_platform;
Ok(self
.game_launchers
.contains_key(&(current.clone(), platform.clone())))
Ok(self.game_launchers.contains_key(&(*current, *platform)))
}
pub fn launch_process(&mut self, game_id: String) -> Result<(), ProcessError> {
pub async fn launch_process(&mut self, game_id: String) -> Result<(), ProcessError> {
if self.processes.contains_key(&game_id) {
return Err(ProcessError::AlreadyRunning);
}
let version = match DB
.borrow_data()
.unwrap()
.await
.applications
.game_statuses
.get(&game_id)
@ -162,7 +179,7 @@ impl ProcessManager<'_> {
{
Some(GameDownloadStatus::Installed { version_name, .. }) => version_name,
Some(GameDownloadStatus::SetupRequired { .. }) => {
return Err(ProcessError::SetupRequired)
return Err(ProcessError::SetupRequired);
}
_ => return Err(ProcessError::NotInstalled),
};
@ -172,7 +189,7 @@ impl ProcessManager<'_> {
download_type: DownloadType::Game,
};
let mut db_lock = borrow_db_mut_checked();
let mut db_lock = borrow_db_mut_checked().await;
debug!(
"Launching process {:?} with games {:?}",
&game_id, db_lock.applications.game_versions
@ -193,6 +210,10 @@ impl ProcessManager<'_> {
version_name,
install_dir,
} => (version_name, install_dir),
GameDownloadStatus::PartiallyInstalled {
version_name,
install_dir,
} => (version_name, install_dir),
_ => return Err(ProcessError::NotDownloaded),
};
@ -204,18 +225,17 @@ impl ProcessManager<'_> {
.get(version_name)
.ok_or(ProcessError::InvalidVersion)?;
// TODO: refactor this path with open_process_logs
let game_log_folder = &self.log_output_dir.join(game_id);
create_dir_all(game_log_folder).map_err(ProcessError::IOError)?;
let current_time = chrono::offset::Local::now();
let log_file = OpenOptions::new()
.write(true)
.truncate(true)
.read(true)
.create(true)
.open(self.log_output_dir.join(format!(
"{}-{}-{}.log",
&game_id,
&version,
current_time.timestamp()
)))
.open(game_log_folder.join(format!("{}-{}.log", &version, current_time.timestamp())))
.map_err(ProcessError::IOError)?;
let error_file = OpenOptions::new()
@ -223,16 +243,15 @@ impl ProcessManager<'_> {
.truncate(true)
.read(true)
.create(true)
.open(self.log_output_dir.join(format!(
"{}-{}-{}-error.log",
&game_id,
.open(game_log_folder.join(format!(
"{}-{}-error.log",
&version,
current_time.timestamp()
)))
.map_err(ProcessError::IOError)?;
let current_platform = self.current_platform.clone();
let target_platform = game_version.platform.clone();
let current_platform = self.current_platform;
let target_platform = game_version.platform;
let game_launcher = self
.game_launchers
@ -248,10 +267,14 @@ impl ProcessManager<'_> {
version_name: _,
install_dir: _,
} => (&game_version.setup_command, &game_version.setup_args),
GameDownloadStatus::Remote {} => unreachable!("nuh uh"),
GameDownloadStatus::PartiallyInstalled {
version_name: _,
install_dir: _,
} => unreachable!("Game registered as 'Partially Installed'"),
GameDownloadStatus::Remote {} => unreachable!("Game registered as 'Remote'"),
};
let launch = PathBuf::from_str(&install_dir).unwrap().join(launch);
let launch = PathBuf::from_str(install_dir).unwrap().join(launch);
let launch = launch.to_str().unwrap();
let launch_string = game_launcher.create_launch_process(
@ -275,12 +298,12 @@ impl ProcessManager<'_> {
#[cfg(target_os = "windows")]
command.raw_arg(format!("/C \"{}\"", &launch_string));
info!("launching (in {}): {}", install_dir, launch_string,);
info!("launching (in {install_dir}): {launch_string}",);
#[cfg(unix)]
let mut command: Command = Command::new("sh");
#[cfg(unix)]
command.arg("-c").arg(launch_string);
command.args(vec!["-c", &launch_string]);
command
.stderr(error_file)
@ -308,14 +331,14 @@ impl ProcessManager<'_> {
let wait_thread_apphandle = self.app_handle.clone();
let wait_thread_game_id = meta.clone();
spawn(move || {
spawn(async move {
let result: Result<ExitStatus, std::io::Error> = launch_process_handle.wait();
let app_state = wait_thread_apphandle.state::<Mutex<AppState>>();
let app_state_handle = app_state.lock().unwrap();
let app_state = wait_thread_apphandle.state::<tauri::State<'_, DropFunctionState<'_>>>();
let app_state_handle = app_state.lock().await;
let mut process_manager_handle = app_state_handle.process_manager.lock().unwrap();
process_manager_handle.on_process_finish(wait_thread_game_id.id, result);
let mut process_manager_handle = app_state_handle.process_manager.lock().await;
process_manager_handle.on_process_finish(wait_thread_game_id.id, result).await;
// As everything goes out of scope, they should get dropped
// But just to explicit about it
@ -323,7 +346,14 @@ impl ProcessManager<'_> {
drop(app_state_handle);
});
self.processes.insert(meta.id, wait_thread_handle);
self.processes.insert(
meta.id,
RunningProcess {
handle: wait_thread_handle,
start: SystemTime::now(),
manually_killed: false,
},
);
Ok(())
}
}
@ -336,9 +366,6 @@ pub enum Platform {
}
impl Platform {
const WINDOWS: bool = cfg!(target_os = "windows");
const MAC: bool = cfg!(target_os = "macos");
const LINUX: bool = cfg!(target_os = "linux");
#[cfg(target_os = "windows")]
pub const HOST: Platform = Self::Windows;
#[cfg(target_os = "macos")]
@ -346,8 +373,6 @@ impl Platform {
#[cfg(target_os = "linux")]
pub const HOST: Platform = Self::Linux;
pub fn is_case_sensitive(&self) -> bool {
match self {
Self::Windows | Self::MacOs => false,
@ -373,7 +398,7 @@ impl From<whoami::Platform> for Platform {
whoami::Platform::Windows => Platform::Windows,
whoami::Platform::Linux => Platform::Linux,
whoami::Platform::MacOS => Platform::MacOs,
_ => unimplemented!()
_ => unimplemented!(),
}
}
}
@ -416,10 +441,13 @@ impl ProcessHandler for UMULauncher {
) -> String {
debug!("Game override: \"{:?}\"", &game_version.umu_id_override);
let game_id = match &game_version.umu_id_override {
Some(game_override) => game_override
.is_empty()
.then_some(game_version.game_id.clone())
.unwrap_or(game_override.clone()),
Some(game_override) => {
if game_override.is_empty() {
game_version.game_id.clone()
} else {
game_override.clone()
}
}
None => game_version.game_id.clone(),
};
format!(

