mirror of
https://github.com/Drop-OSS/drop-app.git
synced 2025-11-10 04:22:13 +10:00
* feat: add new template options, asahi support, and refactoring * feat: install dir scanning, validation fixes, progress fixes, download manager refactor This kind of ballooned out of scope, but I implemented some much needed fixes for the download manager. First off, I cleanup the Downloadable trait, there was some duplication of function. Second, I refactored the "validate" into the GameDownloadAgent, which calls a 'validate_chunk_logic' yada, same structure as downloading. Third, I fixed the progress and validation issues. Fourth, I added game scanning * feat: out of box support for Asahi Linux * fix: clippy * fix: don't break database
184 lines
6.7 KiB
Vue
184 lines
6.7 KiB
Vue
<template>
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<!-- Do not add scale animations to this: https://stackoverflow.com/a/35683068 -->
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<div class="inline-flex divide-x divide-zinc-900">
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<button
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type="button"
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@click="() => buttonActions[props.status.type]()"
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:class="[
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styles[props.status.type],
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showDropdown ? 'rounded-l-md' : 'rounded-md',
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'inline-flex uppercase font-display items-center gap-x-2 px-4 py-3 text-md font-semibold shadow-sm focus-visible:outline focus-visible:outline-2 focus-visible:outline-offset-2',
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]"
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>
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<component
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:is="buttonIcons[props.status.type]"
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class="-mr-0.5 size-5"
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aria-hidden="true"
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/>
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{{ buttonNames[props.status.type] }}
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</button>
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<Menu
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v-if="showDropdown"
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as="div"
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class="relative inline-block text-left grow"
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>
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<div class="h-full">
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<MenuButton
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:class="[
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styles[props.status.type],
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'inline-flex w-full h-full justify-center items-center rounded-r-md px-1 py-2 text-sm font-semibold shadow-sm group',
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'focus-visible:outline focus-visible:outline-2 focus-visible:outline-offset-2',
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]"
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>
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<ChevronDownIcon class="size-5" aria-hidden="true" />
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</MenuButton>
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</div>
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<transition
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enter-active-class="transition ease-out duration-100"
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enter-from-class="transform opacity-0 scale-95"
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enter-to-class="transform opacity-100 scale-100"
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leave-active-class="transition ease-in duration-75"
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leave-from-class="transform opacity-100 scale-100"
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leave-to-class="transform opacity-0 scale-95"
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>
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<MenuItems
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class="absolute right-0 z-[500] mt-2 w-32 origin-top-right rounded-md bg-zinc-900 shadow-lg ring-1 ring-zinc-100/5 focus:outline-none"
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>
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<div class="py-1">
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<MenuItem v-if="showOptions" v-slot="{ active }">
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<button
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@click="() => emit('options')"
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:class="[
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active
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? 'bg-zinc-800 text-zinc-100 outline-none'
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: 'text-zinc-400',
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'w-full block px-4 py-2 text-sm inline-flex justify-between',
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]"
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>
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Options
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<Cog6ToothIcon class="size-5" />
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</button>
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</MenuItem>
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<MenuItem v-slot="{ active }">
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<button
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@click="() => emit('uninstall')"
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:class="[
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active
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? 'bg-zinc-800 text-zinc-100 outline-none'
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: 'text-zinc-400',
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'w-full block px-4 py-2 text-sm inline-flex justify-between',
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]"
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>
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Uninstall
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<TrashIcon class="size-5" />
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</button>
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</MenuItem>
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</div>
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</MenuItems>
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</transition>
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</Menu>
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</div>
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</template>
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<script setup lang="ts">
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import {
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ArrowDownTrayIcon,
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ChevronDownIcon,
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PlayIcon,
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QueueListIcon,
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ServerIcon,
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StopIcon,
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WrenchIcon,
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} from "@heroicons/vue/20/solid";
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import type { Component } from "vue";
