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4 Commits

Author SHA1 Message Date
dbf9c8e8e5 feat: prototype big picture mode 2025-09-23 18:05:35 +10:00
864640d6ae feat: finish big picture navigation 2025-09-23 16:37:25 +10:00
e29d5c8ead partial: mutationobserver 2025-09-23 15:38:30 +10:00
70cecdad19 Update README.md 2025-09-11 08:16:33 +10:00
80 changed files with 15376 additions and 1049 deletions

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@ -1,29 +1,21 @@
# Drop App
# Drop Desktop Client
Drop app is the companion app for [Drop](https://github.com/Drop-OSS/drop). It uses a Tauri base with Nuxt 3 + TailwindCSS on top of it, so we can re-use components from the web UI.
The Drop Desktop Client is the companion app for [Drop](https://github.com/Drop-OSS/drop). It is the official & intended way to download and play games on your Drop server.
## Running
Before setting up the drop app, be sure that you have a server set up.
The instructions for this can be found on the [Drop Docs](https://docs.droposs.org/docs/guides/quickstart)
## Internals
## Current features
Currently supported are the following features:
- Signin (with custom server)
- Database registering & recovery
- Dynamic library fetching from server
- Installing & uninstalling games
- Download progress monitoring
- Launching / playing games
It uses a Tauri base with Nuxt 3 + TailwindCSS on top of it, so we can re-use components from the web UI.
## Development
Before setting up a development environemnt, be sure that you have a server set up. The instructions for this can be found on the [Drop Docs](https://docs.droposs.org/docs/guides/quickstart).
Install dependencies with `yarn`
Then, install dependencies with `yarn`. This'll install the custom builder's dependencies. Then, check everything works properly with `yarn tauri build`.
Run the app in development with `yarn tauri dev`. NVIDIA users on Linux, use shell script `./nvidia-prop-dev.sh`
Run the app in development with `yarn tauri dev`. NVIDIA users on Linux, use shell script `./nvidia-prop-dev.sh`
To manually specify the logging level, add the environment variable `RUST_LOG=[debug, info, warn, error]` to `yarn tauri dev`:
e.g. `RUST_LOG=debug yarn tauri dev`
## Contributing
Check the original [Drop repo](https://github.com/Drop-OSS/drop/blob/main/CONTRIBUTING.md) for contributing guidelines.
Check out the contributing guide on our Developer Docs: [Drop Developer Docs - Contributing](https://developer.droposs.org/contributing).

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@ -1,5 +1,5 @@
<template>
<NuxtLoadingIndicator color="#2563eb" />
<NuxtLoadingIndicator color="#2563eb" />
<NuxtLayout class="select-none w-screen h-screen">
<NuxtPage />
<ModalStack />
@ -7,14 +7,7 @@
</template>
<script setup lang="ts">
import "~/composables/downloads.js";
import { invoke } from "@tauri-apps/api/core";
import { useAppState } from "./composables/app-state.js";
import {
initialNavigation,
setupHooks,
} from "./composables/state-navigation.js";
const router = useRouter();
@ -44,10 +37,6 @@ router.beforeEach(async () => {
setupHooks();
initialNavigation(state);
// Setup playtime event listeners
const { setupEventListeners } = usePlaytime();
setupEventListeners();
useHead({
title: "Drop",
});

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@ -2,9 +2,7 @@
<div class="h-16 bg-zinc-950 flex flex-row justify-between">
<div class="flex flex-row grow items-center pl-5 pr-2 py-3">
<div class="inline-flex items-center gap-x-10">
<NuxtLink to="/store">
<Wordmark class="h-8 mb-0.5" />
</NuxtLink>
<Wordmark class="h-8 mb-0.5" />
<nav class="inline-flex items-center mt-0.5">
<ol class="inline-flex items-center gap-x-6">
<NuxtLink
@ -42,7 +40,7 @@
</ol>
</div>
</div>
<WindowControl />
<WindowControl />
</div>
</template>

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@ -76,7 +76,6 @@ import { Menu, MenuButton, MenuItem, MenuItems } from "@headlessui/vue";
import { ChevronDownIcon } from "@heroicons/vue/16/solid";
import type { NavigationItem } from "../types";
import HeaderWidget from "./HeaderWidget.vue";
import { useAppState } from "~/composables/app-state";
import { invoke } from "@tauri-apps/api/core";
const open = ref(false);

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@ -73,7 +73,7 @@
alt=""
/>
</div>
<div class="inline-flex items-center gap-x-2">
<div class="flex flex-col gap-x-2">
<p
class="text-sm whitespace-nowrap font-display font-semibold"
>

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@ -1,7 +0,0 @@
<template>
<NuxtLink
class="inline-flex items-center gap-x-2 px-1 py-0.5 rounded bg-blue-900 text-zinc-100 hover:bg-blue-800"
>
<slot />
</NuxtLink>
</template>

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@ -1,53 +0,0 @@
<template>
<div v-if="stats" class="flex flex-col gap-1">
<!-- Main playtime display -->
<div class="flex items-center gap-2">
<ClockIcon class="w-5 h-5 text-zinc-400" />
<span class="text-base text-zinc-300 font-medium">
{{ formatPlaytime(stats.totalPlaytimeSeconds) }} played
</span>
<span v-if="isActive && showActiveIndicator" class="text-sm text-green-400 font-medium">
Playing
</span>
</div>
<!-- Additional details when expanded -->
<div v-if="showDetails" class="text-xs text-zinc-400 space-y-1 ml-7">
<div>{{ stats.sessionCount }} session{{ stats.sessionCount !== 1 ? 's' : '' }}</div>
<div v-if="stats.sessionCount > 0">
Avg: {{ formatPlaytime(stats.averageSessionLength) }} per session
</div>
<div v-if="stats.currentSessionDuration">
Current session: {{ formatPlaytime(stats.currentSessionDuration) }}
</div>
</div>
</div>
<!-- No playtime data -->
<div v-else-if="showWhenEmpty" class="flex items-center gap-2 text-zinc-500">
<ClockIcon class="w-5 h-5" />
<span class="text-base">Never played</span>
</div>
</template>
<script setup lang="ts">
import { ClockIcon } from "@heroicons/vue/20/solid";
import type { GamePlaytimeStats } from "~/types";
interface Props {
stats: GamePlaytimeStats | null;
isActive?: boolean;
showDetails?: boolean;
showWhenEmpty?: boolean;
showActiveIndicator?: boolean;
}
const props = withDefaults(defineProps<Props>(), {
isActive: false,
showDetails: false,
showWhenEmpty: true,
showActiveIndicator: true,
});
const { formatPlaytime } = usePlaytime();
</script>

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@ -1,76 +0,0 @@
<template>
<div class="bg-zinc-800/50 rounded-lg p-4 space-y-4">
<div class="flex items-center gap-2">
<ChartBarIcon class="w-5 h-5 text-zinc-400" />
<h3 class="text-lg font-semibold text-zinc-100">Playtime Statistics</h3>
</div>
<div v-if="stats" class="grid grid-cols-1 md:grid-cols-2 gap-4">
<!-- Total Playtime -->
<div class="bg-zinc-700/50 rounded-lg p-3">
<div class="flex items-center gap-2 mb-2">
<ClockIcon class="w-4 h-4 text-blue-400" />
<span class="text-sm font-medium text-zinc-300">Total Playtime</span>
</div>
<div class="text-2xl font-bold text-zinc-100">
{{ formatDetailedPlaytime(stats.totalPlaytimeSeconds) }}
</div>
<div v-if="stats.currentSessionDuration" class="text-xs text-green-400 mt-1">
+{{ formatPlaytime(stats.currentSessionDuration) }} this session
</div>
</div>
<!-- Sessions -->
<div class="bg-zinc-700/50 rounded-lg p-3">
<div class="flex items-center gap-2 mb-2">
<PlayIcon class="w-4 h-4 text-green-400" />
<span class="text-sm font-medium text-zinc-300">Sessions</span>
</div>
<div class="text-2xl font-bold text-zinc-100">
{{ stats.sessionCount }}
</div>
<div class="text-xs text-zinc-400 mt-1">
Avg: {{ formatPlaytime(stats.averageSessionLength) }}
</div>
</div>
</div>
<!-- No stats available -->
<div v-else class="text-center py-8">
<ClockIcon class="w-12 h-12 text-zinc-600 mx-auto mb-3" />
<p class="text-zinc-400">No playtime data available</p>
<p class="text-sm text-zinc-500 mt-1">Statistics will appear after you start playing</p>
</div>
<!-- Current session indicator -->
<div v-if="isActive && stats" class="border-t border-zinc-700 pt-3">
<div class="flex items-center gap-2 text-green-400">
<div class="w-2 h-2 bg-green-400 rounded-full animate-pulse"></div>
<span class="text-sm font-medium">Currently playing</span>
<span v-if="stats.currentSessionDuration" class="text-xs text-zinc-400">
{{ formatPlaytime(stats.currentSessionDuration) }}
</span>
</div>
</div>
</div>
</template>
<script setup lang="ts">
import {
ChartBarIcon,
ClockIcon,
PlayIcon
} from "@heroicons/vue/20/solid";
import type { GamePlaytimeStats } from "~/types";
interface Props {
stats: GamePlaytimeStats | null;
isActive?: boolean;
}
const props = withDefaults(defineProps<Props>(), {
isActive: false,
});
const { formatPlaytime, formatDetailedPlaytime } = usePlaytime();
</script>

