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Author SHA1 Message Date
067161ee0a chore(version): Version bump
Signed-off-by: quexeky <git@quexeky.dev>
2025-05-25 08:40:20 +10:00
7cbed9dc86 feat(workflow): Cherry-picked release.yml from develop 2025-05-25 08:35:21 +10:00
9fab0af4e8 fix: Removed unnecessary nightly feature try_trait_v2 2025-01-28 22:48:26 +11:00
3968a61786 fix(downloads): Fix rearranging download queue throwing error 2025-01-25 23:20:31 +11:00
8861fe4e3d chore: Version bump 2025-01-25 19:46:58 +11:00
f5bd12b43a Merge develop into main (#25)
* chore(process manager): refactor for generic way to implement cross
platform launchers

* feat(game): game uninstalling & partial compat

* chore(metadata): update metadata

* feat(errors): better download manager errors + modal

* feat(process): better process management, including running state

* feat(downloads): lockless tracking of downloaded chunks

* fix(sign on): add message about nonce expiration

* feat(download ui): add speed and time remaining information

closes #7

Co-authored-by: AdenMGB <140392385+AdenMGB@users.noreply.github.com>

* chore: Ran cargo clippy

Signed-off-by: quexeky <git@quexeky.dev>

* fix(auth initiate): add better error message

* feat(auth): offer manual signin

* feat(install modal): add note about more install dirs

* fix(install flow): clear stale data before requesting new

* Delete pages/library.vue

* Add files via upload

* adds nvm rc!

* feat(install modal): add note about more install dirs

* fix(install flow): clear stale data before requesting new

* Delete pages/library.vue

* Add files via upload

* fix(library page): fix install button

* fix(process): fix poorly designed parsing for executables with spaces

* fix(scrollbars): fix ugly scrollbars on edge webview

* feat(Compat): Implemented spawning with umu (using umu-wrapper-lib)

Signed-off-by: quexeky <git@quexeky.dev>

* feat(process manager): Game kill tauri command

Signed-off-by: quexeky <git@quexeky.dev>

* fix(deep links): Re-enabled deep links

Signed-off-by: quexeky <git@quexeky.dev>

* feat(process): shared child with stop command

* squash(autostart): added adenmgb's autostart feature

Squashed commit of the following:

commit 085cd9481d
Author: Aden Lindsay <140392385+AdenMGB@users.noreply.github.com>
Date:   Mon Dec 30 16:29:41 2024 +1030

    Update lib.rs for the DB sync of autostart

commit 86f2fb19bd
Author: Aden Lindsay <140392385+AdenMGB@users.noreply.github.com>
Date:   Mon Dec 30 16:29:13 2024 +1030

    Update db.rs to accomidate the settings sync

commit ece11e7581
Author: Aden Lindsay <140392385+AdenMGB@users.noreply.github.com>
Date:   Mon Dec 30 16:27:48 2024 +1030

    Update autostart.rs to include DB

commit 7ea8a24fdc
Author: Aden Lindsay <140392385+AdenMGB@users.noreply.github.com>
Date:   Mon Dec 30 15:17:38 2024 +1030

    Add files via upload

commit af2f232d94
Author: Aden Lindsay <140392385+AdenMGB@users.noreply.github.com>
Date:   Mon Dec 30 15:17:09 2024 +1030

    Delete src-tauri/Cargo.toml

commit 5d27b65612
Author: Aden Lindsay <140392385+AdenMGB@users.noreply.github.com>
Date:   Mon Dec 30 15:15:42 2024 +1030

    Add files via upload

commit 2eea7b97a8
Author: Aden Lindsay <140392385+AdenMGB@users.noreply.github.com>
Date:   Mon Dec 30 15:15:31 2024 +1030

    Delete src-tauri/src/lib.rs

commit 9a635a10d1
Author: Aden Lindsay <140392385+AdenMGB@users.noreply.github.com>
Date:   Mon Dec 30 15:14:49 2024 +1030

    Add files via upload

commit 2fb049531a
Author: Aden Lindsay <140392385+AdenMGB@users.noreply.github.com>
Date:   Mon Dec 30 15:13:37 2024 +1030

    Add files via upload

commit ea1be4d750
Author: Aden Lindsay <140392385+AdenMGB@users.noreply.github.com>
Date:   Mon Dec 30 15:13:20 2024 +1030

    Delete pages/settings/index.vue

* fix(download manager): fix incorrect error assumptions & update types

* feat(account settings): Add signout functionality (#16)

* Create account.vue with logout button

* Update auth.rs to add signout command

* Update lib.rs to pass sign_out command to frontend

* feat(settings): add debug page

* Create debug.rs

* Update settings.vue to add tab for debug

* Update main.scss to add light theme

* Update interface.vue to add light mode

* Create debug.vue

* Update debug.vue too add open log button

* Update lib.rs

* Update debug.rs

* Update debug.rs

* Update lib.rs

* Update lib.rs

* Update debug.rs

* Update debug.vue

* fix(debug): refactor and cleanup

* revert(theme): revert light theming

---------

Co-authored-by: DecDuck <declanahofmeyr@gmail.com>

* feat(library ui): add installed ui in the library menu

* chore(tool manager): Progress on adding tools

Going to try changing around the download manager to take a generic trait rather than specifically for game downloads

Signed-off-by: quexeky <git@quexeky.dev>

* refactor(download manager): Moved download manager to separate directory

Signed-off-by: quexeky <git@quexeky.dev>

* refactor(download manager): Added Downloadable trait and replaced references to GameDownloadAgent

Signed-off-by: quexeky <git@quexeky.dev>

* chore(download manager): Renamed most instances of "game" outside of actual game downloads

Signed-off-by: quexeky <git@quexeky.dev>

* refactor(download manager): Renamed GameDonwloadError to ApplicationDownloadError and moved

Signed-off-by: quexeky <git@quexeky.dev>

* chore(download manager): Some easy cleanup of the download manager

Signed-off-by: quexeky <git@quexeky.dev>

* chore(download manager): Ensure that Downloadable is also send and sync

Signed-off-by: quexeky <git@quexeky.dev>

* refactor(download manager): Moved manifest and stored_manifest to download_manager

Signed-off-by: quexeky <git@quexeky.dev>

* Revert "refactor(download manager): Moved manifest and stored_manifest to download_manager"

This reverts commit 8db2393346.

* chore(tool manager): Added ToolDownloadAgent

Signed-off-by: quexeky <git@quexeky.dev>

* chore(download manager): Added manage_queue_signal

Signed-off-by: quexeky <git@quexeky.dev>

* chore(download manager): Added manage_go_signal command

Signed-off-by: quexeky <git@quexeky.dev>

* refactor(download manager): Removed all references to anything outside of the DownloadManager

Signed-off-by: quexeky <git@quexeky.dev>

* refactor(download manager): Fully separate & generic download manager

Signed-off-by: quexeky <git@quexeky.dev>

* refactor(download manager): Removed Arc requirement for DownloadableMetadata

Signed-off-by: quexeky <git@quexeky.dev>

* feat(download manager): Added generic download manager

Signed-off-by: quexeky <git@quexeky.dev>

* fix(game launcher): Renamed game_id to id

Signed-off-by: quexeky <git@quexeky.dev>

* fix(uninstalling): Re-enabled uninstalling apps

Signed-off-by: quexeky <git@quexeky.dev>

* refactor(downloads): Moved all files relevant to game downloads to their own directory

Signed-off-by: quexeky <git@quexeky.dev>

* fix(kill game): Re-enabled killing games

Signed-off-by: quexeky <git@quexeky.dev>

* feat(recovery): Added database recovery

Signed-off-by: quexeky <git@quexeky.dev>

* feat(database): Added database corruption dialog

Signed-off-by: quexeky <git@quexeky.dev>

* chore(README): Updated README.md

Signed-off-by: quexeky <git@quexeky.dev>

* perf(game downloads): Moved some variable declarations outside of the spawned download thread

Signed-off-by: quexeky <git@quexeky.dev>

* fix(game downloads): Accidentally was attempting to lock onto something that was already in scope

Signed-off-by: quexeky <git@quexeky.dev>

* fix(db): Added Settings component

Signed-off-by: quexeky <git@quexeky.dev>

* refactor: Ran cargo clippy & fmt

Signed-off-by: quexeky <git@quexeky.dev>

* chore: More cleanup after cargo clippy

Also added some type efficiency improvements (using references where possible and added SliceDeque crate)

Signed-off-by: quexeky <git@quexeky.dev>

* feat(settings): Added max_download_threads setting and separated settings from db

Signed-off-by: quexeky <git@quexeky.dev>

* chore: Moved generateGameMeta.ts to composables, using PathBuf instead of String for install_dirs

Signed-off-by: quexeky <git@quexeky.dev>

* chore: General cleanup

- Changed some info!() statements to debug!() and warn!()
- Removed most Turbofish syntax cases
- Removed InvalidCodeError and replaced it with InvalidResponse

Signed-off-by: quexeky <git@quexeky.dev>

* chore: Removed tests/

Signed-off-by: quexeky <git@quexeky.dev>

* chore: Removed tools/

Signed-off-by: quexeky <git@quexeky.dev>

* chore: More refining info!() statements

Signed-off-by: quexeky <git@quexeky.dev>

* feat(download manager): Added UI to change download threads

Co-authored-by: AdenMGB <140392385+AdenMGB@users.noreply.github.com>
Signed-off-by: quexeky <git@quexeky.dev>

* fix(metadata): update routes for new server

* fix(handle invalid database): use set_file_name instead of pushing to
strings

* refactor(compat): remove unnecessary compat code (#20)

* Delete pages/settings/compatibility.vue

* Update settings.vue

* Update debug.vue

* Update lib.rs

* Update compat.rs

* feat(debug): use shift or DEBUG RUST_LOG to show Debug Info

* Update settings.vue to have a conditional debug page

* Update debug.rs to add RUST_LOG status fetching

* Implement better error system and segregate errors and commands (#23)

* chore: Progress on amend_settings command

Signed-off-by: quexeky <git@quexeky.dev>

* chore(errors): Progress on better error handling with segragation of files

* chore: Progress on amend_settings command

Signed-off-by: quexeky <git@quexeky.dev>

* chore(commands): Separated commands under each subdirectory into respective commands.rs files

Signed-off-by: quexeky <git@quexeky.dev>

* chore(errors): Almost all errors and commands have been segregated

* chore(errors): Added drop server error

Signed-off-by: quexeky <git@quexeky.dev>

* feat(core): Update to using nightly compiler

Signed-off-by: quexeky <git@quexeky.dev>

* chore(errors): More progress on error handling

Signed-off-by: quexeky <git@quexeky.dev>

* chore(errors): Implementing Try and FromResidual for UserValue

Signed-off-by: quexeky <git@quexeky.dev>

* refactor(errors): Segregated errors and commands from code, and made commands return UserValue struct

Signed-off-by: quexeky <git@quexeky.dev>

* fix(errors): Added missing files

* chore(errors): Convert match statement to map_err

* feat(settings): Implemented settings editing from UI

* feat(errors): Clarified return values from retry_connect command

* chore(errors): Moved autostart commands to autostart.rs

* chore(process manager): Converted launch_process function for games to use game_id

---------

Signed-off-by: quexeky <git@quexeky.dev>

* fix(settings): Broken command invoke logic in settings/downloads.vue

* feat(logging): Added line numbers to file logging and highlighting to console

* chore(progress): Added rolling_progress_updates.rs

Signed-off-by: quexeky <git@quexeky.dev>

* chore(exit): Progress on cleanup and exit

* chore(downloads): Progress on terminator

* chore: Progress on rolling progress window

* feat(progress): Added rolling progress window

Still needs tweaks on specific timings, as well as cleanup

* refactor(remote): Created separate function to generate requests

* fix(install ui): stop loading on error

* fix: fix other metadata endpoints

* feat(errors): Using SerializeDisplay for better error management with Result

* chore: Update .gitlab-ci.yml

* refactor(logging): Using more appropriate logging statements

Still probably needs some work, but that's enough for now

* chore(logging): Imported appropriate logging macros

* Revert "chore: Update .gitlab-ci.yml"

This reverts commit fc6bab9381.

* feat(settings): Allow settings to update UI using fetch_settings command

* style(logging): Ensured that all logs start with lowercase capital and have no trailing punctuation

* fix(download manager): don't crash download manager if multiple errors
come in

* feat(downloads): re-enable checksums

* fix(logs): add file & line to console logs

* fix(ui): modal stack doesn't cover whole app

* feat(database): Ensure that any database issues are resolved by standalone functions

Functions are as follows:
- save_db()
- borrow_db_checked()
- borrow_db_mut_checked()

* chore: Ran cargo clippy & cargo fmt

* fix: assorted fixes

* fix(download agent): fixed completed indexes

* fix: Adding usize to completed_contexts_lock instead of &usize

* fix(game downloads): Added error handling for chunk request errors

* chore: Apply stashed changes

* feat(games): Added multi-argument game launch and setup support

* fix: Games not launching due to string semantics

* build: Version bump & appimage build

* chore: Update .gitlab-ci.yml

* Update .gitlab-ci.yml

* Update .gitlab-ci.yml with artifacts

* feat(settings): Made save button include user feedback & only allow numeric characters

* fix(library): Added "LIbrary Failed to Update" content to recover from library load fail

* fix(logging): Restored RUST_LOG env functionality

* Update changelog.md

---------

Signed-off-by: quexeky <git@quexeky.dev>
Signed-off-by: DecDuck <declanahofmeyr@gmail.com>
Co-authored-by: DecDuck <declanahofmeyr@gmail.com>
Co-authored-by: AdenMGB <140392385+AdenMGB@users.noreply.github.com>
Co-authored-by: seethruhead <shane.keulen@gmail.com>
2025-01-25 18:49:54 +11:00
108 changed files with 3930 additions and 10918 deletions

View File

@ -22,10 +22,8 @@ jobs:
args: '--target aarch64-apple-darwin'
- platform: 'macos-latest' # for Intel based macs.
args: '--target x86_64-apple-darwin'
- platform: 'ubuntu-24.04' # for Tauri v1 you could replace this with ubuntu-20.04.
- platform: 'ubuntu-22.04' # for Tauri v1 you could replace this with ubuntu-20.04.
args: ''
- platform: 'ubuntu-24.04-arm'
args: '--target aarch64-unknown-linux-gnu'
- platform: 'windows-latest'
args: ''
@ -51,7 +49,7 @@ jobs:
if: matrix.platform == 'ubuntu-22.04' # This must match the platform value defined above.
run: |
sudo apt-get update
sudo apt-get install -y libwebkit2gtk-4.0-dev libwebkit2gtk-4.1-dev libappindicator3-dev librsvg2-dev patchelf libgtk2.0-dev libsoup3.0-dev
sudo apt-get install -y libwebkit2gtk-4.0-dev libwebkit2gtk-4.1-dev libappindicator3-dev librsvg2-dev patchelf
# webkitgtk 4.0 is for Tauri v1 - webkitgtk 4.1 is for Tauri v2.
# You can remove the one that doesn't apply to your app to speed up the workflow a bit.
@ -62,7 +60,7 @@ jobs:
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
with:
tagName: v__VERSION__ # the action automatically replaces \_\_VERSION\_\_ with the app version.
tagName: dev-v__VERSION__ # the action automatically replaces \_\_VERSION\_\_ with the app version.
releaseName: 'Auto-release v__VERSION__'
releaseBody: 'See the assets to download this version and install. This release was created automatically.'
releaseDraft: false

9
.gitmodules vendored
View File

@ -1,9 +0,0 @@
[submodule "drop-base"]
path = drop-base
url = https://github.com/drop-oss/drop-base
[submodule "src-tauri/tailscale/libtailscale"]
path = src-tauri/tailscale/libtailscale
url = https://github.com/tailscale/libtailscale.git
[submodule "src-tauri/umu/umu-launcher"]
path = src-tauri/umu/umu-launcher
url = https://github.com/Open-Wine-Components/umu-launcher.git

View File

@ -4,7 +4,7 @@ Drop app is the companion app for [Drop](https://github.com/Drop-OSS/drop). It u
## Running
Before setting up the drop app, be sure that you have a server set up.
The instructions for this can be found on the [Drop Docs](https://docs.droposs.org/docs/guides/quickstart)
The instructions for this can be found on the [Drop Wiki](https://wiki.droposs.org/guides/quickstart.html)
## Current features
Currently supported are the following features:

View File

@ -1,31 +0,0 @@
<template>
<div>
<label for="launch" class="block text-sm/6 font-medium text-zinc-100"
>Launch string template</label
>
<div class="mt-2">
<input
type="text"
name="launch"
id="launch"
class="block w-full rounded-md bg-zinc-800 px-3 py-1.5 text-base text-zinc-100 outline-1 -outline-offset-1 outline-zinc-800 placeholder:text-zinc-400 focus:outline-2 focus:-outline-offset-2 focus:outline-blue-600 sm:text-sm/6"
placeholder="{}"
aria-describedby="launch-description"
v-model="model!!.launchString"
/>
</div>
<p class="mt-2 text-sm text-zinc-400" id="launch-description">
Override the launch string. Passed to system's default shell, and replaces
"{}" with the command to start the game.
<span class="font-semibold text-zinc-200"
>Leaving it blank will cause the game not to start.</span
>
</p>
</div>
</template>
<script setup lang="ts">
import type { FrontendGameConfiguration } from "~/composables/game";
const model = defineModel<FrontendGameConfiguration>();
</script>

View File

@ -1,122 +0,0 @@
<template>
<ModalTemplate size-class="max-w-4xl" v-model="open">
<template #default>
<div class="flex flex-row gap-x-4">
<nav class="flex flex-1 flex-col" aria-label="Sidebar">
<ul role="list" class="-mx-2 space-y-1">
<li v-for="(tab, tabIdx) in tabs" :key="tab.name">
<button
@click="() => (currentTabIndex = tabIdx)"
:class="[
tabIdx == currentTabIndex
? 'bg-zinc-800 text-zinc-100'
: 'text-zinc-400 hover:bg-zinc-800 hover:text-zinc-100',
'transition w-full group flex gap-x-3 rounded-md p-2 text-sm/6 font-semibold',
]"
>
<component
:is="tab.icon"
:class="[
tabIdx == currentTabIndex
? 'text-zinc-100'
: 'text-gray-400 group-hover:text-zinc-100',
'size-6 shrink-0',
]"
aria-hidden="true"
/>
{{ tab.name }}
</button>
</li>
</ul>
</nav>
<div class="border-l-2 border-zinc-800 w-full grow pl-4">
<component
v-model="configuration"
:is="tabs[currentTabIndex]?.page"
/>
</div>
</div>
<div v-if="saveError" class="mt-5 rounded-md bg-red-600/10 p-4">
<div class="flex">
<div class="flex-shrink-0">
<XCircleIcon class="h-5 w-5 text-red-600" aria-hidden="true" />
</div>
<div class="ml-3">
<h3 class="text-sm font-medium text-red-600">
{{ saveError }}
</h3>
</div>
</div>
</div>
</template>
<template #buttons>
<LoadingButton
@click="() => save()"
:loading="saveLoading"
type="submit"
class="ml-2 w-full sm:w-fit"
>
Save
</LoadingButton>
<button
@click="() => (open = false)"
type="button"
class="mt-3 inline-flex w-full justify-center rounded-md bg-zinc-800 px-3 py-2 text-sm font-semibold text-zinc-100 shadow-sm ring-1 ring-inset ring-zinc-700 hover:bg-zinc-900 sm:mt-0 sm:w-auto"
ref="cancelButtonRef"
>
Cancel
</button>
</template>
</ModalTemplate>
</template>
<script setup lang="ts">
import type { Component } from "vue";
import {
RocketLaunchIcon,
ServerIcon,
TrashIcon,
XCircleIcon,
} from "@heroicons/vue/20/solid";
import Launch from "./GameOptions/Launch.vue";
import type { FrontendGameConfiguration } from "~/composables/game";
import { invoke } from "@tauri-apps/api/core";
const open = defineModel<boolean>();
const props = defineProps<{ gameId: string }>();
const game = await useGame(props.gameId);
const configuration: Ref<FrontendGameConfiguration> = ref({
launchString: game.version!!.launchCommandTemplate,
});
const tabs: Array<{ name: string; icon: Component; page: Component }> = [
{
name: "Launch",
icon: RocketLaunchIcon,
page: Launch,
},
{
name: "Storage",
icon: ServerIcon,
page: h("div"),
},
];
const currentTabIndex = ref(0);
const saveLoading = ref(false);
const saveError = ref<undefined | string>();
async function save() {
saveLoading.value = true;
try {
await invoke("update_game_configuration", {
gameId: game.game.id,
options: configuration.value,
});
open.value = false;
} catch (e) {
saveError.value = (e as unknown as string).toString();
}
saveLoading.value = false;
}
</script>

View File

@ -1,5 +1,4 @@
<template>
<!-- Do not add scale animations to this: https://stackoverflow.com/a/35683068 -->
<div class="inline-flex divide-x divide-zinc-900">
<button type="button" @click="() => buttonActions[props.status.type]()" :class="[
styles[props.status.type],
@ -13,8 +12,7 @@
<div class="h-full">
<MenuButton :class="[
styles[props.status.type],
'inline-flex w-full h-full justify-center items-center rounded-r-md px-1 py-2 text-sm font-semibold shadow-sm group',
'focus-visible:outline focus-visible:outline-2 focus-visible:outline-offset-2',
'inline-flex w-full h-full justify-center items-center rounded-r-md px-1 py-2 text-sm font-semibold shadow-sm'
]">
<ChevronDownIcon class="size-5" aria-hidden="true" />
</MenuButton>
@ -24,27 +22,11 @@
enter-to-class="transform opacity-100 scale-100" leave-active-class="transition ease-in duration-75"
leave-from-class="transform opacity-100 scale-100" leave-to-class="transform opacity-0 scale-95">
<MenuItems
class="absolute right-0 z-[500] mt-2 w-32 origin-top-right rounded-md bg-zinc-900 shadow-lg ring-1 ring-zinc-100/5 focus:outline-none">
class="absolute right-0 z-50 mt-2 w-32 origin-top-right rounded-md bg-zinc-900 shadow-lg ring-1 ring-zinc-100/5 focus:outline-none">
<div class="py-1">
<MenuItem v-slot="{ active }">
<button @click="() => emit('options')" :class="[
active
? 'bg-zinc-800 text-zinc-100 outline-none'
: 'text-zinc-400',
'w-full block px-4 py-2 text-sm inline-flex justify-between',
]">
Options
<Cog6ToothIcon class="size-5" />
</button>
</MenuItem>
<MenuItem v-slot="{ active }">
<button @click="() => emit('uninstall')" :class="[
active
? 'bg-zinc-800 text-zinc-100 outline-none'
: 'text-zinc-400',
'w-full block px-4 py-2 text-sm inline-flex justify-between',
]">
Uninstall
<button @click="() => emit('uninstall')"
:class="[active ? 'bg-zinc-800 text-zinc-100 outline-none' : 'text-zinc-400', 'w-full block px-4 py-2 text-sm inline-flex justify-between']">Uninstall
<TrashIcon class="size-5" />
</button>
</MenuItem>
@ -61,13 +43,13 @@ import {
ChevronDownIcon,
PlayIcon,
QueueListIcon,
TrashIcon,
WrenchIcon,
} from "@heroicons/vue/20/solid";
import type { Component } from "vue";
import { GameStatusEnum, type GameStatus } from "~/types.js";
import { Menu, MenuButton, MenuItem, MenuItems } from "@headlessui/vue";
import { Cog6ToothIcon, TrashIcon } from "@heroicons/vue/24/outline";
import { Menu, MenuButton, MenuItem, MenuItems } from '@headlessui/vue'
const props = defineProps<{ status: GameStatus }>();
const emit = defineEmits<{
@ -76,36 +58,19 @@ const emit = defineEmits<{
(e: "queue"): void;
(e: "uninstall"): void;
(e: "kill"): void;
(e: "options"): void;
(e: "resume"): void
}>();
const showDropdown = computed(
() =>
props.status.type === GameStatusEnum.Installed ||
props.status.type === GameStatusEnum.SetupRequired ||
props.status.type === GameStatusEnum.PartiallyInstalled
);
const showDropdown = computed(() => props.status.type === GameStatusEnum.Installed || props.status.type === GameStatusEnum.SetupRequired);
const styles: { [key in GameStatusEnum]: string } = {
[GameStatusEnum.Remote]:
"bg-blue-600 text-white hover:bg-blue-500 focus-visible:outline-blue-600 hover:bg-blue-500",
[GameStatusEnum.Queued]:
"bg-zinc-800 text-white hover:bg-zinc-700 focus-visible:outline-zinc-700 hover:bg-zinc-700",
[GameStatusEnum.Downloading]:
"bg-zinc-800 text-white hover:bg-zinc-700 focus-visible:outline-zinc-700 hover:bg-zinc-700",
[GameStatusEnum.SetupRequired]:
"bg-yellow-600 text-white hover:bg-yellow-500 focus-visible:outline-yellow-600 hover:bg-yellow-500",
[GameStatusEnum.Installed]:
"bg-green-600 text-white hover:bg-green-500 focus-visible:outline-green-600 hover:bg-green-500",
[GameStatusEnum.Updating]:
"bg-zinc-800 text-white hover:bg-zinc-700 focus-visible:outline-zinc-700 hover:bg-zinc-700",
[GameStatusEnum.Uninstalling]:
"bg-zinc-800 text-white hover:bg-zinc-700 focus-visible:outline-zinc-700 hover:bg-zinc-700",
[GameStatusEnum.Running]:
"bg-zinc-800 text-white hover:bg-zinc-700 focus-visible:outline-zinc-700 hover:bg-zinc-700",
[GameStatusEnum.PartiallyInstalled]:
"bg-gray-600 text-white hover:bg-gray-500 focus-visible:outline-gray-600 hover:bg-gray-500"
[GameStatusEnum.Remote]: "bg-blue-600 text-white hover:bg-blue-500 focus-visible:outline-blue-600",
[GameStatusEnum.Queued]: "bg-zinc-800 text-white hover:bg-zinc-700 focus-visible:outline-zinc-700",
[GameStatusEnum.Downloading]: "bg-zinc-800 text-white hover:bg-zinc-700 focus-visible:outline-zinc-700",
[GameStatusEnum.SetupRequired]: "bg-yellow-600 text-white hover:bg-yellow-500 focus-visible:outline-yellow-600",
[GameStatusEnum.Installed]: "bg-green-600 text-white hover:bg-green-500 focus-visible:outline-green-600",
[GameStatusEnum.Updating]: "bg-zinc-800 text-white hover:bg-zinc-700 focus-visible:outline-zinc-700",
[GameStatusEnum.Uninstalling]: "bg-zinc-800 text-white hover:bg-zinc-700 focus-visible:outline-zinc-700",
[GameStatusEnum.Running]: "bg-zinc-800 text-white focus-visible:outline-zinc-700"
};
const buttonNames: { [key in GameStatusEnum]: string } = {
@ -116,8 +81,7 @@ const buttonNames: { [key in GameStatusEnum]: string } = {
[GameStatusEnum.Installed]: "Play",
[GameStatusEnum.Updating]: "Updating",
[GameStatusEnum.Uninstalling]: "Uninstalling",
[GameStatusEnum.Running]: "Stop",
[GameStatusEnum.PartiallyInstalled]: "Resume"
[GameStatusEnum.Running]: "Stop"
};
const buttonIcons: { [key in GameStatusEnum]: Component } = {
@ -128,8 +92,7 @@ const buttonIcons: { [key in GameStatusEnum]: Component } = {
[GameStatusEnum.Installed]: PlayIcon,
[GameStatusEnum.Updating]: ArrowDownTrayIcon,
[GameStatusEnum.Uninstalling]: TrashIcon,
[GameStatusEnum.Running]: PlayIcon,
[GameStatusEnum.PartiallyInstalled]: ArrowDownTrayIcon
[GameStatusEnum.Running]: PlayIcon
};
const buttonActions: { [key in GameStatusEnum]: () => void } = {
@ -140,7 +103,6 @@ const buttonActions: { [key in GameStatusEnum]: () => void } = {
[GameStatusEnum.Installed]: () => emit("launch"),
[GameStatusEnum.Updating]: () => emit("queue"),
[GameStatusEnum.Uninstalling]: () => { },
[GameStatusEnum.Running]: () => emit("kill"),
[GameStatusEnum.PartiallyInstalled]: () => emit("resume")
[GameStatusEnum.Running]: () => emit("kill")
};
</script>

View File

@ -11,7 +11,7 @@
v-for="(nav, navIdx) in navigation"
:class="[
'transition uppercase font-display font-semibold text-md',
navIdx === currentNavigation
navIdx === currentPageIndex
? 'text-zinc-100'
: 'text-zinc-400 hover:text-zinc-200',
]"
@ -28,7 +28,9 @@
/>
<div class="inline-flex items-center">
<ol class="inline-flex gap-3">
<HeaderQueueWidget :object="currentQueueObject" />
<HeaderQueueWidget
:object="currentQueueObject"
/>
<li v-for="(item, itemIdx) in quickActions">
<HeaderWidget
@click="item.action"
@ -37,23 +39,21 @@
<component class="h-5" :is="item.icon" />
</HeaderWidget>
</li>
<OfflineHeaderWidget v-if="state.status === AppStatus.Offline" />
<HeaderUserWidget />
</ol>
</div>
</div>
<WindowControl />
<WindowControl class="h-16 w-16 p-4" />
</div>
</template>
<script setup lang="ts">
import { BellIcon, UserGroupIcon } from "@heroicons/vue/16/solid";
import { AppStatus, type NavigationItem, type QuickActionNav } from "../types";
import type { NavigationItem, QuickActionNav } from "../types";
import HeaderWidget from "./HeaderWidget.vue";
import { getCurrentWindow } from "@tauri-apps/api/window";
const window = getCurrentWindow();
const state = useAppState();
const navigation: Array<NavigationItem> = [
{
@ -78,7 +78,7 @@ const navigation: Array<NavigationItem> = [
},
];
const { currentNavigation } = useCurrentNavigationIndex(navigation);
const currentPageIndex = useCurrentNavigationIndex(navigation);
const quickActions: Array<QuickActionNav> = [
{