View File

@ -3,18 +3,18 @@ use std::{collections::HashMap, env};
use chrono::Utc;
use droplet_rs::ssl::sign_nonce;
use gethostname::gethostname;
use log::{debug, error, warn};
use log::{debug, error, info, warn};
use serde::{Deserialize, Serialize};
use tauri::{AppHandle, Emitter};
use tauri::{AppHandle, Emitter, Manager};
use url::Url;
use crate::{
AppStatus, DropFunctionState, User,
database::{
db::{borrow_db_checked, borrow_db_mut_checked, save_db},
db::{borrow_db_checked, borrow_db_mut_checked},
models::data::DatabaseAuth,
},
error::{drop_server_error::DropServerError, remote_access_error::RemoteAccessError},
AppStatus, User,
};
use super::{
@ -49,30 +49,39 @@ struct HandshakeResponse {
id: String,
}
pub fn generate_authorization_header() -> String {
pub async fn generate_authorization_header() -> String {
let func = generate_authorization_header_part().await;
func()
}
pub async fn generate_authorization_header_part() -> Box<dyn FnOnce() -> String> {
let certs = {
let db = borrow_db_checked();
let db = borrow_db_checked().await;
db.auth.clone().unwrap()
};
let nonce = Utc::now().timestamp_millis().to_string();
Box::new(move || {
let nonce = Utc::now().timestamp_millis().to_string();
let signature = sign_nonce(certs.private, nonce.clone()).unwrap();
let signature = sign_nonce(certs.private, nonce.clone()).unwrap();
format!("Nonce {} {} {}", certs.client_id, nonce, signature)
format!("Nonce {} {} {}", certs.client_id, nonce, signature)
})
}
pub fn fetch_user() -> Result<User, RemoteAccessError> {
let header = generate_authorization_header();
pub async fn fetch_user() -> Result<User, RemoteAccessError> {
let header = generate_authorization_header().await;
let client = reqwest::blocking::Client::new();
let response = make_request(&client, &["/api/v1/client/user"], &[], |f| {
let client = reqwest::Client::new();
let response = make_request(&client, &["/api/v1/client/user"], &[], async |f| {
f.header("Authorization", header)
})?
.send()?;
})
.await?
.send()
.await?;
if response.status() != 200 {
let err: DropServerError = response.json()?;
warn!("{:?}", err);
let err: DropServerError = response.json().await?;
warn!("{err:?}");
if err.status_message == "Nonce expired" {
return Err(RemoteAccessError::OutOfSync);
@ -81,10 +90,10 @@ pub fn fetch_user() -> Result<User, RemoteAccessError> {
return Err(RemoteAccessError::InvalidResponse(err));
}
response.json::<User>().map_err(|e| e.into())
response.json::<User>().await.map_err(|e| e.into())
}
fn recieve_handshake_logic(app: &AppHandle, path: String) -> Result<(), RemoteAccessError> {
async fn recieve_handshake_logic(app: &AppHandle, path: String) -> Result<(), RemoteAccessError> {
let path_chunks: Vec<&str> = path.split("/").collect();
if path_chunks.len() != 3 {
app.emit("auth/failed", ()).unwrap();
@ -94,7 +103,7 @@ fn recieve_handshake_logic(app: &AppHandle, path: String) -> Result<(), RemoteAc
}
let base_url = {
let handle = borrow_db_checked();
let handle = borrow_db_checked().await;
Url::parse(handle.base_url.as_str())?
};
@ -106,63 +115,68 @@ fn recieve_handshake_logic(app: &AppHandle, path: String) -> Result<(), RemoteAc
};
let endpoint = base_url.join("/api/v1/client/auth/handshake")?;
let client = reqwest::blocking::Client::new();
let response = client.post(endpoint).json(&body).send()?;
let client = reqwest::Client::new();
let response = client.post(endpoint).json(&body).send().await?;
debug!("handshake responsded with {}", response.status().as_u16());
if !response.status().is_success() {
return Err(RemoteAccessError::InvalidResponse(response.json()?));
return Err(RemoteAccessError::InvalidResponse(response.json().await?));
