Files
drop-app/pages/store/index.vue
2024-11-10 13:18:28 +11:00

140 lines
3.3 KiB
Vue

<template>
<button
class="w-full rounded-md p-4 bg-blue-600 text-white"
@click="queueGameWrapper"
>
Queue Game Download
</button>
<input placeholder="GAME ID" v-model="gameId" />
<input placeholder="VERSION NAME" v-model="versionName" />
<input placeholder="STATUS" v-model="status" />
<input placeholder="NEW ROOT DIR" v-model="newRootDir" />
<button
class="w-full rounded-md p-4 bg-blue-600 text-white"
@click="startGameDownloadsWrapper"
>
Start Game Downloads
</button>
<button
class="w-full rounded-md p-4 bg-blue-600 text-white"
@click="cancelGameDownloadWrapper"
>
Cancel game download
</button>
<button
class="w-full rounded-md p-4 bg-blue-600 text-white"
@click="getGameDownloadProgressWrapper"
>
Get game download progress
</button>
<button
class="w-full rounded-md p-4 bg-blue-600 text-white"
@click="setGameDownloadStatusWrapper"
>
Set game download progress
</button>
<button
class="w-full rounded-md p-4 bg-blue-600 text-white"
@click="changeRootDirectoryWrapper"
>
Change root download location
</button>
</template>
<script setup lang="ts">
import { invoke } from "@tauri-apps/api/core";
const gameId = ref("");
const versionName = ref("");
const status = ref("");
const newRootDir = ref("");
async function queueGame() {
await invoke("queue_game_download", {
gameId: gameId.value,
gameVersion: versionName.value,
maxThreads: 12,
});
console.log("Requested game from FE");
}
function queueGameWrapper() {
console.log("Wrapper started");
queueGame()
.then(() => {})
.catch((e) => {
console.log(e);
});
}
async function startGameDownloads() {
console.log("Downloading Games");
await invoke("start_game_downloads", { maxThreads: 4 });
console.log("Finished downloading games");
}
function startGameDownloadsWrapper() {
startGameDownloads()
.then(() => {})
.catch((e) => {
console.log(e)
})
}
function cancelGameDownloadWrapper() {
console.log("Triggered game cancel wrapper");
setGameDownloadStatus("Cancelled")
.then(() => {})
.catch((e) => {
console.log(e)
})
}
async function getGameDownloadProgress() {
console.log("Getting game download status");
await invoke("get_game_download_progress", { gameId: gameId.value });
}
function getGameDownloadProgressWrapper() {
getGameDownloadProgress()
.then(() => {})
.catch((e) => {
console.log(e)
})
}
/* status can be any of the following values:
Uninitialised,
Queued,
Paused,
Manifest,
Downloading,
Finished,
Stalled,
Failed,
Cancelled,
*/
async function setGameDownloadStatus(status: string) {
console.log("Setting game download status");
await invoke("set_download_state", { gameId: gameId.value, status: status });
}
function setGameDownloadStatusWrapper() {
console.log("Called setGameDownloadWrapper");
setGameDownloadStatus(status.value)
.then(() => {})
.catch((e) => {
console.log(e)
})
}
async function changeRootDirectory() {
console.log("Changing root directory");
await invoke("change_root_directory", { newDir: newRootDir.value });
}
function changeRootDirectoryWrapper() {
changeRootDirectory()
.then(() => {})
.catch((e) => {
console.log(e)
})
}
</script>