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import { GameStatusEnum, type GameStatus } from "~/types.js";
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import { Menu, MenuButton, MenuItem, MenuItems } from "@headlessui/vue";
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import { Cog6ToothIcon, TrashIcon } from "@heroicons/vue/24/outline";
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const props = defineProps<{ status: GameStatus }>();
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const emit = defineEmits<{
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(e: "install"): void;
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(e: "launch"): void;
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(e: "queue"): void;
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(e: "uninstall"): void;
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(e: "kill"): void;
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(e: "options"): void;
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(e: "resume"): void;
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}>();
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const showDropdown = computed(
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() =>
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props.status.type === GameStatusEnum.Installed ||
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props.status.type === GameStatusEnum.SetupRequired ||
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props.status.type === GameStatusEnum.PartiallyInstalled
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);
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const showOptions = computed(
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() => props.status.type === GameStatusEnum.Installed
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);
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const styles: { [key in GameStatusEnum]: string } = {
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[GameStatusEnum.Remote]:
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"bg-blue-600 text-white hover:bg-blue-500 focus-visible:outline-blue-600 hover:bg-blue-500",
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[GameStatusEnum.Queued]:
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"bg-zinc-800 text-white hover:bg-zinc-700 focus-visible:outline-zinc-700 hover:bg-zinc-700",
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[GameStatusEnum.Downloading]:
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"bg-zinc-800 text-white hover:bg-zinc-700 focus-visible:outline-zinc-700 hover:bg-zinc-700",
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[GameStatusEnum.Validating]:
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"bg-zinc-800 text-white hover:bg-zinc-700 focus-visible:outline-zinc-700 hover:bg-zinc-700",
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[GameStatusEnum.SetupRequired]:
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"bg-yellow-600 text-white hover:bg-yellow-500 focus-visible:outline-yellow-600 hover:bg-yellow-500",
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[GameStatusEnum.Installed]:
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"bg-green-600 text-white hover:bg-green-500 focus-visible:outline-green-600 hover:bg-green-500",
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[GameStatusEnum.Updating]:
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"bg-zinc-800 text-white hover:bg-zinc-700 focus-visible:outline-zinc-700 hover:bg-zinc-700",
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[GameStatusEnum.Uninstalling]:
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"bg-zinc-800 text-white hover:bg-zinc-700 focus-visible:outline-zinc-700 hover:bg-zinc-700",
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[GameStatusEnum.Running]:
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"bg-zinc-800 text-white hover:bg-zinc-700 focus-visible:outline-zinc-700 hover:bg-zinc-700",
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[GameStatusEnum.PartiallyInstalled]:
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"bg-blue-600 text-white hover:bg-blue-500 focus-visible:outline-blue-600 hover:bg-blue-500",
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};
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const buttonNames: { [key in GameStatusEnum]: string } = {
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[GameStatusEnum.Remote]: "Install",
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[GameStatusEnum.Queued]: "Queued",
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[GameStatusEnum.Downloading]: "Downloading",
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[GameStatusEnum.Validating]: "Validating",
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[GameStatusEnum.SetupRequired]: "Setup",
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[GameStatusEnum.Installed]: "Play",
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[GameStatusEnum.Updating]: "Updating",
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[GameStatusEnum.Uninstalling]: "Uninstalling",
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[GameStatusEnum.Running]: "Stop",
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[GameStatusEnum.PartiallyInstalled]: "Resume",
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};
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const buttonIcons: { [key in GameStatusEnum]: Component } = {
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[GameStatusEnum.Remote]: ArrowDownTrayIcon,
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[GameStatusEnum.Queued]: QueueListIcon,
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[GameStatusEnum.Downloading]: ArrowDownTrayIcon,
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[GameStatusEnum.Validating]: ServerIcon,
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[GameStatusEnum.SetupRequired]: WrenchIcon,
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[GameStatusEnum.Installed]: PlayIcon,
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[GameStatusEnum.Updating]: ArrowDownTrayIcon,
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[GameStatusEnum.Uninstalling]: TrashIcon,
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[GameStatusEnum.Running]: StopIcon,
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[GameStatusEnum.PartiallyInstalled]: ArrowDownTrayIcon,
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};
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const buttonActions: { [key in GameStatusEnum]: () => void } = {
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[GameStatusEnum.Remote]: () => emit("install"),
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[GameStatusEnum.Queued]: () => emit("queue"),
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[GameStatusEnum.Downloading]: () => emit("queue"),
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[GameStatusEnum.Validating]: () => emit("queue"),
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[GameStatusEnum.SetupRequired]: () => emit("launch"),
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[GameStatusEnum.Installed]: () => emit("launch"),
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[GameStatusEnum.Updating]: () => emit("queue"),
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[GameStatusEnum.Uninstalling]: () => {},
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[GameStatusEnum.Running]: () => emit("kill"),
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[GameStatusEnum.PartiallyInstalled]: () => emit("resume"),
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};
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</script>
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