}
let response_struct: HandshakeResponse = response.json()?;
let response_struct: HandshakeResponse = response.json().await?;
{
let mut handle = borrow_db_mut_checked();
let mut handle = borrow_db_mut_checked().await;
handle.auth = Some(DatabaseAuth {
private: response_struct.private,
cert: response_struct.certificate,
client_id: response_struct.id,
web_token: None, // gets created later
});
drop(handle);
save_db();
}
let web_token = {
let header = generate_authorization_header();
let header = generate_authorization_header().await;
let token = client
.post(base_url.join("/api/v1/client/user/webtoken").unwrap())
.header("Authorization", header)
.send()
.await
.unwrap();
token.text().unwrap()
token.text().await.unwrap()
};
let mut handle = borrow_db_mut_checked();
let mut handle = borrow_db_mut_checked().await;
let mut_auth = handle.auth.as_mut().unwrap();
mut_auth.web_token = Some(web_token);
drop(handle);
save_db();
Ok(())
}
pub fn recieve_handshake(app: AppHandle, path: String) {
pub async fn recieve_handshake(app: AppHandle, path: String) {
// Tell the app we're processing
app.emit("auth/processing", ()).unwrap();
let handshake_result = recieve_handshake_logic(&app, path);
let handshake_result = recieve_handshake_logic(&app, path).await;
if let Err(e) = handshake_result {
warn!("error with authentication: {}", e);
warn!("error with authentication: {e}");
app.emit("auth/failed", e.to_string()).unwrap();
return;
}
let app_state = app.state::<DropFunctionState<'_>>();
let (app_status, user) = setup().await;
let mut state_lock = app_state.lock().await;
state_lock.status = app_status;
state_lock.user = user;
app.emit("auth/finished", ()).unwrap();
}
pub fn auth_initiate_logic() -> Result<(), RemoteAccessError> {
pub async fn auth_initiate_logic() -> Result<(), RemoteAccessError> {
let base_url = {
let db_lock = borrow_db_checked();
let db_lock = borrow_db_checked().await;
Url::parse(&db_lock.base_url.clone())?
};
@ -178,40 +192,40 @@ pub fn auth_initiate_logic() -> Result<(), RemoteAccessError> {
]),
};
let client = reqwest::blocking::Client::new();
let response = client.post(endpoint.to_string()).json(&body).send()?;
let client = reqwest::Client::new();
let response = client.post(endpoint.to_string()).json(&body).send().await?;
if response.status() != 200 {
let data: DropServerError = response.json()?;
let data: DropServerError = response.json().await?;
error!("could not start handshake: {}", data.status_message);
return Err(RemoteAccessError::HandshakeFailed(data.status_message));
}
let redir_url = response.text()?;
let redir_url = response.text().await?;
let complete_redir_url = base_url.join(&redir_url)?;
debug!("opening web browser to continue authentication");
info!("opening web browser to continue authentication: {}", complete_redir_url);
webbrowser::open(complete_redir_url.as_ref()).unwrap();
Ok(())
}
pub fn setup() -> (AppStatus, Option<User>) {
let data = borrow_db_checked();
pub async fn setup() -> (AppStatus, Option<User>) {
let data = borrow_db_checked().await;
let auth = data.auth.clone();
drop(data);
if auth.is_some() {
let user_result = match fetch_user() {
let user_result = match fetch_user().await {
Ok(data) => data,
Err(RemoteAccessError::FetchError(_)) => {
let user = get_cached_object::<String, User>("user".to_owned()).unwrap();
let user = get_cached_object::<_, User>("user").await.unwrap();
return (AppStatus::Offline, Some(user));
}
Err(_) => return (AppStatus::SignedInNeedsReauth, None),
};
cache_object("user", &user_result).unwrap();
cache_object("user", &user_result).await.unwrap();
return (AppStatus::SignedIn, Some(user_result));
}

