Files
drop-app/src-tauri/src/process/commands.rs
DecDuck 46e1f16cdd Process manager fixes (#71)
* fix: launching on linux

* feat: #70

* feat: add dummy store page

* feat: add store redir and refresh button to library

* feat: cache first object fetching

* feat: Remove let_chains feature and update to Rust 2024

Signed-off-by: quexeky <git@quexeky.dev>

* feat: Check for if process was manually stopped

Signed-off-by: quexeky <git@quexeky.dev>

* fix: use bitcode instead of serde

* chore: remove logs

* fix: clippy

* fix: clippy 2

* fix: swap to stop icon

---------

Signed-off-by: quexeky <git@quexeky.dev>
Co-authored-by: quexeky <git@quexeky.dev>
2025-07-25 10:44:40 +10:00

51 lines
1.3 KiB
Rust

use std::sync::Mutex;
use crate::{error::process_error::ProcessError, AppState};
#[tauri::command]
pub fn launch_game(
id: String,
state: tauri::State<'_, Mutex<AppState>>,
) -> Result<(), ProcessError> {
let state_lock = state.lock().unwrap();
let mut process_manager_lock = state_lock.process_manager.lock().unwrap();
//let meta = DownloadableMetadata {
// id,
// version: Some(version),
// download_type: DownloadType::Game,
//};
match process_manager_lock.launch_process(id) {
Ok(_) => {}
Err(e) => return Err(e),
};
drop(process_manager_lock);
drop(state_lock);
Ok(())
}
#[tauri::command]
pub fn kill_game(
game_id: String,
state: tauri::State<'_, Mutex<AppState>>,
) -> Result<(), ProcessError> {
let state_lock = state.lock().unwrap();
let mut process_manager_lock = state_lock.process_manager.lock().unwrap();
process_manager_lock
.kill_game(game_id)
.map_err(ProcessError::IOError)
}
#[tauri::command]
pub fn open_process_logs(
game_id: String,
state: tauri::State<'_, Mutex<AppState>>,
) -> Result<(), ProcessError> {
let state_lock = state.lock().unwrap();
let mut process_manager_lock = state_lock.process_manager.lock().unwrap();
process_manager_lock.open_process_logs(game_id)
}