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@ -1,193 +0,0 @@
import { invoke } from "@tauri-apps/api/core";
import { listen } from "@tauri-apps/api/event";
import type {
GamePlaytimeStats,
PlaytimeUpdateEvent,
PlaytimeSessionStartEvent,
PlaytimeSessionEndEvent
} from "~/types";
export const usePlaytime = () => {
const playtimeStats = useState<Record<string, GamePlaytimeStats>>('playtime-stats', () => ({}));
const activeSessions = useState<Set<string>>('active-sessions', () => new Set());
// Fetch playtime stats for a specific game
const fetchGamePlaytime = async (gameId: string): Promise<GamePlaytimeStats | null> => {
try {
const stats = await invoke<GamePlaytimeStats | null>("fetch_game_playtime", { gameId });
if (stats) {
playtimeStats.value[gameId] = stats;
}
return stats;
} catch (error) {
console.error(`Failed to fetch playtime for game ${gameId}:`, error);
return null;
}
};
// Fetch all playtime stats
const fetchAllPlaytimeStats = async (): Promise<Record<string, GamePlaytimeStats>> => {
try {
const stats = await invoke<Record<string, GamePlaytimeStats>>("fetch_all_playtime_stats");
playtimeStats.value = stats;
return stats;
} catch (error) {
console.error("Failed to fetch all playtime stats:", error);
return {};
}
};
// Check if a session is active
const isSessionActive = async (gameId: string): Promise<boolean> => {
try {
return await invoke<boolean>("is_playtime_session_active", { gameId });
} catch (error) {
console.error(`Failed to check session status for game ${gameId}:`, error);
return false;
}
};
// Get all active sessions
const getActiveSessions = async (): Promise<string[]> => {
try {
const sessions = await invoke<string[]>("get_active_playtime_sessions");
activeSessions.value = new Set(sessions);
return sessions;
} catch (error) {
console.error("Failed to get active sessions:", error);
return [];
}
};
// Format playtime duration
const formatPlaytime = (seconds: number): string => {
if (seconds < 60) {
return `${seconds}s`;
} else if (seconds < 3600) {
const minutes = Math.floor(seconds / 60);
return `${minutes}m`;
} else {
const hours = Math.floor(seconds / 3600);
const minutes = Math.floor((seconds % 3600) / 60);
if (minutes === 0) {
return `${hours}h`;
}
return `${hours}h ${minutes}m`;
}
};
// Format detailed playtime
const formatDetailedPlaytime = (seconds: number): string => {
if (seconds < 60) {
return `${seconds} seconds`;
} else if (seconds < 3600) {
const minutes = Math.floor(seconds / 60);
const remainingSeconds = seconds % 60;
if (remainingSeconds === 0) {
return `${minutes} minutes`;
}
return `${minutes} minutes, ${remainingSeconds} seconds`;
} else {
const hours = Math.floor(seconds / 3600);
const minutes = Math.floor((seconds % 3600) / 60);
if (minutes === 0) {
return `${hours} hours`;
}
return `${hours} hours, ${minutes} minutes`;
}
};
// Format relative time (e.g., "2 hours ago")
const formatRelativeTime = (timestamp: string): string => {
const date = new Date(timestamp);
const now = new Date();
const diffInSeconds = Math.floor((now.getTime() - date.getTime()) / 1000);
if (diffInSeconds < 60) {
return "Just now";
} else if (diffInSeconds < 3600) {
const minutes = Math.floor(diffInSeconds / 60);
return `${minutes} minute${minutes !== 1 ? 's' : ''} ago`;
} else if (diffInSeconds < 86400) {
const hours = Math.floor(diffInSeconds / 3600);
return `${hours} hour${hours !== 1 ? 's' : ''} ago`;
} else if (diffInSeconds < 604800) {
const days = Math.floor(diffInSeconds / 86400);
return `${days} day${days !== 1 ? 's' : ''} ago`;
} else {
return date.toLocaleDateString();
}
};
// Get playtime stats for a game (from cache or fetch)
const getGamePlaytime = async (gameId: string): Promise<GamePlaytimeStats | null> => {
if (playtimeStats.value[gameId]) {
return playtimeStats.value[gameId];
}
return await fetchGamePlaytime(gameId);
};
// Setup event listeners
const setupEventListeners = () => {
// Listen for general playtime updates
listen<PlaytimeUpdateEvent>("playtime_update", (event) => {
const { gameId, stats, isActive } = event.payload;
playtimeStats.value[gameId] = stats;
if (isActive) {
activeSessions.value.add(gameId);
} else {
activeSessions.value.delete(gameId);
}
});
// Listen for session start events
listen<PlaytimeSessionStartEvent>("playtime_session_start", (event) => {
const { gameId } = event.payload;
activeSessions.value.add(gameId);
});
// Listen for session end events
listen<PlaytimeSessionEndEvent>("playtime_session_end", (event) => {
const { gameId } = event.payload;
activeSessions.value.delete(gameId);
});
};
// Setup game-specific event listeners
const setupGameEventListeners = (gameId: string) => {
listen<PlaytimeUpdateEvent>(`playtime_update/${gameId}`, (event) => {
const { stats, isActive } = event.payload;
playtimeStats.value[gameId] = stats;
if (isActive) {
activeSessions.value.add(gameId);
} else {
activeSessions.value.delete(gameId);
}
});
listen<PlaytimeSessionStartEvent>(`playtime_session_start/${gameId}`, () => {
activeSessions.value.add(gameId);
});
listen<PlaytimeSessionEndEvent>(`playtime_session_end/${gameId}`, () => {
activeSessions.value.delete(gameId);
});
};
return {
playtimeStats: readonly(playtimeStats),
activeSessions: readonly(activeSessions),
fetchGamePlaytime,
fetchAllPlaytimeStats,
isSessionActive,
getActiveSessions,
formatPlaytime,
formatDetailedPlaytime,
formatRelativeTime,
getGamePlaytime,
setupEventListeners,
setupGameEventListeners,
};
};

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@ -9,13 +9,17 @@ export default defineNuxtConfig({
},
},
css: ["~/assets/main.scss"],
ssr: false,
extends: [["../libs/drop-base"]],
extends: ["../shared", "../libs/drop-base"],
app: {
baseURL: "/main",
}
},
devtools: {
enabled: false,
},
});

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@ -18,20 +18,10 @@
<div class="relative z-10">
<div class="px-8 pb-4">
<h1
class="text-5xl text-zinc-100 font-bold font-display drop-shadow-lg mb-4"
class="text-5xl text-zinc-100 font-bold font-display drop-shadow-lg mb-8"
>
{{ game.mName }}
</h1>
<!-- Playtime Display -->
<div class="mb-8">
<PlaytimeDisplay
:stats="gamePlaytime"
:is-active="isPlaytimeActive"
:show-details="false"
:show-active-indicator="false"
/>
</div>
<div class="flex flex-row gap-x-4 items-stretch mb-8">
<!-- Do not add scale animations to this: https://stackoverflow.com/a/35683068 -->
@ -70,12 +60,6 @@
</div>
<div class="space-y-6">
<!-- Playtime Statistics -->
<PlaytimeStats
:stats="gamePlaytime"
:is-active="isPlaytimeActive"
/>
<div class="bg-zinc-800/50 rounded-xl p-6 backdrop-blur-sm">
<h2 class="text-xl font-display font-semibold text-zinc-100 mb-4">
Game Images
@ -544,19 +528,6 @@ const currentImageIndex = ref(0);
const configureModalOpen = ref(false);
// Playtime tracking
const {
getGamePlaytime,
setupGameEventListeners,
activeSessions
} = usePlaytime();
const gamePlaytime = ref(await getGamePlaytime(id));
const isPlaytimeActive = computed(() => activeSessions.value.has(id));
// Setup playtime event listeners for this game
setupGameEventListeners(id);
async function installFlow() {
installFlowOpen.value = true;
versionOptions.value = undefined;

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@ -7,6 +7,7 @@ export default {
"./plugins/**/*.{js,ts}",
"./app.vue",
"./error.vue",
"../shared/components/**/*.vue"
],
theme: {
extend: {

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@ -94,37 +94,3 @@ export type Settings = {
maxDownloadThreads: number;
forceOffline: boolean;
};
export type GamePlaytimeStats = {
gameId: string;
totalPlaytimeSeconds: number;
sessionCount: number;
firstPlayed: string;
lastPlayed: string;
averageSessionLength: number;
currentSessionDuration?: number;
};
export type PlaytimeSession = {
gameId: string;
startTime: string;
sessionId: string;
};
export type PlaytimeUpdateEvent = {
gameId: string;
stats: GamePlaytimeStats;
isActive: boolean;
};
export type PlaytimeSessionStartEvent = {
gameId: string;
startTime: string;
};
export type PlaytimeSessionEndEvent = {
gameId: string;
sessionDurationSeconds: number;
totalPlaytimeSeconds: number;
sessionCount: number;
};

