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76 lines
2.2 KiB
TypeScript
76 lines
2.2 KiB
TypeScript
import { invoke } from "@tauri-apps/api/core";
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import { listen } from "@tauri-apps/api/event";
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import type { Game, GameStatus, GameStatusEnum, GameVersion } from "~/types";
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const gameRegistry: { [key: string]: { game: Game; version?: GameVersion } } =
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{};
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const gameStatusRegistry: { [key: string]: Ref<GameStatus> } = {};
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type OptionGameStatus = { [key in GameStatusEnum]: { version_name?: string } };
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export type SerializedGameStatus = [
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{ type: GameStatusEnum },
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OptionGameStatus | null
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];
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export const parseStatus = (status: SerializedGameStatus): GameStatus => {
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console.log(status);
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if (status[0]) {
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return {
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type: status[0].type,
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};
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} else if (status[1]) {
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const [[gameStatus, options]] = Object.entries(status[1]);
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return {
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type: gameStatus as GameStatusEnum,
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...options,
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};
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} else {
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throw new Error("No game status");
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}
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};
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export const useGame = async (gameId: string) => {
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if (!gameRegistry[gameId]) {
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const data: {
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game: Game;
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status: SerializedGameStatus;
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version?: GameVersion;
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} = await invoke("fetch_game", {
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gameId,
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});
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gameRegistry[gameId] = { game: data.game, version: data.version };
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if (!gameStatusRegistry[gameId]) {
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gameStatusRegistry[gameId] = ref(parseStatus(data.status));
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listen(`update_game/${gameId}`, (event) => {
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const payload: {
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status: SerializedGameStatus;
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version?: GameVersion;
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} = event.payload as any;
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console.log(payload.status);
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gameStatusRegistry[gameId].value = parseStatus(payload.status);
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/**
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* I am not super happy about this.
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*
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* This will mean that we will still have a version assigned if we have a game installed then uninstall it.
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* It is necessary because a flag to check if we should overwrite seems excessive, and this function gets called
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* on transient state updates.
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*/
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if (payload.version) {
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gameRegistry[gameId].version = payload.version;
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}
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});
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}
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}
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const game = gameRegistry[gameId];
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const status = gameStatusRegistry[gameId];
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return { ...game, status };
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};
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export type FrontendGameConfiguration = {
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launchString: string;
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};
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