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170 lines
5.6 KiB
Vue
170 lines
5.6 KiB
Vue
<template>
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<div class="bg-zinc-950 p-4 min-h-full space-y-4">
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<div class="h-16 overflow-hidden relative rounded-xl flex flex-row border border-zinc-900">
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<div class="bg-zinc-900 z-10 w-32 flex flex-col gap-x-2 text-blue-400 font-display items-left justify-center pl-2">
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<span class="font-semibold">{{ formatKilobytes(stats.speed) }}</span>
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<span v-if="stats.time > 0" class="text-sm">{{ formatTime(stats.time) }} left</span>
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</div>
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<div class="absolute inset-0 h-full flex flex-row items-end justify-end">
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<div v-for="bar in speedHistory" :style="{ height: `${bar / speedMax * 100}%` }" class="w-[8px] bg-blue-600/40" />
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</div>
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</div>
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<draggable v-model="queue.queue" @end="onEnd">
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<template #item="{ element }: { element: (typeof queue.value.queue)[0] }">
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<li v-if="games[element.id]" :key="element.id"
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class="mb-4 bg-zinc-900 rounded-lg flex flex-row justify-between gap-x-6 py-5 px-4">
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<div class="w-full flex items-center max-w-md gap-x-4 relative">
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<img class="size-24 flex-none bg-zinc-800 object-cover rounded" :src="games[element.id].cover" alt="" />
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<div class="min-w-0 flex-auto">
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<p class="text-xl font-semibold text-zinc-100">
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<NuxtLink :href="`/library/${element.id}`" class="">
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<span class="absolute inset-x-0 -top-px bottom-0" />
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{{ games[element.id].game.mName }}
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</NuxtLink>
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</p>
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<p class="mt-1 flex text-xs/5 text-gray-500">
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{{ games[element.id].game.mShortDescription }}
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</p>
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</div>
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</div>
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<div class="flex shrink-0 items-center gap-x-4">
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<div class="hidden sm:flex sm:flex-col sm:items-end">
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<p class="text-md text-zinc-500 uppercase font-display font-bold">
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{{ element.status }}
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</p>
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<div v-if="element.progress" class="mt-1 w-96 bg-zinc-800 rounded-lg overflow-hidden">
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<div class="h-2 bg-blue-600" :style="{ width: `${element.progress * 100}%` }" />
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</div>
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</div>
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<button @click="() => cancelGame(element.id)" class="group">
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<XMarkIcon class="transition size-8 flex-none text-zinc-600 group-hover:text-zinc-300" aria-hidden="true" />
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</button>
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</div>
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</li>
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<p v-else>Loading...</p>
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</template>
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</draggable>
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<div class="text-zinc-600 uppercase font-semibold font-display w-full text-center" v-if="queue.queue.length == 0">
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No items in the queue
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</div>
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</div>
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</template>
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<script setup lang="ts">
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import { XMarkIcon } from "@heroicons/vue/20/solid";
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import { invoke } from "@tauri-apps/api/core";
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import gameControl, { type GCGamepad } from "esm-gamecontroller.js";
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import type { Game, GameStatus } from "~/types";
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const windowWidth = ref(window.innerWidth);
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window.addEventListener('resize', (event) => {
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windowWidth.value = window.innerWidth;
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})
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const queue = useQueueState();
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const stats = useStatsState();
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const speedHistory = useState<Array<number>>(() => []);
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const speedHistoryMax = computed(() => windowWidth.value / 8);
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const speedMax = computed(() => speedHistory.value.reduce((a, b) => a > b ? a : b) * 1.3);
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const previousGameId = ref<string | undefined>();
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const games: Ref<{
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[key: string]: { game: Game; status: Ref<GameStatus>; cover: string };
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}> = ref({});
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function resetHistoryGraph() {
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speedHistory.value = [];
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stats.value = { time: 0, speed: 0 };
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}
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function checkReset(v: QueueState) {
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const currentGame = v.queue.at(0);
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// If we're finished
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if (!currentGame && previousGameId.value) {
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previousGameId.value = undefined;
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resetHistoryGraph();
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return;
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}
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// If we don't have a game
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if (!currentGame) return;
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// If we started a new download
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if (currentGame && !previousGameId.value) {
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previousGameId.value = currentGame.id;
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resetHistoryGraph();
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return;
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}
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// If it's a different game now
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if (currentGame.id != previousGameId.value
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) {
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previousGameId.value = currentGame.id;
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resetHistoryGraph();
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return;
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}
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}
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watch(queue, (v) => {
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loadGamesForQueue(v);
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checkReset(v);
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});
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watch(stats, (v) => {
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const newLength = speedHistory.value.push(v.speed);
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if (newLength > speedHistoryMax.value) {
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speedHistory.value.splice(0, 1);
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}
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checkReset(queue.value);
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})
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function loadGamesForQueue(v: typeof queue.value) {
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for (const { id } of v.queue) {
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if (games.value[id]) return;
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(async () => {
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const gameData = await useGame(id);
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const cover = await useObject(gameData.game.mCoverId);
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games.value[id] = { ...gameData, cover };
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})();
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}
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}
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loadGamesForQueue(queue.value);
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async function onEnd(event: { oldIndex: number; newIndex: number }) {
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await invoke("move_game_in_queue", {
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oldIndex: event.oldIndex,
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newIndex: event.newIndex,
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});
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}
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async function cancelGame(id: string) {
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await invoke("cancel_game", { gameId: id });
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}
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function formatKilobytes(bytes: number): string {
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const units = ["KB", "MB", "GB", "TB", "PB"];
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let value = bytes;
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let unitIndex = 0;
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const scalar = 1000;
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while (value >= scalar && unitIndex < units.length - 1) {
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value /= scalar;
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unitIndex++;
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}
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return `${value.toFixed(1)} ${units[unitIndex]}/s`;
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}
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function formatTime(seconds: number): string {
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if (seconds < 60) {
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return `${Math.round(seconds)}s`;
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}
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const minutes = Math.floor(seconds / 60);
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if (minutes < 60) {
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return `${minutes}m ${Math.round(seconds % 60)}s`
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}
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const hours = Math.floor(minutes / 60);
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return `${hours}h ${minutes % 60}m`;
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}
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</script>
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