View File

@ -1,5 +1,5 @@
<template>
<button class="transition h-full aspect-square text-zinc-300 hover:bg-zinc-800 hover:text-zinc-100 p-[1.1rem]">
<button class="transition h-10 w-10 text-zinc-300 hover:bg-zinc-800 hover:text-zinc-100 p-2">
<slot />
</button>
</template>

View File

@ -49,20 +49,17 @@
Admin Dashboard
</a>
</MenuItem>
<MenuItem
v-for="(nav, navIdx) in navigation"
v-slot="{ active, close }"
>
<MenuItem v-for="(nav, navIdx) in navigation" v-slot="{ active, close }">
<button
@click="() => navigate(close, nav)"
@click="() => navigate(close, nav)"
:href="nav.route"
:class="[
active ? 'bg-zinc-800 text-zinc-100' : 'text-zinc-400',
'transition text-left block px-4 py-2 text-sm',
]"
>
{{ nav.label }}
</button>
{{ nav.label }}</button
>
</MenuItem>
</div>
</PanelWidget>
@ -83,22 +80,27 @@ const open = ref(false);
const router = useRouter();
router.afterEach(() => {
open.value = false;
});
})
const state = useAppState();
const profilePictureUrl: string = await useObject(
state.value.user?.profilePictureObjectId ?? ""
);
const profilePictureUrl: string = await invoke("gen_drop_url", {
path: `/api/v1/object/${state.value.user?.profilePicture}`,
});
const adminUrl: string = await invoke("gen_drop_url", {
path: "/admin",
});
function navigate(close: () => any, to: NavigationItem) {
function navigate(close: () => any, to: NavigationItem){
close();
router.push(to.route);
}
const navigation: NavigationItem[] = [
{
label: "Account settings",
route: "/account",
prefix: "",
},
{
label: "App settings",
route: "/settings",
@ -108,6 +110,6 @@ const navigation: NavigationItem[] = [
label: "Quit Drop",
route: "/quit",
prefix: "",
},
];
}
]
</script>

View File

@ -126,7 +126,6 @@ import { invoke } from "@tauri-apps/api/core";
const loading = ref(false);
const error = ref<string | undefined>();
let offerManualTimeout: NodeJS.Timeout | undefined;
const offerManual = ref(false);
const manualToken = ref("");
const manualLoading = ref(false);
@ -136,16 +135,14 @@ async function auth() {
}
function authWrapper_wrapper() {
error.value = undefined;
loading.value = true;
auth().catch((e) => {
loading.value = false;
error.value = e;
if (offerManualTimeout) clearTimeout(offerManualTimeout);
});
offerManualTimeout = setTimeout(() => {
setTimeout(() => {
offerManual.value = true;
}, 2000);
}, 10000);
}
async function continueManual() {

View File

@ -1,177 +0,0 @@
<template>
<div>
<div
class="relative mb-3 transition-transform duration-300 hover:scale-105 active:scale-95"
>
<div
class="pointer-events-none absolute inset-y-0 left-0 flex items-center pl-3"
>
<MagnifyingGlassIcon class="h-5 w-5 text-zinc-400" aria-hidden="true" />
</div>
<input
type="text"
v-model="searchQuery"
class="block w-full rounded-lg border-0 bg-zinc-800/50 py-2 pl-10 pr-3 text-zinc-100 placeholder:text-zinc-500 focus:bg-zinc-800 focus:ring-2 focus:ring-inset focus:ring-blue-500 sm:text-sm sm:leading-6"
placeholder="Search library..."
/>
</div>
<TransitionGroup name="list" tag="ul" class="flex flex-col gap-y-1.5">
<NuxtLink
v-for="nav in filteredNavigation"
:key="nav.id"
:class="[
'transition-all duration-300 rounded-lg flex items-center py-2 px-3 hover:scale-105 active:scale-95 hover:shadow-lg hover:shadow-zinc-950/50',
nav.index === currentNavigation
? 'bg-zinc-800 text-zinc-100 shadow-md shadow-zinc-950/20'
: nav.isInstalled.value
? 'text-zinc-300 hover:bg-zinc-800/90 hover:text-zinc-200'
: 'text-zinc-500 hover:bg-zinc-800/70 hover:text-zinc-300',
]"
:href="nav.route"
>
<div class="flex items-center w-full gap-x-3">
<div
class="flex-none transition-transform duration-300 hover:-rotate-2"
>
<img
class="size-8 object-cover bg-zinc-900 rounded-lg transition-all duration-300 shadow-sm"
:src="icons[nav.id]"
alt=""
/>
</div>
<div class="flex flex-col flex-1">
<p
class="truncate text-xs font-display leading-5 flex-1 font-semibold"
>
{{ nav.label }}
</p>
<p
class="text-xs font-medium"
:class="[gameStatusTextStyle[games[nav.id].status.value.type]]"
>
{{ gameStatusText[games[nav.id].status.value.type] }}
</p>
</div>
</div>
</NuxtLink>
</TransitionGroup>
</div>
</template>
<script setup lang="ts">
import { MagnifyingGlassIcon } from "@heroicons/vue/20/solid";
import { invoke } from "@tauri-apps/api/core";
import { GameStatusEnum, type Game, type GameStatus } from "~/types";
import { TransitionGroup } from "vue";
import { listen } from "@tauri-apps/api/event";
// Style information
const gameStatusTextStyle: { [key in GameStatusEnum]: string } = {
[GameStatusEnum.Installed]: "text-green-500",
[GameStatusEnum.Downloading]: "text-blue-500",
[GameStatusEnum.Running]: "text-green-500",
[GameStatusEnum.Remote]: "text-zinc-500",
[GameStatusEnum.Queued]: "text-blue-500",
[GameStatusEnum.Updating]: "text-blue-500",
[GameStatusEnum.Uninstalling]: "text-zinc-100",
[GameStatusEnum.SetupRequired]: "text-yellow-500",
};
const gameStatusText: { [key in GameStatusEnum]: string } = {
[GameStatusEnum.Remote]: "Not installed",
[GameStatusEnum.Queued]: "Queued",
[GameStatusEnum.Downloading]: "Downloading...",
[GameStatusEnum.Installed]: "Installed",
[GameStatusEnum.Updating]: "Updating...",
[GameStatusEnum.Uninstalling]: "Uninstalling...",
[GameStatusEnum.SetupRequired]: "Setup required",
[GameStatusEnum.Running]: "Running",
};
const router = useRouter();
const searchQuery = ref("");
const games: {
[key: string]: { game: Game; status: Ref<GameStatus, GameStatus> };
} = {};
const icons: { [key: string]: string } = {};
const rawGames: Ref<Game[], Game[]> = ref([]);
async function calculateGames() {
rawGames.value = await invoke("fetch_library");
for (const game of rawGames.value) {
if (games[game.id]) continue;
games[game.id] = await useGame(game.id);
}
for (const game of rawGames.value) {
if (icons[game.id]) continue;
icons[game.id] = await useObject(game.mIconObjectId);
}
}
await calculateGames();
const navigation = computed(() =>
rawGames.value.map((game) => {
const status = games[game.id].status;
const isInstalled = computed(
() =>
status.value.type == GameStatusEnum.Installed ||
status.value.type == GameStatusEnum.SetupRequired
);
const item = {
label: game.mName,
route: `/library/${game.id}`,
prefix: `/library/${game.id}`,
isInstalled,
id: game.id,
};
return item;
})
);
const { currentNavigation, recalculateNavigation } = useCurrentNavigationIndex(
navigation.value
);
const filteredNavigation = computed(() => {
if (!searchQuery.value)
return navigation.value.map((e, i) => ({ ...e, index: i }));
const query = searchQuery.value.toLowerCase();
return navigation.value
.filter((nav) => nav.label.toLowerCase().includes(query))
.map((e, i) => ({ ...e, index: i }));
});
listen("update_library", async (event) => {
console.log("Updating library");
let oldNavigation = navigation.value[currentNavigation.value];
await calculateGames();
recalculateNavigation();
if (oldNavigation !== navigation.value[currentNavigation.value]) {
console.log("Triggered");
router.push("/library");
}
});
</script>
<style scoped>
.list-move,
.list-enter-active,
.list-leave-active {
transition: all 0.3s ease;
}
.list-enter-from,
.list-leave-to {
opacity: 0;
transform: translateX(-30px);
}
.list-leave-active {
position: absolute;
}
</style>

View File

@ -1,17 +0,0 @@
<script setup lang="ts">
import { ArrowDownTrayIcon, CloudIcon } from "@heroicons/vue/20/solid";
</script>
<template>
<div
class="transition inline-flex items-center rounded-sm px-4 py-1.5 bg-zinc-900 text-sm text-zinc-400 gap-x-2"
>
<div class="relative">
<CloudIcon class="h-5 z-50 text-zinc-500" />
<div
class="absolute rounded-full left-1/2 top-1/2 -translate-y-[45%] -translate-x-1/2 w-[2px] h-6 rotate-[45deg] bg-zinc-400 z-50"
/>
</div>
Offline
</div>
</template>

View File

@ -1,7 +1,4 @@
<template>
<HeaderButton v-if="showMinimise" @click="() => minimise()">
<MinusIcon />
</HeaderButton>
<HeaderButton @click="() => close()">
<XMarkIcon />
</HeaderButton>
@ -11,14 +8,11 @@
import { MinusIcon, XMarkIcon } from "@heroicons/vue/16/solid";
import { getCurrentWindow } from "@tauri-apps/api/window";
async function close(){
console.log(window);
const result = await window.close();
console.log(`closed window: ${result}`);
}
const window = getCurrentWindow();
const showMinimise = await window.isMinimizable();
async function close() {
await window.close();
}
async function minimise() {
await window.minimize();
}
</script>

View File

@ -26,7 +26,5 @@ export const useCurrentNavigationIndex = (
currentNavigation.value = calculateCurrentNavIndex(to);
});
return {currentNavigation, recalculateNavigation: () => {
currentNavigation.value = calculateCurrentNavIndex(route);
}};
return currentNavigation;
};

View File

@ -1,9 +1,8 @@
import { invoke } from "@tauri-apps/api/core";
import { listen } from "@tauri-apps/api/event";
import type { Game, GameStatus, GameStatusEnum, GameVersion } from "~/types";
import type { Game, GameStatus, GameStatusEnum } from "~/types";
const gameRegistry: { [key: string]: { game: Game; version?: GameVersion } } =
{};
const gameRegistry: { [key: string]: Game } = {};
const gameStatusRegistry: { [key: string]: Ref<GameStatus> } = {};
@ -32,44 +31,27 @@ export const parseStatus = (status: SerializedGameStatus): GameStatus => {
export const useGame = async (gameId: string) => {
if (!gameRegistry[gameId]) {
const data: {
game: Game;
status: SerializedGameStatus;
version?: GameVersion;
} = await invoke("fetch_game", {
gameId,
});
gameRegistry[gameId] = { game: data.game, version: data.version };
const data: { game: Game; status: SerializedGameStatus } = await invoke(
"fetch_game",
{
gameId,
}
);
gameRegistry[gameId] = data.game;
if (!gameStatusRegistry[gameId]) {
gameStatusRegistry[gameId] = ref(parseStatus(data.status));
listen(`update_game/${gameId}`, (event) => {
const payload: {
status: SerializedGameStatus;
version?: GameVersion;
} = event.payload as any;
console.log(payload.status);
gameStatusRegistry[gameId].value = parseStatus(payload.status);
/**
* I am not super happy about this.
*
* This will mean that we will still have a version assigned if we have a game installed then uninstall it.
* It is necessary because a flag to check if we should overwrite seems excessive, and this function gets called
* on transient state updates.
*/
if (payload.version) {
gameRegistry[gameId].version = payload.version;
}
});
}
}
const game = gameRegistry[gameId];
const status = gameStatusRegistry[gameId];
return { ...game, status };
};
export type FrontendGameConfiguration = {
launchString: string;
};
return { game, status };
};

View File

@ -1,11 +1,9 @@
import { invoke } from "@tauri-apps/api/core";
import { listen } from "@tauri-apps/api/event";
import { data } from "autoprefixer";
import { AppStatus, type AppState } from "~/types";
export function setupHooks() {
const router = useRouter();
const state = useAppState();
listen("auth/processing", (event) => {
router.push("/auth/processing");
@ -17,9 +15,8 @@ export function setupHooks() {
);
});
listen("auth/finished", async (event) => {
listen("auth/finished", (event) => {
router.push("/store");
state.value = JSON.parse(await invoke("fetch_state"));
});
listen("download_error", (event) => {

Submodule drop-base deleted from 26698e5b06

View File

@ -1,90 +0,0 @@
<template>
<NuxtLayout name="default">
<div
class="grid min-h-full grid-cols-1 grid-rows-[1fr,auto,1fr] lg:grid-cols-[max(50%,36rem),1fr]"
>
<header
class="mx-auto w-full max-w-7xl px-6 pt-6 sm:pt-10 lg:col-span-2 lg:col-start-1 lg:row-start-1 lg:px-8"
>
<Logo class="h-10 w-auto sm:h-12" />
</header>
<main
class="mx-auto w-full max-w-7xl px-6 py-24 sm:py-32 lg:col-span-2 lg:col-start-1 lg:row-start-2 lg:px-8"
>
<div class="max-w-lg">
<p class="text-base font-semibold leading-8 text-blue-600">
{{ error?.statusCode }}
</p>
<h1
class="mt-4 text-3xl font-bold font-display tracking-tight text-zinc-100 sm:text-5xl"
>
Oh no!
</h1>
<p
v-if="message"
class="mt-3 font-bold text-base leading-7 text-red-500"
>
{{ message }}
</p>
<p class="mt-6 text-base leading-7 text-zinc-400">
An error occurred while responding to your request. If you believe
this to be a bug, please report it. Try signing in and see if it
resolves the issue.
</p>
<div class="mt-10">
<!-- full app reload to fix errors -->
<a
href="/store"
class="text-sm font-semibold leading-7 text-blue-600"
><span aria-hidden="true">&larr;</span> Back to store</a
>
</div>
</div>
</main>
<footer class="self-end lg:col-span-2 lg:col-start-1 lg:row-start-3">
<div class="border-t border-zinc-700 bg-zinc-900 py-10">
<nav
class="mx-auto flex w-full max-w-7xl items-center gap-x-4 px-6 text-sm leading-7 text-zinc-400 lg:px-8"
>
<NuxtLink href="/docs">Documentation</NuxtLink>
<svg
viewBox="0 0 2 2"
aria-hidden="true"
class="h-0.5 w-0.5 fill-zinc-600"
>
<circle cx="1" cy="1" r="1" />
</svg>
<a href="https://discord.gg/NHx46XKJWA" target="_blank"
>Support Discord</a
>
</nav>
</div>
</footer>
<div
class="hidden lg:relative lg:col-start-2 lg:row-start-1 lg:row-end-4 lg:block"
>
<img
src="@/assets/wallpaper.jpg"
alt=""
class="absolute inset-0 h-full w-full object-cover"
/>
</div>
</div>
</NuxtLayout>
</template>
<script setup lang="ts">
import type { NuxtError } from "#app";
const props = defineProps({
error: Object as () => NuxtError,
});
const statusCode = props.error?.statusCode;
const message =
props.error?.statusMessage ||
props.error?.message ||
"An unknown error occurred.";
console.error(props.error);
</script>

View File

@ -1,79 +1,9 @@
<template>
<div class="flex flex-col bg-zinc-900 overflow-hidden h-screen">
<NuxtErrorBoundary>
<Header class="select-none" />
<div class="relative grow overflow-y-auto">
<slot />
</div>
<template #error="{ error }">
<MiniHeader />
<div class="relative grow overflow-y-auto bg-zinc-950">
<div
class="grid min-h-full grid-cols-1 grid-rows-[1fr,auto,1fr] lg:grid-cols-[max(50%,36rem),1fr]"
>
<header
class="mx-auto w-full max-w-7xl px-6 pt-6 sm:pt-10 lg:col-span-2 lg:col-start-1 lg:row-start-1 lg:px-8"
>
<Logo class="h-10 w-auto sm:h-12" />
</header>
<main
class="mx-auto w-full max-w-7xl px-6 py-24 sm:py-32 lg:col-span-2 lg:col-start-1 lg:row-start-2 lg:px-8"
>
<div class="max-w-lg">
<h1
class="mt-4 text-3xl font-bold font-display tracking-tight text-zinc-100 sm:text-5xl"
>
Unrecoverable error
</h1>
<p class="mt-6 text-base leading-7 text-zinc-400">
Drop encountered an error that it couldn't handle. Please
restart the application and file a bug report.
</p>
<p class="mt-3 text-sm font-monospace text-zinc-500">
Error: {{ error }}
</p>
</div>
</main>
<footer
class="self-end lg:col-span-2 lg:col-start-1 lg:row-start-3"
>
<div class="border-t border-blue-600 bg-zinc-900 py-10">
<nav
class="mx-auto flex w-full max-w-7xl items-center gap-x-4 px-6 text-sm leading-7 text-zinc-400 lg:px-8"
>
<a href="#">Documentation</a>
<svg
viewBox="0 0 2 2"
aria-hidden="true"
class="h-0.5 w-0.5 fill-zinc-700"
>
<circle cx="1" cy="1" r="1" />
</svg>
<a href="#">Troubleshooting</a>
<svg
viewBox="0 0 2 2"
aria-hidden="true"
class="h-0.5 w-0.5 fill-zinc-700"
>
<circle cx="1" cy="1" r="1" />
</svg>
<NuxtLink to="/setup/server">Switch instance</NuxtLink>
</nav>
</div>
</footer>
<div
class="hidden lg:relative lg:col-start-2 lg:row-start-1 lg:row-end-4 lg:block"
>
<img
src="@/assets/wallpaper.jpg"
alt=""
class="absolute inset-0 h-full w-full object-cover"
/>
</div>
</div>
</div>
</template>
</NuxtErrorBoundary>
<div class="flex flex-col bg-zinc-900 overflow-hidden">
<Header class="select-none" />
<div class="relative grow overflow-y-auto">
<slot />
</div>
</div>
</template>

View File

@ -1,5 +1,5 @@
<template>
<div class="flex flex-col bg-zinc-950 overflow-hidden h-screen">
<div class="flex flex-col bg-zinc-950 overflow-hidden">
<MiniHeader />
<div class="relative grow overflow-y-auto">
<slot />

View File

@ -13,5 +13,5 @@ export default defineNuxtConfig({
ssr: false,
extends: [["./drop-base"]],
extends: [["github:drop-oss/drop-base"]],
});

View File

@ -1,7 +1,7 @@
{
"name": "drop-app",
"private": true,
"version": "0.3.0-rc-3",
"version": "0.2.0-beta",
"type": "module",
"scripts": {
"build": "nuxt build",
@ -19,11 +19,9 @@
"@tauri-apps/plugin-deep-link": "~2",
"@tauri-apps/plugin-dialog": "^2.0.1",
"@tauri-apps/plugin-os": "~2",
"@tauri-apps/plugin-shell": "^2.2.1",
"koa": "^2.16.1",
"@tauri-apps/plugin-shell": ">=2.0.0",
"markdown-it": "^14.1.0",
"micromark": "^4.0.1",
"nuxt": "^3.16.0",
"nuxt": "^3.13.0",
"scss": "^0.2.4",
"vue": "latest",
"vue-router": "latest",
@ -37,9 +35,7 @@
"autoprefixer": "^10.4.20",
"postcss": "^8.4.47",
"sass-embedded": "^1.79.4",
"tailwindcss": "^3.4.13",
"typescript": "^5.8.3",
"vue-tsc": "^2.2.10"
"tailwindcss": "^3.4.13"
},
"packageManager": "yarn@1.22.22+sha512.a6b2f7906b721bba3d67d4aff083df04dad64c399707841b7acf00f6b133b7ac24255f2652fa22ae3534329dc6180534e98d17432037ff6fd140556e2bb3137e"
}

72
pages/account.vue Normal file
View File

@ -0,0 +1,72 @@
<template>
<div class="mx-auto max-w-7xl px-8">
<div class="border-b border-zinc-700 py-5">
<h3 class="text-base font-semibold font-display leading-6 text-zinc-100">
Account
</h3>
</div>
<div class="mt-5">
<div class="divide-y divide-zinc-700">
<div class="py-6">
<div class="flex flex-col gap-4">
<div class="flex flex-row items-center justify-between">
<div>
<h3 class="text-sm font-medium leading-6 text-zinc-100">Sign out</h3>
<p class="mt-1 text-sm leading-6 text-zinc-400">
Sign out of your Drop account on this device
</p>
</div>
<button
@click="signOut"
type="button"
class="rounded-md bg-red-600 px-3 py-2 text-sm font-semibold text-white shadow-sm hover:bg-red-500 focus-visible:outline focus-visible:outline-2 focus-visible:outline-offset-2 focus-visible:outline-red-600"
>
Sign out
</button>
</div>
<div v-if="error" class="rounded-md bg-red-600/10 p-4">
<div class="flex">
<div class="flex-shrink-0">
<XCircleIcon class="h-5 w-5 text-red-600" aria-hidden="true" />
</div>
<div class="ml-3">
<h3 class="text-sm font-medium text-red-600">
{{ error }}
</h3>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
</template>
<script setup lang="ts">
import { invoke } from "@tauri-apps/api/core";
import { listen } from '@tauri-apps/api/event'
import { useRouter } from '#imports'
import { XCircleIcon } from "@heroicons/vue/16/solid";
const router = useRouter()
const error = ref<string | null>(null)
// Listen for auth events
onMounted(async () => {
await listen('auth/signedout', () => {
router.push('/auth/signedout')
})
})
async function signOut() {
try {
error.value = null
await invoke('sign_out')
} catch (e) {
error.value = `Failed to sign out: ${e}`
}
}
</script>

66
pages/error/index.vue Normal file
View File

@ -0,0 +1,66 @@
<template>
<div
class="grid min-h-full grid-cols-1 grid-rows-[1fr,auto,1fr] lg:grid-cols-[max(50%,36rem),1fr]"
>
<header
class="mx-auto w-full max-w-7xl px-6 pt-6 sm:pt-10 lg:col-span-2 lg:col-start-1 lg:row-start-1 lg:px-8"
>
<Logo class="h-10 w-auto sm:h-12" />
</header>
<main
class="mx-auto w-full max-w-7xl px-6 py-24 sm:py-32 lg:col-span-2 lg:col-start-1 lg:row-start-2 lg:px-8"
>
<div class="max-w-lg">
<h1
class="mt-4 text-3xl font-bold font-display tracking-tight text-zinc-100 sm:text-5xl"
>
Unrecoverable error
</h1>
<p class="mt-6 text-base leading-7 text-zinc-400">
Drop encountered an error that it couldn't handle. Please restart the
application and file a bug report.
</p>
</div>
</main>
<footer class="self-end lg:col-span-2 lg:col-start-1 lg:row-start-3">
<div class="border-t border-blue-600 bg-zinc-900 py-10">
<nav
class="mx-auto flex w-full max-w-7xl items-center gap-x-4 px-6 text-sm leading-7 text-zinc-400 lg:px-8"
>
<a href="#">Documentation</a>
<svg
viewBox="0 0 2 2"
aria-hidden="true"
class="h-0.5 w-0.5 fill-zinc-700"
>
<circle cx="1" cy="1" r="1" />
</svg>
<a href="#">Troubleshooting</a>
<svg
viewBox="0 0 2 2"
aria-hidden="true"
class="h-0.5 w-0.5 fill-zinc-700"
>
<circle cx="1" cy="1" r="1" />
</svg>
<NuxtLink to="/setup/server">Switch instance</NuxtLink>
</nav>
</div>
</footer>
<div
class="hidden lg:relative lg:col-start-2 lg:row-start-1 lg:row-end-4 lg:block"
>
<img
src="@/assets/wallpaper.jpg"
alt=""
class="absolute inset-0 h-full w-full object-cover"
/>
</div>
</div>
</template>
<script setup lang="ts">
definePageMeta({
layout: "mini",
});
</script>

View File

@ -1,52 +1,78 @@
<template>
<div class="flex flex-row h-full">
<!-- Sidebar -->
<div
class="flex-none max-h-full overflow-y-auto w-72 bg-zinc-950/50 backdrop-blur-xl px-4 py-3 border-r border-zinc-800/50"
class="flex-none max-h-full overflow-y-auto w-64 bg-zinc-950 px-2 py-1"
>
<LibrarySearch />
<ul class="flex flex-col gap-y-1">
<NuxtLink
v-for="(nav, navIdx) in navigation"
:key="nav.route"
:class="[
'transition-all duration-200 rounded-lg flex items-center py-1.5 px-3',
navIdx === currentNavigationIndex
? 'bg-zinc-800 text-zinc-100'
: nav.isInstalled.value
? 'text-zinc-300 hover:bg-zinc-800/90 hover:text-zinc-200'
: 'text-zinc-500 hover:bg-zinc-800/70 hover:text-zinc-300',
]"
:href="nav.route"
>
<div class="flex items-center w-full gap-x-3">
<img
class="size-6 flex-none object-cover bg-zinc-900 rounded"
:src="icons[navIdx]"
alt=""
/>
<p class="truncate text-sm font-display leading-6 flex-1">
{{ nav.label }}
</p>
</div>
</NuxtLink>
</ul>
</div>
<div class="grow overflow-y-auto">
<NuxtErrorBoundary>
<NuxtPage />
<template #error="{ error }">
<main
class="grid min-h-full w-full place-items-center px-6 py-24 sm:py-32 lg:px-8"
>
<div class="text-center">
<p class="text-base font-semibold text-blue-600">Error</p>
<h1
class="mt-4 text-3xl font-bold font-display tracking-tight text-zinc-100 sm:text-5xl"
>
Failed to load library
</h1>
<p class="mt-6 text-base leading-7 text-zinc-400">
Drop couldn't load your library: "{{ error }}".
</p>
</div>
</main>
</template>
</NuxtErrorBoundary>
<NuxtPage :libraryDownloadError = "libraryDownloadError" />
</div>
</div>
</template>
<script setup lang="ts"></script>
<script setup lang="ts">
import { invoke } from "@tauri-apps/api/core";
import { GameStatusEnum, type Game, type NavigationItem } from "~/types";
<style scoped>
.list-move,
.list-enter-active,
.list-leave-active {
transition: all 0.3s ease;
let libraryDownloadError = false;
async function calculateGames(): Promise<Game[]> {
try {
return await invoke("fetch_library");
}
catch(e) {
libraryDownloadError = true;
return new Array();
}
}
.list-enter-from,
.list-leave-to {
opacity: 0;
transform: translateX(-30px);
}
const rawGames: Array<Game> = await calculateGames();
const games = await Promise.all(rawGames.map((e) => useGame(e.id)));
const icons = await Promise.all(
games.map(({ game, status }) => useObject(game.mIconId))
);
.list-leave-active {
position: absolute;
}
</style>
const navigation = games.map(({ game, status }) => {
const isInstalled = computed(
() =>
status.value.type == GameStatusEnum.Installed ||
status.value.type == GameStatusEnum.SetupRequired
);
const item = {
label: game.mName,
route: `/library/${game.id}`,
prefix: `/library/${game.id}`,
isInstalled,
};
return item;
});
const currentNavigationIndex = useCurrentNavigationIndex(navigation);
</script>