50
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@ -0,0 +1,50 @@
<template>
<NuxtLoadingIndicator color="#2563eb" />
<NuxtLayout class="select-none w-screen h-screen">
<NuxtPage />
<ModalStack />
</NuxtLayout>
</template>
<script setup lang="ts">
import "~/composables/downloads.js";
import { invoke } from "@tauri-apps/api/core";
import { useAppState } from "./composables/app-state.js";
import {
initialNavigation,
setupHooks,
} from "./composables/state-navigation.js";
const router = useRouter();
const state = useAppState();
async function fetchState() {
try {
state.value = JSON.parse(await invoke("fetch_state"));
if (!state.value)
throw createError({
statusCode: 500,
statusMessage: `App state is: ${state.value}`,
fatal: true,
});
} catch (e) {
console.error("failed to parse state", e);
throw e;
}
}
await fetchState();
// This is inefficient but apparently we do it lol
router.beforeEach(async () => {
await fetchState();
});
setupHooks();
initialNavigation(state);
useHead({
title: "Drop",
});
</script>

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shared/assets/main.scss Normal file
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@ -0,0 +1,84 @@
@tailwind base;
@tailwind components;
@tailwind utilities;
html,
body {
-ms-overflow-style: none; /* IE and Edge /
scrollbar-width: none; / Firefox */
}
/* Hide scrollbar for Chrome, Safari and Opera */
html::-webkit-scrollbar {
display: none;
}
$motiva: (
("MotivaSansThin.ttf", "ttf", 100, normal),
("MotivaSansLight.woff.ttf", "woff", 300, normal),
("MotivaSansRegular.woff.ttf", "woff", 400, normal),
("MotivaSansMedium.woff.ttf", "woff", 500, normal),
("MotivaSansBold.woff.ttf", "woff", 600, normal),
("MotivaSansExtraBold.ttf", "woff", 700, normal),
("MotivaSansBlack.woff.ttf", "woff", 900, normal)
);
$helvetica: (
("Helvetica.woff", "woff", 400, normal),
("Helvetica-Oblique.woff", "woff", 400, italic),
("Helvetica-Bold.woff", "woff", 600, normal),
("Helvetica-BoldOblique.woff", "woff", 600, italic),
("helvetica-light-587ebe5a59211.woff2", "woff2", 300, normal)
);
@each $file, $format, $weight, $style in $motiva {
@font-face {
font-family: "Motiva Sans";
src: url("/fonts/motiva/#{$file}") format($format);
font-weight: $weight;
font-style: $style;
}
}
@each $file, $format, $weight, $style in $helvetica {
@font-face {
font-family: "Helvetica";
src: url("/fonts/helvetica/#{$file}") format($format);
font-weight: $weight;
font-style: $style;
}
}
@font-face {
font-family: "Inter";
src: url("/fonts/inter/InterVariable.ttf");
font-style: normal;
}
@font-face {
font-family: "Inter";
src: url("/fonts/inter/InterVariable-Italic.ttf");
font-style: italic;
}
/* ===== Scrollbar CSS ===== */
/* Firefox */
* {
scrollbar-width: 4px;
scrollbar-color: #52525b #00000000;
}
/* Chrome, Edge, and Safari */
*::-webkit-scrollbar {
width: 4px;
}
*::-webkit-scrollbar-track {
background: transparent;
}
*::-webkit-scrollbar-thumb {
background-color: #52525b;
border-radius: 10px;
border: 3px solid #52525b;
}

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@ -1,5 +1,5 @@
import { convertFileSrc } from "@tauri-apps/api/core";
export const useObject = async (id: string) => {
export const useObject = (id: string) => {
return convertFileSrc(id, "object");
};

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@ -0,0 +1,91 @@
<template>
<NuxtLayout name="default">
<div
class="grid min-h-full grid-cols-1 grid-rows-[1fr,auto,1fr] lg:grid-cols-[max(50%,36rem),1fr]"
>
<header
class="mx-auto w-full max-w-7xl px-6 pt-6 sm:pt-10 lg:col-span-2 lg:col-start-1 lg:row-start-1 lg:px-8"
>
<Logo class="h-10 w-auto sm:h-12" />
</header>
<main
class="mx-auto w-full max-w-7xl px-6 py-24 sm:py-32 lg:col-span-2 lg:col-start-1 lg:row-start-2 lg:px-8"
>
<div class="max-w-lg">
<p class="text-base font-semibold leading-8 text-blue-600">
{{ error?.statusCode }}
</p>
<h1
class="mt-4 text-3xl font-bold font-display tracking-tight text-zinc-100 sm:text-5xl"
>
Oh no!
</h1>
<p
v-if="message"
class="mt-3 font-bold text-base leading-7 text-red-500"
>
{{ message }}
</p>
<p class="mt-6 text-base leading-7 text-zinc-400">
An error occurred while responding to your request. If you believe
this to be a bug, please report it. Try signing in and see if it
resolves the issue.
</p>
<div class="mt-10">
<!-- full app reload to fix errors -->
<a
href="/store"
class="text-sm font-semibold leading-7 text-blue-600"
><span aria-hidden="true">&larr;</span> Back to store</a
>
</div>
</div>
</main>
<footer class="self-end lg:col-span-2 lg:col-start-1 lg:row-start-3">
<div class="border-t border-zinc-700 bg-zinc-900 py-10">
<nav
class="mx-auto flex w-full max-w-7xl items-center gap-x-4 px-6 text-sm leading-7 text-zinc-400 lg:px-8"
>
<NuxtLink href="/docs">Documentation</NuxtLink>
<svg
viewBox="0 0 2 2"
aria-hidden="true"
class="h-0.5 w-0.5 fill-zinc-600"
>
<circle cx="1" cy="1" r="1" />
</svg>
<a href="https://discord.gg/NHx46XKJWA" target="_blank"
>Support Discord</a
>
</nav>
</div>
</footer>
<div
class="hidden lg:relative lg:col-start-2 lg:row-start-1 lg:row-end-4 lg:block"
>
<img
src="@/assets/wallpaper.jpg"
alt=""
class="absolute inset-0 h-full w-full object-cover"
/>
</div>
</div>
</NuxtLayout>
</template>
<script setup lang="ts">
import type { NuxtError } from "#app";
const props = defineProps({
error: Object as () => NuxtError,
});
const statusCode = props.error?.statusCode;
const message =
props.error?.statusMessage ||
props.error?.message ||
"An unknown error occurred.";
console.error(props.error);
</script>

25
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@ -0,0 +1,25 @@
// https://nuxt.com/docs/api/configuration/nuxt-config
export default defineNuxtConfig({
compatibilityDate: "2024-04-03",
postcss: {
plugins: {
tailwindcss: {},
autoprefixer: {},
},
},
css: ["~/assets/main.scss"],
ssr: false,
extends: [["../libs/drop-base"]],
app: {
baseURL: "/main",
},
devtools: {
enabled: false,
},
});

37
shared/package.json Normal file
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@ -0,0 +1,37 @@
{
"name": "view",
"private": true,
"version": "0.3.3",
"type": "module",
"scripts": {
"build": "nuxt generate",
"dev": "nuxt dev",
"postinstall": "nuxt prepare",
"tauri": "tauri"
},
"dependencies": {
"@headlessui/vue": "^1.7.23",
"@heroicons/vue": "^2.1.5",
"@nuxtjs/tailwindcss": "^6.12.2",
"@tauri-apps/api": "^2.7.0",
"koa": "^2.16.1",
"markdown-it": "^14.1.0",
"micromark": "^4.0.1",
"nuxt": "^3.16.0",
"scss": "^0.2.4",
"vue-router": "latest",
"vuedraggable": "^4.1.0"
},
"devDependencies": {
"@tailwindcss/forms": "^0.5.9",
"@tailwindcss/typography": "^0.5.15",
"@types/markdown-it": "^14.1.2",
"autoprefixer": "^10.4.20",
"postcss": "^8.4.47",
"sass-embedded": "^1.79.4",
"tailwindcss": "^3.4.13",
"typescript": "^5.8.3",
"vue-tsc": "^2.2.10"
},
"packageManager": "yarn@1.22.22+sha512.a6b2f7906b721bba3d67d4aff083df04dad64c399707841b7acf00f6b133b7ac24255f2652fa22ae3534329dc6180534e98d17432037ff6fd140556e2bb3137e"
}

20
shared/tailwind.config.js Normal file
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@ -0,0 +1,20 @@
/** @type {import('tailwindcss').Config} */
export default {
content: [
"./components/**/*.{js,vue,ts}",
"./layouts/**/*.vue",
"./pages/**/*.vue",
"./plugins/**/*.{js,ts}",
"./app.vue",
"./error.vue",
],
theme: {
extend: {
fontFamily: {
sans: ["Inter"],
display: ["Motiva Sans"],
},
},
},
plugins: [require("@tailwindcss/forms"), require('@tailwindcss/typography')],
};