View File

@ -1,49 +1,85 @@
use std::{
fmt::Display,
time::{Duration, SystemTime},
};
use crate::{
database::{db::borrow_db_checked, models::data::Database},
database::{
db::borrow_db_checked,
models::data::Database,
},
error::remote_access_error::RemoteAccessError,
};
use bitcode::{Decode, DecodeOwned, Encode};
use cacache::Integrity;
use http::{header::CONTENT_TYPE, response::Builder as ResponseBuilder, Response};
use serde::{de::DeserializeOwned, Deserialize, Serialize};
use serde_binary::binary_stream::Endian;
use http::{Response, header::CONTENT_TYPE, response::Builder as ResponseBuilder};
use log::info;
#[macro_export]
macro_rules! offline {
($var:expr, $func1:expr, $func2:expr, $( $arg:expr ),* ) => {
if crate::borrow_db_checked().settings.force_offline || $var.lock().unwrap().status == crate::AppStatus::Offline {
$func2( $( $arg ), *)
(async || if $crate::borrow_db_checked().await.settings.force_offline || $var.lock().await.status == $crate::AppStatus::Offline {
$func2( $( $arg ), *).await
} else {
$func1( $( $arg ), *)
}
$func1( $( $arg ), *).await
})()
}
}
pub fn cache_object<'a, K: AsRef<str>, D: Serialize + DeserializeOwned>(
pub async fn cache_object<K: AsRef<str>, D: Encode>(
key: K,
data: &D,
) -> Result<Integrity, RemoteAccessError> {
let bytes = serde_binary::to_vec(data, Endian::Little).unwrap();
cacache::write_sync(&borrow_db_checked().cache_dir, key, bytes)
.map_err(|e| RemoteAccessError::Cache(e))
let bytes = bitcode::encode(data);
cacache::write_sync(&borrow_db_checked().await.cache_dir, key, bytes)
.map_err(RemoteAccessError::Cache)
}
pub fn get_cached_object<'a, K: AsRef<str>, D: Serialize + DeserializeOwned>(
pub async fn get_cached_object<K: AsRef<str> + Display, D: Encode + DecodeOwned>(
key: K,
) -> Result<D, RemoteAccessError> {
get_cached_object_db::<K, D>(key, &borrow_db_checked())
get_cached_object_db::<K, D>(key, &&(borrow_db_checked().await)).await
}
pub fn get_cached_object_db<'a, K: AsRef<str>, D: Serialize + DeserializeOwned>(
pub async fn get_cached_object_db<'a, K: AsRef<str> + Display, D: DecodeOwned>(
key: K,
db: &Database,
) -> Result<D, RemoteAccessError> {
let bytes = cacache::read_sync(&db.cache_dir, key).map_err(|e| RemoteAccessError::Cache(e))?;
let data = serde_binary::from_slice::<D>(&bytes, Endian::Little).unwrap();
let start = SystemTime::now();
let bytes = cacache::read(&db.cache_dir, &key)
.await
.map_err(RemoteAccessError::Cache)?;
let read = start.elapsed().unwrap();
let data = bitcode::decode::<D>(&bytes).map_err(|_| {
RemoteAccessError::Cache(cacache::Error::EntryNotFound(
db.cache_dir.clone(),
key.to_string(),
))
})?;
let parse = start.elapsed().unwrap().abs_diff(read);
info!(
"read object: r: {}, p: {}, b: {}",
read.as_millis(),
parse.as_millis(),
bytes.len()
);
Ok(data)
}
#[derive(Serialize, Deserialize)]
#[derive(Encode, Decode)]
pub struct ObjectCache {
content_type: String,
body: Vec<u8>,
expiry: u128,
}
impl ObjectCache {
pub fn has_expired(&self) -> bool {
let duration = Duration::from_millis(self.expiry.try_into().unwrap());
SystemTime::UNIX_EPOCH
.checked_add(duration)
.unwrap()
.elapsed()
.is_err()
}
}
impl From<Response<Vec<u8>>> for ObjectCache {
@ -57,6 +93,12 @@ impl From<Response<Vec<u8>>> for ObjectCache {
.unwrap()
.to_owned(),
body: value.body().clone(),
expiry: SystemTime::now()
.checked_add(Duration::from_days(1))
.unwrap()
.duration_since(SystemTime::UNIX_EPOCH)
.unwrap()
.as_millis(),
}
}
}
@ -66,3 +108,9 @@ impl From<ObjectCache> for Response<Vec<u8>> {
resp_builder.body(value.body).unwrap()
}
}
impl From<&ObjectCache> for Response<Vec<u8>> {
fn from(value: &ObjectCache) -> Self {
let resp_builder = ResponseBuilder::new().header(CONTENT_TYPE, value.content_type.clone());
resp_builder.body(value.body.clone()).unwrap()
}
}

