mirror of
https://github.com/Drop-OSS/drop-app.git
synced 2025-11-15 01:01:25 +10:00
412 lines
13 KiB
Rust
412 lines
13 KiB
Rust
use crate::auth::generate_authorization_header;
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use crate::db::{set_game_status, ApplicationTransientStatus, DatabaseImpls};
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use crate::download_manager::application_download_error::ApplicationDownloadError;
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use crate::download_manager::download_manager::{DownloadManagerSignal, DownloadStatus};
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use crate::download_manager::download_thread_control_flag::{
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DownloadThreadControl, DownloadThreadControlFlag,
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};
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use crate::download_manager::downloadable::Downloadable;
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use crate::download_manager::downloadable_metadata::{DownloadType, DownloadableMetadata};
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use crate::download_manager::progress_object::{ProgressHandle, ProgressObject};
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use crate::games::downloads::manifest::{DropDownloadContext, DropManifest};
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use crate::games::library::{on_game_complete, push_game_update};
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use crate::remote::RemoteAccessError;
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use crate::DB;
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use log::{debug, error, info};
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use rayon::ThreadPoolBuilder;
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use std::collections::VecDeque;
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use std::fs::{create_dir_all, File};
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use std::path::Path;
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use std::sync::mpsc::Sender;
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use std::sync::{Arc, Mutex};
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use std::time::Instant;
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use tauri::{AppHandle, Emitter};
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use urlencoding::encode;
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#[cfg(target_os = "linux")]
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use rustix::fs::{fallocate, FallocateFlags};
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use super::download_logic::download_game_chunk;
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use super::stored_manifest::StoredManifest;
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pub struct GameDownloadAgent {
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pub id: String,
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pub version: String,
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pub control_flag: DownloadThreadControl,
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contexts: Mutex<Vec<DropDownloadContext>>,
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completed_contexts: Mutex<VecDeque<usize>>,
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pub manifest: Mutex<Option<DropManifest>>,
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pub progress: Arc<ProgressObject>,
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sender: Sender<DownloadManagerSignal>,
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pub stored_manifest: StoredManifest,
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status: Mutex<DownloadStatus>,
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}
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impl GameDownloadAgent {
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pub fn new(
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id: String,
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version: String,
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target_download_dir: usize,
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sender: Sender<DownloadManagerSignal>,
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) -> Self {
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// Don't run by default
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let control_flag = DownloadThreadControl::new(DownloadThreadControlFlag::Stop);
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let db_lock = DB.borrow_data().unwrap();
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let base_dir = db_lock.applications.install_dirs[target_download_dir].clone();
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drop(db_lock);
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let base_dir_path = Path::new(&base_dir);
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let data_base_dir_path = base_dir_path.join(id.clone());
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let stored_manifest =
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StoredManifest::generate(id.clone(), version.clone(), data_base_dir_path.clone());
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Self {
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id,
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version,
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control_flag,
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manifest: Mutex::new(None),
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contexts: Mutex::new(Vec::new()),
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completed_contexts: Mutex::new(VecDeque::new()),
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progress: Arc::new(ProgressObject::new(0, 0, sender.clone())),
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sender,
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stored_manifest,
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status: Mutex::new(DownloadStatus::Queued),
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}
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}
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// Blocking
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pub fn setup_download(&self) -> Result<(), ApplicationDownloadError> {
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self.ensure_manifest_exists()?;
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info!("Ensured manifest exists");
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self.ensure_contexts()?;
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info!("Ensured contexts exists");
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self.control_flag.set(DownloadThreadControlFlag::Go);
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Ok(())
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}
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// Blocking
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pub fn download(&self, app_handle: &AppHandle) -> Result<bool, ApplicationDownloadError> {
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info!("Setting up download");
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self.setup_download()?;
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info!("Setting progress object params");
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self.set_progress_object_params();
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info!("Running");
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let timer = Instant::now();
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push_game_update(
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app_handle,
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&self.metadata(),
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(
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None,
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Some(ApplicationTransientStatus::Downloading {
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version_name: self.version.clone(),
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}),
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),
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);
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let res = self
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.run()
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.map_err(|_| ApplicationDownloadError::DownloadError);
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info!(
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"{} took {}ms to download",
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self.id,
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timer.elapsed().as_millis()
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);
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res
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}
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pub fn ensure_manifest_exists(&self) -> Result<(), ApplicationDownloadError> {
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if self.manifest.lock().unwrap().is_some() {
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return Ok(());
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}
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self.download_manifest()
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}