View File

@ -1,154 +1,41 @@
<template>
<div
class="mx-auto w-full relative flex flex-col justify-center pt-72 overflow-hidden"
class="mx-auto w-full relative flex flex-col justify-center pt-64 z-10 overflow-hidden"
>
<div class="absolute inset-0 z-0">
<img
:src="bannerUrl"
class="w-full h-[24rem] object-cover blur-sm scale-105"
/>
<!-- banner image -->
<div class="absolute flex top-0 h-fit inset-x-0 z-[-20]">
<img :src="bannerUrl" class="w-full h-auto object-cover" />
<h1
class="absolute inset-x-0 w-fit mx-auto text-center top-32 -translate-y-[50%] text-4xl text-zinc-100 font-bold font-display z-50 p-4 shadow-xl bg-zinc-900/80 rounded-xl"
>
{{ game.mName }}
</h1>
<div
class="absolute inset-0 bg-gradient-to-t from-zinc-900 via-zinc-900/80 to-transparent opacity-90"
/>
<div
class="absolute inset-0 bg-gradient-to-r from-zinc-900/95 via-zinc-900/80 to-transparent opacity-90"
class="absolute inset-0 bg-gradient-to-b from-transparent to-50% to-zinc-900"
/>
</div>
<div class="relative z-10">
<div class="px-8 pb-4">
<h1
class="text-5xl text-zinc-100 font-bold font-display drop-shadow-lg mb-8"
<!-- main page -->
<div class="w-full min-h-screen mx-auto bg-zinc-900 px-5 py-6">
<!-- game toolbar -->
<div class="h-full flex flex-row gap-x-4 items-stretch">
<GameStatusButton
@install="() => installFlow()"
@launch="() => launch()"
@queue="() => queue()"
@uninstall="() => uninstall()"
@kill="() => kill()"
:status="status"
/>
<a
:href="remoteUrl"
target="_blank"
type="button"
class="inline-flex items-center rounded-md bg-zinc-800/50 px-4 font-semibold text-white shadow-sm hover:bg-zinc-800/80 uppercase font-display"
>
{{ game.mName }}
</h1>
<BuildingStorefrontIcon class="mr-2 size-5" aria-hidden="true" />
<div class="flex flex-row gap-x-4 items-stretch mb-8">
<!-- Do not add scale animations to this: https://stackoverflow.com/a/35683068 -->
<GameStatusButton
@install="() => installFlow()"
@launch="() => launch()"
@queue="() => queue()"
@uninstall="() => uninstall()"
@kill="() => kill()"
@options="() => (configureModalOpen = true)"
@resume="() => resumeDownload()"
:status="status"
/>
<a
:href="remoteUrl"
target="_blank"
type="button"
class="transition-transform duration-300 hover:scale-105 active:scale-95 inline-flex items-center rounded-md bg-zinc-800/50 px-6 font-semibold text-white shadow-xl backdrop-blur-sm hover:bg-zinc-800/80 uppercase font-display"
>
<BuildingStorefrontIcon class="mr-2 size-5" aria-hidden="true" />
Store
</a>
</div>
</div>
<!-- Main content -->
<div class="w-full bg-zinc-900 px-8 py-6">
<div class="grid grid-cols-[2fr,1fr] gap-8">
<div class="space-y-6">
<div class="bg-zinc-800/50 rounded-xl p-6 backdrop-blur-sm">
<div
v-html="htmlDescription"
class="prose prose-invert prose-blue overflow-y-auto custom-scrollbar max-w-none"
></div>
</div>
</div>
<div class="space-y-6">
<div class="bg-zinc-800/50 rounded-xl p-6 backdrop-blur-sm">
<h2 class="text-xl font-display font-semibold text-zinc-100 mb-4">
Game Images
</h2>
<div class="relative">
<div v-if="mediaUrls.length > 0">
<div
class="relative aspect-video rounded-lg overflow-hidden cursor-pointer group"
>
<div
class="absolute inset-0"
@click="fullscreenImage = mediaUrls[currentImageIndex]"
>
<TransitionGroup name="slide" tag="div" class="h-full">
<img
v-for="(url, index) in mediaUrls"
:key="url"
:src="url"
class="absolute inset-0 w-full h-full object-cover"
v-show="index === currentImageIndex"
/>
</TransitionGroup>
</div>
<div
class="absolute inset-0 flex items-center justify-between px-4 opacity-0 group-hover:opacity-100 transition-opacity pointer-events-none"
>
<div class="pointer-events-auto">
<button
v-if="mediaUrls.length > 1"
@click.stop="previousImage()"
class="p-2 rounded-full bg-zinc-900/50 text-zinc-100 hover:bg-zinc-900/80 transition-all duration-300 hover:scale-110"
>
<ChevronLeftIcon class="size-5" />
</button>
</div>
<div class="pointer-events-auto">
<button
v-if="mediaUrls.length > 1"
@click.stop="nextImage()"
class="p-2 rounded-full bg-zinc-900/50 text-zinc-100 hover:bg-zinc-900/80 transition-all duration-300 hover:scale-110"
>
<ChevronRightIcon class="size-5" />
</button>
</div>
</div>
<div
class="absolute inset-0 bg-gradient-to-t from-black/50 to-transparent opacity-0 group-hover:opacity-100 transition-opacity pointer-events-none"
/>
<div
class="absolute bottom-4 right-4 flex items-center gap-x-2 text-white opacity-0 group-hover:opacity-100 transition-opacity pointer-events-none"
>
<ArrowsPointingOutIcon class="size-5" />
<span class="text-sm font-medium">View Fullscreen</span>
</div>
</div>
<div
class="absolute -bottom-2 left-1/2 -translate-x-1/2 flex gap-x-2"
>
<button
v-for="(_, index) in mediaUrls"
:key="index"
@click.stop="currentImageIndex = index"
class="w-1.5 h-1.5 rounded-full transition-all"
:class="[
currentImageIndex === index
? 'bg-zinc-100 scale-125'
: 'bg-zinc-600 hover:bg-zinc-500',
]"
/>
</div>
</div>
<div
v-else
class="aspect-video rounded-lg overflow-hidden bg-zinc-900/50 flex flex-col items-center justify-center text-center px-4"
>
<PhotoIcon class="size-12 text-zinc-500 mb-2" />
<p class="text-zinc-400 font-medium">No images available</p>
<p class="text-zinc-500 text-sm">
Game screenshots will appear here when available
</p>
</div>
</div>
</div>
</div>
</div>
Store
</a>
</div>
</div>
</div>
@ -157,9 +44,9 @@
<template #default>
<div class="sm:flex sm:items-start">
<div class="mt-3 text-center sm:mt-0 sm:text-left">
<h3 class="text-base font-semibold text-zinc-100"
<DialogTitle as="h3" class="text-base font-semibold text-zinc-100"
>Install {{ game.mName }}?
</h3>
</DialogTitle>
<div class="mt-2">
<p class="text-sm text-zinc-400">
Drop will add {{ game.mName }} to the queue to be downloaded.
@ -351,7 +238,7 @@
<LoadingButton
@click="() => install()"
:disabled="
!(versionOptions && versionOptions.length > 0)
!(versionOptions && versionOptions.length > 0 && !installDir)
"
:loading="installLoading"
type="submit"
@ -369,74 +256,6 @@
</button>
</template>
</ModalTemplate>
<GameOptionsModal v-if="status.type === GameStatusEnum.Installed" v-model="configureModalOpen" :game-id="game.id" />
<Transition
enter="transition ease-out duration-300"
enter-from="opacity-0"
enter-to="opacity-100"
leave="transition ease-in duration-200"
leave-from="opacity-100"
leave-to="opacity-0"
>
<div
v-if="fullscreenImage"
class="fixed inset-0 z-50 bg-black/95 flex items-center justify-center"
@click="fullscreenImage = null"
>
<div
class="relative w-full h-full flex items-center justify-center"
@click.stop
>
<button
class="absolute top-4 right-4 p-2 rounded-full bg-zinc-900/50 text-zinc-100 hover:bg-zinc-900 transition-colors"
@click.stop="fullscreenImage = null"
>
<XMarkIcon class="size-6" />
</button>
<button
v-if="mediaUrls.length > 1"
@click.stop="previousImage()"
class="absolute left-4 p-3 rounded-full bg-zinc-900/50 text-zinc-100 hover:bg-zinc-900 transition-colors"
>
<ChevronLeftIcon class="size-6" />
</button>
<button
v-if="mediaUrls.length > 1"
@click.stop="nextImage()"
class="absolute right-4 p-3 rounded-full bg-zinc-900/50 text-zinc-100 hover:bg-zinc-900 transition-colors"
>
<ChevronRightIcon class="size-6" />
</button>
<TransitionGroup
name="slide"
tag="div"
class="w-full h-full flex items-center justify-center"
@click.stop
>
<img
v-for="(url, index) in mediaUrls"
v-show="currentImageIndex === index"
:key="url"
:src="url"
class="max-h-[90vh] max-w-[90vw] object-contain"
:alt="`${game.mName} screenshot ${index + 1}`"
/>
</TransitionGroup>
<div
class="absolute bottom-4 left-1/2 -translate-x-1/2 px-4 py-2 rounded-full bg-zinc-900/50 backdrop-blur-sm"
>
<p class="text-zinc-100 text-sm font-medium">
{{ currentImageIndex + 1 }} / {{ mediaUrls.length }}
</p>
</div>
</div>
</div>
</Transition>
</template>
<script setup lang="ts">
@ -455,17 +274,10 @@ import {
CheckIcon,
ChevronUpDownIcon,
WrenchIcon,
ChevronLeftIcon,
ChevronRightIcon,
XMarkIcon,
ArrowsPointingOutIcon,
PhotoIcon,
} from "@heroicons/vue/20/solid";
import { BuildingStorefrontIcon } from "@heroicons/vue/24/outline";
import { XCircleIcon } from "@heroicons/vue/24/solid";
import { invoke } from "@tauri-apps/api/core";
import { micromark } from "micromark";
import { GameStatusEnum } from "~/types";
const route = useRoute();
const router = useRouter();
@ -478,25 +290,13 @@ const remoteUrl: string = await invoke("gen_drop_url", {
path: `/store/${game.value.id}`,
});
const bannerUrl = await useObject(game.value.mBannerObjectId);
// Get all available images
const mediaUrls = await Promise.all(
game.value.mImageCarouselObjectIds.map((id) => useObject(id))
);
const htmlDescription = micromark(game.value.mDescription);
const bannerUrl = await useObject(game.value.mBannerId);
const installFlowOpen = ref(false);
const versionOptions = ref<
undefined | Array<{ versionName: string; platform: string }>
>();
const installDirs = ref<undefined | Array<string>>();
const currentImageIndex = ref(0);
const configureModalOpen = ref(false);
async function installFlow() {
installFlowOpen.value = true;
versionOptions.value = undefined;
@ -519,7 +319,8 @@ const installVersionIndex = ref(0);
const installDir = ref(0);
async function install() {
try {
if (!versionOptions.value) throw new Error("Versions have not been loaded");
if (!versionOptions.value)
throw new Error("Versions have not been loaded");
installLoading.value = true;
await invoke("download_game", {
gameId: game.value.id,
@ -534,15 +335,6 @@ async function install() {
installLoading.value = false;
}
async function resumeDownload() {
try {
await invoke("resume_download", { gameId: game.value.id })
}
catch(e) {
console.error(e)
}
}
async function launch() {
try {
await invoke("launch_game", { id: game.value.id });
@ -584,61 +376,4 @@ async function kill() {
console.error(e);
}
}
function nextImage() {
currentImageIndex.value = (currentImageIndex.value + 1) % mediaUrls.length;
}
function previousImage() {
currentImageIndex.value =
(currentImageIndex.value - 1 + mediaUrls.length) % mediaUrls.length;
}
const fullscreenImage = ref<string | null>(null);
</script>
<style scoped>
.fade-enter-active,
.fade-leave-active {
transition: opacity 0.3s ease;
}
.fade-enter-from,
.fade-leave-to {
opacity: 0;
}
.slide-enter-active,
.slide-leave-active {
transition: all 0.3s ease;
position: absolute;
}
.slide-enter-from {
opacity: 0;
transform: translateX(100%);
}
.slide-leave-to {
opacity: 0;
transform: translateX(-100%);
}
.custom-scrollbar {
scrollbar-width: thin;
scrollbar-color: rgb(82 82 91) transparent;
}
.custom-scrollbar::-webkit-scrollbar {
width: 6px;
}
.custom-scrollbar::-webkit-scrollbar-track {
background: transparent;
}
.custom-scrollbar::-webkit-scrollbar-thumb {
background-color: rgb(82 82 91);
border-radius: 3px;
}
</style>

View File

@ -1,19 +1,9 @@
<template>
<div class="h-full flex flex-col items-center justify-center">
<div class="text-center">
<div class="flex flex-col items-center gap-y-4">
<div class="p-4 rounded-xl bg-zinc-700/50 backdrop-blur-sm">
<RocketLaunchIcon class="size-12 text-zinc-400" />
</div>
<div>
<h3 class="text-xl font-display font-semibold text-zinc-100">Select a game</h3>
<p class="mt-1 text-sm text-zinc-400">Choose a game from your library to view details</p>
</div>
</div>
</div>
</div>
</template>
<script setup lang="ts">
import { RocketLaunchIcon } from '@heroicons/vue/24/outline';
</script>
const props = defineProps<{ libraryDownloadError: boolean }>();
</script>
<template>
<div v-if="libraryDownloadError" class="mx-auto pt-10 text-center text-gray-500">
Library Failed to update
</div>
</template>

View File

@ -91,12 +91,7 @@
<script setup lang="ts">
import { ServerIcon, XMarkIcon } from "@heroicons/vue/20/solid";
import { invoke } from "@tauri-apps/api/core";
import { GameStatusEnum, type DownloadableMetadata, type Game, type GameStatus } from "~/types";
// const actionNames = {
// [GameStatusEnum.Downloading]: "downloading",
// [GameStatusEnum.Verifying]: "verifying",
// }
import type { DownloadableMetadata, Game, GameStatus } from "~/types";
const windowWidth = ref(window.innerWidth);
window.addEventListener("resize", (event) => {
@ -163,7 +158,7 @@ function loadGamesForQueue(v: typeof queue.value) {
if (games.value[id]) return;
(async () => {
const gameData = await useGame(id);
const cover = await useObject(gameData.game.mCoverObjectId);
const cover = await useObject(gameData.game.mCoverId);
games.value[id] = { ...gameData, cover };
})();
}

View File

@ -10,13 +10,13 @@
<ul role="list" class="-mx-2 space-y-1">
<li v-for="(item, itemIdx) in navigation" :key="item.prefix">
<NuxtLink :href="item.route" :class="[
itemIdx === currentNavigation
itemIdx === currentPageIndex
? 'bg-zinc-800/50 text-zinc-100'
: 'text-zinc-400 hover:bg-zinc-800/30 hover:text-zinc-200',
'transition group flex gap-x-3 rounded-md p-2 pr-12 text-sm font-semibold leading-6',
]">
<component :is="item.icon" :class="[
itemIdx === currentNavigation
itemIdx === currentPageIndex
? 'text-zinc-100'
: 'text-zinc-400 group-hover:text-zinc-200',
'transition h-6 w-6 shrink-0',
@ -45,7 +45,6 @@ import type { Component } from "vue";
import type { NavigationItem } from "~/types";
import { platform } from '@tauri-apps/plugin-os';
import { invoke } from "@tauri-apps/api/core";
import { UserIcon } from "@heroicons/vue/20/solid";
const systemData = await invoke<{
clientId: string;
@ -102,12 +101,6 @@ const navigation = computed(() => [
prefix: "/settings/downloads",
icon: ArrowDownTrayIcon,
},
{
label: "Account",
route: "/settings/account",
prefix: "/settings/account",
icon: UserIcon
},
...(isDebugMode.value ? [{
label: "Debug Info",
route: "/settings/debug",
@ -119,10 +112,10 @@ const navigation = computed(() => [
const currentPlatform = platform();
// Use .value to unwrap the computed ref
const {currentNavigation} = useCurrentNavigationIndex(navigation.value);
const currentPageIndex = useCurrentNavigationIndex(navigation.value);
// Watch for navigation changes and update currentPageIndex
watch(navigation, (newNav) => {
currentNavigation.value = useCurrentNavigationIndex(newNav).currentNavigation.value;
currentPageIndex.value = useCurrentNavigationIndex(newNav).value;
});
</script>

View File

@ -1,64 +0,0 @@
<template>
<div class="border-b border-zinc-700 py-5">
<h3 class="text-base font-semibold font-display leading-6 text-zinc-100">
General
</h3>
</div>
<div class="mt-5 flex flex-col gap-4">
<div class="flex flex-row items-center justify-between">
<div>
<h3 class="text-sm font-medium leading-6 text-zinc-100">Sign out</h3>
<p class="mt-1 text-sm leading-6 text-zinc-400">
Sign out of your Drop account on this device
</p>
</div>
<button
@click="signOut"
type="button"
class="rounded-md bg-red-600 px-3 py-2 text-sm font-semibold text-white shadow-sm hover:bg-red-500 focus-visible:outline focus-visible:outline-2 focus-visible:outline-offset-2 focus-visible:outline-red-600"
>
Sign out
</button>
</div>
<div v-if="error" class="rounded-md bg-red-600/10 p-4">
<div class="flex">
<div class="flex-shrink-0">
<XCircleIcon class="h-5 w-5 text-red-600" aria-hidden="true" />
</div>
<div class="ml-3">
<h3 class="text-sm font-medium text-red-600">
{{ error }}
</h3>
</div>
</div>
</div>
</div>
</template>
<script setup lang="ts">
import { invoke } from "@tauri-apps/api/core";
import { listen } from "@tauri-apps/api/event";
import { useRouter } from "#imports";
import { XCircleIcon } from "@heroicons/vue/16/solid";
const router = useRouter();
const error = ref<string | null>(null);
// Listen for auth events
onMounted(async () => {
await listen("auth/signedout", () => {
router.push("/auth/signedout");
});
});
async function signOut() {
try {
error.value = null;
await invoke("sign_out");
} catch (e) {
error.value = `Failed to sign out: ${e}`;
}
}
</script>

View File

@ -1,15 +1,10 @@
<template>
<div class="border-b border-zinc-700 py-5">
<h3 class="text-base font-semibold font-display leading-6 text-zinc-100">
Downloads
</h3>
</div>
<div class="mt-5">
<div class="border-b border-zinc-600">
<div class="-ml-4 -mt-2 flex flex-wrap items-center justify-between sm:flex-nowrap">
<div class="ml-4 mt-2 pb-4">
<div>
<div class="border-b border-zinc-600 py-2 px-1">
<div
class="-ml-4 -mt-2 flex flex-wrap items-center justify-between sm:flex-nowrap"
>
<div class="ml-4 mt-2">
<h3 class="text-base font-display font-semibold text-zinc-100">
Install directories
</h3>
@ -20,17 +15,27 @@
</p>
</div>
<div class="ml-4 mt-2 shrink-0">
<button @click="() => (open = true)" type="button"
class="relative inline-flex items-center rounded-md bg-blue-600 px-3 py-2 text-sm font-semibold text-white shadow-sm hover:bg-blue-500 focus-visible:outline focus-visible:outline-2 focus-visible:outline-offset-2 focus-visible:outline-blue-600">
<button
@click="() => (open = true)"
type="button"
class="relative inline-flex items-center rounded-md bg-blue-600 px-3 py-2 text-sm font-semibold text-white shadow-sm hover:bg-blue-500 focus-visible:outline focus-visible:outline-2 focus-visible:outline-offset-2 focus-visible:outline-blue-600"
>
Add new directory
</button>
</div>
</div>
</div>
<ul role="list" class="divide-y divide-gray-800">
<li v-for="(dir, dirIdx) in dirs" :key="dir" class="flex justify-between gap-x-6 py-5">
<li
v-for="(dir, dirIdx) in dirs"
:key="dir"
class="flex justify-between gap-x-6 py-5"
>
<div class="flex min-w-0 gap-x-4">
<FolderIcon class="h-6 w-6 text-blue-600 flex-none rounded-full" alt="" />
<FolderIcon
class="h-6 w-6 text-blue-600 flex-none rounded-full"
alt=""
/>
<div class="min-w-0 flex-auto">
<p class="text-sm/6 text-zinc-100">
{{ dir }}
@ -38,12 +43,16 @@
</div>
</div>
<div class="flex shrink-0 items-center gap-x-6">
<button @click="() => deleteDirectory(dirIdx)" :disabled="dirs.length <= 1" :class="[
dirs.length <= 1
? 'text-zinc-700'
: 'text-zinc-400 hover:text-zinc-100',
'-m-2.5 block p-2.5',
]">
<button
@click="() => deleteDirectory(dirIdx)"
:disabled="dirs.length <= 1"
:class="[
dirs.length <= 1
? 'text-zinc-700'
: 'text-zinc-400 hover:text-zinc-100',
'-m-2.5 block p-2.5',
]"
>
<span class="sr-only">Open options</span>
<TrashIcon class="size-5" aria-hidden="true" />
</button>
@ -63,44 +72,37 @@
Maximum Download Threads
</label>
<div class="mt-2">
<input type="number" name="threads" id="threads" min="1" max="32" v-model="downloadThreads"
@keypress="validateNumberInput" @paste="validatePaste"
class="block w-full rounded-md border-0 py-1.5 text-zinc-100 shadow-sm ring-1 ring-inset ring-zinc-700 bg-zinc-800 placeholder:text-gray-400 focus:ring-2 focus:ring-inset focus:ring-blue-600 sm:text-sm sm:leading-6" />
<input
type="number"
name="threads"
id="threads"
min="1"
max="32"
v-model="downloadThreads"
@keypress="validateNumberInput"
@paste="validatePaste"
class="block w-full rounded-md border-0 py-1.5 text-zinc-100 shadow-sm ring-1 ring-inset ring-zinc-700 bg-zinc-800 placeholder:text-gray-400 focus:ring-2 focus:ring-inset focus:ring-blue-600 sm:text-sm sm:leading-6"
/>
</div>
<p class="mt-2 text-sm text-zinc-400">
The maximum number of concurrent download threads. Higher values may
download faster but use more system resources. Default is 4.
</p>
</div>
<div class="mt-10 space-y-8">
<div class="flex flex-row items-center justify-between">
<div>
<h3 class="text-sm font-medium leading-6 text-zinc-100">Force Offline</h3>
<p class="mt-1 text-sm leading-6 text-zinc-400">
Drop will not make any external connections
</p>
</div>
<Switch v-model="forceOffline" :class="[
forceOffline ? 'bg-blue-600' : 'bg-zinc-700',
'relative inline-flex h-6 w-11 flex-shrink-0 cursor-pointer rounded-full border-2 border-transparent transition-colors duration-200 ease-in-out'
]">
<span :class="[
forceOffline ? 'translate-x-5' : 'translate-x-0',
'pointer-events-none relative inline-block h-5 w-5 transform rounded-full bg-white shadow ring-0 transition duration-200 ease-in-out'
]" />
</Switch>
</div>
</div>
<div class="mt-6">
<button type="button" @click="saveSettings" :disabled="saveState.loading" :class="[
'inline-flex items-center rounded-md px-3 py-2 text-sm font-semibold text-white shadow-sm focus-visible:outline focus-visible:outline-2 focus-visible:outline-offset-2 transition-colors duration-300',
saveState.success
? 'bg-green-600 hover:bg-green-500 focus-visible:outline-green-600'
: 'bg-blue-600 hover:bg-blue-500 focus-visible:outline-blue-600',
'disabled:bg-blue-600/50 disabled:cursor-not-allowed'
]">
<button
type="button"
@click="saveDownloadThreads"
:disabled="saveState.loading"
:class="[
'inline-flex items-center rounded-md px-3 py-2 text-sm font-semibold text-white shadow-sm focus-visible:outline focus-visible:outline-2 focus-visible:outline-offset-2 transition-colors duration-300',
saveState.success
? 'bg-green-600 hover:bg-green-500 focus-visible:outline-green-600'
: 'bg-blue-600 hover:bg-blue-500 focus-visible:outline-blue-600',
'disabled:bg-blue-600/50 disabled:cursor-not-allowed'
]"
>
{{ saveState.success ? 'Saved' : 'Save Changes' }}
</button>
</div>
@ -108,27 +110,49 @@
</div>
<TransitionRoot as="template" :show="open">
<Dialog class="relative z-50" @close="open = false">
<TransitionChild as="template" enter="ease-out duration-300" enter-from="opacity-0" enter-to="opacity-100"
leave="ease-in duration-200" leave-from="opacity-100" leave-to="opacity-0">
<div class="fixed inset-0 bg-zinc-950 bg-opacity-75 transition-opacity" />
<TransitionChild
as="template"
enter="ease-out duration-300"
enter-from="opacity-0"
enter-to="opacity-100"
leave="ease-in duration-200"
leave-from="opacity-100"
leave-to="opacity-0"
>
<div
class="fixed inset-0 bg-zinc-950 bg-opacity-75 transition-opacity"
/>
</TransitionChild>
<div class="fixed inset-0 z-10 w-screen overflow-y-auto">
<div class="flex min-h-full items-end justify-center p-4 text-center sm:items-center sm:p-0">
<TransitionChild as="template" enter="ease-out duration-300"
<div
class="flex min-h-full items-end justify-center p-4 text-center sm:items-center sm:p-0"
>
<TransitionChild
as="template"
enter="ease-out duration-300"
enter-from="opacity-0 translate-y-4 sm:translate-y-0 sm:scale-95"
enter-to="opacity-100 translate-y-0 sm:scale-100" leave="ease-in duration-200"
enter-to="opacity-100 translate-y-0 sm:scale-100"
leave="ease-in duration-200"
leave-from="opacity-100 translate-y-0 sm:scale-100"
leave-to="opacity-0 translate-y-4 sm:translate-y-0 sm:scale-95">
leave-to="opacity-0 translate-y-4 sm:translate-y-0 sm:scale-95"
>
<DialogPanel
class="relative transform overflow-hidden rounded-lg bg-zinc-900 px-4 pb-4 pt-5 text-left shadow-xl transition-all sm:my-8 sm:w-full sm:max-w-lg sm:p-6">
class="relative transform overflow-hidden rounded-lg bg-zinc-900 px-4 pb-4 pt-5 text-left shadow-xl transition-all sm:my-8 sm:w-full sm:max-w-lg sm:p-6"
>
<div class="sm:flex sm:items-start">
<div class="mt-3 w-full sm:ml-4 sm:mt-0">
<div>
<label for="dir" class="block text-sm/6 font-medium text-zinc-100">Select game directory</label>
<label
for="dir"
class="block text-sm/6 font-medium text-zinc-100"
>Select game directory</label
>
<div class="mt-2">
<button @click="() => selectDirectory()"
class="block text-left w-full rounded-md border-0 px-3 py-1.5 text-zinc-100 shadow-sm ring-1 ring-inset ring-zinc-700 bg-zinc-800 placeholder:text-gray-400 focus:ring-2 focus:ring-inset focus:ring-blue-600 sm:text-sm/6">
<button
@click="() => selectDirectory()"
class="block text-left w-full rounded-md border-0 px-3 py-1.5 text-zinc-100 shadow-sm ring-1 ring-inset ring-zinc-700 bg-zinc-800 placeholder:text-gray-400 focus:ring-2 focus:ring-inset focus:ring-blue-600 sm:text-sm/6"
>
{{
currentDirectory ?? "Click to select a directory..."
}}
@ -141,25 +165,36 @@
</div>
</div>
<div class="mt-5 sm:mt-4 sm:flex sm:flex-row-reverse">
<LoadingButton :disabled="currentDirectory == undefined" type="button" :loading="createDirectoryLoading"
@click="() => submitDirectory()" :class="[
<LoadingButton
:disabled="currentDirectory == undefined"
type="button"
:loading="createDirectoryLoading"
@click="() => submitDirectory()"
:class="[
'inline-flex w-full shadow-sm sm:ml-3 sm:w-auto',
currentDirectory === undefined
? 'text-zinc-400 bg-blue-600/10 hover:bg-blue-600/10'
: 'text-white bg-blue-600 hover:bg-blue-500',
]">
]"
>
Add
</LoadingButton>
<button type="button"
<button
type="button"
class="mt-3 inline-flex w-full justify-center rounded-md bg-zinc-800 px-3 py-2 text-sm font-semibold text-zinc-100 shadow-sm ring-1 ring-inset ring-zinc-800 hover:bg-zinc-900 sm:mt-0 sm:w-auto"
@click="() => cancelDirectory()" ref="cancelButtonRef">
@click="() => cancelDirectory()"
ref="cancelButtonRef"
>
Cancel
</button>
</div>
<div v-if="error" class="mt-3 rounded-md bg-red-600/10 p-4">
<div class="flex">
<div class="flex-shrink-0">
<XCircleIcon class="h-5 w-5 text-red-600" aria-hidden="true" />
<XCircleIcon
class="h-5 w-5 text-red-600"
aria-hidden="true"
/>
</div>
<div class="ml-3">
<h3 class="text-sm font-medium text-red-600">
@ -185,7 +220,6 @@ import {
} from "@headlessui/vue";
import { FolderIcon, TrashIcon, XCircleIcon } from "@heroicons/vue/16/solid";
import { invoke } from "@tauri-apps/api/core";
import { Switch } from '@headlessui/vue'
import { type Settings } from "~/types";
const open = ref(false);
@ -197,7 +231,6 @@ const dirs = ref<Array<string>>([]);
const settings = await invoke<Settings>("fetch_settings");
const downloadThreads = ref(settings?.maxDownloadThreads ?? 4);
const forceOffline = ref(settings?.forceOffline ?? false);
const saveState = reactive({
loading: false,
@ -260,21 +293,21 @@ async function deleteDirectory(index: number) {
await updateDirs();
}
async function saveSettings() {
async function saveDownloadThreads() {
try {
saveState.loading = true;
await invoke("update_settings", {
newSettings: { maxDownloadThreads: downloadThreads.value, forceOffline: forceOffline.value },
newSettings: { maxDownloadThreads: downloadThreads.value },
});
// Show success state
saveState.success = true;
// Reset back to normal state after 2 seconds
setTimeout(() => {
saveState.success = false;
}, 2000);
} catch (error) {
console.error('Failed to save settings:', error);
} finally {
@ -284,8 +317,8 @@ async function saveSettings() {
function validateNumberInput(event: KeyboardEvent) {
// Allow only numbers and basic control keys
if (!/^\d$/.test(event.key) &&
!['Backspace', 'Delete', 'Tab', 'ArrowLeft', 'ArrowRight'].includes(event.key)) {
if (!/^\d$/.test(event.key) &&
!['Backspace', 'Delete', 'Tab', 'ArrowLeft', 'ArrowRight'].includes(event.key)) {
event.preventDefault();
}
}

View File

@ -1,59 +1,60 @@
<template>
<div class="border-b border-zinc-700 py-5">
<h3 class="text-base font-semibold font-display leading-6 text-zinc-100">
General
</h3>
</div>
<div class="divide-y divide-zinc-700">
<div class="py-6">
<h2 class="text-base font-semibold font-display leading-7 text-zinc-100">General</h2>
<p class="mt-1 text-sm leading-6 text-zinc-400">
Configure basic application settings
</p>
<div class="mt-5 space-y-8">
<div class="flex flex-row items-center justify-between">
<div>
<h3 class="text-sm font-medium leading-6 text-zinc-100">
Start with system
</h3>
<p class="mt-1 text-sm leading-6 text-zinc-400">
Drop will automatically start when you log into your computer
</p>
</div>
<Switch
v-model="autostartEnabled"
:class="[
autostartEnabled ? 'bg-blue-600' : 'bg-zinc-700',
'relative inline-flex h-6 w-11 flex-shrink-0 cursor-pointer rounded-full border-2 border-transparent transition-colors duration-200 ease-in-out',
]"
>
<span
:class="[
autostartEnabled ? 'translate-x-5' : 'translate-x-0',
'pointer-events-none relative inline-block h-5 w-5 transform rounded-full bg-white shadow ring-0 transition duration-200 ease-in-out',
]"
/>
</Switch>
<div class="mt-10 space-y-8">
<div class="flex flex-row items-center justify-between">
<div>
<h3 class="text-sm font-medium leading-6 text-zinc-100">Start with system</h3>
<p class="mt-1 text-sm leading-6 text-zinc-400">
Drop will automatically start when you log into your computer
</p>
</div>
<Switch
v-model="autostartEnabled"
:class="[
autostartEnabled ? 'bg-blue-600' : 'bg-zinc-700',
'relative inline-flex h-6 w-11 flex-shrink-0 cursor-pointer rounded-full border-2 border-transparent transition-colors duration-200 ease-in-out'
]"
>
<span
:class="[
autostartEnabled ? 'translate-x-5' : 'translate-x-0',
'pointer-events-none relative inline-block h-5 w-5 transform rounded-full bg-white shadow ring-0 transition duration-200 ease-in-out'
]"
/>
</Switch>
</div>
</div>
</div>
</div>
</div>
</template>
<script setup lang="ts">
import { Switch } from "@headlessui/vue";
import { Switch } from '@headlessui/vue'
import { invoke } from "@tauri-apps/api/core";
defineProps<{}>();
defineProps<{}>()
const autostartEnabled = ref<boolean>(false);
const autostartEnabled = ref<boolean>(false)
// Load initial state
invoke("get_autostart_enabled").then((enabled) => {
autostartEnabled.value = enabled as boolean;
});
invoke('get_autostart_enabled').then((enabled) => {
autostartEnabled.value = enabled as boolean
})
// Watch for changes and update autostart
watch(autostartEnabled, async (newValue: boolean) => {
try {
await invoke("toggle_autostart", { enabled: newValue });
} catch (error) {
console.error("Failed to toggle autostart:", error);
// Revert the toggle if it failed
autostartEnabled.value = !newValue;
}
});
</script>
try {
await invoke('toggle_autostart', { enabled: newValue })
} catch (error) {
console.error('Failed to toggle autostart:', error)
// Revert the toggle if it failed
autostartEnabled.value = !newValue
}
})
</script>

