Files
drop-app/src-tauri/src/games/library.rs

388 lines
10 KiB
Rust

use std::fs::remove_dir_all;
use std::sync::Mutex;
use std::thread::spawn;
use log::{debug, error, warn};
use serde::{Deserialize, Serialize};
use tauri::Emitter;
use tauri::{AppHandle, Manager};
use crate::database::db::{borrow_db_checked, borrow_db_mut_checked, save_db, GameVersion};
use crate::database::db::{ApplicationTransientStatus, GameDownloadStatus};
use crate::download_manager::download_manager::DownloadStatus;
use crate::download_manager::downloadable_metadata::DownloadableMetadata;
use crate::error::remote_access_error::RemoteAccessError;
use crate::games::state::{GameStatusManager, GameStatusWithTransient};
use crate::remote::auth::generate_authorization_header;
use crate::remote::cache::{cache_object, get_cached_object};
use crate::remote::requests::make_request;
use crate::AppState;
#[derive(Serialize, Deserialize)]
pub struct FetchGameStruct {
game: Game,
status: GameStatusWithTransient,
}
#[derive(Serialize, Deserialize, Clone, Debug)]
#[serde(rename_all = "camelCase")]
pub struct Game {
id: String,
m_name: String,
m_short_description: String,
m_description: String,
// mDevelopers
// mPublishers
m_icon_id: String,
m_banner_id: String,
m_cover_id: String,
m_image_library: Vec<String>,
}
#[derive(serde::Serialize, Clone)]
pub struct GameUpdateEvent {
pub game_id: String,
pub status: (
Option<GameDownloadStatus>,
Option<ApplicationTransientStatus>,
),
}
#[derive(Serialize, Clone)]
pub struct QueueUpdateEventQueueData {
pub meta: DownloadableMetadata,
pub status: DownloadStatus,
pub progress: f64,
pub current: usize,
pub max: usize,
}
#[derive(serde::Serialize, Clone)]
pub struct QueueUpdateEvent {
pub queue: Vec<QueueUpdateEventQueueData>,
}
#[derive(serde::Serialize, Clone)]
pub struct StatsUpdateEvent {
pub speed: usize,
pub time: usize,
}
pub fn fetch_library_logic(
state: tauri::State<'_, Mutex<AppState>>,
) -> Result<Vec<Game>, RemoteAccessError> {
let header = generate_authorization_header();
let client = reqwest::blocking::Client::new();
let response = make_request(&client, &["/api/v1/client/user/library"], &[], |f| {
f.header("Authorization", header)
})?
.send()?;
if response.status() != 200 {
let err = response.json().unwrap();
warn!("{:?}", err);
return Err(RemoteAccessError::InvalidResponse(err));
}
let games: Vec<Game> = response.json()?;
let mut handle = state.lock().unwrap();
let mut db_handle = borrow_db_mut_checked();
for game in games.iter() {
handle.games.insert(game.id.clone(), game.clone());
if !db_handle.applications.game_statuses.contains_key(&game.id) {
db_handle
.applications
.game_statuses
.insert(game.id.clone(), GameDownloadStatus::Remote {});
}
}
drop(handle);
drop(db_handle);
cache_object("library", &games)?;
Ok(games)
}
pub fn fetch_library_logic_offline(
_state: tauri::State<'_, Mutex<AppState>>,
) -> Result<Vec<Game>, RemoteAccessError> {
let mut games: Vec<Game> = get_cached_object("library")?;
let db_handle = borrow_db_checked();
games.retain(|game| {
db_handle
.applications
.installed_game_version
.contains_key(&game.id)
});
Ok(games)
}
pub fn fetch_game_logic(
id: String,
state: tauri::State<'_, Mutex<AppState>>,
) -> Result<FetchGameStruct, RemoteAccessError> {
let mut state_handle = state.lock().unwrap();
let game = state_handle.games.get(&id);
if let Some(game) = game {
let status = GameStatusManager::fetch_state(&id);
let data = FetchGameStruct {
game: game.clone(),
status,
};
cache_object(id, &data)?;
return Ok(data);
}
let client = reqwest::blocking::Client::new();
let response = make_request(&client, &["/api/v1/game/", &id], &[], |r| {
r.header("Authorization", generate_authorization_header())
})?
.send()?;
if response.status() == 404 {
return Err(RemoteAccessError::GameNotFound);
}
if response.status() != 200 {
let err = response.json().unwrap();
warn!("{:?}", err);
return Err(RemoteAccessError::InvalidResponse(err));
}
let game: Game = response.json()?;
state_handle.games.insert(id.clone(), game.clone());
let mut db_handle = borrow_db_mut_checked();
db_handle
.applications
.game_statuses
.entry(id.clone())
.or_insert(GameDownloadStatus::Remote {});
drop(db_handle);
let status = GameStatusManager::fetch_state(&id);
let data = FetchGameStruct {
game: game.clone(),
status,
};
cache_object(id, &data)?;
Ok(data)
}
pub fn fetch_game_logic_offline(
id: String,
_state: tauri::State<'_, Mutex<AppState>>,
) -> Result<FetchGameStruct, RemoteAccessError> {
get_cached_object::<String, FetchGameStruct>(id)
}
pub fn fetch_game_verion_options_logic(
game_id: String,
state: tauri::State<'_, Mutex<AppState>>,
) -> Result<Vec<GameVersion>, RemoteAccessError> {
let client = reqwest::blocking::Client::new();
let response = make_request(
&client,
&["/api/v1/client/game/versions"],
&[("id", &game_id)],
|r| r.header("Authorization", generate_authorization_header()),
)?
