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* chore: Progress on amend_settings command Signed-off-by: quexeky <git@quexeky.dev> * chore(errors): Progress on better error handling with segragation of files * chore: Progress on amend_settings command Signed-off-by: quexeky <git@quexeky.dev> * chore(commands): Separated commands under each subdirectory into respective commands.rs files Signed-off-by: quexeky <git@quexeky.dev> * chore(errors): Almost all errors and commands have been segregated * chore(errors): Added drop server error Signed-off-by: quexeky <git@quexeky.dev> * feat(core): Update to using nightly compiler Signed-off-by: quexeky <git@quexeky.dev> * chore(errors): More progress on error handling Signed-off-by: quexeky <git@quexeky.dev> * chore(errors): Implementing Try and FromResidual for UserValue Signed-off-by: quexeky <git@quexeky.dev> * refactor(errors): Segregated errors and commands from code, and made commands return UserValue struct Signed-off-by: quexeky <git@quexeky.dev> * fix(errors): Added missing files * chore(errors): Convert match statement to map_err * feat(settings): Implemented settings editing from UI * feat(errors): Clarified return values from retry_connect command * chore(errors): Moved autostart commands to autostart.rs * chore(process manager): Converted launch_process function for games to use game_id --------- Signed-off-by: quexeky <git@quexeky.dev>
25 lines
654 B
Rust
25 lines
654 B
Rust
use serde::{Deserialize, Serialize};
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#[derive(Serialize, Deserialize, Clone, Debug)]
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#[serde(rename_all = "camelCase")]
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pub struct Settings {
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pub autostart: bool,
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pub max_download_threads: usize,
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// ... other settings ...
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}
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impl Default for Settings {
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fn default() -> Self {
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Self {
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autostart: false,
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max_download_threads: 4,
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}
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}
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}
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// Ideally use pointers instead of a macro to assign the settings
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// fn deserialize_into<T>(v: serde_json::Value, t: &mut T) -> Result<(), serde_json::Error>
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// where T: for<'a> Deserialize<'a>
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// {
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// *t = serde_json::from_value(v)?;
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// Ok(())
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// }
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