5
shared/tsconfig.json Normal file
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@ -0,0 +1,5 @@
{
// https://nuxt.com/docs/guide/concepts/typescript
"extends": "./.nuxt/tsconfig.json",
"exclude": ["src-tauri/**/*"]
}

96
shared/types.ts Normal file
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@ -0,0 +1,96 @@
import type { Component } from "vue";
export type NavigationItem = {
prefix: string;
route: string;
label: string;
};
export type QuickActionNav = {
icon: Component;
notifications?: number;
action: () => Promise<void>;
};
export type User = {
id: string;
username: string;
admin: boolean;
displayName: string;
profilePictureObjectId: string;
};
export type AppState = {
status: AppStatus;
user?: User;
};
export type Game = {
id: string;
mName: string;
mShortDescription: string;
mDescription: string;
mIconObjectId: string;
mBannerObjectId: string;
mCoverObjectId: string;
mImageLibraryObjectIds: string[];
mImageCarouselObjectIds: string[];
};
export type Collection = {
id: string;
name: string;
isDefault: boolean;
entries: Array<{ gameId: string; game: Game }>;
};
export type GameVersion = {
launchCommandTemplate: string;
};
export enum AppStatus {
NotConfigured = "NotConfigured",
Offline = "Offline",
SignedOut = "SignedOut",
SignedIn = "SignedIn",
SignedInNeedsReauth = "SignedInNeedsReauth",
ServerUnavailable = "ServerUnavailable",
}
export enum GameStatusEnum {
Remote = "Remote",
Queued = "Queued",
Downloading = "Downloading",
Validating = "Validating",
Installed = "Installed",
Updating = "Updating",
Uninstalling = "Uninstalling",
SetupRequired = "SetupRequired",
Running = "Running",
PartiallyInstalled = "PartiallyInstalled",
}
export type GameStatus = {
type: GameStatusEnum;
version_name?: string;
install_dir?: string;
};
export enum DownloadableType {
Game = "Game",
Tool = "Tool",
DLC = "DLC",
Mod = "Mod",
}
export type DownloadableMetadata = {
id: string;
version: string;
downloadType: DownloadableType;
};
export type Settings = {
autostart: boolean;
maxDownloadThreads: number;
forceOffline: boolean;
};

8091
shared/yarn.lock Normal file

File diff suppressed because it is too large Load Diff

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@ -8,7 +8,7 @@ pub mod data {
// Declare it using the actual version that it is from, i.e. v1::Settings rather than just Settings from here
pub type GameVersion = v1::GameVersion;
pub type Database = v4::Database;
pub type Database = v3::Database;
pub type Settings = v1::Settings;
pub type DatabaseAuth = v1::DatabaseAuth;
@ -20,10 +20,7 @@ pub mod data {
pub type DownloadableMetadata = v1::DownloadableMetadata;
pub type DownloadType = v1::DownloadType;
pub type DatabaseApplications = v2::DatabaseApplications;
//pub type DatabaseCompatInfo = v2::DatabaseCompatInfo;
pub type PlaytimeData = v4::PlaytimeData;
pub type GamePlaytimeStats = v4::GamePlaytimeStats;
pub type PlaytimeSession = v4::PlaytimeSession;
// pub type DatabaseCompatInfo = v2::DatabaseCompatInfo;
use std::collections::HashMap;
@ -358,108 +355,6 @@ pub mod data {
settings: Settings::default(),
cache_dir,
compat_info: None,
playtime_data: PlaytimeData::default(),
}
}
}
mod v4 {
use std::{collections::HashMap, path::PathBuf, time::SystemTime};
use super::{
DatabaseApplications, DatabaseAuth, DatabaseCompatInfo, Deserialize, Serialize,
Settings, native_model, v3,
};
#[native_model(id = 1, version = 4, with = native_model::rmp_serde_1_3::RmpSerde)]
#[derive(Serialize, Deserialize, Clone, Default)]
pub struct Database {
#[serde(default)]
pub settings: Settings,
pub auth: Option<DatabaseAuth>,
pub base_url: String,
pub applications: DatabaseApplications,
#[serde(skip)]
pub prev_database: Option<PathBuf>,
pub cache_dir: PathBuf,
pub compat_info: Option<DatabaseCompatInfo>,
#[serde(default)]
pub playtime_data: PlaytimeData,
}
#[derive(Serialize, Deserialize, Clone, Default)]
#[native_model(id = 9, version = 1, with = native_model::rmp_serde_1_3::RmpSerde)]
pub struct PlaytimeData {
pub game_sessions: HashMap<String, GamePlaytimeStats>,
#[serde(skip)]
pub active_sessions: HashMap<String, PlaytimeSession>,
}
#[derive(Serialize, Deserialize, Clone, Debug)]
#[native_model(id = 10, version = 1, with = native_model::rmp_serde_1_3::RmpSerde)]
pub struct GamePlaytimeStats {
pub game_id: String,
pub total_playtime_seconds: u64,
pub session_count: u32,
pub first_played: SystemTime,
pub last_played: SystemTime,
}
#[derive(Serialize, Deserialize, Clone, Debug)]
#[native_model(id = 11, version = 1, with = native_model::rmp_serde_1_3::RmpSerde)]
pub struct PlaytimeSession {
pub game_id: String,
pub start_time: SystemTime,
pub session_id: String,
}
impl GamePlaytimeStats {
pub fn new(game_id: String) -> Self {
let now = SystemTime::now();
Self {
game_id,
total_playtime_seconds: 0,
session_count: 0,
first_played: now,
last_played: now,
}
}
pub fn average_session_length(&self) -> u64 {
if self.session_count == 0 {
0
} else {
self.total_playtime_seconds / self.session_count as u64
}
}
}
impl PlaytimeSession {
pub fn new(game_id: String) -> Self {
Self {
game_id,
start_time: SystemTime::now(),
session_id: uuid::Uuid::new_v4().to_string(),
}
}
pub fn duration(&self) -> std::time::Duration {
self.start_time.elapsed().unwrap_or_default()
}
}
impl From<v3::Database> for Database {
fn from(value: v3::Database) -> Self {
Self {
settings: value.settings,
auth: value.auth,
base_url: value.base_url,
applications: value.applications,
prev_database: value.prev_database,
cache_dir: value.cache_dir,
compat_info: value.compat_info,
playtime_data: PlaytimeData::default(),
}
}
}

View File

@ -11,8 +11,7 @@ pub enum ProcessError {
IOError(Error),
FormatError(String), // String errors supremacy
InvalidPlatform,
OpenerError(tauri_plugin_opener::Error),
PlaytimeError(String),
OpenerError(tauri_plugin_opener::Error)
}
impl Display for ProcessError {
@ -26,7 +25,6 @@ impl Display for ProcessError {
ProcessError::InvalidPlatform => "This game cannot be played on the current platform",
ProcessError::FormatError(e) => &format!("Failed to format template: {e}"),
ProcessError::OpenerError(error) => &format!("Failed to open directory: {error}"),
ProcessError::PlaytimeError(error) => &format!("Playtime tracking error: {error}"),
};
write!(f, "{s}")
}

View File

@ -11,7 +11,6 @@ mod games;
mod client;
mod download_manager;
mod error;
mod playtime;
mod process;
mod remote;
@ -47,12 +46,6 @@ use games::commands::{
use games::downloads::commands::download_game;
use games::library::{Game, update_game_configuration};
use log::{LevelFilter, debug, info, warn};
use playtime::manager::PlaytimeManager;
use playtime::commands::{
start_playtime_tracking, end_playtime_tracking, fetch_game_playtime,
fetch_all_playtime_stats, is_playtime_session_active, get_active_playtime_sessions,
cleanup_orphaned_playtime_sessions
};
use log4rs::Config;
use log4rs::append::console::ConsoleAppender;
use log4rs::append::file::FileAppender;
@ -134,11 +127,7 @@ pub struct AppState<'a> {
#[serde(skip_serializing)]
process_manager: Arc<Mutex<ProcessManager<'a>>>,
#[serde(skip_serializing)]
playtime_manager: Arc<Mutex<PlaytimeManager>>,
#[serde(skip_serializing)]
compat_info: Option<CompatInfo>,
#[serde(skip_serializing)]
app_handle: AppHandle,
}
async fn setup(handle: AppHandle) -> AppState<'static> {
@ -175,7 +164,6 @@ async fn setup(handle: AppHandle) -> AppState<'static> {
let games = HashMap::new();
let download_manager = Arc::new(DownloadManagerBuilder::build(handle.clone()));
let process_manager = Arc::new(Mutex::new(ProcessManager::new(handle.clone())));
let playtime_manager = Arc::new(Mutex::new(PlaytimeManager::new(handle.clone())));
let compat_info = create_new_compat_info();
debug!("checking if database is set up");
@ -190,9 +178,7 @@ async fn setup(handle: AppHandle) -> AppState<'static> {
games,
download_manager,
process_manager,
playtime_manager,
compat_info,
app_handle: handle.clone(),
};
}
@ -251,20 +237,13 @@ async fn setup(handle: AppHandle) -> AppState<'static> {
warn!("failed to sync autostart state: {e}");
}
// Clean up any orphaned playtime sessions
if let Err(e) = playtime_manager.lock().unwrap().cleanup_orphaned_sessions() {
warn!("failed to cleanup orphaned playtime sessions: {e}");
}
AppState {
status: app_status,
user,
games,
download_manager,
process_manager,
playtime_manager,
compat_info,
app_handle: handle.clone(),
}
}
@ -355,15 +334,7 @@ pub fn run() {
kill_game,
toggle_autostart,
get_autostart_enabled,
open_process_logs,
// Playtime tracking
start_playtime_tracking,
end_playtime_tracking,
fetch_game_playtime,
fetch_all_playtime_stats,
is_playtime_session_active,
get_active_playtime_sessions,
cleanup_orphaned_playtime_sessions
open_process_logs
])
.plugin(tauri_plugin_shell::init())
.plugin(tauri_plugin_dialog::init())
@ -390,7 +361,7 @@ pub fn run() {
let _main_window = tauri::WebviewWindowBuilder::new(
&handle,
"main", // BTW this is not the name of the window, just the label. Keep this 'main', there are permissions & configs that depend on it
tauri::WebviewUrl::App("main".into()),
tauri::WebviewUrl::App("tvmode".into()),
)
.title("Drop Desktop App")
.min_inner_size(1000.0, 500.0)