View File

@ -1,4 +1,2 @@
<template>
<iframe src="server://drop.local/store" class="w-full h-full" />
</template>
<template></template>
<script setup lang="ts"></script>

View File

@ -1,11 +1,8 @@
export default defineNuxtPlugin((nuxtApp) => {
// Also possible
/*
nuxtApp.hook("vue:error", (error, instance, info) => {
console.error(error, info);
const router = useRouter();
router.replace(`/error`);
});
*/
});

3467
src-tauri/Cargo.lock generated

File diff suppressed because it is too large Load Diff

View File

@ -1,6 +1,6 @@
[package]
name = "drop-app"
version = "0.3.0-rc-3"
version = "0.2.0-beta-prerelease-1"
description = "The client application for the open-source, self-hosted game distribution platform Drop"
authors = ["Drop OSS"]
edition = "2021"
@ -16,6 +16,8 @@ tauri-plugin-single-instance = { version = "2.0.0", features = ["deep-link"] }
# This seems to be only an issue on Windows, see https://github.com/rust-lang/cargo/issues/8519
name = "drop_app_lib"
crate-type = ["staticlib", "cdylib", "rlib"]
[build]
rustflags = ["-C", "target-feature=+aes,+sse2"]
@ -23,10 +25,11 @@ rustflags = ["-C", "target-feature=+aes,+sse2"]
tauri-build = { version = "2.0.0", features = [] }
[dependencies]
tauri-plugin-shell = "2.2.1"
tauri-plugin-shell = "2.0.0"
serde_json = "1"
serde-binary = "0.5.0"
rayon = "1.10.0"
directories = "5.0.1"
webbrowser = "1.0.2"
url = "2.5.2"
tauri-plugin-deep-link = "2"
@ -47,35 +50,11 @@ slice-deque = "0.3.0"
throttle_my_fn = "0.2.6"
parking_lot = "0.12.3"
atomic-instant-full = "0.1.0"
cacache = "13.1.0"
http-serde = "2.1.1"
reqwest-middleware = "0.4.0"
reqwest-middleware-cache = "0.1.1"
deranged = "=0.4.0"
droplet-rs = "0.7.3"
gethostname = "1.0.1"
zstd = "0.13.3"
tar = "0.4.44"
rand = "0.9.1"
regex = "1.11.1"
tempfile = "3.19.1"
schemars = "0.8.22"
sha1 = "0.10.6"
dirs = "6.0.0"
whoami = "1.6.0"
filetime = "0.2.25"
walkdir = "2.5.0"
known-folders = "1.2.0"
native_model = { version = "0.6.1", features = ["rmp_serde_1_3"] }
# tailscale = { path = "./tailscale" }
[dependencies.dynfmt]
version = "0.1.5"
features = ["curly"]
[dependencies.tauri]
version = "2.1.1"
features = ["protocol-asset", "tray-icon"]
features = ["tray-icon"]
[dependencies.tokio]
version = "1.40.0"
@ -91,16 +70,23 @@ features = ["fs"]
[dependencies.uuid]
version = "1.10.0"
features = ["v4", "fast-rng", "macro-diagnostics"]
features = [
"v4", # Lets you generate random UUIDs
"fast-rng", # Use a faster (but still sufficiently random) RNG
"macro-diagnostics", # Enable better diagnostics for compile-time UUIDs
]
[dependencies.openssl]
version = "0.10.66"
features = ["vendored"]
[dependencies.rustbreak]
version = "2"
features = ["other_errors"] # You can also use "yaml_enc" or "bin_enc"
features = [] # You can also use "yaml_enc" or "bin_enc"
[dependencies.reqwest]
version = "0.12"
default-features = false
features = ["json", "http2", "blocking", "rustls-tls-webpki-roots"]
features = ["json", "blocking"]
[dependencies.serde]
version = "1"

View File

@ -1,4 +1,4 @@
use crate::database::db::{borrow_db_checked, borrow_db_mut_checked};
use crate::database::db::{borrow_db_checked, borrow_db_mut_checked, save_db};
use log::debug;
use tauri::AppHandle;
use tauri_plugin_autostart::ManagerExt;
@ -17,6 +17,7 @@ pub fn toggle_autostart_logic(app: AppHandle, enabled: bool) -> Result<(), Strin
let mut db_handle = borrow_db_mut_checked();
db_handle.settings.autostart = enabled;
drop(db_handle);
save_db();
Ok(())
}

View File

@ -1,3 +0,0 @@
pub mod autostart;
pub mod cleanup;
pub mod commands;

View File

@ -1,102 +0,0 @@
use std::{collections::HashMap, path::PathBuf, str::FromStr};
use log::warn;
use crate::{database::db::{GameVersion, DATA_ROOT_DIR}, error::backup_error::BackupError, process::process_manager::Platform};
use super::path::CommonPath;
pub struct BackupManager<'a> {
pub current_platform: Platform,
pub sources: HashMap<(Platform, Platform), &'a (dyn BackupHandler + Sync + Send)>,
}
impl BackupManager<'_> {
pub fn new() -> Self {
BackupManager {
#[cfg(target_os = "windows")]
current_platform: Platform::Windows,
#[cfg(target_os = "macos")]
current_platform: Platform::MacOs,
#[cfg(target_os = "linux")]
current_platform: Platform::Linux,
sources: HashMap::from([
// Current platform to target platform
(
(Platform::Windows, Platform::Windows),
&WindowsBackupManager {} as &(dyn BackupHandler + Sync + Send),
),
(
(Platform::Linux, Platform::Linux),
&LinuxBackupManager {} as &(dyn BackupHandler + Sync + Send),
),
(
(Platform::MacOs, Platform::MacOs),
&MacBackupManager {} as &(dyn BackupHandler + Sync + Send),
),
]),
}
}
}
pub trait BackupHandler: Send + Sync {
fn root_translate(&self, _path: &PathBuf, _game: &GameVersion) -> Result<PathBuf, BackupError> { Ok(DATA_ROOT_DIR.lock().unwrap().join("games")) }
fn game_translate(&self, _path: &PathBuf, game: &GameVersion) -> Result<PathBuf, BackupError> { Ok(PathBuf::from_str(&game.game_id).unwrap()) }
fn base_translate(&self, path: &PathBuf, game: &GameVersion) -> Result<PathBuf, BackupError> { Ok(self.root_translate(path, game)?.join(self.game_translate(path, game)?)) }
fn home_translate(&self, _path: &PathBuf, _game: &GameVersion) -> Result<PathBuf, BackupError> { let c = CommonPath::Home.get().ok_or(BackupError::NotFound); println!("{:?}", c); c }
fn store_user_id_translate(&self, _path: &PathBuf, game: &GameVersion) -> Result<PathBuf, BackupError> { PathBuf::from_str(&game.game_id).map_err(|_| BackupError::ParseError) }
fn os_user_name_translate(&self, _path: &PathBuf, _game: &GameVersion) -> Result<PathBuf, BackupError> { Ok(PathBuf::from_str(&whoami::username()).unwrap()) }
fn win_app_data_translate(&self, _path: &PathBuf, _game: &GameVersion) -> Result<PathBuf, BackupError> { warn!("Unexpected Windows Reference in Backup <winAppData>"); Err(BackupError::InvalidSystem) }
fn win_local_app_data_translate(&self, _path: &PathBuf, _game: &GameVersion) -> Result<PathBuf, BackupError> { warn!("Unexpected Windows Reference in Backup <winLocalAppData>"); Err(BackupError::InvalidSystem) }
fn win_local_app_data_low_translate(&self, _path: &PathBuf, _game: &GameVersion) -> Result<PathBuf, BackupError> { warn!("Unexpected Windows Reference in Backup <winLocalAppDataLow>"); Err(BackupError::InvalidSystem) }
fn win_documents_translate(&self, _path: &PathBuf, _game: &GameVersion) -> Result<PathBuf, BackupError> { warn!("Unexpected Windows Reference in Backup <winDocuments>"); Err(BackupError::InvalidSystem) }
fn win_public_translate(&self, _path: &PathBuf, _game: &GameVersion) -> Result<PathBuf, BackupError> { warn!("Unexpected Windows Reference in Backup <winPublic>"); Err(BackupError::InvalidSystem) }
fn win_program_data_translate(&self, _path: &PathBuf, _game: &GameVersion) -> Result<PathBuf, BackupError> { warn!("Unexpected Windows Reference in Backup <winProgramData>"); Err(BackupError::InvalidSystem) }
fn win_dir_translate(&self, _path: &PathBuf,_game: &GameVersion) -> Result<PathBuf, BackupError> { warn!("Unexpected Windows Reference in Backup <winDir>"); Err(BackupError::InvalidSystem) }
fn xdg_data_translate(&self, _path: &PathBuf,_game: &GameVersion) -> Result<PathBuf, BackupError> { warn!("Unexpected XDG Reference in Backup <xdgData>"); Err(BackupError::InvalidSystem) }
fn xdg_config_translate(&self, _path: &PathBuf,_game: &GameVersion) -> Result<PathBuf, BackupError> { warn!("Unexpected XDG Reference in Backup <xdgConfig>"); Err(BackupError::InvalidSystem) }
fn skip_translate(&self, _path: &PathBuf, _game: &GameVersion) -> Result<PathBuf, BackupError> { Ok(PathBuf::new()) }
}
pub struct LinuxBackupManager {}
impl BackupHandler for LinuxBackupManager {
fn xdg_config_translate(&self, _path: &PathBuf,_game: &GameVersion) -> Result<PathBuf, BackupError> {
Ok(CommonPath::Data.get().ok_or(BackupError::NotFound)?)
}
fn xdg_data_translate(&self, _path: &PathBuf,_game: &GameVersion) -> Result<PathBuf, BackupError> {
Ok(CommonPath::Config.get().ok_or(BackupError::NotFound)?)
}
}
pub struct WindowsBackupManager {}
impl BackupHandler for WindowsBackupManager {
fn win_app_data_translate(&self, _path: &PathBuf, _game: &GameVersion) -> Result<PathBuf, BackupError> {
Ok(CommonPath::Config.get().ok_or(BackupError::NotFound)?)
}
fn win_local_app_data_translate(&self, _path: &PathBuf, _game: &GameVersion) -> Result<PathBuf, BackupError> {
Ok(CommonPath::DataLocal.get().ok_or(BackupError::NotFound)?)
}
fn win_local_app_data_low_translate(&self, _path: &PathBuf, _game: &GameVersion) -> Result<PathBuf, BackupError> {
Ok(CommonPath::DataLocalLow.get().ok_or(BackupError::NotFound)?)
}
fn win_dir_translate(&self, _path: &PathBuf,_game: &GameVersion) -> Result<PathBuf, BackupError> {
Ok(PathBuf::from_str("C:/Windows").unwrap())
}
fn win_documents_translate(&self, _path: &PathBuf, _game: &GameVersion) -> Result<PathBuf, BackupError> {
Ok(CommonPath::Document.get().ok_or(BackupError::NotFound)?)
}
fn win_program_data_translate(&self, _path: &PathBuf, _game: &GameVersion) -> Result<PathBuf, BackupError> {
Ok(PathBuf::from_str("C:/ProgramData").unwrap())
}
fn win_public_translate(&self, _path: &PathBuf, _game: &GameVersion) -> Result<PathBuf, BackupError> {
Ok(CommonPath::Public.get().ok_or(BackupError::NotFound)?)
}
}
pub struct MacBackupManager {}
impl BackupHandler for MacBackupManager {}

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@ -1,6 +0,0 @@
use crate::process::process_manager::Platform;
#[derive(Clone, Debug, PartialEq, Eq, serde::Serialize, serde::Deserialize)]
pub enum Condition {
Os(Platform)
}

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@ -1,35 +0,0 @@
use crate::database::db::GameVersion;
use super::conditions::{Condition};
#[derive(Clone, Debug, PartialEq, Eq, serde::Serialize, serde::Deserialize)]
pub struct CloudSaveMetadata {
pub files: Vec<GameFile>,
pub game_version: GameVersion,
pub save_id: String,
}
#[derive(Clone, Debug, PartialEq, Eq, serde::Serialize, serde::Deserialize)]
pub struct GameFile {
pub path: String,
pub id: Option<String>,
pub data_type: DataType,
pub tags: Vec<Tag>,
pub conditions: Vec<Condition>
}
#[derive(Clone, Debug, PartialEq, Eq, PartialOrd, Ord, serde::Serialize, serde::Deserialize)]
pub enum DataType {
Registry,
File,
Other
}
#[derive(Clone, Debug, Default, PartialEq, Eq, PartialOrd, Ord, serde::Serialize, serde::Deserialize)]
#[serde(rename_all = "camelCase")]
pub enum Tag {
Config,
Save,
#[default]
#[serde(other)]
Other,
}

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@ -1,7 +0,0 @@
pub mod conditions;
pub mod metadata;
pub mod resolver;
pub mod placeholder;
pub mod normalise;
pub mod path;
pub mod backup_manager;

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@ -1,162 +0,0 @@
use std::sync::LazyLock;
use regex::Regex;
use crate::process::process_manager::Platform;
use super::placeholder::*;
pub fn normalize(path: &str, os: Platform) -> String {
let mut path = path.trim().trim_end_matches(['/', '\\']).replace('\\', "/");
if path == "~" || path.starts_with("~/") {
path = path.replacen('~', HOME, 1);
}
static CONSECUTIVE_SLASHES: LazyLock<Regex> = LazyLock::new(|| Regex::new(r"/{2,}").unwrap());
static UNNECESSARY_DOUBLE_STAR_1: LazyLock<Regex> = LazyLock::new(|| Regex::new(r"([^/*])\*{2,}").unwrap());
static UNNECESSARY_DOUBLE_STAR_2: LazyLock<Regex> = LazyLock::new(|| Regex::new(r"\*{2,}([^/*])").unwrap());
static ENDING_WILDCARD: LazyLock<Regex> = LazyLock::new(|| Regex::new(r"(/\*)+$").unwrap());
static ENDING_DOT: LazyLock<Regex> = LazyLock::new(|| Regex::new(r"(/\.)$").unwrap());
static INTERMEDIATE_DOT: LazyLock<Regex> = LazyLock::new(|| Regex::new(r"(/\./)").unwrap());
static BLANK_SEGMENT: LazyLock<Regex> = LazyLock::new(|| Regex::new(r"(/\s+/)").unwrap());
static APP_DATA: LazyLock<Regex> = LazyLock::new(|| Regex::new(r"(?i)%appdata%").unwrap());
static APP_DATA_ROAMING: LazyLock<Regex> = LazyLock::new(|| Regex::new(r"(?i)%userprofile%/AppData/Roaming").unwrap());
static APP_DATA_LOCAL: LazyLock<Regex> = LazyLock::new(|| Regex::new(r"(?i)%localappdata%").unwrap());
static APP_DATA_LOCAL_2: LazyLock<Regex> = LazyLock::new(|| Regex::new(r"(?i)%userprofile%/AppData/Local/").unwrap());
static USER_PROFILE: LazyLock<Regex> = LazyLock::new(|| Regex::new(r"(?i)%userprofile%").unwrap());
static DOCUMENTS: LazyLock<Regex> = LazyLock::new(|| Regex::new(r"(?i)%userprofile%/Documents").unwrap());
for (pattern, replacement) in [
(&CONSECUTIVE_SLASHES, "/"),
(&UNNECESSARY_DOUBLE_STAR_1, "${1}*"),
(&UNNECESSARY_DOUBLE_STAR_2, "*${1}"),
(&ENDING_WILDCARD, ""),
(&ENDING_DOT, ""),
(&INTERMEDIATE_DOT, "/"),
(&BLANK_SEGMENT, "/"),
(&APP_DATA, WIN_APP_DATA),
(&APP_DATA_ROAMING, WIN_APP_DATA),
(&APP_DATA_LOCAL, WIN_LOCAL_APP_DATA),
(&APP_DATA_LOCAL_2, &format!("{}/", WIN_LOCAL_APP_DATA)),
(&USER_PROFILE, HOME),
(&DOCUMENTS, WIN_DOCUMENTS),
] {
path = pattern.replace_all(&path, replacement).to_string();
}
if os == Platform::Windows {
let documents_2: Regex = Regex::new(r"(?i)<home>/Documents").unwrap();
#[allow(clippy::single_element_loop)]
for (pattern, replacement) in [(&documents_2, WIN_DOCUMENTS)] {
path = pattern.replace_all(&path, replacement).to_string();
}
}
for (pattern, replacement) in [
("{64BitSteamID}", STORE_USER_ID),
("{Steam3AccountID}", STORE_USER_ID),
] {
path = path.replace(pattern, replacement);
}
path
}
fn too_broad(path: &str) -> bool {
println!("Path: {}", path);
use {BASE, HOME, ROOT, STORE_USER_ID, WIN_APP_DATA, WIN_DIR, WIN_DOCUMENTS, XDG_CONFIG, XDG_DATA};
let path_lower = path.to_lowercase();
for item in ALL {
if path == *item {
return true;
}
}
for item in AVOID_WILDCARDS {
if path.starts_with(&format!("{}/*", item)) || path.starts_with(&format!("{}/{}", item, STORE_USER_ID)) {
return true;
}
}
// These paths are present whether or not the game is installed.
// If possible, they should be narrowed down on the wiki.
for item in [
format!("{}/{}", BASE, STORE_USER_ID), // because `<storeUserId>` is handled as `*`
format!("{}/Documents", HOME),
format!("{}/Saved Games", HOME),
format!("{}/AppData", HOME),
format!("{}/AppData/Local", HOME),
format!("{}/AppData/Local/Packages", HOME),
format!("{}/AppData/LocalLow", HOME),
format!("{}/AppData/Roaming", HOME),
format!("{}/Documents/My Games", HOME),
format!("{}/Library/Application Support", HOME),
format!("{}/Library/Application Support/UserData", HOME),
format!("{}/Library/Preferences", HOME),
format!("{}/.renpy", HOME),
format!("{}/.renpy/persistent", HOME),
format!("{}/Library", HOME),
format!("{}/Library/RenPy", HOME),
format!("{}/Telltale Games", HOME),
format!("{}/config", ROOT),
format!("{}/MMFApplications", WIN_APP_DATA),
format!("{}/RenPy", WIN_APP_DATA),
format!("{}/RenPy/persistent", WIN_APP_DATA),
format!("{}/win.ini", WIN_DIR),
format!("{}/SysWOW64", WIN_DIR),
format!("{}/My Games", WIN_DOCUMENTS),
format!("{}/Telltale Games", WIN_DOCUMENTS),
format!("{}/unity3d", XDG_CONFIG),
format!("{}/unity3d", XDG_DATA),
"C:/Program Files".to_string(),
"C:/Program Files (x86)".to_string(),
] {
let item = item.to_lowercase();
if path_lower == item
|| path_lower.starts_with(&format!("{}/*", item))
|| path_lower.starts_with(&format!("{}/{}", item, STORE_USER_ID.to_lowercase()))
|| path_lower.starts_with(&format!("{}/savesdir", item))
{
return true;
}
}
// Drive letters:
let drives: Regex = Regex::new(r"^[a-zA-Z]:$").unwrap();
if drives.is_match(path) {
return true;
}
// Colon not for a drive letter
if path.get(2..).is_some_and(|path| path.contains(':')) {
return true;
}
// Root:
if path == "/" {
return true;
}
// Relative path wildcard:
if path.starts_with('*') {
return true;
}
false
}
pub fn usable(path: &str) -> bool {
let unprintable: Regex = Regex::new(r"(\p{Cc}|\p{Cf})").unwrap();
!path.is_empty()
&& !path.contains("{{")
&& !path.starts_with("./")
&& !path.starts_with("../")
&& !too_broad(path)
&& !unprintable.is_match(path)
}

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@ -1,48 +0,0 @@
use std::{path::PathBuf, sync::LazyLock};
pub enum CommonPath {
Config,
Data,
DataLocal,
DataLocalLow,
Document,
Home,
Public,
SavedGames,
}
impl CommonPath {
pub fn get(&self) -> Option<PathBuf> {
static CONFIG: LazyLock<Option<PathBuf>> = LazyLock::new(|| dirs::config_dir());
static DATA: LazyLock<Option<PathBuf>> = LazyLock::new(|| dirs::data_dir());
static DATA_LOCAL: LazyLock<Option<PathBuf>> = LazyLock::new(|| dirs::data_local_dir());
static DOCUMENT: LazyLock<Option<PathBuf>> = LazyLock::new(|| dirs::document_dir());
static HOME: LazyLock<Option<PathBuf>> = LazyLock::new(|| dirs::home_dir());
static PUBLIC: LazyLock<Option<PathBuf>> = LazyLock::new(|| dirs::public_dir());
#[cfg(windows)]
static DATA_LOCAL_LOW: LazyLock<Option<PathBuf>> = LazyLock::new(|| {
known_folders::get_known_folder_path(known_folders::KnownFolder::LocalAppDataLow)
});
#[cfg(not(windows))]
static DATA_LOCAL_LOW: Option<PathBuf> = None;
#[cfg(windows)]
static SAVED_GAMES: LazyLock<Option<PathBuf>> = LazyLock::new(|| {
known_folders::get_known_folder_path(known_folders::KnownFolder::SavedGames)
});
#[cfg(not(windows))]
static SAVED_GAMES: Option<PathBuf> = None;
match self {
Self::Config => CONFIG.clone(),
Self::Data => DATA.clone(),
Self::DataLocal => DATA_LOCAL.clone(),
Self::DataLocalLow => DATA_LOCAL_LOW.clone(),
Self::Document => DOCUMENT.clone(),
Self::Home => HOME.clone(),
Self::Public => PUBLIC.clone(),
Self::SavedGames => SAVED_GAMES.clone(),
}
}
}

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@ -1,51 +0,0 @@
use std::sync::LazyLock;
pub const ALL: &[&str] = &[
ROOT,
GAME,
BASE,
HOME,
STORE_USER_ID,
OS_USER_NAME,
WIN_APP_DATA,
WIN_LOCAL_APP_DATA,
WIN_DOCUMENTS,
WIN_PUBLIC,
WIN_PROGRAM_DATA,
WIN_DIR,
XDG_DATA,
XDG_CONFIG,
];
/// These are paths where `<placeholder>/*/` is suspicious.
pub const AVOID_WILDCARDS: &[&str] = &[
ROOT,
HOME,
WIN_APP_DATA,
WIN_LOCAL_APP_DATA,
WIN_DOCUMENTS,
WIN_PUBLIC,
WIN_PROGRAM_DATA,
WIN_DIR,
XDG_DATA,
XDG_CONFIG,
];
pub const ROOT: &str = "<root>"; // a directory where games are installed (configured in backup tool)
pub const GAME: &str = "<game>"; // an installDir (if defined) or the game's canonical name in the manifest
pub const BASE: &str = "<base>"; // shorthand for <root>/<game> (unless overridden by store-specific rules)
pub const HOME: &str = "<home>"; // current user's home directory in the OS (~)
pub const STORE_USER_ID: &str = "<storeUserId>"; // a store-specific id from the manifest, corresponding to the root's store type
pub const OS_USER_NAME: &str = "<osUserName>"; // current user's ID in the game store
pub const WIN_APP_DATA: &str = "<winAppData>"; // current user's name in the OS
pub const WIN_LOCAL_APP_DATA: &str = "<winLocalAppData>"; // %APPDATA% on Windows
pub const WIN_LOCAL_APP_DATA_LOW: &str = "<winLocalAppDataLow>"; // %LOCALAPPDATA% on Windows
pub const WIN_DOCUMENTS: &str = "<winDocuments>"; // <home>/AppData/LocalLow on Windows
pub const WIN_PUBLIC: &str = "<winPublic>"; // <home>/Documents (f.k.a. <home>/My Documents) or a localized equivalent on Windows
pub const WIN_PROGRAM_DATA: &str = "<winProgramData>"; // %PUBLIC% on Windows
pub const WIN_DIR: &str = "<winDir>"; // %PROGRAMDATA% on Windows
pub const XDG_DATA: &str = "<xdgData>"; // %WINDIR% on Windows
pub const XDG_CONFIG: &str = "<xdgConfig>"; // $XDG_DATA_HOME on Linux
pub const SKIP: &str = "<skip>"; // $XDG_CONFIG_HOME on Linux
pub static OS_USERNAME: LazyLock<String> = LazyLock::new(|| whoami::username());

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@ -1,262 +0,0 @@
use std::{
fs::{self, create_dir_all, File},
io::{self, ErrorKind, Read, Write},
path::{Path, PathBuf},
thread::sleep,
time::Duration,
};
use super::{
backup_manager::BackupHandler, conditions::Condition, metadata::GameFile, placeholder::*,
};
use log::{debug, warn};
use rustix::path::Arg;
use tempfile::tempfile;
use crate::{
database::db::GameVersion, error::backup_error::BackupError, process::process_manager::Platform,
};
use super::{backup_manager::BackupManager, metadata::CloudSaveMetadata, normalise::normalize};
pub fn resolve(meta: &mut CloudSaveMetadata) -> File {
let f = File::create_new("save").unwrap();
let compressor = zstd::Encoder::new(f, 22).unwrap();
let mut tarball = tar::Builder::new(compressor);
let manager = BackupManager::new();
for file in meta.files.iter_mut() {
let id = uuid::Uuid::new_v4().to_string();
let os = match file
.conditions
.iter()
.find_map(|p| match p {
super::conditions::Condition::Os(os) => Some(os),
_ => None,
})
.cloned()
{
Some(os) => os,
None => {
warn!(
"File {:?} could not be backed up because it did not provide an OS",
&file
);
continue;
}
};
let handler = match manager.sources.get(&(manager.current_platform, os)) {
Some(h) => *h,
None => continue,
};
let t_path = PathBuf::from(normalize(&file.path, os));
println!("{:?}", &t_path);
let path = parse_path(t_path, handler, &meta.game_version).unwrap();
let f = std::fs::metadata(&path).unwrap(); // TODO: Fix unwrap here
if f.is_dir() {
tarball.append_dir_all(&id, path).unwrap();
} else if f.is_file() {
tarball
.append_file(&id, &mut File::open(path).unwrap())
.unwrap();
}
file.id = Some(id);
}
let binding = serde_json::to_string(meta).unwrap();
let serialized = binding.as_bytes();
let mut file = tempfile().unwrap();
file.write(serialized).unwrap();
tarball.append_file("metadata", &mut file).unwrap();
tarball.into_inner().unwrap().finish().unwrap()
}
pub fn extract(file: PathBuf) -> Result<(), BackupError> {
let tmpdir = tempfile::tempdir().unwrap();
// Reopen the file for reading
let file = File::open(file).unwrap();
let decompressor = zstd::Decoder::new(file).unwrap();
let mut f = tar::Archive::new(decompressor);
f.unpack(tmpdir.path()).unwrap();
let path = tmpdir.path();
let mut manifest = File::open(path.join("metadata")).unwrap();
let mut manifest_slice = Vec::new();
manifest.read_to_end(&mut manifest_slice).unwrap();
let manifest: CloudSaveMetadata = serde_json::from_slice(&manifest_slice).unwrap();
for file in manifest.files {
let current_path = path.join(file.id.as_ref().unwrap());
let manager = BackupManager::new();
let os = match file
.conditions
.iter()
.find_map(|p| match p {
super::conditions::Condition::Os(os) => Some(os),
_ => None,
})
.cloned()
{
Some(os) => os,
None => {
warn!(
"File {:?} could not be replaced up because it did not provide an OS",
&file
);
continue;
}
};
let handler = match manager.sources.get(&(manager.current_platform, os)) {
Some(h) => *h,
None => continue,
};
let new_path = parse_path(file.path.into(), handler, &manifest.game_version)?;
create_dir_all(&new_path.parent().unwrap()).unwrap();
println!(
"Current path {:?} copying to {:?}",
&current_path, &new_path
);
copy_item(current_path, new_path).unwrap();
}
Ok(())
}
pub fn copy_item<P: AsRef<Path>>(src: P, dest: P) -> io::Result<()> {
let src_path = src.as_ref();
let dest_path = dest.as_ref();
let metadata = fs::metadata(&src_path)?;
if metadata.is_file() {
// Ensure the parent directory of the destination exists for a file copy
if let Some(parent) = dest_path.parent() {
fs::create_dir_all(parent)?;
}
fs::copy(&src_path, &dest_path)?;
} else if metadata.is_dir() {
// For directories, we call the recursive helper function.
// The destination for the recursive copy is the `dest_path` itself.
copy_dir_recursive(&src_path, &dest_path)?;
} else {
// Handle other file types like symlinks if necessary,
// for now, return an error or skip.
return Err(io::Error::new(
io::ErrorKind::Other,
format!("Source {:?} is neither a file nor a directory", src_path),
));
}
Ok(())
}
fn copy_dir_recursive(src: &Path, dest: &Path) -> io::Result<()> {
fs::create_dir_all(&dest)?;
for entry in fs::read_dir(src)? {
let entry = entry?;
let entry_path = entry.path();
let entry_file_name = match entry_path.file_name() {
Some(name) => name,
None => continue, // Skip if somehow there's no file name
};
let dest_entry_path = dest.join(entry_file_name);
let metadata = entry.metadata()?;
if metadata.is_file() {
debug!(
"Writing file {} to {}",
entry_path.display(),
dest_entry_path.display()
);
fs::copy(&entry_path, &dest_entry_path)?;
} else if metadata.is_dir() {
copy_dir_recursive(&entry_path, &dest_entry_path)?;
}
// Ignore other types like symlinks for this basic implementation
}
Ok(())
}
pub fn parse_path(
path: PathBuf,
backup_handler: &dyn BackupHandler,
game: &GameVersion,
) -> Result<PathBuf, BackupError> {
println!("Parsing: {:?}", &path);
let mut s = PathBuf::new();
for component in path.components() {
match component.as_str().unwrap() {
ROOT => s.push(backup_handler.root_translate(&path, game)?),
GAME => s.push(backup_handler.game_translate(&path, game)?),
BASE => s.push(backup_handler.base_translate(&path, game)?),
HOME => s.push(backup_handler.home_translate(&path, game)?),
STORE_USER_ID => s.push(backup_handler.store_user_id_translate(&path, game)?),
OS_USER_NAME => s.push(backup_handler.os_user_name_translate(&path, game)?),
WIN_APP_DATA => s.push(backup_handler.win_app_data_translate(&path, game)?),
WIN_LOCAL_APP_DATA => s.push(backup_handler.win_local_app_data_translate(&path, game)?),
WIN_LOCAL_APP_DATA_LOW => {
s.push(backup_handler.win_local_app_data_low_translate(&path, game)?)
}
WIN_DOCUMENTS => s.push(backup_handler.win_documents_translate(&path, game)?),
WIN_PUBLIC => s.push(backup_handler.win_public_translate(&path, game)?),
WIN_PROGRAM_DATA => s.push(backup_handler.win_program_data_translate(&path, game)?),
WIN_DIR => s.push(backup_handler.win_dir_translate(&path, game)?),
XDG_DATA => s.push(backup_handler.xdg_data_translate(&path, game)?),
XDG_CONFIG => s.push(backup_handler.xdg_config_translate(&path, game)?),
SKIP => s.push(backup_handler.skip_translate(&path, game)?),
_ => s.push(PathBuf::from(component.as_os_str())),
}
}
println!("Final line: {:?}", &s);
Ok(s)
}
pub fn test() {
let mut meta = CloudSaveMetadata {
files: vec![
GameFile {
path: String::from("<home>/favicon.png"),
id: None,
data_type: super::metadata::DataType::File,
tags: Vec::new(),
conditions: vec![Condition::Os(Platform::Linux)],
},
GameFile {
path: String::from("<home>/Documents/Pixel Art"),
id: None,
data_type: super::metadata::DataType::File,
tags: Vec::new(),
conditions: vec![Condition::Os(Platform::Linux)],
},
],
game_version: GameVersion {
game_id: String::new(),
version_name: String::new(),
platform: Platform::Linux,
launch_command: String::new(),
launch_args: Vec::new(),
launch_command_template: String::new(),
setup_command: String::new(),
setup_args: Vec::new(),
setup_command_template: String::new(),
only_setup: true,
version_index: 0,
delta: false,
umu_id_override: None,
},
save_id: String::from("aaaaaaa"),
};
//resolve(&mut meta);
extract("save".into()).unwrap();
}