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fn download_manifest(&self) -> Result<(), ApplicationDownloadError> {
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let base_url = DB.fetch_base_url();
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let manifest_url = base_url
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.join(
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format!(
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"/api/v1/client/metadata/manifest?id={}&version={}",
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self.id,
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encode(&self.version)
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)
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.as_str(),
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)
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.unwrap();
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let header = generate_authorization_header();
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let client = reqwest::blocking::Client::new();
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let response = client
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.get(manifest_url.to_string())
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.header("Authorization", header)
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.send()
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.unwrap();
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if response.status() != 200 {
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return Err(ApplicationDownloadError::Communication(
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RemoteAccessError::ManifestDownloadFailed(
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response.status(),
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response.text().unwrap(),
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),
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));
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}
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let manifest_download = response.json::<DropManifest>().unwrap();
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if let Ok(mut manifest) = self.manifest.lock() {
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*manifest = Some(manifest_download);
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return Ok(());
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}
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Err(ApplicationDownloadError::Lock)
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}
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fn set_progress_object_params(&self) {
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// Avoid re-setting it
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if self.progress.get_max() != 0 {
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return;
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}
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let contexts = self.contexts.lock().unwrap();
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let length = contexts.len();
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let chunk_count = contexts.iter().map(|chunk| chunk.length).sum();
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debug!("Setting ProgressObject max to {}", chunk_count);
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self.progress.set_max(chunk_count);
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debug!("Setting ProgressObject size to {}", length);
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self.progress.set_size(length);
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debug!("Setting ProgressObject time to now");
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self.progress.set_time_now();
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}
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pub fn ensure_contexts(&self) -> Result<(), ApplicationDownloadError> {
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if !self.contexts.lock().unwrap().is_empty() {
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return Ok(());
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}
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self.generate_contexts()?;
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Ok(())
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}
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pub fn generate_contexts(&self) -> Result<(), ApplicationDownloadError> {
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let manifest = self.manifest.lock().unwrap().clone().unwrap();
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let game_id = self.id.clone();
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let mut contexts = Vec::new();
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let base_path = Path::new(&self.stored_manifest.base_path);
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create_dir_all(base_path).unwrap();
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{
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let mut completed_contexts_lock = self.completed_contexts.lock().unwrap();
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completed_contexts_lock.clear();
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completed_contexts_lock.extend(self.stored_manifest.get_completed_contexts());
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}
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for (raw_path, chunk) in manifest {
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let path = base_path.join(Path::new(&raw_path));
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let container = path.parent().unwrap();
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create_dir_all(container).unwrap();
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let file = File::create(path.clone()).unwrap();
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let mut running_offset = 0;
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for (index, length) in chunk.lengths.iter().enumerate() {
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contexts.push(DropDownloadContext {
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file_name: raw_path.to_string(),
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version: chunk.version_name.to_string(),
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offset: running_offset,
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index,
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game_id: game_id.to_string(),
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path: path.clone(),
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checksum: chunk.checksums[index].clone(),
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length: *length,
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permissions: chunk.permissions,
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});
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running_offset += *length as u64;
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}
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#[cfg(target_os = "linux")]
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if running_offset > 0 {
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let _ = fallocate(file, FallocateFlags::empty(), 0, running_offset);
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}
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}
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*self.contexts.lock().unwrap() = contexts;
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Ok(())
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}
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pub fn run(&self) -> Result<bool, ()> {
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info!("downloading game: {}", self.id);
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const DOWNLOAD_MAX_THREADS: usize = 1;
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let pool = ThreadPoolBuilder::new()
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.num_threads(DOWNLOAD_MAX_THREADS)
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.build()
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.unwrap();
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let completed_indexes = Arc::new(boxcar::Vec::new());
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let completed_indexes_loop_arc = completed_indexes.clone();
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let base_url = DB.fetch_base_url();
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let contexts = self.contexts.lock().unwrap();
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pool.scope(|scope| {
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let client = &reqwest::blocking::Client::new();
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for (index, context) in contexts.iter().enumerate() {
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let client = client.clone();
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let completed_indexes = completed_indexes_loop_arc.clone();
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let progress = self.progress.get(index);
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let progress_handle = ProgressHandle::new(progress, self.progress.clone());
