Files
drop-app/main/components/GameOptions/Launch.vue
T
DecDuck 4728ea177c Game updates (#187)
* refactor: split umu launcher

* feat: latest version picker + fixes

* feat: frontend latest changes

* feat: game update detection w/ setting

* feat: fixes and refactor for game update

* fix: windows ui

* fix: deps

* feat: update modifications

* feat: missing ui and lock update

* fix: create install dir on init

* fix: clippy

* fix: clippy x2

* feat: add configuration option to toggle updates

* feat: uninstall dropdown on partiallyinstalled
2026-02-25 23:27:30 +11:00

225 lines
7.6 KiB
Vue

<template>
<div>
<label for="launch" class="block text-sm/6 font-medium text-zinc-100"
>Launch string template</label
>
<div class="mt-2">
<input
type="text"
name="launch"
id="launch"
class="block w-full rounded-md bg-zinc-800 px-3 py-1.5 text-base text-zinc-100 outline-1 -outline-offset-1 outline-zinc-800 placeholder:text-zinc-400 focus:outline-2 focus:-outline-offset-2 focus:outline-blue-600 sm:text-sm/6"
placeholder="{}"
aria-describedby="launch-description"
v-model="model.launchTemplate"
/>
</div>
<p class="mt-2 text-sm text-zinc-400" id="launch-description">
Override the launch string. Passed to system's default shell, and replaces
"{}" with the command to start the game.
<span class="font-semibold text-zinc-200"
>Leaving it blank will cause the game not to start.</span
>
</p>
<Listbox
v-if="props.protonEnabled"
as="div"
v-model="model.overrideProtonPath"
class="mt-6"
>
<ListboxLabel class="block text-sm/6 font-medium text-white"
>Proton override</ListboxLabel
>
<div class="relative mt-2">
<ListboxButton
class="grid w-full cursor-default grid-cols-1 rounded-md bg-white/5 py-1.5 pr-2 pl-3 text-left text-white outline-1 -outline-offset-1 outline-white/10 focus-visible:outline-2 focus-visible:-outline-offset-2 focus-visible:outline-blue-500 sm:text-sm/6"
>
<span
v-if="currentProtonPath"
class="col-start-1 row-start-1 truncate pr-6"
>{{ currentProtonPath.name }} ({{ currentProtonPath.path }})</span
>
<span
v-else
class="col-start-1 row-start-1 truncate pr-6 italic text-zinc-400"
>No override configured</span
>
<ChevronUpDownIcon
class="col-start-1 row-start-1 size-5 self-center justify-self-end text-zinc-400 sm:size-4"
aria-hidden="true"
/>
</ListboxButton>
<transition
leave-active-class="transition ease-in duration-100"
leave-from-class=""
leave-to-class="opacity-0"
>
<ListboxOptions
class="absolute z-10 mt-1 max-h-60 w-full overflow-auto rounded-md bg-zinc-800 py-1 text-base outline-1 -outline-offset-1 outline-white/10 sm:text-sm"
>
<ListboxOption
as="template"
:value="undefined"
v-slot="{ active, selected }"
>
<li
:class="[
active
? 'bg-blue-500 text-white outline-hidden'
: 'text-white',
'relative cursor-default py-2 pr-9 pl-3 select-none',
]"
>
<span
:class="[
selected ? 'font-semibold' : 'font-normal',
'block truncate italic',
]"
>Use global default</span
>
<span
v-if="selected"
:class="[
active ? 'text-white' : 'text-blue-400',
'absolute inset-y-0 right-0 flex items-center pr-4',
]"
>
<CheckIcon class="size-5" aria-hidden="true" />
</span>
</li>
</ListboxOption>
<h1 class="text-white text-sm font-semibold bg-zinc-900 py-2 px-2">
Auto-discovered
</h1>
<ListboxOption
as="template"
v-if="protonPaths.autodiscovered.length > 0"
v-for="proton in protonPaths.autodiscovered"
:key="proton.path"
:value="proton.path"
v-slot="{ active, selected }"
>
<li
:class="[
active
? 'bg-blue-500 text-white outline-hidden'
: 'text-white',
'relative cursor-default py-2 pr-9 pl-3 select-none',
]"
>
<span
:class="[
selected ? 'font-semibold' : 'font-normal',
'block truncate',
]"
>{{ proton.name }} ({{ proton.path }})</span
>
<span
v-if="selected"
:class="[
active ? 'text-white' : 'text-blue-400',
'absolute inset-y-0 right-0 flex items-center pr-4',
]"
>
<CheckIcon class="size-5" aria-hidden="true" />
</span>
</li>
</ListboxOption>
<li v-else class="italic text-zinc-400 py-2 pr-9 pl-3">
No auto-discovered layers.
</li>
<h1 class="text-white text-sm font-semibold bg-zinc-900 py-2 px-2">
Manually added
</h1>
<ListboxOption
as="template"
v-if="protonPaths.custom.length > 0"
v-for="proton in protonPaths.custom"
:key="proton.path"
:value="proton.path"
v-slot="{ active, selected }"
>
<li
:class="[
active
? 'bg-blue-500 text-white outline-hidden'
: 'text-white',
'relative cursor-default py-2 pr-9 pl-3 select-none',
]"
>
<span
:class="[
selected ? 'font-semibold' : 'font-normal',
'block truncate',
]"
>{{ proton.name }} ({{ proton.path }})</span
>
<span
v-if="selected"
:class="[
active ? 'text-white' : 'text-blue-400',
'absolute inset-y-0 right-0 flex items-center pr-4',
]"
>
<CheckIcon class="size-5" aria-hidden="true" />
</span>
</li>
</ListboxOption>
<li v-else class="italic text-zinc-400 py-2 pr-9 pl-3">
No manually added layers.
</li>
</ListboxOptions>
</transition>
</div>
<p class="mt-2 text-sm text-zinc-400" id="launch-description">
Override the Proton layer used to launch this game. You can add or
remove your custom Proton layer paths in
<PageWidget to="/settings/compat">
<WrenchIcon class="size-3" />
Settings </PageWidget
>.
</p>
</Listbox>
</div>
</template>
<script setup lang="ts">
import { invoke } from "@tauri-apps/api/core";
import type { ProtonPath } from "~/composables/game";
import {
Listbox,
ListboxButton,
ListboxLabel,
ListboxOption,
ListboxOptions,
} from "@headlessui/vue";
import { ChevronUpDownIcon } from "@heroicons/vue/16/solid";
import { CheckIcon } from "@heroicons/vue/20/solid";
import { WrenchIcon } from "@heroicons/vue/24/solid";
import type { GameVersion } from "~/types";
const model = defineModel<GameVersion["userConfiguration"]>({ required: true });
const props = defineProps<{
protonEnabled: boolean;
}>();
const protonPaths = await invoke<{
autodiscovered: ProtonPath[];
custom: ProtonPath[];
default?: string;
}>("fetch_proton_paths");
const currentProtonPath = computed(
() =>
protonPaths.autodiscovered.find(
(v) => v.path == model.value.overrideProtonPath,
) ??
protonPaths.custom.find((v) => v.path == model.value.overrideProtonPath),
);
</script>