Files
drop-app/src-tauri/src/remote/server_proto.rs
DecDuck 16365713cf v2 download API and fixes (#112)
* fix: potential download fixes

* fix: show installed games not on remote

* fix: more download_logic error handling

* partial: move to async

* feat: interactivity improvements

* feat: v2 download API

* fix: download seek offsets

* fix: clippy

* fix: apply clippy suggestion

* fix: performance improvements starting up download

* fix: finished bucket file

* fix: ui tweaks and fixes

* fix: revert version to 0.3.2

* fix: clippy
2025-08-09 15:50:21 +10:00

58 lines
1.9 KiB
Rust

use std::str::FromStr;
use http::{uri::PathAndQuery, Request, Response, StatusCode, Uri};
use tauri::UriSchemeResponder;
use crate::{database::db::borrow_db_checked, remote::utils::DROP_CLIENT_SYNC};
pub async fn handle_server_proto_offline(_request: Request<Vec<u8>>, responder: UriSchemeResponder) {
let four_oh_four = Response::builder()
.status(StatusCode::NOT_FOUND)
.body(Vec::new())
.unwrap();
responder.respond(four_oh_four);
}
pub async fn handle_server_proto(request: Request<Vec<u8>>, responder: UriSchemeResponder) {
let db_handle = borrow_db_checked();
let web_token = match &db_handle.auth.as_ref().unwrap().web_token {
Some(e) => e,
None => return,
};
let remote_uri = db_handle.base_url.parse::<Uri>().unwrap();
let path = request.uri().path();
let mut new_uri = request.uri().clone().into_parts();
new_uri.path_and_query =
Some(PathAndQuery::from_str(&format!("{path}?noWrapper=true")).unwrap());
new_uri.authority = remote_uri.authority().cloned();
new_uri.scheme = remote_uri.scheme().cloned();
let new_uri = Uri::from_parts(new_uri).unwrap();
let whitelist_prefix = ["/store", "/api", "/_", "/fonts"];
if whitelist_prefix.iter().all(|f| !path.starts_with(f)) {
webbrowser::open(&new_uri.to_string()).unwrap();
return;
}
let client = DROP_CLIENT_SYNC.clone();
let response = client
.request(request.method().clone(), new_uri.to_string())
.header("Authorization", format!("Bearer {web_token}"))
.headers(request.headers().clone())
.send()
.unwrap();
let response_status = response.status();
let response_body = response.bytes().unwrap();
let http_response = Response::builder()
.status(response_status)
.body(response_body.to_vec())
.unwrap();
responder.respond(http_response);
}