View File

@ -1,95 +0,0 @@
use std::collections::HashMap;
use tauri::State;
use std::sync::Mutex;
use crate::AppState;
use super::manager::PlaytimeStats;
use super::events::{push_playtime_update, push_session_start, push_session_end};
#[tauri::command]
pub fn start_playtime_tracking(
game_id: String,
state: State<'_, Mutex<AppState<'_>>>,
) -> Result<(), String> {
let state_lock = state.lock().unwrap();
let playtime_manager_lock = state_lock.playtime_manager.lock().unwrap();
match playtime_manager_lock.start_session(game_id.clone()) {
Ok(()) => {
push_session_start(&state_lock.app_handle, &game_id);
Ok(())
}
Err(e) => Err(e.to_string())
}
}
#[tauri::command]
pub fn end_playtime_tracking(
game_id: String,
state: State<'_, Mutex<AppState<'_>>>,
) -> Result<PlaytimeStats, String> {
let state_lock = state.lock().unwrap();
let playtime_manager_lock = state_lock.playtime_manager.lock().unwrap();
match playtime_manager_lock.end_session(game_id.clone()) {
Ok(stats) => {
push_session_end(&state_lock.app_handle, &game_id, &stats);
push_playtime_update(&state_lock.app_handle, &game_id, stats.clone(), false);
Ok(stats)
}
Err(e) => Err(e.to_string())
}
}
#[tauri::command]
pub fn fetch_game_playtime(
game_id: String,
state: State<'_, Mutex<AppState<'_>>>,
) -> Result<Option<PlaytimeStats>, String> {
let state_lock = state.lock().unwrap();
let playtime_manager_lock = state_lock.playtime_manager.lock().unwrap();
Ok(playtime_manager_lock.get_game_stats(&game_id))
}
#[tauri::command]
pub fn fetch_all_playtime_stats(
state: State<'_, Mutex<AppState<'_>>>,
) -> Result<HashMap<String, PlaytimeStats>, String> {
let state_lock = state.lock().unwrap();
let playtime_manager_lock = state_lock.playtime_manager.lock().unwrap();
Ok(playtime_manager_lock.get_all_stats())
}
#[tauri::command]
pub fn is_playtime_session_active(
game_id: String,
state: State<'_, Mutex<AppState<'_>>>,
) -> Result<bool, String> {
let state_lock = state.lock().unwrap();
let playtime_manager_lock = state_lock.playtime_manager.lock().unwrap();
Ok(playtime_manager_lock.is_session_active(&game_id))
}
#[tauri::command]
pub fn get_active_playtime_sessions(
state: State<'_, Mutex<AppState<'_>>>,
) -> Result<Vec<String>, String> {
let state_lock = state.lock().unwrap();
let playtime_manager_lock = state_lock.playtime_manager.lock().unwrap();
Ok(playtime_manager_lock.get_active_sessions())
}
#[tauri::command]
pub fn cleanup_orphaned_playtime_sessions(
state: State<'_, Mutex<AppState<'_>>>,
) -> Result<(), String> {
let state_lock = state.lock().unwrap();
let playtime_manager_lock = state_lock.playtime_manager.lock().unwrap();
playtime_manager_lock.cleanup_orphaned_sessions()
.map_err(|e| e.to_string())
}

View File

@ -1,81 +0,0 @@
use serde::Serialize;
use tauri::{AppHandle, Emitter};
use log::warn;
use super::manager::PlaytimeStats;
#[derive(Serialize, Clone, Debug)]
#[serde(rename_all = "camelCase")]
pub struct PlaytimeUpdateEvent {
pub game_id: String,
pub stats: PlaytimeStats,
pub is_active: bool,
}
#[derive(Serialize, Clone, Debug)]
#[serde(rename_all = "camelCase")]
pub struct PlaytimeSessionStartEvent {
pub game_id: String,
pub start_time: std::time::SystemTime,
}
#[derive(Serialize, Clone, Debug)]
#[serde(rename_all = "camelCase")]
pub struct PlaytimeSessionEndEvent {
pub game_id: String,
pub session_duration_seconds: u64,
pub total_playtime_seconds: u64,
pub session_count: u32,
}
/// Push a playtime update event to the frontend
pub fn push_playtime_update(app_handle: &AppHandle, game_id: &str, stats: PlaytimeStats, is_active: bool) {
let event = PlaytimeUpdateEvent {
game_id: game_id.to_string(),
stats,
is_active,
};
if let Err(e) = app_handle.emit(&format!("playtime_update/{}", game_id), &event) {
warn!("Failed to emit playtime update event for {}: {}", game_id, e);
}
// Also emit a general playtime update event for global listeners
if let Err(e) = app_handle.emit("playtime_update", &event) {
warn!("Failed to emit general playtime update event: {}", e);
}
}
/// Push a session start event to the frontend
pub fn push_session_start(app_handle: &AppHandle, game_id: &str) {
let event = PlaytimeSessionStartEvent {
game_id: game_id.to_string(),
start_time: std::time::SystemTime::now(),
};
if let Err(e) = app_handle.emit(&format!("playtime_session_start/{}", game_id), &event) {
warn!("Failed to emit session start event for {}: {}", game_id, e);
}
if let Err(e) = app_handle.emit("playtime_session_start", &event) {
warn!("Failed to emit general session start event: {}", e);
}
}
/// Push a session end event to the frontend
pub fn push_session_end(app_handle: &AppHandle, game_id: &str, stats: &PlaytimeStats) {
let event = PlaytimeSessionEndEvent {
game_id: game_id.to_string(),
session_duration_seconds: stats.current_session_duration.unwrap_or(0),
total_playtime_seconds: stats.total_playtime_seconds,
session_count: stats.session_count,
};
if let Err(e) = app_handle.emit(&format!("playtime_session_end/{}", game_id), &event) {
warn!("Failed to emit session end event for {}: {}", game_id, e);
}
if let Err(e) = app_handle.emit("playtime_session_end", &event) {
warn!("Failed to emit general session end event: {}", e);
}
}