View File

@ -7,13 +7,13 @@ use std::{
use serde_json::Value;
use crate::{
database::db::borrow_db_mut_checked, error::download_manager_error::DownloadManagerError,
database::{db::borrow_db_mut_checked, settings::Settings},
download_manager::internal_error::InternalError,
};
use super::{
db::{borrow_db_checked, DATA_ROOT_DIR},
db::{borrow_db_checked, save_db, DATA_ROOT_DIR},
debug::SystemData,
models::data::Settings,
};
// Will, in future, return disk/remaining size
@ -28,10 +28,12 @@ pub fn fetch_download_dir_stats() -> Vec<PathBuf> {
pub fn delete_download_dir(index: usize) {
let mut lock = borrow_db_mut_checked();
lock.applications.install_dirs.remove(index);
drop(lock);
save_db();
}
#[tauri::command]
pub fn add_download_dir(new_dir: PathBuf) -> Result<(), DownloadManagerError<()>> {
pub fn add_download_dir(new_dir: PathBuf) -> Result<(), InternalError<()>> {
// Check the new directory is all good
let new_dir_path = Path::new(&new_dir);
if new_dir_path.exists() {
@ -58,6 +60,7 @@ pub fn add_download_dir(new_dir: PathBuf) -> Result<(), DownloadManagerError<()>
}
lock.applications.install_dirs.push(new_dir);
drop(lock);
save_db();
Ok(())
}
@ -71,6 +74,7 @@ pub fn update_settings(new_settings: Value) {
}
let new_settings: Settings = serde_json::from_value(current_settings).unwrap();
db_lock.settings = new_settings;
println!("new Settings: {:?}", db_lock.settings);
}
#[tauri::command]
pub fn fetch_settings() -> Settings {

View File

@ -1,44 +1,138 @@
use std::{
collections::HashMap,
fs::{self, create_dir_all},
mem::ManuallyDrop,
ops::{Deref, DerefMut},
path::PathBuf,
hash::Hash,
path::{Path, PathBuf},
sync::{LazyLock, Mutex, RwLockReadGuard, RwLockWriteGuard},
};
use chrono::Utc;
use log::{debug, error, info, warn};
use native_model::{Decode, Encode};
use directories::BaseDirs;
use log::{debug, error, info};
use rustbreak::{DeSerError, DeSerializer, PathDatabase, RustbreakError};
use serde::{de::DeserializeOwned, Serialize};
use serde::{de::DeserializeOwned, Deserialize, Serialize};
use serde_with::serde_as;
use tauri::AppHandle;
use url::Url;
use crate::DB;
use crate::{
database::settings::Settings,
download_manager::downloadable_metadata::DownloadableMetadata,
games::{library::push_game_update, state::GameStatusManager},
process::process_manager::Platform,
DB,
};
use super::models::data::Database;
#[derive(serde::Serialize, Clone, Deserialize)]
pub struct DatabaseAuth {
pub private: String,
pub cert: String,
pub client_id: String,
}
// Strings are version names for a particular game
#[derive(Serialize, Clone, Deserialize)]
#[serde(tag = "type")]
pub enum GameDownloadStatus {
Remote {},
SetupRequired {
version_name: String,
install_dir: String,
},
Installed {
version_name: String,
install_dir: String,
},
}
// Stuff that shouldn't be synced to disk
#[derive(Clone, Serialize)]
pub enum ApplicationTransientStatus {
Downloading { version_name: String },
Uninstalling {},
Updating { version_name: String },
Running {},
}
#[derive(Serialize, Deserialize, Clone, Debug)]
#[serde(rename_all = "camelCase")]
pub struct GameVersion {
pub game_id: String,
pub version_name: String,
pub platform: Platform,
pub launch_command: String,
pub launch_args: Vec<String>,
pub setup_command: String,
pub setup_args: Vec<String>,
pub only_setup: bool,
pub version_index: usize,
pub delta: bool,
pub umu_id_override: Option<String>,
}
#[serde_as]
#[derive(Serialize, Clone, Deserialize, Default)]
#[serde(rename_all = "camelCase")]
pub struct DatabaseApplications {
pub install_dirs: Vec<PathBuf>,
// Guaranteed to exist if the game also exists in the app state map
pub game_statuses: HashMap<String, GameDownloadStatus>,
pub game_versions: HashMap<String, HashMap<String, GameVersion>>,
pub installed_game_version: HashMap<String, DownloadableMetadata>,
#[serde(skip)]
pub transient_statuses: HashMap<DownloadableMetadata, ApplicationTransientStatus>,
}
#[derive(Serialize, Deserialize, Clone, Default)]
pub struct Database {
#[serde(default)]
pub settings: Settings,
pub auth: Option<DatabaseAuth>,
pub base_url: String,
pub applications: DatabaseApplications,
pub prev_database: Option<PathBuf>,
}
impl Database {
fn new<T: Into<PathBuf>>(games_base_dir: T, prev_database: Option<PathBuf>) -> Self {
Self {
applications: DatabaseApplications {
install_dirs: vec![games_base_dir.into()],
game_statuses: HashMap::new(),
game_versions: HashMap::new(),
installed_game_version: HashMap::new(),
transient_statuses: HashMap::new(),
},
prev_database,
base_url: "".to_owned(),
auth: None,
settings: Settings {
autostart: false,
max_download_threads: 4,
},
}
}
}
pub static DATA_ROOT_DIR: LazyLock<Mutex<PathBuf>> =
LazyLock::new(|| Mutex::new(dirs::data_dir().unwrap().join("drop")));
LazyLock::new(|| Mutex::new(BaseDirs::new().unwrap().data_dir().join("drop")));
// Custom JSON serializer to support everything we need
#[derive(Debug, Default, Clone)]
pub struct DropDatabaseSerializer;
impl<T: native_model::Model + Serialize + DeserializeOwned> DeSerializer<T>
for DropDatabaseSerializer
{
impl<T: Serialize + DeserializeOwned> DeSerializer<T> for DropDatabaseSerializer {
fn serialize(&self, val: &T) -> rustbreak::error::DeSerResult<Vec<u8>> {
native_model::rmp_serde_1_3::RmpSerde::encode(val)
.map_err(|e| DeSerError::Internal(e.to_string()))
serde_json::to_vec(val).map_err(|e| DeSerError::Internal(e.to_string()))
}
fn deserialize<R: std::io::Read>(&self, mut s: R) -> rustbreak::error::DeSerResult<T> {
let mut buf = Vec::new();
s.read_to_end(&mut buf)
.map_err(|e| rustbreak::error::DeSerError::Other(e.into()))?;
let val = native_model::rmp_serde_1_3::RmpSerde::decode(buf)
.map_err(|e| DeSerError::Internal(e.to_string()))?;
Ok(val)
fn deserialize<R: std::io::Read>(&self, s: R) -> rustbreak::error::DeSerResult<T> {
serde_json::from_reader(s).map_err(|e| DeSerError::Internal(e.to_string()))
}
}
@ -56,25 +150,21 @@ impl DatabaseImpls for DatabaseInterface {
let db_path = data_root_dir.join("drop.db");
let games_base_dir = data_root_dir.join("games");
let logs_root_dir = data_root_dir.join("logs");
let cache_dir = data_root_dir.join("cache");
let pfx_dir = data_root_dir.join("pfx");
debug!("creating data directory at {:?}", data_root_dir);
create_dir_all(data_root_dir.clone()).unwrap();
create_dir_all(&games_base_dir).unwrap();
create_dir_all(&logs_root_dir).unwrap();
create_dir_all(&cache_dir).unwrap();
create_dir_all(&pfx_dir).unwrap();
create_dir_all(games_base_dir.clone()).unwrap();
create_dir_all(logs_root_dir.clone()).unwrap();
let exists = fs::exists(db_path.clone()).unwrap();
match exists {
true => match PathDatabase::load_from_path(db_path.clone()) {
Ok(db) => db,
Err(e) => handle_invalid_database(e, db_path, games_base_dir, cache_dir),
Err(e) => handle_invalid_database(e, db_path, games_base_dir),
},
false => {
let default = Database::new(games_base_dir, None, cache_dir);
let default = Database::new(games_base_dir, None);
debug!(
"Creating database at path {}",
db_path.as_os_str().to_str().unwrap()
@ -95,14 +185,26 @@ impl DatabaseImpls for DatabaseInterface {
}
}
pub fn set_game_status<F: FnOnce(&mut RwLockWriteGuard<'_, Database>, &DownloadableMetadata)>(
app_handle: &AppHandle,
meta: DownloadableMetadata,
setter: F,
) {
let mut db_handle = borrow_db_mut_checked();
setter(&mut db_handle, &meta);
drop(db_handle);
save_db();
let status = GameStatusManager::fetch_state(&meta.id);
push_game_update(app_handle, &meta.id, status);
}
// TODO: Make the error relelvant rather than just assume that it's a Deserialize error
fn handle_invalid_database(
_e: RustbreakError,
db_path: PathBuf,
games_base_dir: PathBuf,
cache_dir: PathBuf,
) -> rustbreak::Database<Database, rustbreak::backend::PathBackend, DropDatabaseSerializer> {
warn!("{}", _e);
let new_path = {
let time = Utc::now().timestamp();
let mut base = db_path.clone();
@ -118,52 +220,14 @@ fn handle_invalid_database(
let db = Database::new(
games_base_dir.into_os_string().into_string().unwrap(),
Some(new_path),
cache_dir,
);
PathDatabase::create_at_path(db_path, db).expect("Database could not be created")
}
// To automatically save the database upon drop
pub struct DBRead<'a>(RwLockReadGuard<'a, Database>);
pub struct DBWrite<'a>(ManuallyDrop<RwLockWriteGuard<'a, Database>>);
impl<'a> Deref for DBWrite<'a> {
type Target = RwLockWriteGuard<'a, Database>;
fn deref(&self) -> &Self::Target {
&self.0
}
}
impl<'a> Deref for DBRead<'a> {
type Target = RwLockReadGuard<'a, Database>;
fn deref(&self) -> &Self::Target {
&self.0
}
}
impl<'a> DerefMut for DBWrite<'a> {
fn deref_mut(&mut self) -> &mut Self::Target {
&mut self.0
}
}
impl<'a> Drop for DBWrite<'a> {
fn drop(&mut self) {
unsafe {
ManuallyDrop::drop(&mut self.0);
}
match DB.save() {
Ok(_) => {}
Err(e) => {
error!("database failed to save with error {}", e);
panic!("database failed to save with error {}", e)
}
}
}
}
pub fn borrow_db_checked<'a>() -> DBRead<'a> {
pub fn borrow_db_checked<'a>() -> RwLockReadGuard<'a, Database> {
match DB.borrow_data() {
Ok(data) => DBRead(data),
Ok(data) => data,
Err(e) => {
error!("database borrow failed with error {}", e);
panic!("database borrow failed with error {}", e);
@ -171,12 +235,22 @@ pub fn borrow_db_checked<'a>() -> DBRead<'a> {
}
}
pub fn borrow_db_mut_checked<'a>() -> DBWrite<'a> {
pub fn borrow_db_mut_checked<'a>() -> RwLockWriteGuard<'a, Database> {
match DB.borrow_data_mut() {
Ok(data) => DBWrite(ManuallyDrop::new(data)),
Ok(data) => data,
Err(e) => {
error!("database borrow mut failed with error {}", e);
panic!("database borrow mut failed with error {}", e);
}
}
}
pub fn save_db() {
match DB.save() {
Ok(_) => {}
Err(e) => {
error!("database failed to save with error {}", e);
panic!("database failed to save with error {}", e)
}
}
}

View File

@ -1,4 +1,4 @@
pub mod commands;
pub mod db;
pub mod debug;
pub mod models;
pub mod settings;

View File

@ -1,347 +0,0 @@
use crate::database::models::data::Database;
pub mod data {
use std::path::PathBuf;
use native_model::{native_model, Model};
use serde::{Deserialize, Serialize};
pub type GameVersion = v1::GameVersion;
pub type Database = v3::Database;
pub type Settings = v1::Settings;
pub type DatabaseAuth = v1::DatabaseAuth;
pub type GameDownloadStatus = v2::GameDownloadStatus;
pub type ApplicationTransientStatus = v1::ApplicationTransientStatus;
pub type DownloadableMetadata = v1::DownloadableMetadata;
pub type DownloadType = v1::DownloadType;
pub type DatabaseApplications = v2::DatabaseApplications;
pub type DatabaseCompatInfo = v2::DatabaseCompatInfo;
use std::{collections::HashMap, process::Command};
use crate::process::process_manager::UMU_LAUNCHER_EXECUTABLE;
pub mod v1 {
use crate::process::process_manager::Platform;
use serde_with::serde_as;
use std::{collections::HashMap, path::PathBuf};
use super::*;
fn default_template() -> String {
"{}".to_owned()
}
#[derive(Serialize, Deserialize, Clone, Debug)]
#[serde(rename_all = "camelCase")]
#[native_model(id = 2, version = 1, with = native_model::rmp_serde_1_3::RmpSerde)]
pub struct GameVersion {
pub game_id: String,
pub version_name: String,
pub platform: Platform,
pub launch_command: String,
pub launch_args: Vec<String>,
#[serde(default = "default_template")]
pub launch_command_template: String,
pub setup_command: String,
pub setup_args: Vec<String>,
#[serde(default = "default_template")]
pub setup_command_template: String,
pub only_setup: bool,
pub version_index: usize,
pub delta: bool,
pub umu_id_override: Option<String>,
}
#[serde_as]
#[derive(Serialize, Clone, Deserialize, Default)]
#[serde(rename_all = "camelCase")]
#[native_model(id = 3, version = 1, with = native_model::rmp_serde_1_3::RmpSerde)]
pub struct DatabaseApplications {
pub install_dirs: Vec<PathBuf>,
// Guaranteed to exist if the game also exists in the app state map
pub game_statuses: HashMap<String, GameDownloadStatus>,
pub game_versions: HashMap<String, HashMap<String, GameVersion>>,
pub installed_game_version: HashMap<String, DownloadableMetadata>,
#[serde(skip)]
pub transient_statuses: HashMap<DownloadableMetadata, ApplicationTransientStatus>,
}
#[derive(Serialize, Deserialize, Clone, Debug)]
#[serde(rename_all = "camelCase")]
#[native_model(id = 4, version = 1, with = native_model::rmp_serde_1_3::RmpSerde)]
pub struct Settings {
pub autostart: bool,
pub max_download_threads: usize,
pub force_offline: bool, // ... other settings ...
}
impl Default for Settings {
fn default() -> Self {
Self {
autostart: false,
max_download_threads: 4,
force_offline: false,
}
}
}
// Strings are version names for a particular game
#[derive(Serialize, Clone, Deserialize)]
#[serde(tag = "type")]
#[native_model(id = 5, version = 1, with = native_model::rmp_serde_1_3::RmpSerde)]
pub enum GameDownloadStatus {
Remote {},
SetupRequired {
version_name: String,
install_dir: String,
},
Installed {
version_name: String,
install_dir: String,
},
}
// Stuff that shouldn't be synced to disk
#[derive(Clone, Serialize, Deserialize, Debug)]
pub enum ApplicationTransientStatus {
Downloading { version_name: String },
Uninstalling {},
Updating { version_name: String },
Running {},
}
#[derive(serde::Serialize, Clone, Deserialize)]
#[native_model(id = 6, version = 1, with = native_model::rmp_serde_1_3::RmpSerde)]
pub struct DatabaseAuth {
pub private: String,
pub cert: String,
pub client_id: String,
pub web_token: Option<String>,
}
#[native_model(id = 8, version = 1)]
#[derive(
Debug, PartialEq, Eq, PartialOrd, Ord, Hash, Serialize, Deserialize, Clone, Copy,
)]
pub enum DownloadType {
Game,
Tool,
DLC,
Mod,
}
#[native_model(id = 7, version = 1, with = native_model::rmp_serde_1_3::RmpSerde)]
#[derive(Debug, PartialEq, Eq, PartialOrd, Ord, Hash, Serialize, Deserialize, Clone)]
#[serde(rename_all = "camelCase")]
pub struct DownloadableMetadata {
pub id: String,
pub version: Option<String>,
pub download_type: DownloadType,
}
impl DownloadableMetadata {
pub fn new(id: String, version: Option<String>, download_type: DownloadType) -> Self {
Self {
id,
version,
download_type,
}
}
}
#[native_model(id = 1, version = 1)]
#[derive(Serialize, Deserialize, Clone, Default)]
pub struct Database {
#[serde(default)]
pub settings: Settings,
pub auth: Option<DatabaseAuth>,
pub base_url: String,
pub applications: DatabaseApplications,
pub prev_database: Option<PathBuf>,
pub cache_dir: PathBuf,
}
}
pub mod v2 {
use std::{collections::HashMap, path::PathBuf};
use serde_with::serde_as;
use super::*;
#[native_model(id = 1, version = 2, with = native_model::rmp_serde_1_3::RmpSerde)]
#[derive(Serialize, Deserialize, Clone, Default)]
pub struct Database {
#[serde(default)]
pub settings: Settings,
pub auth: Option<DatabaseAuth>,
pub base_url: String,
pub applications: v1::DatabaseApplications,
#[serde(skip)]
pub prev_database: Option<PathBuf>,
pub cache_dir: PathBuf,
pub compat_info: Option<DatabaseCompatInfo>,
}
#[native_model(id = 8, version = 2, with = native_model::rmp_serde_1_3::RmpSerde)]
#[derive(Serialize, Deserialize, Clone, Default)]
pub struct DatabaseCompatInfo {
pub umu_installed: bool,
}
impl From<v1::Database> for Database {
fn from(value: v1::Database) -> Self {
Self {
settings: value.settings,
auth: value.auth,
base_url: value.base_url,
applications: value.applications,
prev_database: value.prev_database,
cache_dir: value.cache_dir,
compat_info: crate::database::models::Database::create_new_compat_info(),
}
}
}
// Strings are version names for a particular game
#[derive(Serialize, Clone, Deserialize, Debug)]
#[serde(tag = "type")]
#[native_model(id = 5, version = 2, with = native_model::rmp_serde_1_3::RmpSerde)]
pub enum GameDownloadStatus {
Remote {},
SetupRequired {
version_name: String,
install_dir: String,
},
Installed {
version_name: String,
install_dir: String,
},
PartiallyInstalled {
version_name: String,
install_dir: String,
},
}
impl From<v1::GameDownloadStatus> for GameDownloadStatus {
fn from(value: v1::GameDownloadStatus) -> Self {
match value {
v1::GameDownloadStatus::Remote {} => Self::Remote {},
v1::GameDownloadStatus::SetupRequired {
version_name,
install_dir,
} => Self::SetupRequired {
version_name,
install_dir,
},
v1::GameDownloadStatus::Installed {
version_name,
install_dir,
} => Self::Installed {
version_name,
install_dir,
},
}
}
}
#[serde_as]
#[derive(Serialize, Clone, Deserialize, Default)]
#[serde(rename_all = "camelCase")]
#[native_model(id = 3, version = 2, with = native_model::rmp_serde_1_3::RmpSerde)]
pub struct DatabaseApplications {
pub install_dirs: Vec<PathBuf>,
// Guaranteed to exist if the game also exists in the app state map
pub game_statuses: HashMap<String, GameDownloadStatus>,
pub game_versions: HashMap<String, HashMap<String, GameVersion>>,
pub installed_game_version: HashMap<String, DownloadableMetadata>,
#[serde(skip)]
pub transient_statuses: HashMap<DownloadableMetadata, ApplicationTransientStatus>,
}
impl From<v1::DatabaseApplications> for DatabaseApplications {
fn from(value: v1::DatabaseApplications) -> Self {
Self {
game_statuses: value
.game_statuses
.into_iter()
.map(|x| (x.0, x.1.into()))
.collect::<HashMap<String, GameDownloadStatus>>(),
install_dirs: value.install_dirs,
game_versions: value.game_versions,
installed_game_version: value.installed_game_version,
transient_statuses: value.transient_statuses,
}
}
}
}
mod v3 {
use std::path::PathBuf;
use super::*;
#[native_model(id = 1, version = 3, with = native_model::rmp_serde_1_3::RmpSerde)]
#[derive(Serialize, Deserialize, Clone, Default)]
pub struct Database {
#[serde(default)]
pub settings: Settings,
pub auth: Option<DatabaseAuth>,
pub base_url: String,
pub applications: DatabaseApplications,
#[serde(skip)]
pub prev_database: Option<PathBuf>,
pub cache_dir: PathBuf,
pub compat_info: Option<DatabaseCompatInfo>,
}
impl From<v2::Database> for Database {
fn from(value: v2::Database) -> Self {
Self {
settings: value.settings,
auth: value.auth,
base_url: value.base_url,
applications: value.applications.into(),
prev_database: value.prev_database,
cache_dir: value.cache_dir,
compat_info: Database::create_new_compat_info(),
}
}
}
}
impl Database {
fn create_new_compat_info() -> Option<DatabaseCompatInfo> {
#[cfg(target_os = "windows")]
return None;
let has_umu_installed = Command::new(UMU_LAUNCHER_EXECUTABLE).spawn().is_ok();
Some(DatabaseCompatInfo {
umu_installed: has_umu_installed,
})
}
pub fn new<T: Into<PathBuf>>(
games_base_dir: T,
prev_database: Option<PathBuf>,
cache_dir: PathBuf,
) -> Self {
Self {
applications: DatabaseApplications {
install_dirs: vec![games_base_dir.into()],
game_statuses: HashMap::new(),
game_versions: HashMap::new(),
installed_game_version: HashMap::new(),
transient_statuses: HashMap::new(),
},
prev_database,
base_url: "".to_owned(),
auth: None,
settings: Settings::default(),
cache_dir,
compat_info: Database::create_new_compat_info(),
}
}
}
}

View File

@ -0,0 +1,24 @@
use serde::{Deserialize, Serialize};
#[derive(Serialize, Deserialize, Clone, Debug)]
#[serde(rename_all = "camelCase")]
pub struct Settings {
pub autostart: bool,
pub max_download_threads: usize,
// ... other settings ...
}
impl Default for Settings {
fn default() -> Self {
Self {
autostart: false,
max_download_threads: 4,
}
}
}
// Ideally use pointers instead of a macro to assign the settings
// fn deserialize_into<T>(v: serde_json::Value, t: &mut T) -> Result<(), serde_json::Error>
// where T: for<'a> Deserialize<'a>
// {
// *t = serde_json::from_value(v)?;
// Ok(())
// }

View File

@ -1,6 +1,6 @@
use std::sync::Mutex;
use crate::{database::models::data::DownloadableMetadata, AppState};
use crate::{download_manager::downloadable_metadata::DownloadableMetadata, AppState};
#[tauri::command]
pub fn pause_downloads(state: tauri::State<'_, Mutex<AppState>>) {

View File

@ -12,14 +12,12 @@ use std::{
use log::{debug, info};
use serde::Serialize;
use crate::{
database::models::data::DownloadableMetadata,
error::application_download_error::ApplicationDownloadError,
};
use crate::error::application_download_error::ApplicationDownloadError;
use super::{
download_manager_builder::{CurrentProgressObject, DownloadAgent},
util::queue::Queue,
downloadable_metadata::DownloadableMetadata,
queue::Queue,
};
pub enum DownloadManagerSignal {
@ -50,7 +48,7 @@ pub enum DownloadManagerSignal {
Uninstall(DownloadableMetadata),
}
#[derive(Debug)]
#[derive(Debug, Clone)]
pub enum DownloadManagerStatus {
Downloading,
Paused,
@ -169,7 +167,10 @@ impl DownloadManager {
self.command_sender
.send(DownloadManagerSignal::UpdateUIQueue)
.unwrap();
self.command_sender.send(DownloadManagerSignal::Go).unwrap();
self.command_sender
.send(DownloadManagerSignal::Go)
.unwrap();
}
pub fn pause_downloads(&self) {
self.command_sender

View File

@ -11,19 +11,17 @@ use log::{debug, error, info, warn};
use tauri::{AppHandle, Emitter};
use crate::{
database::models::data::DownloadableMetadata,
error::application_download_error::ApplicationDownloadError,
games::library::{QueueUpdateEvent, QueueUpdateEventQueueData, StatsUpdateEvent},
};
use super::{
download_manager::{DownloadManager, DownloadManagerSignal, DownloadManagerStatus},
download_thread_control_flag::{DownloadThreadControl, DownloadThreadControlFlag},
downloadable::Downloadable,
util::{
download_thread_control_flag::{DownloadThreadControl, DownloadThreadControlFlag},
progress_object::ProgressObject,
queue::Queue,
},
downloadable_metadata::DownloadableMetadata,
progress_object::ProgressObject,
queue::Queue,
};
pub type DownloadAgent = Arc<Box<dyn Downloadable + Send + Sync>>;
@ -211,9 +209,7 @@ impl DownloadManagerBuilder {
}
if self.current_download_agent.is_some() {
if self.download_queue.read().front().unwrap()
== &self.current_download_agent.as_ref().unwrap().metadata()
{
if self.download_queue.read().front().unwrap() == &self.current_download_agent.as_ref().unwrap().metadata() {
debug!(
"Current download agent: {:?}",
self.current_download_agent.as_ref().unwrap().metadata()
@ -248,33 +244,18 @@ impl DownloadManagerBuilder {
// Ok(true) is for completed and exited properly
Ok(true) => {
debug!("download {:?} has completed", download_agent.metadata());
match download_agent.validate() {
Ok(true) => {
download_agent.on_complete(&app_handle);
sender
.send(DownloadManagerSignal::Completed(download_agent.metadata()))
.unwrap();
}
Ok(false) => {
download_agent.on_incomplete(&app_handle);
}
Err(e) => {
error!(
"download {:?} has validation error {}",
download_agent.metadata(),
&e
);
}
}
download_agent.on_complete(&app_handle);
sender
.send(DownloadManagerSignal::Completed(download_agent.metadata()))
.unwrap();
}
// Ok(false) is for incomplete but exited properly
Ok(false) => {
debug!("Donwload agent finished incomplete");
download_agent.on_incomplete(&app_handle);
}
Err(e) => {
error!("download {:?} has error {}", download_agent.metadata(), &e);
download_agent.on_error(&app_handle, &e);
download_agent.on_error(&app_handle, e.clone());
sender.send(DownloadManagerSignal::Error(e)).unwrap();
}
}
@ -306,7 +287,7 @@ impl DownloadManagerBuilder {
fn manage_error_signal(&mut self, error: ApplicationDownloadError) {
debug!("got signal Error");
if let Some(current_agent) = self.current_download_agent.clone() {
current_agent.on_error(&self.app_handle, &error);
current_agent.on_error(&self.app_handle, error.clone());
self.stop_and_wait_current_download();
self.remove_and_cleanup_front_download(&current_agent.metadata());