.send()?;
if response.status() != 200 {
let err = response.json().unwrap();
warn!("{:?}", err);
return Err(RemoteAccessError::InvalidResponse(err));
}
let data: Vec<GameVersion> = response.json()?;
let state_lock = state.lock().unwrap();
let process_manager_lock = state_lock.process_manager.lock().unwrap();
let data: Vec<GameVersion> = data
.into_iter()
.filter(|v| process_manager_lock.valid_platform(&v.platform).unwrap())
.collect();
drop(process_manager_lock);
drop(state_lock);
Ok(data)
}
pub fn uninstall_game_logic(meta: DownloadableMetadata, app_handle: &AppHandle) {
debug!("triggered uninstall for agent");
let mut db_handle = borrow_db_mut_checked();
db_handle
.applications
.transient_statuses
.entry(meta.clone())
.and_modify(|v| *v = ApplicationTransientStatus::Uninstalling {});
push_game_update(
app_handle,
&meta.id,
(None, Some(ApplicationTransientStatus::Uninstalling {})),
);
let previous_state = db_handle.applications.game_statuses.get(&meta.id).cloned();
if previous_state.is_none() {
warn!("uninstall job doesn't have previous state, failing silently");
return;
}
let previous_state = previous_state.unwrap();
if let Some((_, install_dir)) = match previous_state {
GameDownloadStatus::Installed {
version_name,
install_dir,
} => Some((version_name, install_dir)),
GameDownloadStatus::SetupRequired {
version_name,
install_dir,
} => Some((version_name, install_dir)),
_ => None,
} {
db_handle
.applications
.transient_statuses
.entry(meta.clone())
.and_modify(|v| *v = ApplicationTransientStatus::Uninstalling {});
db_handle.applications.installed_game_version.remove(&meta.id);
drop(db_handle);
let app_handle = app_handle.clone();
spawn(move || match remove_dir_all(install_dir) {
Err(e) => {
error!("{}", e);
}
Ok(_) => {
let mut db_handle = borrow_db_mut_checked();
db_handle.applications.transient_statuses.remove(&meta);
db_handle
.applications
.game_statuses
.entry(meta.id.clone())
.and_modify(|e| *e = GameDownloadStatus::Remote {});
drop(db_handle);
save_db();
debug!("uninstalled game id {}", &meta.id);
push_game_update(
&app_handle,
&meta.id,
(Some(GameDownloadStatus::Remote {}), None),
);
}
});
}
}
pub fn get_current_meta(game_id: &String) -> Option<DownloadableMetadata> {
borrow_db_checked()
.applications
.installed_game_version
.get(game_id)
.cloned()
}
pub fn on_game_complete(
meta: &DownloadableMetadata,
install_dir: String,
app_handle: &AppHandle,
) -> Result<(), RemoteAccessError> {
// Fetch game version information from remote
if meta.version.is_none() {
return Err(RemoteAccessError::GameNotFound);
}
let header = generate_authorization_header();
let client = reqwest::blocking::Client::new();
let response = make_request(
&client,
&["/api/v1/client/metadata/version"],
&[
("id", &meta.id),
("version", meta.version.as_ref().unwrap()),
],
|f| f.header("Authorization", header),
)?
.send()?;
let data: GameVersion = response.json()?;
let mut handle = borrow_db_mut_checked();
handle
.applications
.game_versions
.entry(meta.id.clone())
.or_default()
.insert(meta.version.clone().unwrap(), data.clone());
handle
.applications
.installed_game_version
.insert(meta.id.clone(), meta.clone());
drop(handle);
save_db();
let status = if data.setup_command.is_empty() {
GameDownloadStatus::Installed {
version_name: meta.version.clone().unwrap(),
install_dir,
}
} else {
GameDownloadStatus::SetupRequired {
version_name: meta.version.clone().unwrap(),
install_dir,
}
};
let mut db_handle = borrow_db_mut_checked();
db_handle
.applications
.game_statuses
.insert(meta.id.clone(), status.clone());
drop(db_handle);
save_db();
app_handle
.emit(
&format!("update_game/{}", meta.id),
GameUpdateEvent {
game_id: meta.id.clone(),
status: (Some(status), None),
},
)
.unwrap();
Ok(())
}
pub fn push_game_update(app_handle: &AppHandle, game_id: &String, status: GameStatusWithTransient) {
app_handle
.emit(
&format!("update_game/{}", game_id),
GameUpdateEvent {
game_id: game_id.clone(),
status,
},
)
.unwrap();
}