View File

@ -1,255 +0,0 @@
use std::collections::HashMap;
use std::time::SystemTime;
use std::fmt;
use log::{debug, warn};
use serde::{Deserialize, Serialize};
use tauri::AppHandle;
use crate::database::db::{borrow_db_checked, borrow_db_mut_checked};
use crate::database::models::data::{GamePlaytimeStats, PlaytimeSession};
use crate::error::process_error::ProcessError;
#[derive(Debug)]
pub enum PlaytimeError {
DatabaseError(String),
SessionNotFound(String),
SessionAlreadyActive(String),
InvalidGameId(String),
}
impl fmt::Display for PlaytimeError {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
match self {
PlaytimeError::DatabaseError(msg) => write!(f, "Database error: {}", msg),
PlaytimeError::SessionNotFound(game_id) => write!(f, "Session not found for game: {}", game_id),
PlaytimeError::SessionAlreadyActive(game_id) => write!(f, "Session already active for game: {}", game_id),
PlaytimeError::InvalidGameId(game_id) => write!(f, "Invalid game ID: {}", game_id),
}
}
}
impl std::error::Error for PlaytimeError {}
impl From<PlaytimeError> for ProcessError {
fn from(error: PlaytimeError) -> Self {
ProcessError::PlaytimeError(error.to_string())
}
}
#[derive(Serialize, Deserialize, Clone, Debug)]
#[serde(rename_all = "camelCase")]
pub struct PlaytimeStats {
pub game_id: String,
pub total_playtime_seconds: u64,
pub session_count: u32,
pub first_played: SystemTime,
pub last_played: SystemTime,
pub average_session_length: u64,
pub current_session_duration: Option<u64>,
}
impl From<GamePlaytimeStats> for PlaytimeStats {
fn from(stats: GamePlaytimeStats) -> Self {
let average_length = stats.average_session_length();
Self {
game_id: stats.game_id,
total_playtime_seconds: stats.total_playtime_seconds,
session_count: stats.session_count,
first_played: stats.first_played,
last_played: stats.last_played,
average_session_length: average_length,
current_session_duration: None,
}
}
}
pub struct PlaytimeManager {
app_handle: AppHandle,
}
impl PlaytimeManager {
pub fn new(app_handle: AppHandle) -> Self {
Self { app_handle }
}
/// Start tracking playtime for a game
pub fn start_session(&self, game_id: String) -> Result<(), PlaytimeError> {
debug!("Starting playtime session for game: {}", game_id);
let mut db_handle = borrow_db_mut_checked();
// Check if session is already active
if db_handle.playtime_data.active_sessions.contains_key(&game_id) {
warn!("Session already active for game: {}", game_id);
return Err(PlaytimeError::SessionAlreadyActive(game_id));
}
// Create new session
let session = PlaytimeSession::new(game_id.clone());
db_handle.playtime_data.active_sessions.insert(game_id.clone(), session);
debug!("Started playtime tracking for game: {}", game_id);
Ok(())
}
/// End tracking playtime for a game and update stats
pub fn end_session(&self, game_id: String) -> Result<PlaytimeStats, PlaytimeError> {
debug!("Ending playtime session for game: {}", game_id);
let mut db_handle = borrow_db_mut_checked();
// Get active session
let session = db_handle.playtime_data.active_sessions.remove(&game_id)
.ok_or_else(|| PlaytimeError::SessionNotFound(game_id.clone()))?;
let session_duration = session.duration().as_secs();
debug!("Session duration for {}: {} seconds", game_id, session_duration);
// Update or create game stats
let stats = db_handle.playtime_data.game_sessions
.entry(game_id.clone())
.or_insert_with(|| GamePlaytimeStats::new(game_id.clone()));
// Update stats
stats.total_playtime_seconds += session_duration;
stats.session_count += 1;
stats.last_played = SystemTime::now();
// If this is the first session, update first_played
if stats.session_count == 1 {
stats.first_played = session.start_time;
}
let result_stats = PlaytimeStats {
game_id: stats.game_id.clone(),
total_playtime_seconds: stats.total_playtime_seconds,
session_count: stats.session_count,
first_played: stats.first_played,
last_played: stats.last_played,
average_session_length: stats.average_session_length(),
current_session_duration: Some(session_duration),
};
debug!("Updated playtime stats for {}: {} total seconds, {} sessions",
game_id, stats.total_playtime_seconds, stats.session_count);
Ok(result_stats)
}
/// Get playtime stats for a specific game
pub fn get_game_stats(&self, game_id: &str) -> Option<PlaytimeStats> {
let db_handle = borrow_db_checked();
if let Some(stats) = db_handle.playtime_data.game_sessions.get(game_id) {
let mut playtime_stats: PlaytimeStats = stats.clone().into();
// If there's an active session, include current session duration
if let Some(session) = db_handle.playtime_data.active_sessions.get(game_id) {
playtime_stats.current_session_duration = Some(session.duration().as_secs());
}
Some(playtime_stats)
} else {
None
}
}
/// Get playtime stats for all games
pub fn get_all_stats(&self) -> HashMap<String, PlaytimeStats> {
let db_handle = borrow_db_checked();
let mut result = HashMap::new();
for (game_id, stats) in &db_handle.playtime_data.game_sessions {
let mut playtime_stats: PlaytimeStats = stats.clone().into();
// If there's an active session, include current session duration
if let Some(session) = db_handle.playtime_data.active_sessions.get(game_id) {
playtime_stats.current_session_duration = Some(session.duration().as_secs());
}
result.insert(game_id.clone(), playtime_stats);
}
result
}
/// Check if a game has an active session
pub fn is_session_active(&self, game_id: &str) -> bool {
let db_handle = borrow_db_checked();
db_handle.playtime_data.active_sessions.contains_key(game_id)
}
/// Get active sessions (for debugging/monitoring)
pub fn get_active_sessions(&self) -> Vec<String> {
let db_handle = borrow_db_checked();
db_handle.playtime_data.active_sessions.keys().cloned().collect()
}
/// Clean up any orphaned sessions (called on startup)
pub fn cleanup_orphaned_sessions(&self) -> Result<(), PlaytimeError> {
debug!("Cleaning up orphaned playtime sessions");
let mut db_handle = borrow_db_mut_checked();
let orphaned_sessions: Vec<String> = db_handle.playtime_data.active_sessions.keys().cloned().collect();
for game_id in orphaned_sessions {
warn!("Found orphaned session for game: {}, ending it", game_id);
if let Some(session) = db_handle.playtime_data.active_sessions.remove(&game_id) {
let session_duration = session.duration().as_secs();
// Only count sessions that lasted more than 5 seconds to avoid counting crashes
if session_duration > 5 {
let stats = db_handle.playtime_data.game_sessions
.entry(game_id.clone())
.or_insert_with(|| GamePlaytimeStats::new(game_id.clone()));
stats.total_playtime_seconds += session_duration;
stats.session_count += 1;
stats.last_played = SystemTime::now();
if stats.session_count == 1 {
stats.first_played = session.start_time;
}
debug!("Recovered orphaned session for {}: {} seconds", game_id, session_duration);
} else {
debug!("Discarded short orphaned session for {}: {} seconds", game_id, session_duration);
}
}
}
Ok(())
}
// Future server-side methods (ready for migration)
/// Start session with server sync (placeholder for future implementation)
#[allow(dead_code)]
pub async fn sync_session_start(&self, game_id: String) -> Result<(), PlaytimeError> {
// For now, just call local method
self.start_session(game_id)?;
// Future: Send to server
// let response = self.api_client.post("/api/v1/playtime/start")
// .json(&StartSessionRequest { game_id })
// .send().await?;
Ok(())
}
/// End session with server sync (placeholder for future implementation)
#[allow(dead_code)]
pub async fn sync_session_end(&self, game_id: String) -> Result<PlaytimeStats, PlaytimeError> {
// For now, just call local method
let stats = self.end_session(game_id)?;
// Future: Send to server
// let response = self.api_client.post("/api/v1/playtime/end")
// .json(&EndSessionRequest { game_id, duration: stats.current_session_duration })
// .send().await?;
Ok(stats)
}
}

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@ -1,3 +0,0 @@
pub mod commands;
pub mod events;
pub mod manager;

View File

@ -16,28 +16,14 @@ pub fn launch_game(
// download_type: DownloadType::Game,
//};
match process_manager_lock.launch_process(id.clone(), &state_lock) {
Ok(()) => {
// Start playtime tracking after successful launch
drop(process_manager_lock);
let playtime_manager_lock = state_lock.playtime_manager.lock().unwrap();
if let Err(e) = playtime_manager_lock.start_session(id.clone()) {
log::warn!("Failed to start playtime tracking for {}: {}", id, e);
} else {
log::debug!("Started playtime tracking for game: {}", id);
crate::playtime::events::push_session_start(&state_lock.app_handle, &id);
}
drop(playtime_manager_lock);
}
Err(e) => {
drop(process_manager_lock);
drop(state_lock);
return Err(e);
}
match process_manager_lock.launch_process(id, &state_lock) {
Ok(()) => {}
Err(e) => return Err(e),
}
drop(process_manager_lock);
drop(state_lock);
Ok(())
}
@ -47,18 +33,6 @@ pub fn kill_game(
state: tauri::State<'_, Mutex<AppState>>,
) -> Result<(), ProcessError> {
let state_lock = state.lock().unwrap();
let mut process_manager_lock = state_lock.process_manager.lock().unwrap();
// End playtime tracking before killing the game
drop(process_manager_lock);
let playtime_manager_lock = state_lock.playtime_manager.lock().unwrap();
if let Ok(stats) = playtime_manager_lock.end_session(game_id.clone()) {
log::debug!("Ended playtime tracking for game: {} (manual kill)", game_id);
crate::playtime::events::push_session_end(&state_lock.app_handle, &game_id, &stats);
crate::playtime::events::push_playtime_update(&state_lock.app_handle, &game_id, stats, false);
}
drop(playtime_manager_lock);
let mut process_manager_lock = state_lock.process_manager.lock().unwrap();
process_manager_lock
.kill_game(game_id)

