mirror of
https://github.com/Drop-OSS/drop-app.git
synced 2025-11-15 17:21:19 +10:00
388 lines
10 KiB
Rust
388 lines
10 KiB
Rust
use std::fs::remove_dir_all;
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use std::sync::Mutex;
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use std::thread::spawn;
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use log::{debug, error, warn};
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use serde::{Deserialize, Serialize};
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use tauri::Emitter;
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use tauri::{AppHandle, Manager};
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use crate::database::db::{borrow_db_checked, borrow_db_mut_checked, save_db, GameVersion};
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use crate::database::db::{ApplicationTransientStatus, GameDownloadStatus};
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use crate::download_manager::download_manager::DownloadStatus;
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use crate::download_manager::downloadable_metadata::DownloadableMetadata;
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use crate::error::remote_access_error::RemoteAccessError;
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use crate::games::state::{GameStatusManager, GameStatusWithTransient};
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use crate::remote::auth::generate_authorization_header;
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use crate::remote::cache::{cache_object, get_cached_object};
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use crate::remote::requests::make_request;
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use crate::AppState;
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#[derive(Serialize, Deserialize)]
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pub struct FetchGameStruct {
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game: Game,
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status: GameStatusWithTransient,
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}
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#[derive(Serialize, Deserialize, Clone, Debug)]
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#[serde(rename_all = "camelCase")]
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pub struct Game {
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id: String,
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m_name: String,
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m_short_description: String,
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m_description: String,
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// mDevelopers
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// mPublishers
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m_icon_id: String,
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m_banner_id: String,
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m_cover_id: String,
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m_image_library: Vec<String>,
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}
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#[derive(serde::Serialize, Clone)]
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pub struct GameUpdateEvent {
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pub game_id: String,
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pub status: (
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Option<GameDownloadStatus>,
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Option<ApplicationTransientStatus>,
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),
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}
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#[derive(Serialize, Clone)]
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pub struct QueueUpdateEventQueueData {
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pub meta: DownloadableMetadata,
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pub status: DownloadStatus,
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pub progress: f64,
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pub current: usize,
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pub max: usize,
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}
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#[derive(serde::Serialize, Clone)]
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pub struct QueueUpdateEvent {
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pub queue: Vec<QueueUpdateEventQueueData>,
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}
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#[derive(serde::Serialize, Clone)]
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pub struct StatsUpdateEvent {
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pub speed: usize,
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pub time: usize,
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}
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pub fn fetch_library_logic(
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state: tauri::State<'_, Mutex<AppState>>,
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) -> Result<Vec<Game>, RemoteAccessError> {
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let header = generate_authorization_header();
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let client = reqwest::blocking::Client::new();
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let response = make_request(&client, &["/api/v1/client/user/library"], &[], |f| {
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f.header("Authorization", header)
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})?
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.send()?;
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if response.status() != 200 {
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let err = response.json().unwrap();
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warn!("{:?}", err);
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return Err(RemoteAccessError::InvalidResponse(err));
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}
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let games: Vec<Game> = response.json()?;
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let mut handle = state.lock().unwrap();
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let mut db_handle = borrow_db_mut_checked();
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for game in games.iter() {
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handle.games.insert(game.id.clone(), game.clone());
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if !db_handle.applications.game_statuses.contains_key(&game.id) {
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db_handle
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.applications
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.game_statuses
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.insert(game.id.clone(), GameDownloadStatus::Remote {});
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}
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}
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drop(handle);
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drop(db_handle);
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cache_object("library", &games)?;
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Ok(games)
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}
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pub fn fetch_library_logic_offline(
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_state: tauri::State<'_, Mutex<AppState>>,
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) -> Result<Vec<Game>, RemoteAccessError> {
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let mut games: Vec<Game> = get_cached_object("library")?;
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let db_handle = borrow_db_checked();
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games.retain(|game| {
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db_handle
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.applications
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.installed_game_version
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.contains_key(&game.id)
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});
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Ok(games)
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}
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pub fn fetch_game_logic(
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id: String,
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state: tauri::State<'_, Mutex<AppState>>,
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) -> Result<FetchGameStruct, RemoteAccessError> {
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let mut state_handle = state.lock().unwrap();
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let game = state_handle.games.get(&id);
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if let Some(game) = game {
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let status = GameStatusManager::fetch_state(&id);
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let data = FetchGameStruct {
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game: game.clone(),
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status,
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};
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cache_object(id, &data)?;
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return Ok(data);
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}
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let client = reqwest::blocking::Client::new();
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let response = make_request(&client, &["/api/v1/game/", &id], &[], |r| {
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r.header("Authorization", generate_authorization_header())
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})?
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.send()?;
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if response.status() == 404 {
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return Err(RemoteAccessError::GameNotFound);
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}
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if response.status() != 200 {
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let err = response.json().unwrap();
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warn!("{:?}", err);
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return Err(RemoteAccessError::InvalidResponse(err));
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}
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let game: Game = response.json()?;
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state_handle.games.insert(id.clone(), game.clone());
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let mut db_handle = borrow_db_mut_checked();
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db_handle
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.applications
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.game_statuses
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.entry(id.clone())
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.or_insert(GameDownloadStatus::Remote {});
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drop(db_handle);
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let status = GameStatusManager::fetch_state(&id);
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let data = FetchGameStruct {
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game: game.clone(),
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status,
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};
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cache_object(id, &data)?;
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Ok(data)
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}
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pub fn fetch_game_logic_offline(
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id: String,
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_state: tauri::State<'_, Mutex<AppState>>,
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) -> Result<FetchGameStruct, RemoteAccessError> {
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get_cached_object::<String, FetchGameStruct>(id)
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}
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pub fn fetch_game_verion_options_logic(
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game_id: String,
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state: tauri::State<'_, Mutex<AppState>>,
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) -> Result<Vec<GameVersion>, RemoteAccessError> {
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let client = reqwest::blocking::Client::new();
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let response = make_request(
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&client,
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&["/api/v1/client/game/versions"],
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&[("id", &game_id)],
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|r| r.header("Authorization", generate_authorization_header()),
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)?