View File

@ -2,25 +2,21 @@ use std::sync::Arc;
use tauri::AppHandle;
use crate::{
database::models::data::DownloadableMetadata,
error::application_download_error::ApplicationDownloadError,
};
use crate::error::application_download_error::ApplicationDownloadError;
use super::{
download_manager::DownloadStatus,
util::{download_thread_control_flag::DownloadThreadControl, progress_object::ProgressObject},
download_manager::DownloadStatus, download_thread_control_flag::DownloadThreadControl,
downloadable_metadata::DownloadableMetadata, progress_object::ProgressObject,
};
pub trait Downloadable: Send + Sync {
fn download(&self, app_handle: &AppHandle) -> Result<bool, ApplicationDownloadError>;
fn progress(&self) -> Arc<ProgressObject>;
fn control_flag(&self) -> DownloadThreadControl;
fn validate(&self) -> Result<bool, ApplicationDownloadError>;
fn status(&self) -> DownloadStatus;
fn metadata(&self) -> DownloadableMetadata;
fn on_initialised(&self, app_handle: &AppHandle);
fn on_error(&self, app_handle: &AppHandle, error: &ApplicationDownloadError);
fn on_error(&self, app_handle: &AppHandle, error: ApplicationDownloadError);
fn on_complete(&self, app_handle: &AppHandle);
fn on_incomplete(&self, app_handle: &AppHandle);
fn on_cancelled(&self, app_handle: &AppHandle);

View File

@ -0,0 +1,26 @@
use serde::{Deserialize, Serialize};
#[derive(Debug, PartialEq, Eq, PartialOrd, Ord, Hash, Serialize, Deserialize, Clone, Copy)]
pub enum DownloadType {
Game,
Tool,
DLC,
Mod,
}
#[derive(Debug, PartialEq, Eq, PartialOrd, Ord, Hash, Serialize, Deserialize, Clone)]
#[serde(rename_all = "camelCase")]
pub struct DownloadableMetadata {
pub id: String,
pub version: Option<String>,
pub download_type: DownloadType,
}
impl DownloadableMetadata {
pub fn new(id: String, version: Option<String>, download_type: DownloadType) -> Self {
Self {
id,
version,
download_type,
}
}
}

View File

@ -0,0 +1,27 @@
use std::{fmt::Display, io, sync::mpsc::SendError};
use serde_with::SerializeDisplay;
#[derive(SerializeDisplay)]
pub enum InternalError<T> {
IOError(io::Error),
SignalError(SendError<T>),
}
impl<T> Display for InternalError<T> {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
match self {
InternalError::IOError(error) => write!(f, "{}", error),
InternalError::SignalError(send_error) => write!(f, "{}", send_error),
}
}
}
impl<T> From<SendError<T>> for InternalError<T> {
fn from(value: SendError<T>) -> Self {
InternalError::SignalError(value)
}
}
impl<T> From<io::Error> for InternalError<T> {
fn from(value: io::Error) -> Self {
InternalError::IOError(value)
}
}

View File

@ -1,5 +1,10 @@
pub mod commands;
pub mod download_manager;
pub mod download_manager_builder;
pub mod download_thread_control_flag;
pub mod downloadable;
pub mod util;
pub mod downloadable_metadata;
pub mod internal_error;
pub mod progress_object;
pub mod queue;
pub mod rolling_progress_updates;

View File

@ -10,9 +10,9 @@ use std::{
use atomic_instant_full::AtomicInstant;
use throttle_my_fn::throttle;
use crate::download_manager::download_manager::DownloadManagerSignal;
use super::rolling_progress_updates::RollingProgressWindow;
use super::{
download_manager::DownloadManagerSignal, rolling_progress_updates::RollingProgressWindow,
};
#[derive(Clone)]
pub struct ProgressObject {
@ -84,17 +84,6 @@ impl ProgressObject {
.map(|instance| instance.load(Ordering::Relaxed))
.sum()
}
pub fn reset(&self, size: usize) {
self.set_time_now();
self.set_size(size);
self.bytes_last_update.store(0, Ordering::Release);
self.rolling.reset();
self.progress_instances
.lock()
.unwrap()
.iter()
.for_each(|x| x.store(0, Ordering::Release));
}
pub fn get_max(&self) -> usize {
*self.max.lock().unwrap()
}

View File

@ -3,7 +3,7 @@ use std::{
sync::{Arc, Mutex, MutexGuard},
};
use crate::database::models::data::DownloadableMetadata;
use super::downloadable_metadata::DownloadableMetadata;
#[derive(Clone)]
pub struct Queue {

View File

@ -30,9 +30,4 @@ impl<const S: usize> RollingProgressWindow<S> {
.sum::<usize>()
/ S
}
pub fn reset(&self) {
self.window
.iter()
.for_each(|x| x.store(0, Ordering::Release));
}
}

View File

@ -1,4 +0,0 @@
pub mod download_thread_control_flag;
pub mod progress_object;
pub mod queue;
pub mod rolling_progress_updates;

View File

@ -8,7 +8,7 @@ use serde_with::SerializeDisplay;
use super::{remote_access_error::RemoteAccessError, setup_error::SetupError};
// TODO: Rename / separate from downloads
#[derive(Debug, SerializeDisplay)]
#[derive(Debug, Clone, SerializeDisplay)]
pub enum ApplicationDownloadError {
Communication(RemoteAccessError),
Checksum,

View File

@ -1,21 +0,0 @@
use std::fmt::Display;
use serde_with::SerializeDisplay;
#[derive(Debug, SerializeDisplay, Clone, Copy)]
pub enum BackupError {
InvalidSystem,
NotFound,
ParseError,
}
impl Display for BackupError {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
let s = match self {
BackupError::InvalidSystem => "Attempted to generate path for invalid system",
BackupError::NotFound => "Could not generate or find path",
BackupError::ParseError => "Failed to parse path",
};
write!(f, "{}", s)
}
}

View File

@ -1,27 +0,0 @@
use std::{fmt::Display, io, sync::mpsc::SendError};
use serde_with::SerializeDisplay;
#[derive(SerializeDisplay)]
pub enum DownloadManagerError<T> {
IOError(io::Error),
SignalError(SendError<T>),
}
impl<T> Display for DownloadManagerError<T> {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
match self {
DownloadManagerError::IOError(error) => write!(f, "{}", error),
DownloadManagerError::SignalError(send_error) => write!(f, "{}", send_error),
}
}
}
impl<T> From<SendError<T>> for DownloadManagerError<T> {
fn from(value: SendError<T>) -> Self {
DownloadManagerError::SignalError(value)
}
}
impl<T> From<io::Error> for DownloadManagerError<T> {
fn from(value: io::Error) -> Self {
DownloadManagerError::IOError(value)
}
}

View File

@ -1,6 +1,4 @@
pub mod application_download_error;
pub mod backup_error;
pub mod download_manager_error;
pub mod drop_server_error;
pub mod library_error;
pub mod process_error;

View File

@ -11,7 +11,6 @@ pub enum ProcessError {
InvalidID,
InvalidVersion,
IOError(Error),
FormatError(String), // String errors supremacy
InvalidPlatform,
}
@ -26,7 +25,6 @@ impl Display for ProcessError {
ProcessError::InvalidVersion => "Invalid Game version",
ProcessError::IOError(error) => &error.to_string(),
ProcessError::InvalidPlatform => "This Game cannot be played on the current platform",
ProcessError::FormatError(e) => &format!("Failed to format template: {}", e),
};
write!(f, "{}", s)
}

View File

@ -10,45 +10,39 @@ use url::ParseError;
use super::drop_server_error::DropServerError;
#[derive(Debug, SerializeDisplay)]
#[derive(Debug, Clone, SerializeDisplay)]
pub enum RemoteAccessError {
FetchError(Arc<reqwest::Error>),
ParsingError(ParseError),
InvalidEndpoint,
HandshakeFailed(String),
GameNotFound(String),
GameNotFound,
InvalidResponse(DropServerError),
InvalidRedirect,
ManifestDownloadFailed(StatusCode, String),
OutOfSync,
Cache(cacache::Error),
Generic(String),
}
impl Display for RemoteAccessError {
fn fmt(&self, f: &mut Formatter<'_>) -> std::fmt::Result {
match self {
RemoteAccessError::FetchError(error) => {
if error.is_connect() {
return write!(f, "Failed to connect to Drop server. Check if you access Drop through a browser, and then try again.");
}
write!(
f,
"{}: {}",
error,
error
.source()
.map(|e| e.to_string())
.or_else(|| Some("Unknown error".to_string()))
.unwrap()
)
},
RemoteAccessError::FetchError(error) => write!(
f,
"{}: {}",
error,
error
.source()
.map(|e| e.to_string())
.or_else(|| Some("Unknown error".to_string()))
.unwrap()
),
RemoteAccessError::ParsingError(parse_error) => {
write!(f, "{}", parse_error)
}
RemoteAccessError::InvalidEndpoint => write!(f, "invalid drop endpoint"),
RemoteAccessError::HandshakeFailed(message) => write!(f, "failed to complete handshake: {}", message),
RemoteAccessError::GameNotFound(id) => write!(f, "could not find game on server: {}", id),
RemoteAccessError::GameNotFound => write!(f, "could not find game on server"),
RemoteAccessError::InvalidResponse(error) => write!(f, "server returned an invalid response: {} {}", error.status_code, error.status_message),
RemoteAccessError::InvalidRedirect => write!(f, "server redirect was invalid"),
RemoteAccessError::ManifestDownloadFailed(status, response) => write!(
@ -57,7 +51,7 @@ impl Display for RemoteAccessError {
status, response
),
RemoteAccessError::OutOfSync => write!(f, "server's and client's time are out of sync. Please ensure they are within at least 30 seconds of each other"),
RemoteAccessError::Cache(error) => write!(f, "Cache Error: {}", error),
RemoteAccessError::Generic(message) => write!(f, "{}", message),
}
}
}

View File

@ -1,23 +0,0 @@
use serde::{Deserialize, Serialize};
use crate::games::library::Game;
pub type Collections = Vec<Collection>;
#[derive(Serialize, Deserialize, Debug, Clone, Default)]
#[serde(rename_all = "camelCase")]
pub struct Collection {
id: String,
name: String,
is_default: bool,
user_id: String,
entries: Vec<CollectionObject>,
}
#[derive(Serialize, Deserialize, Debug, Clone, Default)]
#[serde(rename_all = "camelCase")]
pub struct CollectionObject {
collection_id: String,
game_id: String,
game: Game,
}

View File

@ -1,110 +0,0 @@
use reqwest::blocking::Client;
use serde_json::json;
use url::Url;
use crate::{
database::db::DatabaseImpls,
error::remote_access_error::RemoteAccessError,
remote::{auth::generate_authorization_header, requests::make_request},
DB,
};
use super::collection::{Collection, Collections};
#[tauri::command]
pub fn fetch_collections() -> Result<Collections, RemoteAccessError> {
let client = Client::new();
let response = make_request(&client, &["/api/v1/client/collection"], &[], |r| {
r.header("Authorization", generate_authorization_header())
})?
.send()?;
Ok(response.json()?)
}
#[tauri::command]
pub fn fetch_collection(collection_id: String) -> Result<Collection, RemoteAccessError> {
let client = Client::new();
let response = make_request(
&client,
&["/api/v1/client/collection/", &collection_id],
&[],
|r| r.header("Authorization", generate_authorization_header()),
)?
.send()?;
Ok(response.json()?)
}
#[tauri::command]
pub fn create_collection(name: String) -> Result<Collection, RemoteAccessError> {
let client = Client::new();
let base_url = DB.fetch_base_url();
let base_url = Url::parse(&format!("{}api/v1/client/collection/", base_url))?;
let response = client
.post(base_url)
.header("Authorization", generate_authorization_header())
.json(&json!({"name": name}))
.send()?;
Ok(response.json()?)
}
#[tauri::command]
pub fn add_game_to_collection(
collection_id: String,
game_id: String,
) -> Result<(), RemoteAccessError> {
let client = Client::new();
let url = Url::parse(&format!(
"{}api/v1/client/collection/{}/entry/",
DB.fetch_base_url(),
collection_id
))?;
client
.post(url)
.header("Authorization", generate_authorization_header())
.json(&json!({"id": game_id}))
.send()?;
Ok(())
}
#[tauri::command]
pub fn delete_collection(collection_id: String) -> Result<bool, RemoteAccessError> {
let client = Client::new();
let base_url = Url::parse(&format!(
"{}api/v1/client/collection/{}",
DB.fetch_base_url(),
collection_id
))?;
let response = client
.delete(base_url)
.header("Authorization", generate_authorization_header())
.send()?;
Ok(response.json()?)
}
#[tauri::command]
pub fn delete_game_in_collection(
collection_id: String,
game_id: String,
) -> Result<(), RemoteAccessError> {
let client = Client::new();
let base_url = Url::parse(&format!(
"{}api/v1/client/collection/{}/entry",
DB.fetch_base_url(),
collection_id
))?;
client
.delete(base_url)
.header("Authorization", generate_authorization_header())
.json(&json!({"id": game_id}))
.send()?;
Ok(())
}

View File

@ -1,2 +0,0 @@
pub mod collection;
pub mod commands;

View File

@ -3,13 +3,7 @@ use std::sync::Mutex;
use tauri::AppHandle;
use crate::{
database::models::data::GameVersion,
error::{library_error::LibraryError, remote_access_error::RemoteAccessError},
games::library::{
fetch_game_logic_offline, fetch_library_logic_offline, get_current_meta,
uninstall_game_logic,
},
offline, AppState,
database::db::GameVersion, error::{library_error::LibraryError, remote_access_error::RemoteAccessError}, games::library::{get_current_meta, uninstall_game_logic}, AppState
};
use super::{
@ -21,30 +15,16 @@ use super::{
};
#[tauri::command]
pub fn fetch_library(
state: tauri::State<'_, Mutex<AppState>>,
) -> Result<Vec<Game>, RemoteAccessError> {
offline!(
state,
fetch_library_logic,
fetch_library_logic_offline,
state
)
pub fn fetch_library(app: AppHandle) -> Result<Vec<Game>, RemoteAccessError> {
fetch_library_logic(app)
}
#[tauri::command]
pub fn fetch_game(
game_id: String,
state: tauri::State<'_, Mutex<AppState>>,
app: tauri::AppHandle,
) -> Result<FetchGameStruct, RemoteAccessError> {
let res = offline!(
state,
fetch_game_logic,
fetch_game_logic_offline,
game_id,
state
);
res
fetch_game_logic(game_id, app)
}
#[tauri::command]
@ -58,6 +38,7 @@ pub fn uninstall_game(game_id: String, app_handle: AppHandle) -> Result<(), Libr
Some(data) => data,
None => return Err(LibraryError::MetaNotFound(game_id)),
};
println!("{:?}", meta);
uninstall_game_logic(meta, &app_handle);
Ok(())

View File

@ -1,12 +1,10 @@
use std::{
path::PathBuf,
sync::{Arc, Mutex},
};
use std::sync::{Arc, Mutex};
use crate::{
database::{db::borrow_db_checked, models::data::GameDownloadStatus},
download_manager::{download_manager::DownloadManagerSignal, downloadable::Downloadable},
error::download_manager_error::DownloadManagerError,
download_manager::{
download_manager::DownloadManagerSignal, downloadable::Downloadable,
internal_error::InternalError,
},
AppState,
};
@ -18,9 +16,9 @@ pub fn download_game(
game_version: String,
install_dir: usize,
state: tauri::State<'_, Mutex<AppState>>,
) -> Result<(), DownloadManagerError<DownloadManagerSignal>> {
) -> Result<(), InternalError<DownloadManagerSignal>> {
let sender = state.lock().unwrap().download_manager.get_sender();
let game_download_agent = Arc::new(Box::new(GameDownloadAgent::new_from_index(
let game_download_agent = Arc::new(Box::new(GameDownloadAgent::new(
game_id,
game_version,
install_dir,
@ -32,39 +30,3 @@ pub fn download_game(
.download_manager
.queue_download(game_download_agent)?)
}
#[tauri::command]
pub fn resume_download(
game_id: String,
state: tauri::State<'_, Mutex<AppState>>,
) -> Result<(), DownloadManagerError<DownloadManagerSignal>> {
let s = borrow_db_checked()
.applications
.game_statuses
.get(&game_id)
.unwrap()
.clone();
let (version_name, install_dir) = match s {
GameDownloadStatus::Remote {} => unreachable!(),
GameDownloadStatus::SetupRequired { .. } => unreachable!(),
GameDownloadStatus::Installed { .. } => unreachable!(),
GameDownloadStatus::PartiallyInstalled {
version_name,
install_dir,
} => (version_name, install_dir),
};
let sender = state.lock().unwrap().download_manager.get_sender();
let parent_dir: PathBuf = install_dir.into();
let game_download_agent = Arc::new(Box::new(GameDownloadAgent::new(
game_id,
version_name.clone(),
parent_dir.parent().unwrap().to_path_buf(),
sender,
)) as Box<dyn Downloadable + Send + Sync>);
Ok(state
.lock()
.unwrap()
.download_manager
.queue_download(game_download_agent)?)
}

View File

@ -1,76 +1,70 @@
use crate::auth::generate_authorization_header;
use crate::database::db::{borrow_db_checked, borrow_db_mut_checked};
use crate::database::models::data::{
ApplicationTransientStatus, DownloadType, DownloadableMetadata,
use crate::database::db::{
borrow_db_checked, set_game_status, ApplicationTransientStatus, DatabaseImpls,
GameDownloadStatus,
};
use crate::download_manager::download_manager::{DownloadManagerSignal, DownloadStatus};
use crate::download_manager::downloadable::Downloadable;
use crate::download_manager::util::download_thread_control_flag::{
use crate::download_manager::download_thread_control_flag::{
DownloadThreadControl, DownloadThreadControlFlag,
};
use crate::download_manager::util::progress_object::{ProgressHandle, ProgressObject};
use crate::download_manager::downloadable::Downloadable;
use crate::download_manager::downloadable_metadata::{DownloadType, DownloadableMetadata};
use crate::download_manager::progress_object::{ProgressHandle, ProgressObject};
use crate::error::application_download_error::ApplicationDownloadError;
use crate::error::remote_access_error::RemoteAccessError;
use crate::games::downloads::manifest::{DropDownloadContext, DropManifest};
use crate::games::downloads::validate::game_validate_logic;
use crate::games::library::{on_game_complete, on_game_incomplete, push_game_update};
use crate::games::library::{on_game_complete, push_game_update, GameUpdateEvent};
use crate::remote::requests::make_request;
use crate::DB;
use log::{debug, error, info};
use rayon::ThreadPoolBuilder;
use std::collections::HashMap;
use std::fs::{create_dir_all, OpenOptions};
use std::path::{Path, PathBuf};
use slice_deque::SliceDeque;
use std::fs::{create_dir_all, File};
use std::path::Path;
use std::sync::mpsc::Sender;
use std::sync::{Arc, Mutex};
use std::time::Instant;
use tauri::{AppHandle, Emitter};
use urlencoding::encode;
#[cfg(target_os = "linux")]
use rustix::fs::{fallocate, FallocateFlags};
use super::download_logic::download_game_chunk;
use super::drop_data::DropData;
use super::stored_manifest::StoredManifest;
pub struct GameDownloadAgent {
pub id: String,
pub version: String,
pub control_flag: DownloadThreadControl,
contexts: Mutex<Vec<DropDownloadContext>>,
context_map: Mutex<HashMap<String, bool>>,
completed_contexts: Mutex<SliceDeque<usize>>,
pub manifest: Mutex<Option<DropManifest>>,
pub progress: Arc<ProgressObject>,
sender: Sender<DownloadManagerSignal>,
pub stored_manifest: DropData,
pub stored_manifest: StoredManifest,
status: Mutex<DownloadStatus>,
}
impl GameDownloadAgent {
pub fn new_from_index(
pub fn new(
id: String,
version: String,
target_download_dir: usize,
sender: Sender<DownloadManagerSignal>,
) -> Self {
// Don't run by default
let control_flag = DownloadThreadControl::new(DownloadThreadControlFlag::Stop);
let db_lock = borrow_db_checked();
let base_dir = db_lock.applications.install_dirs[target_download_dir].clone();
drop(db_lock);
Self::new(id, version, base_dir, sender)
}
pub fn new(
id: String,
version: String,
base_dir: PathBuf,
sender: Sender<DownloadManagerSignal>,
) -> Self {
// Don't run by default
let control_flag = DownloadThreadControl::new(DownloadThreadControlFlag::Stop);
let base_dir_path = Path::new(&base_dir);
let data_base_dir_path = base_dir_path.join(id.clone());
let stored_manifest =
DropData::generate(id.clone(), version.clone(), data_base_dir_path.clone());
StoredManifest::generate(id.clone(), version.clone(), data_base_dir_path.clone());
Self {
id,
@ -78,7 +72,7 @@ impl GameDownloadAgent {
control_flag,
manifest: Mutex::new(None),
contexts: Mutex::new(Vec::new()),
context_map: Mutex::new(HashMap::new()),
completed_contexts: Mutex::new(SliceDeque::new()),
progress: Arc::new(ProgressObject::new(0, 0, sender.clone())),
sender,
stored_manifest,
@ -105,7 +99,6 @@ impl GameDownloadAgent {
push_game_update(
app_handle,
&self.metadata().id,
None,
(
None,
Some(ApplicationTransientStatus::Downloading {
@ -142,7 +135,7 @@ impl GameDownloadAgent {
&[("id", &self.id), ("version", &self.version)],
|f| f.header("Authorization", header),
)
.map_err(ApplicationDownloadError::Communication)?
.map_err(|e| ApplicationDownloadError::Communication(e))?
.send()
.map_err(|e| ApplicationDownloadError::Communication(e.into()))?;
@ -183,15 +176,11 @@ impl GameDownloadAgent {
}
pub fn ensure_contexts(&self) -> Result<(), ApplicationDownloadError> {
if self.contexts.lock().unwrap().is_empty() {
self.generate_contexts()?;
if !self.contexts.lock().unwrap().is_empty() {
return Ok(());
}
self.context_map
.lock()
.unwrap()
.extend(self.stored_manifest.get_contexts());
self.generate_contexts()?;
Ok(())
}
@ -203,18 +192,20 @@ impl GameDownloadAgent {
let base_path = Path::new(&self.stored_manifest.base_path);
create_dir_all(base_path).unwrap();
{
let mut completed_contexts_lock = self.completed_contexts.lock().unwrap();
completed_contexts_lock.clear();
completed_contexts_lock
.extend_from_slice(&self.stored_manifest.get_completed_contexts());
}
for (raw_path, chunk) in manifest {
let path = base_path.join(Path::new(&raw_path));
let container = path.parent().unwrap();
create_dir_all(container).unwrap();
let file = OpenOptions::new()
.read(true)
.write(true)
.create(true)
.open(path.clone())
.unwrap();
let file = File::create(path.clone()).unwrap();
let mut running_offset = 0;
for (index, length) in chunk.lengths.iter().enumerate() {
@ -237,14 +228,6 @@ impl GameDownloadAgent {
let _ = fallocate(file, FallocateFlags::empty(), 0, running_offset);
}
}
let existing_contexts = self.stored_manifest.get_completed_contexts();
self.stored_manifest.set_contexts(
&contexts
.iter()
.map(|x| (x.checksum.clone(), existing_contexts.contains(&x.checksum)))
.collect::<Vec<(String, bool)>>(),
);
*self.contexts.lock().unwrap() = contexts;
Ok(())
@ -263,14 +246,12 @@ impl GameDownloadAgent {
.build()
.unwrap();
let completed_contexts = Arc::new(boxcar::Vec::new());
let completed_indexes_loop_arc = completed_contexts.clone();
let completed_indexes = Arc::new(boxcar::Vec::new());
let completed_indexes_loop_arc = completed_indexes.clone();
let contexts = self.contexts.lock().unwrap();
debug!("{:#?}", contexts);
pool.scope(|scope| {
let client = &reqwest::blocking::Client::new();
let context_map = self.context_map.lock().unwrap();
for (index, context) in contexts.iter().enumerate() {
let client = client.clone();
let completed_indexes = completed_indexes_loop_arc.clone();
@ -279,13 +260,11 @@ impl GameDownloadAgent {
let progress_handle = ProgressHandle::new(progress, self.progress.clone());
// If we've done this one already, skip it
if Some(&true) == context_map.get(&context.checksum) {
if self.completed_contexts.lock().unwrap().contains(&index) {
progress_handle.skip(context.length);
continue;
}
debug!("Continuing download chunk {}", index);
let sender = self.sender.clone();
let request = match make_request(
@ -301,30 +280,18 @@ impl GameDownloadAgent {
) {
Ok(request) => request,
Err(e) => {
sender
.send(DownloadManagerSignal::Error(
ApplicationDownloadError::Communication(e),
))
.unwrap();
sender.send(DownloadManagerSignal::Error(ApplicationDownloadError::Communication(e))).unwrap();
continue;
}
},
};
scope.spawn(move |_| {
match download_game_chunk(context, &self.control_flag, progress_handle, request)
{
Ok(true) => {
debug!(
"Finished context #{} with checksum {}",
index, context.checksum
);
completed_indexes.push(context.checksum.clone());
}
Ok(false) => {
debug!(
"Didn't finish context #{} with checksum {}",
index, context.checksum
);
Ok(res) => {
if res {
completed_indexes.push(index);
}
}
Err(e) => {
error!("{}", e);
@ -335,46 +302,36 @@ impl GameDownloadAgent {
}
});
let newly_completed = completed_contexts.to_owned();
let newly_completed = completed_indexes.to_owned();
let completed_lock_len = {
let mut context_map_lock = self.context_map.lock().unwrap();
let mut completed_contexts_lock = self.completed_contexts.lock().unwrap();
for (_, item) in newly_completed.iter() {
context_map_lock.insert(item.clone(), true);
completed_contexts_lock.push_front(*item);
}
context_map_lock.values().filter(|x| **x).count()
completed_contexts_lock.len()
};
let context_map_lock = self.context_map.lock().unwrap();
let contexts = contexts
.iter()
.map(|x| {
(
x.checksum.clone(),
context_map_lock
.get(&x.checksum)
.cloned()
.or(Some(false))
.unwrap(),
)
})
.collect::<Vec<(String, bool)>>();
drop(context_map_lock);
self.stored_manifest.set_contexts(&contexts);
self.stored_manifest.write();
// If there are any contexts left which are false
if !contexts.iter().all(|x| x.1) {
// If we're not out of contexts, we're not done, so we don't fire completed
if completed_lock_len != contexts.len() {
info!(
"download agent for {} exited without completing ({}/{})",
self.id.clone(),
completed_lock_len,
contexts.len(),
);
self.stored_manifest
.set_completed_contexts(self.completed_contexts.lock().unwrap().as_slice());
self.stored_manifest.write();
return Ok(false);
}
// We've completed
self.sender
.send(DownloadManagerSignal::Completed(self.metadata()))
.unwrap();
Ok(true)
}
}
@ -405,7 +362,7 @@ impl Downloadable for GameDownloadAgent {
*self.status.lock().unwrap() = DownloadStatus::Queued;
}
fn on_error(&self, app_handle: &tauri::AppHandle, error: &ApplicationDownloadError) {
fn on_error(&self, app_handle: &tauri::AppHandle, error: ApplicationDownloadError) {
*self.status.lock().unwrap() = DownloadStatus::Error;
app_handle
.emit("download_error", error.to_string())
@ -413,11 +370,9 @@ impl Downloadable for GameDownloadAgent {
error!("error while managing download: {}", error);
let mut handle = borrow_db_mut_checked();
handle
.applications
.transient_statuses
.remove(&self.metadata());
set_game_status(app_handle, self.metadata(), |db_handle, meta| {
db_handle.applications.transient_statuses.remove(meta);
});
}
fn on_complete(&self, app_handle: &tauri::AppHandle) {
@ -431,11 +386,17 @@ impl Downloadable for GameDownloadAgent {
// TODO: fix this function. It doesn't restart the download properly, nor does it reset the state properly
fn on_incomplete(&self, app_handle: &tauri::AppHandle) {
on_game_incomplete(
&self.metadata(),
self.stored_manifest.base_path.to_string_lossy().to_string(),
app_handle,
);
let meta = self.metadata();
*self.status.lock().unwrap() = DownloadStatus::Queued;
app_handle
.emit(
&format!("update_game/{}", meta.id),
GameUpdateEvent {
game_id: meta.id.clone(),
status: (Some(GameDownloadStatus::Remote {}), None),
},
)
.unwrap();
}
fn on_cancelled(&self, _app_handle: &tauri::AppHandle) {}
@ -443,14 +404,4 @@ impl Downloadable for GameDownloadAgent {
fn status(&self) -> DownloadStatus {
self.status.lock().unwrap().clone()
}
fn validate(&self) -> Result<bool, ApplicationDownloadError> {
game_validate_logic(
&self.stored_manifest,
self.contexts.lock().unwrap().clone(),
self.progress.clone(),
self.sender.clone(),
&self.control_flag,
)
}
}