View File

@ -29,7 +29,6 @@ use crate::{
},
error::process_error::ProcessError,
games::{library::push_game_update, state::GameStatusManager},
playtime::events::{push_session_end, push_playtime_update},
process::{
format::DropFormatArgs,
process_handlers::{AsahiMuvmLauncher, NativeGameLauncher, UMULauncher},
@ -395,15 +394,6 @@ impl ProcessManager<'_> {
let app_state = wait_thread_apphandle.state::<Mutex<AppState>>();
let app_state_handle = app_state.lock().unwrap();
// End playtime tracking before processing finish
let playtime_manager_lock = app_state_handle.playtime_manager.lock().unwrap();
if let Ok(stats) = playtime_manager_lock.end_session(wait_thread_game_id.id.clone()) {
debug!("Ended playtime tracking for game: {} (process finished)", wait_thread_game_id.id);
push_session_end(&app_state_handle.app_handle, &wait_thread_game_id.id, &stats);
push_playtime_update(&app_state_handle.app_handle, &wait_thread_game_id.id, stats, false);
}
drop(playtime_manager_lock);
let mut process_manager_handle = app_state_handle.process_manager.lock().unwrap();
process_manager_handle.on_process_finish(wait_thread_game_id.id, result);

View File

@ -4,7 +4,7 @@
"version": "0.3.3",
"identifier": "dev.drop.client",
"build": {
"beforeDevCommand": "yarn --cwd main dev --port 1432",
"beforeDevCommand": "yarn --cwd tvmode dev --port 1432",
"devUrl": "http://localhost:1432/",
"beforeBuildCommand": "yarn build",
"frontendDist": "../.output"

24
tvmode/.gitignore vendored Normal file
View File

@ -0,0 +1,24 @@
# Nuxt dev/build outputs
.output
.data
.nuxt
.nitro
.cache
dist
# Node dependencies
node_modules
# Logs
logs
*.log
# Misc
.DS_Store
.fleet
.idea
# Local env files
.env
.env.*
!.env.example

75
tvmode/README.md Normal file
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@ -0,0 +1,75 @@
# Nuxt Minimal Starter
Look at the [Nuxt documentation](https://nuxt.com/docs/getting-started/introduction) to learn more.
## Setup
Make sure to install dependencies:
```bash
# npm
npm install
# pnpm
pnpm install
# yarn
yarn install
# bun
bun install
```
## Development Server
Start the development server on `http://localhost:3000`:
```bash
# npm
npm run dev
# pnpm
pnpm dev
# yarn
yarn dev
# bun
bun run dev
```
## Production
Build the application for production:
```bash
# npm
npm run build
# pnpm
pnpm build
# yarn
yarn build
# bun
bun run build
```
Locally preview production build:
```bash
# npm
npm run preview
# pnpm
pnpm preview
# yarn
yarn preview
# bun
bun run preview
```
Check out the [deployment documentation](https://nuxt.com/docs/getting-started/deployment) for more information.

40
tvmode/app.vue Normal file
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@ -0,0 +1,40 @@
<template>
<NuxtLoadingIndicator color="#2563eb" />
<NuxtLayout class="select-none">
<NuxtPage />
<ModalStack />
</NuxtLayout>
</template>
<script setup lang="ts">
import { invoke } from '@tauri-apps/api/core';
const router = useRouter();
const state = useAppState();
async function fetchState() {
try {
state.value = JSON.parse(await invoke("fetch_state"));
if (!state.value)
throw createError({
statusCode: 500,
statusMessage: `App state is: ${state.value}`,
fatal: true,
});
} catch (e) {
console.error("failed to parse state", e);
throw e;
}
}
await fetchState();
// This is inefficient but apparently we do it lol
router.beforeEach(async () => {
await fetchState();
});
setupHooks();
initialNavigation(state);
const navigator = createTVNavigator();
</script>

84
tvmode/assets/main.scss Normal file
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@ -0,0 +1,84 @@
@tailwind base;
@tailwind components;
@tailwind utilities;
html,
body {
-ms-overflow-style: none; /* IE and Edge /
scrollbar-width: none; / Firefox */
}
/* Hide scrollbar for Chrome, Safari and Opera */
html::-webkit-scrollbar {
display: none;
}
$motiva: (
("MotivaSansThin.ttf", "ttf", 100, normal),
("MotivaSansLight.woff.ttf", "woff", 300, normal),
("MotivaSansRegular.woff.ttf", "woff", 400, normal),
("MotivaSansMedium.woff.ttf", "woff", 500, normal),
("MotivaSansBold.woff.ttf", "woff", 600, normal),
("MotivaSansExtraBold.ttf", "woff", 700, normal),
("MotivaSansBlack.woff.ttf", "woff", 900, normal)
);
$helvetica: (
("Helvetica.woff", "woff", 400, normal),
("Helvetica-Oblique.woff", "woff", 400, italic),
("Helvetica-Bold.woff", "woff", 600, normal),
("Helvetica-BoldOblique.woff", "woff", 600, italic),
("helvetica-light-587ebe5a59211.woff2", "woff2", 300, normal)
);
@each $file, $format, $weight, $style in $motiva {
@font-face {
font-family: "Motiva Sans";
src: url("/fonts/motiva/#{$file}") format($format);
font-weight: $weight;
font-style: $style;
}
}
@each $file, $format, $weight, $style in $helvetica {
@font-face {
font-family: "Helvetica";
src: url("/fonts/helvetica/#{$file}") format($format);
font-weight: $weight;
font-style: $style;
}
}
@font-face {
font-family: "Inter";
src: url("/fonts/inter/InterVariable.ttf");
font-style: normal;
}
@font-face {
font-family: "Inter";
src: url("/fonts/inter/InterVariable-Italic.ttf");
font-style: italic;
}
/* ===== Scrollbar CSS ===== */
/* Firefox */
* {
scrollbar-width: 4px;
scrollbar-color: #52525b #00000000;
}
/* Chrome, Edge, and Safari */
*::-webkit-scrollbar {
width: 4px;
}
*::-webkit-scrollbar-track {
background: transparent;
}
*::-webkit-scrollbar-thumb {
background-color: #52525b;
border-radius: 10px;
border: 3px solid #52525b;
}

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@ -0,0 +1,71 @@
<template>
<div class="bg-zinc-950 flex flex-col items-center pl-5 px-10 py-8">
<div class="flex flex-col items-center gap-y-10">
<Wordmark class="h-8 mb-0.5" />
<ol class="flex flex-col gap-y-2">
<NuxtLink
v-for="(nav, navIdx) in navigation"
:class="[
'transition rounded focus:ring-2 ring-blue-600 px-2 uppercase font-display font-semibold text-xl',
navIdx === currentNavigation
? 'text-zinc-100'
: 'text-zinc-400 hover:text-zinc-200',
]"
:href="nav.route"
>
{{ nav.label }}
</NuxtLink>
</ol>
</div>
</div>
</template>
<script setup lang="ts">
import { BellIcon, UserGroupIcon } from "@heroicons/vue/16/solid";
import { AppStatus, type NavigationItem, type QuickActionNav } from "../types";
import { getCurrentWindow } from "@tauri-apps/api/window";
const window = getCurrentWindow();
const state = useAppState();
const navigation: Array<NavigationItem> = [
{
prefix: "/store",
route: "/store",
label: "Store",
},
{
prefix: "/library",
route: "/library",
label: "Library",
},
/*
{
prefix: "/community",
route: "/community",
label: "Community",
},
{
prefix: "/news",
route: "/news",
label: "News",
},
*/
];
const { currentNavigation } = useCurrentNavigationIndex(navigation);
const quickActions: Array<QuickActionNav> = [
{
icon: UserGroupIcon,
action: async () => {},
},
{
icon: BellIcon,
action: async () => {},
},
];
const queue = useQueueState();
const currentQueueObject = computed(() => queue.value.queue.at(0));
</script>