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.send()?;
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if response.status() != 200 {
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let err = response.json().unwrap();
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warn!("{:?}", err);
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return Err(RemoteAccessError::InvalidResponse(err));
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}
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let data: Vec<GameVersion> = response.json()?;
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let state_lock = state.lock().unwrap();
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let process_manager_lock = state_lock.process_manager.lock().unwrap();
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let data: Vec<GameVersion> = data
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.into_iter()
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.filter(|v| process_manager_lock.valid_platform(&v.platform).unwrap())
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.collect();
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drop(process_manager_lock);
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drop(state_lock);
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Ok(data)
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}
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pub fn uninstall_game_logic(meta: DownloadableMetadata, app_handle: &AppHandle) {
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debug!("triggered uninstall for agent");
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let mut db_handle = borrow_db_mut_checked();
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db_handle
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.applications
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.transient_statuses
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.entry(meta.clone())
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.and_modify(|v| *v = ApplicationTransientStatus::Uninstalling {});
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push_game_update(
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app_handle,
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&meta.id,
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(None, Some(ApplicationTransientStatus::Uninstalling {})),
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);
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let previous_state = db_handle.applications.game_statuses.get(&meta.id).cloned();
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if previous_state.is_none() {
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warn!("uninstall job doesn't have previous state, failing silently");
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return;
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}
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let previous_state = previous_state.unwrap();
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if let Some((_, install_dir)) = match previous_state {
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GameDownloadStatus::Installed {
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version_name,
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install_dir,
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} => Some((version_name, install_dir)),
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GameDownloadStatus::SetupRequired {
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version_name,
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install_dir,
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} => Some((version_name, install_dir)),
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_ => None,
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} {
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db_handle
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.applications
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.transient_statuses
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.entry(meta.clone())
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.and_modify(|v| *v = ApplicationTransientStatus::Uninstalling {});
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db_handle.applications.installed_game_version.remove(&meta.id);
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drop(db_handle);
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let app_handle = app_handle.clone();
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spawn(move || match remove_dir_all(install_dir) {
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Err(e) => {
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error!("{}", e);
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}
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Ok(_) => {
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let mut db_handle = borrow_db_mut_checked();
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db_handle.applications.transient_statuses.remove(&meta);
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db_handle
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.applications
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.game_statuses
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.entry(meta.id.clone())
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.and_modify(|e| *e = GameDownloadStatus::Remote {});
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drop(db_handle);
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save_db();
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debug!("uninstalled game id {}", &meta.id);
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push_game_update(
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&app_handle,
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&meta.id,
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(Some(GameDownloadStatus::Remote {}), None),
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);
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}
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});
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}
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}
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pub fn get_current_meta(game_id: &String) -> Option<DownloadableMetadata> {
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borrow_db_checked()
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.applications
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.installed_game_version
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.get(game_id)
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.cloned()
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}
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pub fn on_game_complete(
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meta: &DownloadableMetadata,
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install_dir: String,
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app_handle: &AppHandle,
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) -> Result<(), RemoteAccessError> {
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// Fetch game version information from remote
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if meta.version.is_none() {
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return Err(RemoteAccessError::GameNotFound);
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}
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let header = generate_authorization_header();
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let client = reqwest::blocking::Client::new();
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let response = make_request(
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&client,
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&["/api/v1/client/metadata/version"],
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&[
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("id", &meta.id),
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("version", meta.version.as_ref().unwrap()),
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],
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|f| f.header("Authorization", header),
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)?
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.send()?;
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let data: GameVersion = response.json()?;
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let mut handle = borrow_db_mut_checked();
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handle
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.applications
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.game_versions
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.entry(meta.id.clone())
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.or_default()
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.insert(meta.version.clone().unwrap(), data.clone());
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handle
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.applications
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.installed_game_version
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.insert(meta.id.clone(), meta.clone());
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drop(handle);
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save_db();
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let status = if data.setup_command.is_empty() {
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GameDownloadStatus::Installed {
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version_name: meta.version.clone().unwrap(),
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install_dir,
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}
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} else {
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GameDownloadStatus::SetupRequired {
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version_name: meta.version.clone().unwrap(),
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install_dir,
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}
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};
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let mut db_handle = borrow_db_mut_checked();
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db_handle
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.applications
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.game_statuses
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.insert(meta.id.clone(), status.clone());
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drop(db_handle);
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save_db();
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app_handle
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.emit(
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&format!("update_game/{}", meta.id),
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GameUpdateEvent {
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game_id: meta.id.clone(),
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status: (Some(status), None),
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},
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)
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.unwrap();
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Ok(())
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}
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pub fn push_game_update(app_handle: &AppHandle, game_id: &String, status: GameStatusWithTransient) {
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app_handle
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.emit(
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&format!("update_game/{}", game_id),
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GameUpdateEvent {
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game_id: game_id.clone(),
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status,
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},
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)
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.unwrap();
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}
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