View File

@ -1,35 +1,33 @@
use std::sync::Mutex;
use log::debug;
use reqwest::blocking::Client;
use reqwest::Client;
use tauri::{AppHandle, Emitter, Manager};
use url::Url;
use crate::{
database::db::{borrow_db_checked, borrow_db_mut_checked, save_db},
AppStatus, DropFunctionState,
database::db::{borrow_db_checked, borrow_db_mut_checked},
error::remote_access_error::RemoteAccessError,
remote::{auth::generate_authorization_header, requests::make_request},
AppState, AppStatus,
};
use super::{
auth::{auth_initiate_logic, recieve_handshake, setup},
cache::{cache_object, get_cached_object},
remote::use_remote_logic,
utils::use_remote_logic,
};
#[tauri::command]
pub fn use_remote(
pub async fn use_remote(
url: String,
state: tauri::State<'_, Mutex<AppState<'_>>>,
state: tauri::State<'_, DropFunctionState<'_>>,
) -> Result<(), RemoteAccessError> {
use_remote_logic(url, state)
use_remote_logic(url, state).await
}
#[tauri::command]
pub fn gen_drop_url(path: String) -> Result<String, RemoteAccessError> {
pub async fn gen_drop_url(path: String) -> Result<String, RemoteAccessError> {
let base_url = {
let handle = borrow_db_checked();
let handle = borrow_db_checked().await;
Url::parse(&handle.base_url).map_err(RemoteAccessError::ParsingError)?
};
@ -40,39 +38,39 @@ pub fn gen_drop_url(path: String) -> Result<String, RemoteAccessError> {
}
#[tauri::command]
pub fn fetch_drop_object(path: String) -> Result<Vec<u8>, RemoteAccessError> {
let _drop_url = gen_drop_url(path.clone())?;
let req = make_request(&Client::new(), &[&path], &[], |r| {
r.header("Authorization", generate_authorization_header())
})?
.send();
pub async fn fetch_drop_object(path: String) -> Result<Vec<u8>, RemoteAccessError> {
let _drop_url = gen_drop_url(path.clone()).await?;
let req = make_request(&Client::new(), &[&path], &[], async |r| {
r.header("Authorization", generate_authorization_header().await)
})
.await?
.send()
.await;
match req {
Ok(data) => {
let data = data.bytes()?.to_vec();
cache_object(&path, &data)?;
let data = data.bytes().await?.to_vec();
cache_object(&path, &data).await?;
Ok(data)
}
Err(e) => {
debug!("{}", e);
get_cached_object::<&str, Vec<u8>>(&path)
debug!("{e}");
get_cached_object::<&str, Vec<u8>>(&path).await
}
}
}
#[tauri::command]
pub fn sign_out(app: AppHandle) {
pub async fn sign_out(app: AppHandle) {
// Clear auth from database
{
let mut handle = borrow_db_mut_checked();
let mut handle = borrow_db_mut_checked().await;
handle.auth = None;
drop(handle);
save_db();
}
// Update app state
{
let app_state = app.state::<Mutex<AppState>>();
let mut app_state_handle = app_state.lock().unwrap();
let app_state = app.state::<DropFunctionState<'_>>();
let mut app_state_handle = app_state.lock().await;
app_state_handle.status = AppStatus::SignedOut;
app_state_handle.user = None;
}
@ -82,21 +80,23 @@ pub fn sign_out(app: AppHandle) {
}
#[tauri::command]
pub fn retry_connect(state: tauri::State<'_, Mutex<AppState>>) {
let (app_status, user) = setup();
pub async fn retry_connect(state: tauri::State<'_, DropFunctionState<'_>>) -> Result<(), ()> {
let (app_status, user) = setup().await;
let mut guard = state.lock().unwrap();
let mut guard = state.lock().await;
guard.status = app_status;
guard.user = user;
drop(guard);
Ok(())
}
#[tauri::command]
pub fn auth_initiate() -> Result<(), RemoteAccessError> {
auth_initiate_logic()
pub async fn auth_initiate() -> Result<(), RemoteAccessError> {
auth_initiate_logic().await
}
#[tauri::command]
pub fn manual_recieve_handshake(app: AppHandle, token: String) {
recieve_handshake(app, format!("handshake/{}", token));
pub async fn manual_recieve_handshake(app: AppHandle, token: String) {
recieve_handshake(app, format!("handshake/{token}")).await;
}

