mirror of
https://github.com/Drop-OSS/drop-app.git
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Still needs a massive go-over because there shouldn't be anything referencing tauri in any of the workspaces except the original one. Process manager has been refactored as an example Signed-off-by: quexeky <git@quexeky.dev>
403 lines
13 KiB
Rust
403 lines
13 KiB
Rust
use std::{
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collections::HashMap,
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fs::{OpenOptions, create_dir_all},
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io::{self},
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path::PathBuf,
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process::{Command, ExitStatus},
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str::FromStr,
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sync::{Arc, Mutex},
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thread::spawn,
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time::{Duration, SystemTime},
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};
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use database::{borrow_db_checked, borrow_db_mut_checked, db::DATA_ROOT_DIR, platform::Platform, ApplicationTransientStatus, Database, DownloadType, DownloadableMetadata, GameDownloadStatus, GameVersion};
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use dynfmt::Format;
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use dynfmt::SimpleCurlyFormat;
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use games::{library::push_game_update, state::GameStatusManager};
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use log::{debug, info, warn};
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use serde::{Deserialize, Serialize};
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use shared_child::SharedChild;
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use tauri::{AppHandle, Emitter, Manager};
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use tauri_plugin_opener::OpenerExt;
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use utils::lock;
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use crate::{error::ProcessError, format::DropFormatArgs, process_handlers::{AsahiMuvmLauncher, NativeGameLauncher, UMULauncher}, PROCESS_MANAGER};
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pub struct RunningProcess {
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handle: Arc<SharedChild>,
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start: SystemTime,
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manually_killed: bool,
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}
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pub struct ProcessManager<'a> {
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current_platform: Platform,
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log_output_dir: PathBuf,
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processes: HashMap<String, RunningProcess>,
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game_launchers: Vec<(
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(Platform, Platform),
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&'a (dyn ProcessHandler + Sync + Send + 'static),
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)>,
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}
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impl ProcessManager<'_> {
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pub fn new() -> Self {
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let log_output_dir = DATA_ROOT_DIR.join("logs");
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ProcessManager {
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#[cfg(target_os = "windows")]
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current_platform: Platform::Windows,
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#[cfg(target_os = "macos")]
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current_platform: Platform::MacOs,
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#[cfg(target_os = "linux")]
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current_platform: Platform::Linux,
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processes: HashMap::new(),
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log_output_dir,
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game_launchers: vec![
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// Current platform to target platform
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(
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(Platform::Windows, Platform::Windows),
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&NativeGameLauncher {} as &(dyn ProcessHandler + Sync + Send + 'static),
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),
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(
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(Platform::Linux, Platform::Linux),
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&NativeGameLauncher {} as &(dyn ProcessHandler + Sync + Send + 'static),
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),
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(
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(Platform::MacOs, Platform::MacOs),
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&NativeGameLauncher {} as &(dyn ProcessHandler + Sync + Send + 'static),
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),
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(
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(Platform::Linux, Platform::Windows),
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&AsahiMuvmLauncher {} as &(dyn ProcessHandler + Sync + Send + 'static),
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),
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(
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(Platform::Linux, Platform::Windows),
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&UMULauncher {} as &(dyn ProcessHandler + Sync + Send + 'static),
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),
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],
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}
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}
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pub fn kill_game(&mut self, game_id: String) -> Result<(), io::Error> {
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match self.processes.get_mut(&game_id) {
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Some(process) => {
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process.manually_killed = true;
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process.handle.kill()?;
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process.handle.wait()?;
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Ok(())
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}
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None => Err(io::Error::new(
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io::ErrorKind::NotFound,
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"Game ID not running",
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)),
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}
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}
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fn get_log_dir(&self, game_id: String) -> PathBuf {
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self.log_output_dir.join(game_id)
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}
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fn on_process_finish(&mut self, game_id: String, result: Result<ExitStatus, std::io::Error>) -> Result<(), ProcessError> {
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if !self.processes.contains_key(&game_id) {
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warn!(
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"process on_finish was called, but game_id is no longer valid. finished with result: {result:?}"
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);
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return Ok(());
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}
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debug!("process for {:?} exited with {:?}", &game_id, result);
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let process = match self.processes.remove(&game_id) {
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Some(process) => process,
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None => {
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info!("Attempted to stop process {game_id} which didn't exist");
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return Ok(());
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}
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};
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let mut db_handle = borrow_db_mut_checked();
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let meta = db_handle
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.applications
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.installed_game_version
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.get(&game_id)
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.cloned()