View File

@ -0,0 +1,206 @@
const NAVIGATE_MODIFIED_PROP = "tvnav-id";
const NAVIGATE_INTERACT_ID = "tvnav-iid";
const Directions = ["left", "right", "up", "down"] as const;
type Direction = (typeof Directions)[number];
interface NavigationJump {
distance: number;
id: string;
}
type Position = [number, number, number, number];
class TVModeNavigator {
private navigationNodes: Map<string, HTMLElement> = new Map();
constructor() {
const thisRef = this;
const observer = new MutationObserver((v, k) => {
this.onMutation(thisRef, v, k);
});
observer.observe(document.getRootNode(), {
childList: true,
subtree: true,
});
document.addEventListener("keydown", (ev) => {
switch (ev.code) {
case "KeyW":
return this.moveUp();
case "KeyS":
return this.moveDown();
case "KeyD":
return this.moveRight();
case "KeyA":
return this.moveLeft();
}
});
}
private getCurrentPosition(element?: HTMLElement): Position {
const el = element || document.activeElement;
if (!el) throw "No active position";
const rect = el.getBoundingClientRect();
return [rect.left, rect.right, rect.top, rect.bottom];
}
private isSamePosition(a: Position, b: Position) {
return a.map((v, i) => v === b[i]).every((v) => v);
}
private getUniqueNavNodes() {
const hasSeen = new Map<string, boolean>();
return this.navigationNodes
.values()
.filter((v) => {
const id = this.getInteractionId(v);
if (hasSeen.get(id)) return false;
hasSeen.set(id, true);
return true;
});
}
private findElementWithPredicate(
check: (current: Position, target: Position) => boolean
) {
const current = this.getCurrentPosition();
// We want things in the x direction, with a limit on the y
let distance = Math.max(window.innerWidth, window.innerHeight);
let element = null;
const nodes = this.getUniqueNavNodes();
for (const newElement of nodes) {
const target = this.getCurrentPosition(newElement);
if (this.isSamePosition(current, target)) continue;
const newDistance = Math.sqrt(
Math.pow(current[0] - target[0], 2) +
Math.pow(current[2] - target[2], 2)
);
// If we're the wrong way, or further than the current option
if (newDistance < 0 || newDistance > distance) {
continue;
}
if (!check(current, target)) {
continue;
}
distance = newDistance;
element = newElement;
}
return element;
}
moveUp() {
const leeway = 100; // 20px
const element = this.findElementWithPredicate(
([xleft, xright, ytop, ybottom], [eleft, eright, etop, ebottom]) =>
xleft - leeway < eright && xright + leeway > eleft && ytop >= ebottom
);
if (element) {
element.focus();
}
}
moveDown() {
const leeway = 20; // 20px
const element = this.findElementWithPredicate(
([xleft, xright, ytop, ybottom], [eleft, eright, etop, ebottom]) =>
xleft - leeway < eright && xright + leeway > eleft && ytop <= ebottom
);
if (element) {
element.focus();
}
}
moveRight() {
const leeway = 0; // 20px
const element = this.findElementWithPredicate(
([xleft, xright, ytop, ybottom], [eleft, eright, etop, ebottom]) =>
ytop - leeway < ebottom && ybottom + leeway > etop && xright <= eleft
);
if (element) {
element.focus();
}
}
moveLeft() {
const leeway = 20; // 20px
const element = this.findElementWithPredicate(
([xleft, xright, ytop, ybottom], [eleft, eright, etop, ebottom]) =>
ytop - leeway < ebottom && ybottom + leeway > etop && xleft >= eright
);
if (element) {
element.focus();
}
}
recursivelyFindInteractable(element: Element): Array<HTMLElement> {
const elements = [];
for (const child of element.children) {
if (!child) continue;
if (child instanceof HTMLAnchorElement) {
elements.push(child);
continue;
}
if (child instanceof HTMLButtonElement) {
elements.push(child);
continue;
}
if (child instanceof HTMLInputElement) {
elements.push(child);
continue;
}
// Save ourselves a function call
if (child.children.length > 0) {
elements.push(...this.recursivelyFindInteractable(child));
}
}
return elements;
}
getInteractionId(element: Element) {
const id = element.getAttribute(NAVIGATE_INTERACT_ID);
if (id) return id;
const newId = crypto.randomUUID();
element.setAttribute(NAVIGATE_INTERACT_ID, newId);
return newId;
}
onMutation(
self: TVModeNavigator,
mutationlist: Array<MutationRecord>,
observer: unknown
) {
for (const mutation of mutationlist) {
for (const node of mutation.addedNodes) {
if (!node) continue;
if (node.nodeType !== Node.ELEMENT_NODE) continue;
const el = node as Element;
const interactiveNodes = self.recursivelyFindInteractable(el);
for (const v of interactiveNodes) {
const id = self.getInteractionId(v);
self.navigationNodes.set(id, v);
}
}
}
const interactiveElements = this.navigationNodes.values().toArray().flat();
// Set focus so we aren't confused
if (!document.activeElement || document.activeElement.tagName === "BODY") {
const active = interactiveElements.at(0);
if (active) {
active.focus();
}
}
}
}
export const createTVNavigator = () => new TVModeNavigator();

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@ -0,0 +1,12 @@
<template>
<div tvnav-id="mainbody" class="flex flex-row bg-zinc-900 overflow-hidden h-screen">
<Sidebar class="select-none" />
<div class="relative grow overflow-y-auto">
<slot />
</div>
</div>
</template>
<script setup lang="ts">
const queueState = useQueueState();
</script>

25
tvmode/nuxt.config.ts Normal file
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@ -0,0 +1,25 @@
// https://nuxt.com/docs/api/configuration/nuxt-config
export default defineNuxtConfig({
compatibilityDate: "2024-04-03",
postcss: {
plugins: {
tailwindcss: {},
autoprefixer: {},
},
},
ssr: false,
extends: ["../shared", "../libs/drop-base"],
app: {
baseURL: "/tvmode",
},
devtools: {
enabled: false,
},
});

24
tvmode/package.json Normal file
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@ -0,0 +1,24 @@
{
"name": "nuxt-app",
"type": "module",
"private": true,
"scripts": {
"build": "nuxt build",
"dev": "nuxt dev",
"generate": "nuxt generate",
"preview": "nuxt preview",
"postinstall": "nuxt prepare"
},
"dependencies": {
"@headlessui/vue": "^1.7.23",
"@heroicons/vue": "^2.1.5",
"@nuxtjs/tailwindcss": "^6.12.2",
"@tauri-apps/api": "^2.7.0",
"markdown-it": "^14.1.0",
"micromark": "^4.0.1",
"nuxt": "^3.16.0",
"sass-embedded": "^1.93.1",
"scss": "^0.2.4",
"vue-router": "latest"
}
}

1
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@ -0,0 +1 @@
<template></template>

28
tvmode/pages/library.vue Normal file
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@ -0,0 +1,28 @@
<template>
<div class="grid grid-cols-4 gap-4 p-8">
<NuxtLink
class="group transition-all duration-300 overflow-hidden bg-zinc-950 p-2 rounded-xl relative focus:scale-105"
v-for="game in newGames"
:key="game.id"
:to="`/library/${game.id}`"
>
<div class="h-full z-10 relative bg-zinc-800/40 p-4 rounded-xl">
<h1 class="text-xl text-zinc-100 font-bold">{{ game.mName }}</h1>
<p class="text-xs text-zinc-400">{{ game.mShortDescription }}</p>
</div>
<img
class="transition group-focus:blur absolute inset-0 z-0"
:src="useObject(game.mBannerObjectId)"
/>
</NuxtLink>
</div>
</template>
<script setup lang="ts">
import { invoke } from "@tauri-apps/api/core";
import type { Game } from "~/types";
const newGames = await invoke<Game[]>("fetch_library", {
hardRefresh: true,
});
</script>

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@ -0,0 +1 @@
<template></template>

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tvmode/public/robots.txt Normal file
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@ -0,0 +1,2 @@
User-Agent: *
Disallow:

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tvmode/tailwind.config.js Normal file
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@ -0,0 +1,22 @@
/** @type {import('tailwindcss').Config} */
export default {
content: [
"./components/**/*.{js,vue,ts}",
"./layouts/**/*.vue",
"./pages/**/*.vue",
"./plugins/**/*.{js,ts}",
"./app.vue",
"./error.vue",
"../shared/components/**/*.vue",
"../shared/error.vue",
],
theme: {
extend: {
fontFamily: {
sans: ["Inter"],
display: ["Motiva Sans"],
},
},
},
plugins: [],
};

5
tvmode/tsconfig.json Normal file
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@ -0,0 +1,5 @@
{
// https://nuxt.com/docs/guide/concepts/typescript
"extends": "./.nuxt/tsconfig.json",
"exclude": ["src-tauri/**/*"]
}

96
tvmode/types.ts Normal file
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@ -0,0 +1,96 @@
import type { Component } from "vue";
export type NavigationItem = {
prefix: string;
route: string;
label: string;
};
export type QuickActionNav = {
icon: Component;
notifications?: number;
action: () => Promise<void>;
};
export type User = {
id: string;
username: string;
admin: boolean;
displayName: string;
profilePictureObjectId: string;
};
export type AppState = {
status: AppStatus;
user?: User;
};
export type Game = {
id: string;
mName: string;
mShortDescription: string;
mDescription: string;
mIconObjectId: string;
mBannerObjectId: string;
mCoverObjectId: string;
mImageLibraryObjectIds: string[];
mImageCarouselObjectIds: string[];
};
export type Collection = {
id: string;
name: string;
isDefault: boolean;
entries: Array<{ gameId: string; game: Game }>;
};
export type GameVersion = {
launchCommandTemplate: string;
};
export enum AppStatus {
NotConfigured = "NotConfigured",
Offline = "Offline",
SignedOut = "SignedOut",
SignedIn = "SignedIn",
SignedInNeedsReauth = "SignedInNeedsReauth",
ServerUnavailable = "ServerUnavailable",
}
export enum GameStatusEnum {
Remote = "Remote",
Queued = "Queued",
Downloading = "Downloading",
Validating = "Validating",
Installed = "Installed",
Updating = "Updating",
Uninstalling = "Uninstalling",
SetupRequired = "SetupRequired",
Running = "Running",
PartiallyInstalled = "PartiallyInstalled",
}
export type GameStatus = {
type: GameStatusEnum;
version_name?: string;
install_dir?: string;
};
export enum DownloadableType {
Game = "Game",
Tool = "Tool",
DLC = "DLC",
Mod = "Mod",
}
export type DownloadableMetadata = {
id: string;
version: string;
downloadType: DownloadableType;
};
export type Settings = {
autostart: boolean;
maxDownloadThreads: number;
forceOffline: boolean;
};

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