View File

@ -4,28 +4,39 @@ use tauri::UriSchemeResponder;
use super::{
auth::generate_authorization_header,
cache::{cache_object, get_cached_object, ObjectCache},
cache::{ObjectCache, cache_object, get_cached_object},
requests::make_request,
};
pub fn fetch_object(request: http::Request<Vec<u8>>, responder: UriSchemeResponder) {
pub async fn fetch_object(request: http::Request<Vec<u8>>, responder: UriSchemeResponder) {
// Drop leading /
let object_id = &request.uri().path()[1..];
let header = generate_authorization_header();
let client: reqwest::blocking::Client = reqwest::blocking::Client::new();
let response = make_request(&client, &["/api/v1/client/object/", object_id], &[], |f| {
f.header("Authorization", header)
})
.unwrap()
.send();
if response.is_err() {
let data = get_cached_object::<&str, ObjectCache>(object_id);
let cache_result = get_cached_object::<&str, ObjectCache>(object_id).await;
if let Ok(cache_result) = &cache_result
&& !cache_result.has_expired()
{
responder.respond(cache_result.into());
return;
}
match data {
Ok(data) => responder.respond(data.into()),
let header = generate_authorization_header().await;
let client = reqwest::Client::new();
let response = make_request(
&client,
&["/api/v1/client/object/", object_id],
&[],
async |f| f.header("Authorization", header),
)
.await
.unwrap()
.send()
.await;
if response.is_err() {
match cache_result {
Ok(cache_result) => responder.respond(cache_result.into()),
Err(e) => {
warn!("{}", e)
warn!("{e}")
}
}
return;
@ -36,18 +47,22 @@ pub fn fetch_object(request: http::Request<Vec<u8>>, responder: UriSchemeRespond
CONTENT_TYPE,
response.headers().get("Content-Type").unwrap(),
);
let data = Vec::from(response.bytes().unwrap());
let data = Vec::from(response.bytes().await.unwrap());
let resp = resp_builder.body(data).unwrap();
cache_object::<&str, ObjectCache>(object_id, &resp.clone().into()).unwrap();
if cache_result.is_err() || cache_result.unwrap().has_expired() {
cache_object::<&str, ObjectCache>(object_id, &resp.clone().into())
.await
.unwrap();
}
responder.respond(resp);
}
pub fn fetch_object_offline(request: http::Request<Vec<u8>>, responder: UriSchemeResponder) {
pub async fn fetch_object_offline(request: http::Request<Vec<u8>>, responder: UriSchemeResponder) {
let object_id = &request.uri().path()[1..];
let data = get_cached_object::<&str, ObjectCache>(object_id);
let data = get_cached_object::<&str, ObjectCache>(object_id).await;
match data {
Ok(data) => responder.respond(data.into()),
Err(e) => warn!("{}", e),
Err(e) => warn!("{e}"),
}
}

View File

@ -3,6 +3,6 @@ pub mod auth;
pub mod cache;
pub mod commands;
pub mod fetch_object;
pub mod remote;
pub mod requests;
pub mod server_proto;
pub mod utils;