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// If we've done this one already, skip it
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if self.completed_contexts.lock().unwrap().contains(&index) {
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progress_handle.add(context.length);
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continue;
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}
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let sender = self.sender.clone();
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let request = generate_request(&base_url, client, context);
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scope.spawn(move |_| {
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match download_game_chunk(context, &self.control_flag, progress_handle, request)
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{
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Ok(res) => {
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if res {
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completed_indexes.push(index);
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}
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}
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Err(e) => {
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error!("{}", e);
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sender.send(DownloadManagerSignal::Error(e)).unwrap();
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}
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}
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info!("Completed context id {}", index);
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});
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}
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});
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let newly_completed = completed_indexes.to_owned();
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let completed_lock_len = {
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let mut completed_contexts_lock = self.completed_contexts.lock().unwrap();
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for (item, _) in newly_completed.iter() {
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completed_contexts_lock.push_front(item);
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}
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completed_contexts_lock.len()
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};
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info!("Got newly completed");
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// If we're not out of contexts, we're not done, so we don't fire completed
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if completed_lock_len != contexts.len() {
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info!("da for {} exited without completing", self.id.clone());
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self.stored_manifest
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.set_completed_contexts(&self.completed_contexts.lock().unwrap().clone().into());
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info!("Setting completed contexts");
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self.stored_manifest.write();
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info!("Wrote completed contexts");
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return Ok(false);
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}
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info!("Sending completed signal");
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// We've completed
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self.sender
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.send(DownloadManagerSignal::Completed(self.metadata()))
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.unwrap();
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Ok(true)
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}
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}
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fn generate_request(
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base_url: &url::Url,
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client: reqwest::blocking::Client,
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context: &DropDownloadContext,
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) -> reqwest::blocking::RequestBuilder {
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let chunk_url = base_url
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.join(&format!(
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"/api/v1/client/chunk?id={}&version={}&name={}&chunk={}",
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// Encode the parts we don't trust
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context.game_id,
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encode(&context.version),
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encode(&context.file_name),
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context.index
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))
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.unwrap();
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let header = generate_authorization_header();
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client.get(chunk_url).header("Authorization", header)
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}
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impl Downloadable for GameDownloadAgent {
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fn download(&self, app_handle: &AppHandle) -> Result<bool, ApplicationDownloadError> {
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*self.status.lock().unwrap() = DownloadStatus::Downloading;
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self.download(app_handle)
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}
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fn progress(&self) -> Arc<ProgressObject> {
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self.progress.clone()
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}
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fn control_flag(&self) -> DownloadThreadControl {
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self.control_flag.clone()
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}
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fn metadata(&self) -> DownloadableMetadata {
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DownloadableMetadata {
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id: self.id.clone(),
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version: Some(self.version.clone()),
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download_type: DownloadType::Game,
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}
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}
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fn on_initialised(&self, _app_handle: &tauri::AppHandle) {
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*self.status.lock().unwrap() = DownloadStatus::Queued;
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}
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fn on_error(&self, app_handle: &tauri::AppHandle, error: ApplicationDownloadError) {
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*self.status.lock().unwrap() = DownloadStatus::Error;
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app_handle
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.emit("download_error", error.to_string())
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.unwrap();
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error!("error while managing download: {}", error);
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set_game_status(app_handle, self.metadata(), |db_handle, meta| {
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db_handle.applications.transient_statuses.remove(meta);
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});
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}
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fn on_complete(&self, app_handle: &tauri::AppHandle) {
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on_game_complete(
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&self.metadata(),
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self.stored_manifest.base_path.to_string_lossy().to_string(),
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app_handle,
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)
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.unwrap();
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}
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fn on_incomplete(&self, _app_handle: &tauri::AppHandle) {
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*self.status.lock().unwrap() = DownloadStatus::Queued;
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}
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fn on_cancelled(&self, _app_handle: &tauri::AppHandle) {}
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fn status(&self) -> DownloadStatus {
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self.status.lock().unwrap().clone()
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}
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}
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