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.unwrap_or_else(|| panic!("Could not get installed version of {}", &game_id));
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db_handle.applications.transient_statuses.remove(&meta);
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let current_state = db_handle.applications.game_statuses.get(&game_id).cloned();
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if let Some(GameDownloadStatus::SetupRequired {
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version_name,
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install_dir,
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}) = current_state
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&& let Ok(exit_code) = result
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&& exit_code.success()
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{
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db_handle.applications.game_statuses.insert(
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game_id.clone(),
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GameDownloadStatus::Installed {
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version_name: version_name.to_string(),
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install_dir: install_dir.to_string(),
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},
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);
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}
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let elapsed = process.start.elapsed().unwrap_or(Duration::ZERO);
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// If we started and ended really quickly, something might've gone wrong
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// Or if the status isn't 0
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// Or if it's an error
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if !process.manually_killed
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&& (elapsed.as_secs() <= 2 || result.map_or(true, |r| !r.success()))
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{
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warn!("drop detected that the game {game_id} may have failed to launch properly");
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return Err(ProcessError::FailedLaunch(game_id));
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// let _ = self.app_handle.emit("launch_external_error", &game_id);
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}
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let version_data = match db_handle.applications.game_versions.get(&game_id) {
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// This unwrap here should be resolved by just making the hashmap accept an option rather than just a String
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Some(res) => res.get(&meta.version.unwrap()).expect("Failed to get game version from installed game versions. Is the database corrupted?"),
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None => todo!(),
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};
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let status = GameStatusManager::fetch_state(&game_id, &db_handle);
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// TODO
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// push_game_update(
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// &self.app_handle,
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// &game_id,
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// Some(version_data.clone()),
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// status,
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// );
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Ok(())
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}
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fn fetch_process_handler(
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&self,
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db_lock: &Database,
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target_platform: &Platform,
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) -> Result<&(dyn ProcessHandler + Send + Sync), ProcessError> {
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Ok(self
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.game_launchers
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.iter()
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.find(|e| {
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let (e_current, e_target) = e.0;
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e_current == self.current_platform
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&& e_target == *target_platform
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&& e.1.valid_for_platform(db_lock, target_platform)
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})
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.ok_or(ProcessError::InvalidPlatform)?
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.1)
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}
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pub fn valid_platform(&self, platform: &Platform) -> bool {
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let db_lock = borrow_db_checked();
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let process_handler = self.fetch_process_handler(&db_lock, platform);
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process_handler.is_ok()
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}
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pub fn launch_process(
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&mut self,
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game_id: String,
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) -> Result<(), ProcessError> {
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if self.processes.contains_key(&game_id) {
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return Err(ProcessError::AlreadyRunning);
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}
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let version = match borrow_db_checked()
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.applications
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.game_statuses
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.get(&game_id)
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.cloned()
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{
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Some(GameDownloadStatus::Installed { version_name, .. }) => version_name,
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Some(GameDownloadStatus::SetupRequired { version_name, .. }) => version_name,
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_ => return Err(ProcessError::NotInstalled),
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};
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let meta = DownloadableMetadata {
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id: game_id.clone(),
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version: Some(version.clone()),
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download_type: DownloadType::Game,
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};
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let mut db_lock = borrow_db_mut_checked();
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let game_status = db_lock
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.applications
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.game_statuses
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.get(&game_id)
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.ok_or(ProcessError::NotInstalled)?;
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let (version_name, install_dir) = match game_status {
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GameDownloadStatus::Installed {
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version_name,
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install_dir,
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} => (version_name, install_dir),
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GameDownloadStatus::SetupRequired {
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version_name,
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install_dir,
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} => (version_name, install_dir),
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_ => return Err(ProcessError::NotInstalled),
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};
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debug!(
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"Launching process {:?} with version {:?}",
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&game_id,
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db_lock.applications.game_versions.get(&game_id)
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);
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let game_version = db_lock
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.applications
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.game_versions
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.get(&game_id)
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.ok_or(ProcessError::InvalidID)?