View File

@ -1,48 +0,0 @@
use std::sync::Mutex;
use log::{debug, warn};
use serde::Deserialize;
use url::Url;
use crate::{
database::db::{borrow_db_mut_checked, save_db},
error::remote_access_error::RemoteAccessError,
AppState, AppStatus,
};
#[derive(Deserialize)]
#[serde(rename_all = "camelCase")]
struct DropHealthcheck {
app_name: String,
}
pub fn use_remote_logic(
url: String,
state: tauri::State<'_, Mutex<AppState<'_>>>,
) -> Result<(), RemoteAccessError> {
debug!("connecting to url {}", url);
let base_url = Url::parse(&url)?;
// Test Drop url
let test_endpoint = base_url.join("/api/v1")?;
let response = reqwest::blocking::get(test_endpoint.to_string())?;
let result: DropHealthcheck = response.json()?;
if result.app_name != "Drop" {
warn!("user entered drop endpoint that connected, but wasn't identified as Drop");
return Err(RemoteAccessError::InvalidEndpoint);
}
let mut app_state = state.lock().unwrap();
app_state.status = AppStatus::SignedOut;
drop(app_state);
let mut db_state = borrow_db_mut_checked();
db_state.base_url = base_url.to_string();
drop(db_state);
save_db();
Ok(())
}

View File

@ -1,14 +1,14 @@
use reqwest::blocking::{Client, RequestBuilder};
use reqwest::{Client, RequestBuilder};
use crate::{database::db::DatabaseImpls, error::remote_access_error::RemoteAccessError, DB};
pub fn make_request<T: AsRef<str>, F: FnOnce(RequestBuilder) -> RequestBuilder>(
pub async fn make_request<T: AsRef<str>, F: AsyncFnOnce(RequestBuilder) -> RequestBuilder>(
client: &Client,
path_components: &[T],
query: &[(T, T)],
f: F,
) -> Result<RequestBuilder, RemoteAccessError> {
let mut base_url = DB.fetch_base_url();
let mut base_url = DB.fetch_base_url().await;
for endpoint in path_components {
base_url = base_url.join(endpoint.as_ref())?;
}
@ -19,5 +19,5 @@ pub fn make_request<T: AsRef<str>, F: FnOnce(RequestBuilder) -> RequestBuilder>(
}
}
let response = client.get(base_url);
Ok(f(response))
Ok(f(response).await)
}

View File

@ -1,15 +1,12 @@
use std::str::FromStr;
use http::{
uri::PathAndQuery,
Request, Response, StatusCode, Uri,
};
use reqwest::blocking::Client;
use http::{uri::PathAndQuery, Request, Response, StatusCode, Uri};
use reqwest::Client;
use tauri::UriSchemeResponder;
use crate::database::db::borrow_db_checked;
pub fn handle_server_proto_offline(_request: Request<Vec<u8>>, responder: UriSchemeResponder) {
pub async fn handle_server_proto_offline(_request: Request<Vec<u8>>, responder: UriSchemeResponder) {
let four_oh_four = Response::builder()
.status(StatusCode::NOT_FOUND)
.body(Vec::new())
@ -17,8 +14,8 @@ pub fn handle_server_proto_offline(_request: Request<Vec<u8>>, responder: UriSch
responder.respond(four_oh_four);
}
pub fn handle_server_proto(request: Request<Vec<u8>>, responder: UriSchemeResponder) {
let db_handle = borrow_db_checked();
pub async fn handle_server_proto(request: Request<Vec<u8>>, responder: UriSchemeResponder) {
let db_handle = borrow_db_checked().await;
let web_token = match &db_handle.auth.as_ref().unwrap().web_token {
Some(e) => e,
None => return,
@ -29,18 +26,14 @@ pub fn handle_server_proto(request: Request<Vec<u8>>, responder: UriSchemeRespon
let mut new_uri = request.uri().clone().into_parts();
new_uri.path_and_query =
Some(PathAndQuery::from_str(&format!("{}?noWrapper=true", path)).unwrap());
Some(PathAndQuery::from_str(&format!("{path}?noWrapper=true")).unwrap());
new_uri.authority = remote_uri.authority().cloned();
new_uri.scheme = remote_uri.scheme().cloned();
let new_uri = Uri::from_parts(new_uri).unwrap();
let whitelist_prefix = vec!["/store", "/api", "/_", "/fonts"];
let whitelist_prefix = ["/store", "/api", "/_", "/fonts"];
if whitelist_prefix
.iter()
.map(|f| !path.starts_with(f))
.all(|f| f)
{
if whitelist_prefix.iter().all(|f| !path.starts_with(f)) {
webbrowser::open(&new_uri.to_string()).unwrap();
return;
}
@ -48,13 +41,14 @@ pub fn handle_server_proto(request: Request<Vec<u8>>, responder: UriSchemeRespon
let client = Client::new();
let response = client
.request(request.method().clone(), new_uri.to_string())
.header("Authorization", format!("Bearer {}", web_token))
.header("Authorization", format!("Bearer {web_token}"))
.headers(request.headers().clone())
.send()
.await
.unwrap();
let response_status = response.status();
let response_body = response.bytes().unwrap();
let response_body = response.bytes().await.unwrap();
let http_response = Response::builder()
.status(response_status)