View File

@ -1,17 +1,16 @@
use crate::download_manager::util::download_thread_control_flag::{
use crate::download_manager::download_thread_control_flag::{
DownloadThreadControl, DownloadThreadControlFlag,
};
use crate::download_manager::util::progress_object::ProgressHandle;
use crate::download_manager::progress_object::ProgressHandle;
use crate::error::application_download_error::ApplicationDownloadError;
use crate::error::remote_access_error::RemoteAccessError;
use crate::games::downloads::manifest::DropDownloadContext;
use log::{debug, warn};
use log::warn;
use md5::{Context, Digest};
use reqwest::blocking::{RequestBuilder, Response};
use std::fs::{set_permissions, Permissions};
use std::io::{ErrorKind, Read};
use std::os::unix::fs::MetadataExt;
#[cfg(unix)]
use std::os::unix::fs::PermissionsExt;
use std::{
@ -93,7 +92,6 @@ impl<'a> DropDownloadPipeline<'a, Response, File> {
let mut current_size = 0;
loop {
if self.control_flag.get() == DownloadThreadControlFlag::Stop {
buf_writer.flush()?;
return Ok(false);
}
@ -107,7 +105,6 @@ impl<'a> DropDownloadPipeline<'a, Response, File> {
break;
}
}
buf_writer.flush()?;
Ok(true)
}
@ -124,10 +121,6 @@ pub fn download_game_chunk(
progress: ProgressHandle,
request: RequestBuilder,
) -> Result<bool, ApplicationDownloadError> {
debug!(
"Starting download chunk {}, {}, {} #{}",
ctx.file_name, ctx.index, ctx.offset, ctx.checksum
);
// If we're paused
if control_flag.get() == DownloadThreadControlFlag::Stop {
progress.set(0);
@ -161,14 +154,13 @@ pub fn download_game_chunk(
));
}
let length = content_length.unwrap().try_into().unwrap();
if length != ctx.length {
return Err(ApplicationDownloadError::DownloadError);
}
let mut pipeline =
DropDownloadPipeline::new(response, destination, control_flag, progress, length);
let mut pipeline = DropDownloadPipeline::new(
response,
destination,
control_flag,
progress,
content_length.unwrap().try_into().unwrap(),
);
let completed = pipeline
.copy()
@ -193,10 +185,5 @@ pub fn download_game_chunk(
return Err(ApplicationDownloadError::Checksum);
}
debug!(
"Successfully finished download #{}, copied {} bytes",
ctx.checksum, length
);
Ok(true)
}

View File

@ -1,105 +0,0 @@
use std::{
fs::File,
io::{Read, Write},
path::PathBuf,
};
use log::{debug, error, info, warn};
use native_model::{Decode, Encode};
pub type DropData = v1::DropData;
static DROP_DATA_PATH: &str = ".dropdata";
pub mod v1 {
use std::{path::PathBuf, sync::Mutex};
use native_model::native_model;
use serde::{Deserialize, Serialize};
#[derive(Serialize, Deserialize, Debug)]
#[native_model(id = 9, version = 1, with = native_model::rmp_serde_1_3::RmpSerde)]
pub struct DropData {
pub game_id: String,
pub game_version: String,
pub contexts: Mutex<Vec<(String, bool)>>,
pub base_path: PathBuf,
}
impl DropData {
pub fn new(game_id: String, game_version: String, base_path: PathBuf) -> Self {
Self {
base_path,
game_id,
game_version,
contexts: Mutex::new(Vec::new()),
}
}
}
}
impl DropData {
pub fn generate(game_id: String, game_version: String, base_path: PathBuf) -> Self {
let mut file = match File::open(base_path.join(DROP_DATA_PATH)) {
Ok(file) => file,
Err(_) => {
debug!("Generating new dropdata for game {}", game_id);
return DropData::new(game_id, game_version, base_path);
}
};
let mut s = Vec::new();
match file.read_to_end(&mut s) {
Ok(_) => {}
Err(e) => {
error!("{}", e);
return DropData::new(game_id, game_version, base_path);
}
};
match native_model::rmp_serde_1_3::RmpSerde::decode(s) {
Ok(manifest) => manifest,
Err(e) => {
warn!("{}", e);
DropData::new(game_id, game_version, base_path)
}
}
}
pub fn write(&self) {
let manifest_raw = match native_model::rmp_serde_1_3::RmpSerde::encode(&self) {
Ok(data) => data,
Err(_) => return,
};
let mut file = match File::create(self.base_path.join(DROP_DATA_PATH)) {
Ok(file) => file,
Err(e) => {
error!("{}", e);
return;
}
};
match file.write_all(&manifest_raw) {
Ok(_) => {}
Err(e) => error!("{}", e),
};
}
pub fn set_contexts(&self, completed_contexts: &[(String, bool)]) {
*self.contexts.lock().unwrap() = completed_contexts.to_owned();
}
pub fn get_completed_contexts(&self) -> Vec<String> {
self.contexts
.lock()
.unwrap()
.iter()
.filter_map(|x| if x.1 { Some(x.0.clone()) } else { None })
.collect()
}
pub fn get_contexts(&self) -> Vec<(String, bool)> {
info!(
"Any contexts which are complete? {}",
self.contexts.lock().unwrap().iter().any(|x| x.1)
);
self.contexts.lock().unwrap().clone()
}
}

View File

@ -1,6 +1,5 @@
pub mod commands;
pub mod download_agent;
mod download_logic;
mod drop_data;
mod manifest;
pub mod validate;
mod stored_manifest;

View File

@ -0,0 +1,79 @@
use std::{
fs::File,
io::{Read, Write},
path::PathBuf,
sync::Mutex,
};
use log::{error, warn};
use serde::{Deserialize, Serialize};
use serde_binary::binary_stream::Endian;
#[derive(Serialize, Deserialize, Debug)]
pub struct StoredManifest {
game_id: String,
game_version: String,
pub completed_contexts: Mutex<Vec<usize>>,
pub base_path: PathBuf,
}
static DROP_DATA_PATH: &str = ".dropdata";
impl StoredManifest {
pub fn new(game_id: String, game_version: String, base_path: PathBuf) -> Self {
Self {
base_path,
game_id,
game_version,
completed_contexts: Mutex::new(Vec::new()),
}
}
pub fn generate(game_id: String, game_version: String, base_path: PathBuf) -> Self {
let mut file = match File::open(base_path.join(DROP_DATA_PATH)) {
Ok(file) => file,
Err(_) => return StoredManifest::new(game_id, game_version, base_path),
};
let mut s = Vec::new();
match file.read_to_end(&mut s) {
Ok(_) => {}
Err(e) => {
error!("{}", e);
return StoredManifest::new(game_id, game_version, base_path);
}
};
match serde_binary::from_vec::<StoredManifest>(s, Endian::Little) {
Ok(manifest) => manifest,
Err(e) => {
warn!("{}", e);
StoredManifest::new(game_id, game_version, base_path)
}
}
}
pub fn write(&self) {
let manifest_raw = match serde_binary::to_vec(&self, Endian::Little) {
Ok(json) => json,
Err(_) => return,
};
let mut file = match File::create(self.base_path.join(DROP_DATA_PATH)) {
Ok(file) => file,
Err(e) => {
error!("{}", e);
return;
}
};
match file.write_all(&manifest_raw) {
Ok(_) => {}
Err(e) => error!("{}", e),
};
}
pub fn set_completed_contexts(&self, completed_contexts: &[usize]) {
*self.completed_contexts.lock().unwrap() = completed_contexts.to_owned();
}
pub fn get_completed_contexts(&self) -> Vec<usize> {
self.completed_contexts.lock().unwrap().clone()
}
}

View File

@ -1,189 +0,0 @@
use std::{
fs::File,
io::{self, BufWriter, Read, Seek, SeekFrom, Write},
sync::{mpsc::Sender, Arc},
};
use log::{debug, error, info};
use md5::Context;
use rayon::ThreadPoolBuilder;
use crate::{
database::db::borrow_db_checked,
download_manager::{
download_manager::DownloadManagerSignal,
util::{
download_thread_control_flag::{DownloadThreadControl, DownloadThreadControlFlag},
progress_object::{ProgressHandle, ProgressObject},
},
},
error::application_download_error::ApplicationDownloadError,
games::downloads::{drop_data::DropData, manifest::DropDownloadContext},
remote::{auth::generate_authorization_header, requests::make_request},
};
pub fn game_validate_logic(
dropdata: &DropData,
contexts: Vec<DropDownloadContext>,
progress: Arc<ProgressObject>,
sender: Sender<DownloadManagerSignal>,
control_flag: &DownloadThreadControl,
) -> Result<bool, ApplicationDownloadError> {
progress.reset(contexts.len());
let max_download_threads = borrow_db_checked().settings.max_download_threads;
debug!(
"validating game: {} with {} threads",
dropdata.game_id, max_download_threads
);
let pool = ThreadPoolBuilder::new()
.num_threads(max_download_threads)
.build()
.unwrap();
debug!("{:#?}", contexts);
let invalid_chunks = Arc::new(boxcar::Vec::new());
pool.scope(|scope| {
let client = &reqwest::blocking::Client::new();
for (index, context) in contexts.iter().enumerate() {
let client = client.clone();
let current_progress = progress.get(index);
let progress_handle = ProgressHandle::new(current_progress, progress.clone());
let invalid_chunks_scoped = invalid_chunks.clone();
let sender = sender.clone();
let request = match make_request(
&client,
&["/api/v1/client/chunk"],
&[
("id", &context.game_id),
("version", &context.version),
("name", &context.file_name),
("chunk", &context.index.to_string()),
],
|r| r.header("Authorization", generate_authorization_header()),
) {
Ok(request) => request,
Err(e) => {
sender
.send(DownloadManagerSignal::Error(
ApplicationDownloadError::Communication(e),
))
.unwrap();
continue;
}
};
scope.spawn(move |_| {
match validate_game_chunk(context, control_flag, progress_handle) {
Ok(true) => {
debug!(
"Finished context #{} with checksum {}",
index, context.checksum
);
}
Ok(false) => {
debug!(
"Didn't finish context #{} with checksum {}",
index, &context.checksum
);
invalid_chunks_scoped.push(context.checksum.clone());
}
Err(e) => {
error!("{}", e);
sender.send(DownloadManagerSignal::Error(e)).unwrap();
}
}
});
}
});
// If there are any contexts left which are false
if !invalid_chunks.is_empty() {
info!(
"validation of game id {} failed for chunks {:?}",
dropdata.game_id.clone(),
invalid_chunks
);
return Ok(false);
}
Ok(true)
}
pub fn validate_game_chunk(
ctx: &DropDownloadContext,
control_flag: &DownloadThreadControl,
progress: ProgressHandle,
) -> Result<bool, ApplicationDownloadError> {
debug!(
"Starting chunk validation {}, {}, {} #{}",
ctx.file_name, ctx.index, ctx.offset, ctx.checksum
);
// If we're paused
if control_flag.get() == DownloadThreadControlFlag::Stop {
progress.set(0);
return Ok(false);
}
let mut source = File::open(&ctx.path).unwrap();
if ctx.offset != 0 {
source
.seek(SeekFrom::Start(ctx.offset))
.expect("Failed to seek to file offset");
}
let mut hasher = md5::Context::new();
let completed = validate_copy(&mut source, &mut hasher, control_flag, progress).unwrap();
if !completed {
return Ok(false);
};
let res = hex::encode(hasher.compute().0);
if res != ctx.checksum {
println!(
"Checksum failed. Correct: {}, actual: {}",
&ctx.checksum, &res
);
return Ok(false);
}
debug!(
"Successfully finished verification #{}, copied {} bytes",
ctx.checksum, ctx.length
);
Ok(true)
}
fn validate_copy(
source: &mut File,
dest: &mut Context,
control_flag: &DownloadThreadControl,
progress: ProgressHandle,
) -> Result<bool, io::Error> {
let copy_buf_size = 512;
let mut copy_buf = vec![0; copy_buf_size];
let mut buf_writer = BufWriter::with_capacity(1024 * 1024, dest);
loop {
if control_flag.get() == DownloadThreadControlFlag::Stop {
buf_writer.flush()?;
return Ok(false);
}
let bytes_read = source.read(&mut copy_buf)?;
buf_writer.write_all(&copy_buf[0..bytes_read])?;
progress.add(bytes_read);
if bytes_read == 0 {
break;
}
}
buf_writer.flush()?;
Ok(true)
}

View File

@ -4,30 +4,26 @@ use std::thread::spawn;
use log::{debug, error, warn};
use serde::{Deserialize, Serialize};
use tauri::AppHandle;
use tauri::Emitter;
use tauri::{AppHandle, Manager};
use crate::database::db::{borrow_db_checked, borrow_db_mut_checked};
use crate::database::models::data::{
ApplicationTransientStatus, DownloadableMetadata, GameDownloadStatus, GameVersion,
};
use crate::database::db::{borrow_db_checked, borrow_db_mut_checked, save_db, GameVersion};
use crate::database::db::{ApplicationTransientStatus, GameDownloadStatus};
use crate::download_manager::download_manager::DownloadStatus;
use crate::error::library_error::LibraryError;
use crate::download_manager::downloadable_metadata::DownloadableMetadata;
use crate::error::remote_access_error::RemoteAccessError;
use crate::games::state::{GameStatusManager, GameStatusWithTransient};
use crate::remote::auth::generate_authorization_header;
use crate::remote::cache::{cache_object, get_cached_object, get_cached_object_db};
use crate::remote::requests::make_request;
use crate::AppState;
#[derive(Serialize, Deserialize, Debug)]
#[derive(serde::Serialize)]
pub struct FetchGameStruct {
game: Game,
status: GameStatusWithTransient,
version: Option<GameVersion>,
}
#[derive(Serialize, Deserialize, Clone, Debug, Default)]
#[derive(Serialize, Deserialize, Clone)]
#[serde(rename_all = "camelCase")]
pub struct Game {
id: String,
@ -36,11 +32,10 @@ pub struct Game {
m_description: String,
// mDevelopers
// mPublishers
m_icon_object_id: String,
m_banner_object_id: String,
m_cover_object_id: String,
m_image_library_object_ids: Vec<String>,
m_image_carousel_object_ids: Vec<String>,
m_icon_id: String,
m_banner_id: String,
m_cover_id: String,
m_image_library: Vec<String>,
}
#[derive(serde::Serialize, Clone)]
pub struct GameUpdateEvent {
@ -49,7 +44,6 @@ pub struct GameUpdateEvent {
Option<GameDownloadStatus>,
Option<ApplicationTransientStatus>,
),
pub version: Option<GameVersion>,
}
#[derive(Serialize, Clone)]
@ -72,9 +66,7 @@ pub struct StatsUpdateEvent {
pub time: usize,
}
pub fn fetch_library_logic(
state: tauri::State<'_, Mutex<AppState>>,
) -> Result<Vec<Game>, RemoteAccessError> {
pub fn fetch_library_logic(app: AppHandle) -> Result<Vec<Game>, RemoteAccessError> {
let header = generate_authorization_header();
let client = reqwest::blocking::Client::new();
@ -89,8 +81,9 @@ pub fn fetch_library_logic(
return Err(RemoteAccessError::InvalidResponse(err));
}
let mut games: Vec<Game> = response.json()?;
let games: Vec<Game> = response.json()?;
let state = app.state::<Mutex<AppState>>();
let mut handle = state.lock().unwrap();
let mut db_handle = borrow_db_mut_checked();
@ -105,63 +98,18 @@ pub fn fetch_library_logic(
}
}
// Add games that are installed but no longer in library
for (_, meta) in &db_handle.applications.installed_game_version {
if games.iter().find(|e| e.id == meta.id).is_some() {
continue;
}
// We should always have a cache of the object
// Pass db_handle because otherwise we get a gridlock
let game = get_cached_object_db::<String, Game>(meta.id.clone(), &db_handle)?;
games.push(game);
}
drop(handle);
drop(db_handle);
cache_object("library", &games)?;
Ok(games)
}
pub fn fetch_library_logic_offline(
_state: tauri::State<'_, Mutex<AppState>>,
) -> Result<Vec<Game>, RemoteAccessError> {
let mut games: Vec<Game> = get_cached_object("library")?;
let db_handle = borrow_db_checked();
games.retain(|game| {
db_handle
.applications
.installed_game_version
.contains_key(&game.id)
});
Ok(games)
}
pub fn fetch_game_logic(
id: String,
state: tauri::State<'_, Mutex<AppState>>,
app: tauri::AppHandle,
) -> Result<FetchGameStruct, RemoteAccessError> {
let state = app.state::<Mutex<AppState>>();
let mut state_handle = state.lock().unwrap();
let handle = borrow_db_checked();
let metadata_option = handle.applications.installed_game_version.get(&id);
let version = match metadata_option {
None => None,
Some(metadata) => Some(
handle
.applications
.game_versions
.get(&metadata.id)
.unwrap()
.get(metadata.version.as_ref().unwrap())
.unwrap()
.clone(),
),
};
drop(handle);
let game = state_handle.games.get(&id);
if let Some(game) = game {
let status = GameStatusManager::fetch_state(&id);
@ -169,21 +117,18 @@ pub fn fetch_game_logic(
let data = FetchGameStruct {
game: game.clone(),
status,
version,
};
cache_object(id, game)?;
return Ok(data);
}
let client = reqwest::blocking::Client::new();
let response = make_request(&client, &["/api/v1/client/game/", &id], &[], |r| {
let response = make_request(&client, &["/api/v1/game/", &id], &[], |r| {
r.header("Authorization", generate_authorization_header())
})?
.send()?;
if response.status() == 404 {
return Err(RemoteAccessError::GameNotFound(id));
return Err(RemoteAccessError::GameNotFound);
}
if response.status() != 200 {
let err = response.json().unwrap();
@ -208,45 +153,11 @@ pub fn fetch_game_logic(
let data = FetchGameStruct {
game: game.clone(),
status,
version,
};
cache_object(id, &game)?;
Ok(data)
}
pub fn fetch_game_logic_offline(
id: String,
_state: tauri::State<'_, Mutex<AppState>>,
) -> Result<FetchGameStruct, RemoteAccessError> {
let handle = borrow_db_checked();
let metadata_option = handle.applications.installed_game_version.get(&id);
let version = match metadata_option {
None => None,
Some(metadata) => Some(
handle
.applications
.game_versions
.get(&metadata.id)
.unwrap()
.get(metadata.version.as_ref().unwrap())
.unwrap()
.clone(),
),
};
drop(handle);
let status = GameStatusManager::fetch_state(&id);
let game = get_cached_object::<String, Game>(id)?;
Ok(FetchGameStruct {
game,
status,
version,
})
}
pub fn fetch_game_verion_options_logic(
game_id: String,
state: tauri::State<'_, Mutex<AppState>>,
@ -282,7 +193,7 @@ pub fn fetch_game_verion_options_logic(
}
pub fn uninstall_game_logic(meta: DownloadableMetadata, app_handle: &AppHandle) {
debug!("triggered uninstall for agent");
println!("triggered uninstall for agent");
let mut db_handle = borrow_db_mut_checked();
db_handle
.applications
@ -293,7 +204,6 @@ pub fn uninstall_game_logic(meta: DownloadableMetadata, app_handle: &AppHandle)
push_game_update(
app_handle,
&meta.id,
None,
(None, Some(ApplicationTransientStatus::Uninstalling {})),
);
@ -303,7 +213,6 @@ pub fn uninstall_game_logic(meta: DownloadableMetadata, app_handle: &AppHandle)
return;
}
let previous_state = previous_state.unwrap();
if let Some((_, install_dir)) = match previous_state {
GameDownloadStatus::Installed {
version_name,
@ -313,10 +222,6 @@ pub fn uninstall_game_logic(meta: DownloadableMetadata, app_handle: &AppHandle)
version_name,
install_dir,
} => Some((version_name, install_dir)),
GameDownloadStatus::PartiallyInstalled {
version_name,
install_dir,
} => Some((version_name, install_dir)),
_ => None,
} {
db_handle
@ -324,7 +229,6 @@ pub fn uninstall_game_logic(meta: DownloadableMetadata, app_handle: &AppHandle)
.transient_statuses
.entry(meta.clone())
.and_modify(|v| *v = ApplicationTransientStatus::Uninstalling {});
drop(db_handle);
let app_handle = app_handle.clone();
@ -335,30 +239,23 @@ pub fn uninstall_game_logic(meta: DownloadableMetadata, app_handle: &AppHandle)
Ok(_) => {
let mut db_handle = borrow_db_mut_checked();
db_handle.applications.transient_statuses.remove(&meta);
db_handle
.applications
.installed_game_version
.remove(&meta.id);
db_handle
.applications
.game_statuses
.entry(meta.id.clone())
.and_modify(|e| *e = GameDownloadStatus::Remote {});
drop(db_handle);
save_db();
debug!("uninstalled game id {}", &meta.id);
app_handle.emit("update_library", {}).unwrap();
push_game_update(
&app_handle,
&meta.id,
None,
(Some(GameDownloadStatus::Remote {}), None),
);
}
});
} else {
warn!("invalid previous state for uninstall, failing silently.")
}
}
@ -370,66 +267,6 @@ pub fn get_current_meta(game_id: &String) -> Option<DownloadableMetadata> {
.cloned()
}
pub fn on_game_incomplete(
meta: &DownloadableMetadata,
install_dir: String,
app_handle: &AppHandle,
) -> Result<(), RemoteAccessError> {
// Fetch game version information from remote
if meta.version.is_none() {
return Err(RemoteAccessError::GameNotFound(meta.id.clone()));
}
let client = reqwest::blocking::Client::new();
let response = make_request(
&client,
&["/api/v1/client/game/version"],
&[
("id", &meta.id),
("version", meta.version.as_ref().unwrap()),
],
|f| f.header("Authorization", generate_authorization_header()),
)?
.send()?;
let game_version: GameVersion = response.json()?;
let mut handle = borrow_db_mut_checked();
handle
.applications
.game_versions
.entry(meta.id.clone())
.or_default()
.insert(meta.version.clone().unwrap(), game_version.clone());
handle
.applications
.installed_game_version
.insert(meta.id.clone(), meta.clone());
let status = GameDownloadStatus::PartiallyInstalled {
version_name: meta.version.clone().unwrap(),
install_dir,
};
handle
.applications
.game_statuses
.insert(meta.id.clone(), status.clone());
drop(handle);
app_handle
.emit(
&format!("update_game/{}", meta.id),
GameUpdateEvent {
game_id: meta.id.clone(),
status: (Some(status), None),
version: Some(game_version),
},
)
.unwrap();
Ok(())
}
pub fn on_game_complete(
meta: &DownloadableMetadata,
install_dir: String,
@ -437,7 +274,7 @@ pub fn on_game_complete(
) -> Result<(), RemoteAccessError> {
// Fetch game version information from remote
if meta.version.is_none() {
return Err(RemoteAccessError::GameNotFound(meta.id.clone()));
return Err(RemoteAccessError::GameNotFound);
}
let header = generate_authorization_header();
@ -445,7 +282,7 @@ pub fn on_game_complete(
let client = reqwest::blocking::Client::new();
let response = make_request(
&client,
&["/api/v1/client/game/version"],
&["/api/v1/client/metadata/version"],
&[
("id", &meta.id),
("version", meta.version.as_ref().unwrap()),
@ -454,7 +291,7 @@ pub fn on_game_complete(
)?
.send()?;
let game_version: GameVersion = response.json()?;
let data: GameVersion = response.json()?;
let mut handle = borrow_db_mut_checked();
handle
@ -462,15 +299,16 @@ pub fn on_game_complete(
.game_versions
.entry(meta.id.clone())
.or_default()
.insert(meta.version.clone().unwrap(), game_version.clone());
.insert(meta.version.clone().unwrap(), data.clone());
handle
.applications
.installed_game_version
.insert(meta.id.clone(), meta.clone());
drop(handle);
save_db();
let status = if game_version.setup_command.is_empty() {
let status = if data.setup_command.is_empty() {
GameDownloadStatus::Installed {
version_name: meta.version.clone().unwrap(),
install_dir,
@ -488,13 +326,13 @@ pub fn on_game_complete(
.game_statuses
.insert(meta.id.clone(), status.clone());
drop(db_handle);
save_db();
app_handle
.emit(
&format!("update_game/{}", meta.id),
GameUpdateEvent {
game_id: meta.id.clone(),
status: (Some(status), None),
version: Some(game_version),
},
)
.unwrap();
@ -502,65 +340,14 @@ pub fn on_game_complete(
Ok(())
}
pub fn push_game_update(
app_handle: &AppHandle,
game_id: &String,
version: Option<GameVersion>,
status: GameStatusWithTransient,
) {
pub fn push_game_update(app_handle: &AppHandle, game_id: &String, status: GameStatusWithTransient) {
app_handle
.emit(
&format!("update_game/{}", game_id),
GameUpdateEvent {
game_id: game_id.clone(),
status,
version,
},
)
.unwrap();
}
#[derive(Deserialize)]
#[serde(rename_all = "camelCase")]
pub struct FrontendGameOptions {
launch_string: String,
}
#[tauri::command]
pub fn update_game_configuration(
game_id: String,
options: FrontendGameOptions,
) -> Result<(), LibraryError> {
let mut handle = borrow_db_mut_checked();
let installed_version = handle
.applications
.installed_game_version
.get(&game_id)
.ok_or(LibraryError::MetaNotFound(game_id))?;
let id = installed_version.id.clone();
let version = installed_version.version.clone().unwrap();
let mut existing_configuration = handle
.applications
.game_versions
.get(&id)
.unwrap()
.get(&version)
.unwrap()
.clone();
// Add more options in here
existing_configuration.launch_command_template = options.launch_string;
// Add no more options past here
handle
.applications
.game_versions
.get_mut(&id)
.unwrap()
.insert(version.to_string(), existing_configuration);
Ok(())
}

View File

@ -1,4 +1,3 @@
pub mod collections;
pub mod commands;
pub mod downloads;
pub mod library;

View File

@ -1,7 +1,4 @@
use crate::database::{
db::borrow_db_checked,
models::data::{ApplicationTransientStatus, GameDownloadStatus},
};
use crate::database::db::{borrow_db_checked, ApplicationTransientStatus, GameDownloadStatus};
pub type GameStatusWithTransient = (
Option<GameDownloadStatus>,

