import { invoke } from "@tauri-apps/api/core"; import { listen } from "@tauri-apps/api/event"; import type { Game, GameStatus, GameStatusEnum, GameVersion } from "~/types"; const gameRegistry: { [key: string]: { game: Game; version?: GameVersion } } = {}; const gameStatusRegistry: { [key: string]: Ref } = {}; type OptionGameStatus = { [key in GameStatusEnum]: { version_name?: string } }; export type SerializedGameStatus = [ { type: GameStatusEnum }, OptionGameStatus | null ]; export const parseStatus = (status: SerializedGameStatus): GameStatus => { if (status[0]) { return { type: status[0].type, }; } else if (status[1]) { const [[gameStatus, options]] = Object.entries(status[1]); return { type: gameStatus as GameStatusEnum, ...options, }; } else { throw new Error("No game status"); } }; export const useGame = async (gameId: string) => { if (!gameRegistry[gameId]) { const data: { game: Game; status: SerializedGameStatus; version?: GameVersion; } = await invoke("fetch_game", { gameId, }); gameRegistry[gameId] = { game: data.game, version: data.version }; if (!gameStatusRegistry[gameId]) { gameStatusRegistry[gameId] = ref(parseStatus(data.status)); listen(`update_game/${gameId}`, (event) => { console.log(event); const payload: { status: SerializedGameStatus; version?: GameVersion; } = event.payload as any; gameStatusRegistry[gameId].value = parseStatus(payload.status); /** * I am not super happy about this. * * This will mean that we will still have a version assigned if we have a game installed then uninstall it. * It is necessary because a flag to check if we should overwrite seems excessive, and this function gets called * on transient state updates. */ if (payload.version) { gameRegistry[gameId].version = payload.version; } }); } } const game = gameRegistry[gameId]; const status = gameStatusRegistry[gameId]; return { ...game, status }; }; export type FrontendGameConfiguration = { launchString: string; };