View File

@ -0,0 +1,42 @@
use log::{debug, info, warn};
use serde::Deserialize;
use url::Url;
use crate::{
database::db::borrow_db_mut_checked, error::remote_access_error::RemoteAccessError, AppStatus, DropFunctionState
};
#[derive(Deserialize)]
#[serde(rename_all = "camelCase")]
struct DropHealthcheck {
app_name: String,
}
pub async fn use_remote_logic(
url: String,
state: tauri::State<'_, DropFunctionState<'_>>,
) -> Result<(), RemoteAccessError> {
info!("connecting to url {url}");
let base_url = Url::parse(&url)?;
// Test Drop url
let test_endpoint = base_url.join("/api/v1")?;
let response = reqwest::get(test_endpoint.to_string()).await?;
let result: DropHealthcheck = response.json().await?;
if result.app_name != "Drop" {
warn!("user entered drop endpoint that connected, but wasn't identified as Drop");
return Err(RemoteAccessError::InvalidEndpoint);
}
{
let mut app_state = state.lock().await;
app_state.status = AppStatus::SignedOut;
}
let mut db_state = borrow_db_mut_checked().await;
db_state.base_url = base_url.to_string();
Ok(())
}

View File

@ -1,7 +1,7 @@
{
"$schema": "https://schema.tauri.app/config/2.0.0",
"productName": "Drop Desktop Client",
"version": "0.3.0-rc-2",
"version": "0.3.0-rc-8",
"identifier": "dev.drop.app",
"build": {
"beforeDevCommand": "yarn dev --port 1432",
@ -11,7 +11,11 @@
},
"app": {
"security": {
"csp": null
"csp": null,
"assetProtocol": {
"enable": true,
"scope": {}
}
}
},
"plugins": {

View File

@ -59,11 +59,13 @@ export enum GameStatusEnum {
Uninstalling = "Uninstalling",
SetupRequired = "SetupRequired",
Running = "Running",
PartiallyInstalled = "PartiallyInstalled"
}
export type GameStatus = {
type: GameStatusEnum;
version_name?: string;
install_dir?: string;
};
export enum DownloadableType {

View File

@ -1508,6 +1508,11 @@
resolved "https://registry.yarnpkg.com/@tauri-apps/api/-/api-2.0.1.tgz#dc49d899fb873b96ee1d46a171384625ba5ad404"
integrity sha512-eoQWT+Tq1qSwQpHV+nw1eNYe5B/nm1PoRjQCRiEOS12I1b+X4PUcREfXVX8dPcBT6GrzWGDtaecY0+1p0Rfqlw==
"@tauri-apps/api@^2.6.0":
version "2.6.0"
resolved "https://registry.yarnpkg.com/@tauri-apps/api/-/api-2.6.0.tgz#efd873bf04b0d72cea81f9397e16218f5deafe0f"
integrity sha512-hRNcdercfgpzgFrMXWwNDBN0B7vNzOzRepy6ZAmhxi5mDLVPNrTpo9MGg2tN/F7JRugj4d2aF7E1rtPXAHaetg==
"@tauri-apps/cli-darwin-arm64@2.0.1":
version "2.0.1"
resolved "https://registry.yarnpkg.com/@tauri-apps/cli-darwin-arm64/-/cli-darwin-arm64-2.0.1.tgz#5816c0099977f705d1a7249822fa51f5d3c3750a"
@ -1588,6 +1593,13 @@
dependencies:
"@tauri-apps/api" "^2.0.0"
"@tauri-apps/plugin-opener@^2.4.0":
version "2.4.0"
resolved "https://registry.yarnpkg.com/@tauri-apps/plugin-opener/-/plugin-opener-2.4.0.tgz#57eae5998e1c396791af16832a9dde16eca06439"
integrity sha512-43VyN8JJtvKWJY72WI/KNZszTpDpzHULFxQs0CJBIYUdCRowQ6Q1feWTDb979N7nldqSuDOaBupZ6wz2nvuWwQ==
dependencies:
"@tauri-apps/api" "^2.6.0"
"@tauri-apps/plugin-os@~2":
version "2.2.0"
resolved "https://registry.yarnpkg.com/@tauri-apps/plugin-os/-/plugin-os-2.2.0.tgz#ef5511269f59c0ccc580a9d09600034cfaa9743b"