View File

@ -1,38 +1,37 @@
mod database;
mod games;
mod client;
mod autostart;
mod cleanup;
mod commands;
mod download_manager;
mod error;
mod process;
mod remote;
use crate::{database::db::DatabaseImpls, games::downloads::commands::resume_download};
use client::commands::fetch_state;
use client::{
autostart::{get_autostart_enabled, sync_autostart_on_startup, toggle_autostart},
cleanup::{cleanup_and_exit, quit},
};
use crate::database::db::DatabaseImpls;
use autostart::{get_autostart_enabled, toggle_autostart};
use cleanup::{cleanup_and_exit, quit};
use commands::fetch_state;
use database::commands::{
add_download_dir, delete_download_dir, fetch_download_dir_stats, fetch_settings,
fetch_system_data, update_settings,
};
use database::db::{borrow_db_checked, borrow_db_mut_checked, DatabaseInterface, DATA_ROOT_DIR};
use database::models::data::GameDownloadStatus;
use database::db::{
borrow_db_checked, borrow_db_mut_checked, DatabaseInterface, GameDownloadStatus, DATA_ROOT_DIR,
};
use download_manager::commands::{
cancel_game, move_download_in_queue, pause_downloads, resume_downloads,
};
use download_manager::download_manager::DownloadManager;
use download_manager::download_manager_builder::DownloadManagerBuilder;
use games::collections::commands::{
add_game_to_collection, create_collection, delete_collection, delete_game_in_collection,
fetch_collection, fetch_collections,
};
use games::commands::{
fetch_game, fetch_game_status, fetch_game_verion_options, fetch_library, uninstall_game,
};
use games::downloads::commands::download_game;
use games::library::{update_game_configuration, Game};
use games::library::Game;
use http::Response;
use http::{header::*, response::Builder as ResponseBuilder};
use log::{debug, info, warn, LevelFilter};
use log4rs::append::console::ConsoleAppender;
use log4rs::append::file::FileAppender;
@ -41,13 +40,11 @@ use log4rs::encode::pattern::PatternEncoder;
use log4rs::Config;
use process::commands::{kill_game, launch_game};
use process::process_manager::ProcessManager;
use remote::auth::{self, recieve_handshake};
use remote::auth::{self, generate_authorization_header, recieve_handshake};
use remote::commands::{
auth_initiate, fetch_drop_object, gen_drop_url, manual_recieve_handshake, retry_connect,
sign_out, use_remote,
auth_initiate, gen_drop_url, manual_recieve_handshake, retry_connect, sign_out, use_remote,
};
use remote::fetch_object::{fetch_object, fetch_object_offline};
use remote::server_proto::{handle_server_proto, handle_server_proto_offline};
use remote::requests::make_request;
use serde::{Deserialize, Serialize};
use std::env;
use std::path::Path;
@ -63,10 +60,9 @@ use tauri::{AppHandle, Manager, RunEvent, WindowEvent};
use tauri_plugin_deep_link::DeepLinkExt;
use tauri_plugin_dialog::DialogExt;
#[derive(Clone, Copy, Serialize, Eq, PartialEq)]
#[derive(Clone, Copy, Serialize)]
pub enum AppStatus {
NotConfigured,
Offline,
ServerError,
SignedOut,
SignedIn,
@ -81,7 +77,7 @@ pub struct User {
username: String,
admin: bool,
display_name: String,
profile_picture_object_id: String,
profile_picture: String,
}
#[derive(Clone, Serialize)]
@ -155,9 +151,8 @@ fn setup(handle: AppHandle) -> AppState<'static> {
drop(db_handle);
for (game_id, status) in statuses.into_iter() {
match status {
GameDownloadStatus::Remote {} => {}
GameDownloadStatus::PartiallyInstalled { .. } => {}
GameDownloadStatus::SetupRequired {
database::db::GameDownloadStatus::Remote {} => {}
database::db::GameDownloadStatus::SetupRequired {
version_name: _,
install_dir,
} => {
@ -166,7 +161,7 @@ fn setup(handle: AppHandle) -> AppState<'static> {
missing_games.push(game_id);
}
}
GameDownloadStatus::Installed {
database::db::GameDownloadStatus::Installed {
version_name: _,
install_dir,
} => {
@ -194,7 +189,7 @@ fn setup(handle: AppHandle) -> AppState<'static> {
debug!("finished setup!");
// Sync autostart state
if let Err(e) = sync_autostart_on_startup(&handle) {
if let Err(e) = autostart::sync_autostart_on_startup(&handle) {
warn!("failed to sync autostart state: {}", e);
}
@ -241,7 +236,6 @@ pub fn run() {
// Remote
use_remote,
gen_drop_url,
fetch_drop_object,
// Library
fetch_library,
fetch_game,
@ -250,17 +244,8 @@ pub fn run() {
fetch_download_dir_stats,
fetch_game_status,
fetch_game_verion_options,
update_game_configuration,
// Collections
fetch_collections,
fetch_collection,
create_collection,
add_game_to_collection,
delete_collection,
delete_game_in_collection,
// Downloads
download_game,
resume_download,
move_download_in_queue,
pause_downloads,
resume_downloads,
@ -284,9 +269,10 @@ pub fn run() {
debug!("initialized drop client");
app.manage(Mutex::new(state));
#[cfg(any(target_os = "linux", all(debug_assertions, windows)))]
{
use tauri_plugin_deep_link::DeepLinkExt;
let _ = app.deep_link().register_all();
app.deep_link().register_all()?;
debug!("registered all pre-defined deep links");
}
@ -329,25 +315,23 @@ pub fn run() {
],
)?;
run_on_tray(|| {
TrayIconBuilder::new()
.icon(app.default_window_icon().unwrap().clone())
.menu(&menu)
.on_menu_event(|app, event| match event.id.as_ref() {
"open" => {
app.webview_windows().get("main").unwrap().show().unwrap();
}
"quit" => {
cleanup_and_exit(app, &app.state());
}
TrayIconBuilder::new()
.icon(app.default_window_icon().unwrap().clone())
.menu(&menu)
.on_menu_event(|app, event| match event.id.as_ref() {
"open" => {
app.webview_windows().get("main").unwrap().show().unwrap();
}
"quit" => {
cleanup_and_exit(app, &app.state());
}
_ => {
warn!("menu event not handled: {:?}", event.id);
}
})
.build(app)
.expect("error while setting up tray menu");
});
_ => {
println!("menu event not handled: {:?}", event.id);
}
})
.build(app)
.expect("error while setting up tray menu");
{
let mut db_handle = borrow_db_mut_checked();
@ -372,32 +356,40 @@ pub fn run() {
Ok(())
})
.register_asynchronous_uri_scheme_protocol("object", move |ctx, request, responder| {
let state: tauri::State<'_, Mutex<AppState>> = ctx.app_handle().state();
offline!(
state,
fetch_object,
fetch_object_offline,
request,
responder
);
})
.register_asynchronous_uri_scheme_protocol("server", move |ctx, request, responder| {
let state: tauri::State<'_, Mutex<AppState>> = ctx.app_handle().state();
offline!(
state,
handle_server_proto,
handle_server_proto_offline,
request,
responder
.register_asynchronous_uri_scheme_protocol("object", move |_ctx, request, responder| {
// Drop leading /
let object_id = &request.uri().path()[1..];
let header = generate_authorization_header();
let client: reqwest::blocking::Client = reqwest::blocking::Client::new();
let response = make_request(&client, &["/api/v1/client/object/", object_id], &[], |f| {
f.header("Authorization", header)
})
.unwrap()
.send();
if response.is_err() {
warn!(
"failed to fetch object with error: {}",
response.err().unwrap()
);
responder.respond(Response::builder().status(500).body(Vec::new()).unwrap());
return;
}
let response = response.unwrap();
let resp_builder = ResponseBuilder::new().header(
CONTENT_TYPE,
response.headers().get("Content-Type").unwrap(),
);
let data = Vec::from(response.bytes().unwrap());
let resp = resp_builder.body(data).unwrap();
responder.respond(resp);
})
.on_window_event(|window, event| {
if let WindowEvent::CloseRequested { api, .. } = event {
run_on_tray(|| {
window.hide().unwrap();
api.prevent_close();
});
window.hide().unwrap();
api.prevent_close();
}
})
.build(tauri::generate_context!())
@ -405,20 +397,9 @@ pub fn run() {
app.run(|_app_handle, event| {
if let RunEvent::ExitRequested { code, api, .. } = event {
run_on_tray(|| {
if code.is_none() {
api.prevent_exit();
}
});
if code.is_none() {
api.prevent_exit();
}
}
});
}
fn run_on_tray<T: FnOnce() -> ()>(f: T) {
if match std::env::var("NO_TRAY_ICON") {
Ok(s) => s.to_lowercase() != "true",
Err(_) => true,
} {
(f)();
}
}

View File

@ -1 +1,13 @@
// Since this code isn't being used, we can either:
// 1. Delete the entire file if compatibility features are not planned
// 2. Or add a TODO comment if planning to implement later
// Option 1: Delete the file
// Delete src-tauri/src/process/compat.rs
// Option 2: Add TODO comment
/*
TODO: Compatibility layer for running Windows games on Linux
This module is currently unused but reserved for future implementation
of Windows game compatibility features on Linux.
*/

View File

@ -1,4 +1,3 @@
pub mod commands;
#[cfg(target_os = "linux")]
pub mod compat;
pub mod process_manager;

View File

@ -1,29 +1,24 @@
use std::{
collections::HashMap,
fs::OpenOptions,
io::{self},
path::PathBuf,
process::{Command, ExitStatus},
str::FromStr,
fs::{File, OpenOptions},
io::{self, Error},
path::{Path, PathBuf},
process::{Child, Command, ExitStatus},
sync::{Arc, Mutex},
thread::spawn,
};
use dynfmt::Format;
use dynfmt::SimpleCurlyFormat;
use log::{debug, info, warn};
use serde::{Deserialize, Serialize};
use shared_child::SharedChild;
use tauri::{AppHandle, Manager};
use umu_wrapper_lib::command_builder::UmuCommandBuilder;
use crate::{
database::{
db::{borrow_db_mut_checked, DATA_ROOT_DIR},
models::data::{
ApplicationTransientStatus, DownloadType, DownloadableMetadata, GameDownloadStatus,
GameVersion,
},
database::db::{
borrow_db_mut_checked, ApplicationTransientStatus, GameDownloadStatus, GameVersion, DATA_ROOT_DIR
},
download_manager::downloadable_metadata::{DownloadType, DownloadableMetadata},
error::process_error::ProcessError,
games::{library::push_game_update, state::GameStatusManager},
AppState, DB,
@ -44,14 +39,11 @@ impl ProcessManager<'_> {
drop(root_dir_lock);
ProcessManager {
#[cfg(target_os = "windows")]
current_platform: Platform::Windows,
#[cfg(target_os = "macos")]
current_platform: Platform::MacOs,
#[cfg(target_os = "linux")]
current_platform: Platform::Linux,
current_platform: if cfg!(windows) {
Platform::Windows
} else {
Platform::Linux
},
app_handle,
processes: HashMap::new(),
@ -66,10 +58,6 @@ impl ProcessManager<'_> {
(Platform::Linux, Platform::Linux),
&NativeGameLauncher {} as &(dyn ProcessHandler + Sync + Send + 'static),
),
(
(Platform::MacOs, Platform::MacOs),
&NativeGameLauncher {} as &(dyn ProcessHandler + Sync + Send + 'static),
),
(
(Platform::Linux, Platform::Windows),
&UMULauncher {} as &(dyn ProcessHandler + Sync + Send + 'static),
@ -78,6 +66,20 @@ impl ProcessManager<'_> {
}
}
fn process_command(&self, install_dir: &String, command: Vec<String>) -> (PathBuf, Vec<String>) {
let root = &command[0];
let install_dir = Path::new(install_dir);
let absolute_exe = install_dir.join(root);
/*
let args = command_components[1..]
.iter()
.map(|v| v.to_string())
.collect();
*/
(absolute_exe, Vec::new())
}
pub fn kill_game(&mut self, game_id: String) -> Result<(), io::Error> {
match self.processes.get(&game_id) {
Some(child) => {
@ -135,7 +137,7 @@ impl ProcessManager<'_> {
let status = GameStatusManager::fetch_state(&game_id);
push_game_update(&self.app_handle, &game_id, None, status);
push_game_update(&self.app_handle, &game_id, status);
// TODO better management
}
@ -193,13 +195,10 @@ impl ProcessManager<'_> {
version_name,
install_dir,
} => (version_name, install_dir),
GameDownloadStatus::PartiallyInstalled {
version_name,
install_dir,
} => (version_name, install_dir),
_ => return Err(ProcessError::NotDownloaded),
};
let game_version = db_lock
.applications
.game_versions
@ -208,6 +207,37 @@ impl ProcessManager<'_> {
.get(version_name)
.ok_or(ProcessError::InvalidVersion)?;
let mut command: Vec<String> = Vec::new();
match game_status {
GameDownloadStatus::Installed {
version_name: _,
install_dir: _,
} => {
command.extend([game_version.launch_command.clone()]);
command.extend(game_version.launch_args.clone());
},
GameDownloadStatus::SetupRequired {
version_name: _,
install_dir: _,
} => {
command.extend([game_version.setup_command.clone()]);
command.extend(game_version.setup_args.clone());
},
_ => panic!("unreachable code"),
};
info!("Command: {:?}", &command);
let (command, args) = self.process_command(install_dir, command);
let target_current_dir = command.parent().unwrap().to_str().unwrap();
info!(
"launching process {} in {}",
command.to_str().unwrap(),
target_current_dir
);
let current_time = chrono::offset::Local::now();
let log_file = OpenOptions::new()
.write(true)
@ -243,62 +273,19 @@ impl ProcessManager<'_> {
.get(&(current_platform, target_platform))
.ok_or(ProcessError::InvalidPlatform)?;
let (launch, args) = match game_status {
GameDownloadStatus::Installed {
version_name: _,
install_dir: _,
} => (&game_version.launch_command, &game_version.launch_args),
GameDownloadStatus::SetupRequired {
version_name: _,
install_dir: _,
} => (&game_version.setup_command, &game_version.setup_args),
GameDownloadStatus::PartiallyInstalled {
version_name,
install_dir,
} => unreachable!("Game registered as 'Partially Installed'"),
GameDownloadStatus::Remote {} => unreachable!("Game registered as 'Remote'"),
};
let launch = PathBuf::from_str(&install_dir).unwrap().join(launch);
let launch = launch.to_str().unwrap();
let launch_string = game_launcher.create_launch_process(
&meta,
launch.to_string(),
args.to_vec(),
game_version,
install_dir,
);
let launch_string = SimpleCurlyFormat
.format(&game_version.launch_command_template, &[launch_string])
.map_err(|e| ProcessError::FormatError(e.to_string()))?
.to_string();
#[cfg(target_os = "windows")]
use std::os::windows::process::CommandExt;
#[cfg(target_os = "windows")]
let mut command = Command::new("cmd");
#[cfg(target_os = "windows")]
command.raw_arg(format!("/C \"{}\"", &launch_string));
info!("launching (in {}): {}", install_dir, launch_string,);
#[cfg(unix)]
let mut command: Command = Command::new("sh");
#[cfg(unix)]
command.arg("-c").arg(launch_string);
command
.stderr(error_file)
.stdout(log_file)
.current_dir(install_dir);
let child = command.spawn().map_err(ProcessError::IOError)?;
let launch_process = game_launcher
.launch_process(
&meta,
command.to_string_lossy().to_string(),
game_version,
target_current_dir,
log_file,
error_file,
)
.map_err(ProcessError::IOError)?;
let launch_process_handle =
Arc::new(SharedChild::new(child).map_err(ProcessError::IOError)?);
Arc::new(SharedChild::new(launch_process).map_err(ProcessError::IOError)?);
db_lock
.applications
@ -308,7 +295,6 @@ impl ProcessManager<'_> {
push_game_update(
&self.app_handle,
&meta.id,
None,
(None, Some(ApplicationTransientStatus::Running {})),
);
@ -336,103 +322,66 @@ impl ProcessManager<'_> {
}
}
#[derive(Eq, Hash, PartialEq, Serialize, Deserialize, Clone, Copy, Debug)]
#[derive(Eq, Hash, PartialEq, Serialize, Deserialize, Clone, Debug)]
pub enum Platform {
Windows,
Linux,
MacOs,
}
impl Platform {
const WINDOWS: bool = cfg!(target_os = "windows");
const MAC: bool = cfg!(target_os = "macos");
const LINUX: bool = cfg!(target_os = "linux");
#[cfg(target_os = "windows")]
pub const HOST: Platform = Self::Windows;
#[cfg(target_os = "macos")]
pub const HOST: Platform = Self::MacOs;
#[cfg(target_os = "linux")]
pub const HOST: Platform = Self::Linux;
pub fn is_case_sensitive(&self) -> bool {
match self {
Self::Windows | Self::MacOs => false,
Self::Linux => true,
}
}
}
impl From<&str> for Platform {
fn from(value: &str) -> Self {
match value.to_lowercase().trim() {
"windows" => Self::Windows,
"linux" => Self::Linux,
"mac" | "macos" => Self::MacOs,
_ => unimplemented!(),
}
}
}
impl From<whoami::Platform> for Platform {
fn from(value: whoami::Platform) -> Self {
match value {
whoami::Platform::Windows => Platform::Windows,
whoami::Platform::Linux => Platform::Linux,
whoami::Platform::MacOS => Platform::MacOs,
_ => unimplemented!(),
}
}
}
pub trait ProcessHandler: Send + 'static {
fn create_launch_process(
fn launch_process(
&self,
meta: &DownloadableMetadata,
launch_command: String,
args: Vec<String>,
game_version: &GameVersion,
current_dir: &str,
) -> String;
log_file: File,
error_file: File,
) -> Result<Child, Error>;
}
struct NativeGameLauncher;
impl ProcessHandler for NativeGameLauncher {
fn create_launch_process(
fn launch_process(
&self,
_meta: &DownloadableMetadata,
launch_command: String,
args: Vec<String>,
_game_version: &GameVersion,
_current_dir: &str,
) -> String {
format!("\"{}\" {}", launch_command, args.join(" "))
game_version: &GameVersion,
current_dir: &str,
log_file: File,
error_file: File,
) -> Result<Child, Error> {
Command::new(PathBuf::from(launch_command))
.current_dir(current_dir)
.stdout(log_file)
.stderr(error_file)
.args(game_version.launch_args.clone())
.spawn()
}
}
pub const UMU_LAUNCHER_EXECUTABLE: &str = "umu-run";
const UMU_LAUNCHER_EXECUTABLE: &str = "umu-run";
struct UMULauncher;
impl ProcessHandler for UMULauncher {
fn create_launch_process(
fn launch_process(
&self,
_meta: &DownloadableMetadata,
launch_command: String,
args: Vec<String>,
game_version: &GameVersion,
_current_dir: &str,
) -> String {
debug!("Game override: \"{:?}\"", &game_version.umu_id_override);
_log_file: File,
_error_file: File,
) -> Result<Child, Error> {
println!("Game override: .{:?}.", &game_version.umu_id_override);
let game_id = match &game_version.umu_id_override {
Some(game_override) => game_override
.is_empty()
.then_some(game_version.game_id.clone())
.unwrap_or(game_override.clone()),
None => game_version.game_id.clone(),
Some(game_override) => game_override.is_empty().then_some(game_version.game_id.clone()).unwrap_or(game_override.clone()) ,
None => game_version.game_id.clone()
};
format!(
"GAMEID={game_id} {umu} \"{launch}\" {args}",
umu = UMU_LAUNCHER_EXECUTABLE,
launch = launch_command,
args = args.join(" ")
)
info!("Game ID: {}", game_id);
UmuCommandBuilder::new(UMU_LAUNCHER_EXECUTABLE, launch_command)
.game_id(game_id)
.launch_args(game_version.launch_args.clone())
.build()
.spawn()
}
}

View File

@ -1,37 +1,27 @@
use std::{collections::HashMap, env, sync::Mutex};
use std::{env, sync::Mutex};
use chrono::Utc;
use droplet_rs::ssl::sign_nonce;
use gethostname::gethostname;
use log::{debug, error, warn};
use openssl::{ec::EcKey, hash::MessageDigest, pkey::PKey, sign::Signer};
use serde::{Deserialize, Serialize};
use tauri::{AppHandle, Emitter, Manager};
use url::Url;
use crate::{
database::{
db::{borrow_db_checked, borrow_db_mut_checked},
models::data::DatabaseAuth,
database::db::{
borrow_db_checked, borrow_db_mut_checked, save_db, DatabaseAuth, DatabaseImpls,
},
error::{drop_server_error::DropServerError, remote_access_error::RemoteAccessError},
AppState, AppStatus, User,
AppState, AppStatus, User, DB,
};
use super::{
cache::{cache_object, get_cached_object},
requests::make_request,
};
#[derive(Serialize)]
#[serde(rename_all = "camelCase")]
struct CapabilityConfiguration {}
use super::requests::make_request;
#[derive(Serialize)]
#[serde(rename_all = "camelCase")]
struct InitiateRequestBody {
name: String,
platform: String,
capabilities: HashMap<String, CapabilityConfiguration>,
}
#[derive(Serialize)]
@ -49,6 +39,20 @@ struct HandshakeResponse {
id: String,
}
// TODO: Change return value on Err
pub fn sign_nonce(private_key: String, nonce: String) -> Result<String, ()> {
let client_private_key = EcKey::private_key_from_pem(private_key.as_bytes()).unwrap();
let pkey_private_key = PKey::from_ec_key(client_private_key).unwrap();
let mut signer = Signer::new(MessageDigest::sha256(), &pkey_private_key).unwrap();
signer.update(nonce.as_bytes()).unwrap();
let signature = signer.sign_to_vec().unwrap();
let hex_signature = hex::encode(signature);
Ok(hex_signature)
}
pub fn generate_authorization_header() -> String {
let certs = {
let db = borrow_db_checked();
@ -63,6 +67,8 @@ pub fn generate_authorization_header() -> String {
}
pub fn fetch_user() -> Result<User, RemoteAccessError> {
let base_url = DB.fetch_base_url();
let header = generate_authorization_header();
let client = reqwest::blocking::Client::new();
@ -109,9 +115,6 @@ fn recieve_handshake_logic(app: &AppHandle, path: String) -> Result<(), RemoteAc
let client = reqwest::blocking::Client::new();
let response = client.post(endpoint).json(&body).send()?;
debug!("handshake responsded with {}", response.status().as_u16());
if !response.status().is_success() {
return Err(RemoteAccessError::InvalidResponse(response.json()?));
}
let response_struct: HandshakeResponse = response.json()?;
{
@ -120,24 +123,17 @@ fn recieve_handshake_logic(app: &AppHandle, path: String) -> Result<(), RemoteAc
private: response_struct.private,
cert: response_struct.certificate,
client_id: response_struct.id,
web_token: None, // gets created later
});
drop(handle);
save_db();
}
let web_token = {
let header = generate_authorization_header();
let token = client
.post(base_url.join("/api/v1/client/user/webtoken").unwrap())
.header("Authorization", header)
.send()
.unwrap();
token.text().unwrap()
};
let mut handle = borrow_db_mut_checked();
let mut_auth = handle.auth.as_mut().unwrap();
mut_auth.web_token = Some(web_token);
{
let app_state = app.state::<Mutex<AppState>>();
let mut app_state_handle = app_state.lock().unwrap();
app_state_handle.status = AppStatus::SignedIn;
app_state_handle.user = Some(fetch_user()?);
}
Ok(())
}
@ -153,16 +149,6 @@ pub fn recieve_handshake(app: AppHandle, path: String) {
return;
}
let app_state = app.state::<Mutex<AppState>>();
let mut state_lock = app_state.lock().unwrap();
let (app_status, user) = setup();
state_lock.status = app_status;
state_lock.user = user;
drop(state_lock);
app.emit("auth/finished", ()).unwrap();
}
@ -172,16 +158,10 @@ pub fn auth_initiate_logic() -> Result<(), RemoteAccessError> {
Url::parse(&db_lock.base_url.clone())?
};
let hostname = gethostname();
let endpoint = base_url.join("/api/v1/client/auth/initiate")?;
let body = InitiateRequestBody {
name: format!("{} (Desktop)", hostname.into_string().unwrap()),
name: "Drop Desktop Client".to_string(),
platform: env::consts::OS.to_string(),
capabilities: HashMap::from([
("peerAPI".to_owned(), CapabilityConfiguration {}),
("cloudSaves".to_owned(), CapabilityConfiguration {}),
]),
};
let client = reqwest::blocking::Client::new();
@ -211,13 +191,9 @@ pub fn setup() -> (AppStatus, Option<User>) {
if auth.is_some() {
let user_result = match fetch_user() {
Ok(data) => data,
Err(RemoteAccessError::FetchError(_)) => {
let user = get_cached_object::<String, User>("user".to_owned()).unwrap();
return (AppStatus::Offline, Some(user));
}
Err(RemoteAccessError::FetchError(_)) => return (AppStatus::ServerUnavailable, None),
Err(_) => return (AppStatus::SignedInNeedsReauth, None),
};
cache_object("user", &user_result).unwrap();
return (AppStatus::SignedIn, Some(user_result));
}

View File

@ -1,68 +0,0 @@
use crate::{
database::{db::borrow_db_checked, models::data::Database},
error::remote_access_error::RemoteAccessError,
};
use cacache::Integrity;
use http::{header::CONTENT_TYPE, response::Builder as ResponseBuilder, Response};
use serde::{de::DeserializeOwned, Deserialize, Serialize};
use serde_binary::binary_stream::Endian;
#[macro_export]
macro_rules! offline {
($var:expr, $func1:expr, $func2:expr, $( $arg:expr ),* ) => {
if crate::borrow_db_checked().settings.force_offline || $var.lock().unwrap().status == crate::AppStatus::Offline {
$func2( $( $arg ), *)
} else {
$func1( $( $arg ), *)
}
}
}
pub fn cache_object<'a, K: AsRef<str>, D: Serialize + DeserializeOwned>(
key: K,
data: &D,
) -> Result<Integrity, RemoteAccessError> {
let bytes = serde_binary::to_vec(data, Endian::Little).unwrap();
cacache::write_sync(&borrow_db_checked().cache_dir, key, bytes)
.map_err(|e| RemoteAccessError::Cache(e))
}
pub fn get_cached_object<'a, K: AsRef<str>, D: Serialize + DeserializeOwned>(
key: K,
) -> Result<D, RemoteAccessError> {
get_cached_object_db::<K, D>(key, &borrow_db_checked())
}
pub fn get_cached_object_db<'a, K: AsRef<str>, D: Serialize + DeserializeOwned>(
key: K,
db: &Database,
) -> Result<D, RemoteAccessError> {
let bytes = cacache::read_sync(&db.cache_dir, key).map_err(|e| RemoteAccessError::Cache(e))?;
let data = serde_binary::from_slice::<D>(&bytes, Endian::Little).unwrap();
Ok(data)
}
#[derive(Serialize, Deserialize)]
pub struct ObjectCache {
content_type: String,
body: Vec<u8>,
}
impl From<Response<Vec<u8>>> for ObjectCache {
fn from(value: Response<Vec<u8>>) -> Self {
ObjectCache {
content_type: value
.headers()
.get(CONTENT_TYPE)
.unwrap()
.to_str()
.unwrap()
.to_owned(),
body: value.body().clone(),
}
}
}
impl From<ObjectCache> for Response<Vec<u8>> {
fn from(value: ObjectCache) -> Self {
let resp_builder = ResponseBuilder::new().header(CONTENT_TYPE, value.content_type);
resp_builder.body(value.body).unwrap()
}
}

View File

@ -1,20 +1,16 @@
use std::sync::Mutex;
use log::debug;
use reqwest::blocking::Client;
use tauri::{AppHandle, Emitter, Manager};
use url::Url;
use crate::{
database::db::{borrow_db_checked, borrow_db_mut_checked},
database::db::{borrow_db_checked, borrow_db_mut_checked, save_db},
error::remote_access_error::RemoteAccessError,
remote::{auth::generate_authorization_header, requests::make_request},
AppState, AppStatus,
};
use super::{
auth::{auth_initiate_logic, recieve_handshake, setup},
cache::{cache_object, get_cached_object},
remote::use_remote_logic,
};
@ -39,32 +35,14 @@ pub fn gen_drop_url(path: String) -> Result<String, RemoteAccessError> {
Ok(url.to_string())
}
#[tauri::command]
pub fn fetch_drop_object(path: String) -> Result<Vec<u8>, RemoteAccessError> {
let _drop_url = gen_drop_url(path.clone())?;
let req = make_request(&Client::new(), &[&path], &[], |r| {
r.header("Authorization", generate_authorization_header())
})?
.send();
match req {
Ok(data) => {
let data = data.bytes()?.to_vec();
cache_object(&path, &data)?;
Ok(data)
}
Err(e) => {
debug!("{}", e);
get_cached_object::<&str, Vec<u8>>(&path)
}
}
}
#[tauri::command]
pub fn sign_out(app: AppHandle) {
// Clear auth from database
{
let mut handle = borrow_db_mut_checked();
handle.auth = None;
drop(handle);
save_db();
}
// Update app state

View File

@ -1,53 +0,0 @@
use http::{header::CONTENT_TYPE, response::Builder as ResponseBuilder};
use log::warn;
use tauri::UriSchemeResponder;
use super::{
auth::generate_authorization_header,
cache::{cache_object, get_cached_object, ObjectCache},
requests::make_request,
};
pub fn fetch_object(request: http::Request<Vec<u8>>, responder: UriSchemeResponder) {
// Drop leading /
let object_id = &request.uri().path()[1..];
let header = generate_authorization_header();
let client: reqwest::blocking::Client = reqwest::blocking::Client::new();
let response = make_request(&client, &["/api/v1/client/object/", object_id], &[], |f| {
f.header("Authorization", header)
})
.unwrap()
.send();
if response.is_err() {
let data = get_cached_object::<&str, ObjectCache>(object_id);
match data {
Ok(data) => responder.respond(data.into()),
Err(e) => {
warn!("{}", e)
}
}
return;
}
let response = response.unwrap();
let resp_builder = ResponseBuilder::new().header(
CONTENT_TYPE,
response.headers().get("Content-Type").unwrap(),
);
let data = Vec::from(response.bytes().unwrap());
let resp = resp_builder.body(data).unwrap();
cache_object::<&str, ObjectCache>(object_id, &resp.clone().into()).unwrap();
responder.respond(resp);
}
pub fn fetch_object_offline(request: http::Request<Vec<u8>>, responder: UriSchemeResponder) {
let object_id = &request.uri().path()[1..];
let data = get_cached_object::<&str, ObjectCache>(object_id);
match data {
Ok(data) => responder.respond(data.into()),
Err(e) => warn!("{}", e),
}
}

View File

@ -1,8 +1,4 @@
pub mod auth;
#[macro_use]
pub mod cache;
pub mod commands;
pub mod fetch_object;
pub mod remote;
pub mod requests;
pub mod server_proto;

View File

@ -5,8 +5,9 @@ use serde::Deserialize;
use url::Url;
use crate::{
database::db::borrow_db_mut_checked, error::remote_access_error::RemoteAccessError, AppState,
AppStatus,
database::db::{borrow_db_mut_checked, save_db},
error::remote_access_error::RemoteAccessError,
AppState, AppStatus,
};
#[derive(Deserialize)]
@ -39,6 +40,9 @@ pub fn use_remote_logic(
let mut db_state = borrow_db_mut_checked();
db_state.base_url = base_url.to_string();
drop(db_state);
save_db();
Ok(())
}

View File

@ -1,62 +0,0 @@
use std::str::FromStr;
use http::{uri::PathAndQuery, Request, Response, StatusCode, Uri};
use reqwest::blocking::Client;
use tauri::UriSchemeResponder;
use crate::database::db::borrow_db_checked;
pub fn handle_server_proto_offline(_request: Request<Vec<u8>>, responder: UriSchemeResponder) {
let four_oh_four = Response::builder()
.status(StatusCode::NOT_FOUND)
.body(Vec::new())
.unwrap();
responder.respond(four_oh_four);
}
pub fn handle_server_proto(request: Request<Vec<u8>>, responder: UriSchemeResponder) {
let db_handle = borrow_db_checked();
let web_token = match &db_handle.auth.as_ref().unwrap().web_token {
Some(e) => e,
None => return,
};
let remote_uri = db_handle.base_url.parse::<Uri>().unwrap();
let path = request.uri().path();
let mut new_uri = request.uri().clone().into_parts();
new_uri.path_and_query =
Some(PathAndQuery::from_str(&format!("{}?noWrapper=true", path)).unwrap());
new_uri.authority = remote_uri.authority().cloned();
new_uri.scheme = remote_uri.scheme().cloned();
let new_uri = Uri::from_parts(new_uri).unwrap();
let whitelist_prefix = vec!["/store", "/api", "/_", "/fonts"];
if whitelist_prefix
.iter()
.map(|f| !path.starts_with(f))
.all(|f| f)
{
webbrowser::open(&new_uri.to_string()).unwrap();
return;
}
let client = Client::new();
let response = client
.request(request.method().clone(), new_uri.to_string())
.header("Authorization", format!("Bearer {}", web_token))
.headers(request.headers().clone())
.send()
.unwrap();
let response_status = response.status();
let response_body = response.bytes().unwrap();
let http_response = Response::builder()
.status(response_status)
.body(response_body.to_vec())
.unwrap();
responder.respond(http_response);
}

View File

@ -1,7 +0,0 @@
# Generated by Cargo
# will have compiled files and executables
/target/
# Generated by Tauri
# will have schema files for capabilities auto-completion
/gen/schemas

View File

@ -1,294 +0,0 @@
# This file is automatically @generated by Cargo.
# It is not intended for manual editing.
version = 4
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name = "abs-file-macro"
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dependencies = [
"memchr",
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source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "5f58bf3d7db68cfbac37cfc485a8d711e87e064c3d0fe0435b92f7a407f9d6b3"
dependencies = [
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"clang-sys",
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"log",
"prettyplease",
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