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.get(version_name)
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.ok_or(ProcessError::InvalidVersion)?;
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// TODO: refactor this path with open_process_logs
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let game_log_folder = &self.get_log_dir(game_id);
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create_dir_all(game_log_folder).map_err(ProcessError::IOError)?;
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let current_time = chrono::offset::Local::now();
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let log_file = OpenOptions::new()
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.write(true)
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.truncate(true)
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.read(true)
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.create(true)
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.open(game_log_folder.join(format!("{}-{}.log", &version, current_time.timestamp())))
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.map_err(ProcessError::IOError)?;
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let error_file = OpenOptions::new()
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.write(true)
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.truncate(true)
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.read(true)
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.create(true)
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.open(game_log_folder.join(format!(
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"{}-{}-error.log",
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&version,
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current_time.timestamp()
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)))
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.map_err(ProcessError::IOError)?;
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let target_platform = game_version.platform;
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let process_handler = self.fetch_process_handler(&db_lock, &target_platform)?;
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let (launch, args) = match game_status {
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GameDownloadStatus::Installed {
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version_name: _,
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install_dir: _,
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} => (&game_version.launch_command, &game_version.launch_args),
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GameDownloadStatus::SetupRequired {
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version_name: _,
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install_dir: _,
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} => (&game_version.setup_command, &game_version.setup_args),
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GameDownloadStatus::PartiallyInstalled {
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version_name: _,
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install_dir: _,
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} => unreachable!("Game registered as 'Partially Installed'"),
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GameDownloadStatus::Remote {} => unreachable!("Game registered as 'Remote'"),
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};
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#[allow(clippy::unwrap_used)]
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let launch = PathBuf::from_str(install_dir).unwrap().join(launch);
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let launch = launch.display().to_string();
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let launch_string = process_handler.create_launch_process(
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&meta,
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launch.to_string(),
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args.clone(),
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game_version,
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install_dir,
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)?;
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let format_args = DropFormatArgs::new(
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launch_string,
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install_dir,
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&game_version.launch_command,
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launch.to_string(),
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);
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let launch_string = SimpleCurlyFormat
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.format(&game_version.launch_command_template, format_args)
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.map_err(|e| ProcessError::FormatError(e.to_string()))?
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.to_string();
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#[cfg(target_os = "windows")]
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use std::os::windows::process::CommandExt;
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#[cfg(target_os = "windows")]
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let mut command = Command::new("cmd");
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#[cfg(target_os = "windows")]
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command.raw_arg(format!("/C \"{}\"", &launch_string));
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info!("launching (in {install_dir}): {launch_string}",);
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#[cfg(unix)]
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let mut command: Command = Command::new("sh");
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#[cfg(unix)]
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command.args(vec!["-c", &launch_string]);
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debug!("final launch string:\n\n{launch_string}\n");
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command
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.stderr(error_file)
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.stdout(log_file)
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.env_remove("RUST_LOG")
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.current_dir(install_dir);
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let child = command.spawn().map_err(ProcessError::IOError)?;
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let launch_process_handle =
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Arc::new(SharedChild::new(child).map_err(ProcessError::IOError)?);
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db_lock
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.applications
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.transient_statuses
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.insert(meta.clone(), ApplicationTransientStatus::Running {});
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// TODO
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// push_game_update(
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// &self.app_handle,
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// &meta.id,
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// None,
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// (None, Some(ApplicationTransientStatus::Running {})),
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// );
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let wait_thread_handle = launch_process_handle.clone();
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let wait_thread_game_id = meta.clone();
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spawn(move || {
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let result: Result<ExitStatus, std::io::Error> = launch_process_handle.wait();
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PROCESS_MANAGER.lock().on_process_finish(wait_thread_game_id.id, result);
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});
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self.processes.insert(
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meta.id,
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RunningProcess {
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handle: wait_thread_handle,
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start: SystemTime::now(),
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manually_killed: false,
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},
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);
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Ok(())
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}
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}
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pub trait ProcessHandler: Send + 'static {
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fn create_launch_process(
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&self,
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meta: &DownloadableMetadata,
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launch_command: String,
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args: Vec<String>,
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game_version: &GameVersion,
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current_dir: &str,
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) -> Result<String, ProcessError>;
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fn valid_for_platform(&self, db: &Database, target: &Platform) -> bool;
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}
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