mirror of
https://github.com/Drop-OSS/drop-app.git
synced 2025-11-13 00:02:41 +10:00
348 lines
11 KiB
Rust
348 lines
11 KiB
Rust
use std::{
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collections::HashMap,
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fs::{File, OpenOptions},
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io,
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path::{Path, PathBuf},
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process::{Child, Command, ExitStatus},
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sync::{Arc, Mutex},
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thread::spawn,
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};
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use log::{info, warn};
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use serde::{Deserialize, Serialize};
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use shared_child::SharedChild;
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use tauri::{AppHandle, Manager};
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use umu_wrapper_lib::command_builder::UmuCommandBuilder;
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use crate::{
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db::{ApplicationStatus, ApplicationTransientStatus, DATA_ROOT_DIR}, download_manager::{downloadable::Downloadable, downloadable_metadata::DownloadableMetadata}, library::push_game_update, state::DownloadStatusManager, AppState, DB
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};
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pub struct ProcessManager<'a> {
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current_platform: Platform,
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log_output_dir: PathBuf,
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processes: HashMap<DownloadableMetadata, Arc<SharedChild>>,
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app_handle: AppHandle,
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game_launchers: HashMap<(Platform, Platform), &'a (dyn ProcessHandler + Sync + Send + 'static)>,
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}
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impl ProcessManager<'_> {
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pub fn new(app_handle: AppHandle) -> Self {
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let root_dir_lock = DATA_ROOT_DIR.lock().unwrap();
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let log_output_dir = root_dir_lock.join("logs");
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drop(root_dir_lock);
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ProcessManager {
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current_platform: if cfg!(windows) {
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Platform::Windows
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} else {
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Platform::Linux
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},
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app_handle,
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processes: HashMap::new(),
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log_output_dir,
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game_launchers: HashMap::from([
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// Current platform to target platform
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(
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(Platform::Windows, Platform::Windows),
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&NativeGameLauncher {} as &(dyn ProcessHandler + Sync + Send + 'static),
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),
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(
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(Platform::Linux, Platform::Linux),
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&NativeGameLauncher {} as &(dyn ProcessHandler + Sync + Send + 'static),
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),
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(
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(Platform::Linux, Platform::Windows),
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&UMULauncher {} as &(dyn ProcessHandler + Sync + Send + 'static),
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),
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]),
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}
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}
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// There's no easy way to distinguish between an executable name with
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// spaces and it's arguments.
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// I think if we just join the install_dir to whatever the user provides us, we'll be alright
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// In future, we should have a separate field for executable name and it's arguments
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fn process_command(&self, install_dir: &String, raw_command: String) -> (PathBuf, Vec<String>) {
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// let command_components = raw_command.split(" ").collect::<Vec<&str>>();
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let root = raw_command;
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let install_dir = Path::new(install_dir);
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let absolute_exe = install_dir.join(root);
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/*
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let args = command_components[1..]
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.iter()
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.map(|v| v.to_string())
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.collect();
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*/
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(absolute_exe, Vec::new())
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}
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pub fn kill_game(&mut self, meta: DownloadableMetadata) -> Result<(), io::Error> {
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return match self.processes.get(&meta) {
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Some(child) => {
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child.kill()?;
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child.wait()?;
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Ok(())
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},
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None => Err(io::Error::new(
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io::ErrorKind::NotFound,
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"Game ID not running",
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)),
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};
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}
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fn on_process_finish(&mut self, meta: DownloadableMetadata, result: Result<ExitStatus, std::io::Error>) {
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if !self.processes.contains_key(&meta) {
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warn!("process on_finish was called, but game_id is no longer valid. finished with result: {:?}", result);
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return;
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}
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info!("process for {:?} exited with {:?}", meta, result);
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self.processes.remove(&meta);
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let mut db_handle = DB.borrow_data_mut().unwrap();
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db_handle.applications.transient_statuses.remove(&meta);
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let current_state = db_handle.applications.statuses.get(&meta).cloned();
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if let Some(saved_state) = current_state {
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if let ApplicationStatus::SetupRequired {
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version_name,
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install_dir,
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} = saved_state
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{
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if let Ok(exit_code) = result {
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if exit_code.success() {
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db_handle.applications.statuses.insert(
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meta.clone(),
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ApplicationStatus::Installed {
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version_name: version_name.to_string(),
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install_dir: install_dir.to_string(),
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},
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);
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}
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}
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}
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}
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drop(db_handle);
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let status = DownloadStatusManager::fetch_state(&meta);
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push_game_update(&self.app_handle, meta.clone(), status);
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// TODO better management
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}
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pub fn valid_platform(&self, platform: &Platform) -> Result<bool, String> {
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let current = &self.current_platform;
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Ok(self
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.game_launchers
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.contains_key(&(current.clone(), platform.clone())))
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}
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pub fn launch_process(&mut self, meta: DownloadableMetadata) -> Result<(), String> {
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if self.processes.contains_key(&meta) {
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return Err("Game or setup is already running.".to_owned());
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}
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let mut db_lock = DB.borrow_data_mut().unwrap();
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let game_status = db_lock
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.applications
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.statuses
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.get(&meta)
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.ok_or("Game not installed")?;
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let status_metadata: Option<(&String, &String)> = match game_status {
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ApplicationStatus::Installed {
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version_name,
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install_dir,
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} => Some((version_name, install_dir)),
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ApplicationStatus::SetupRequired {
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version_name,
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install_dir,
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} => Some((version_name, install_dir)),
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_ => None,
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};
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if status_metadata.is_none() {
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return Err("Game has not been downloaded.".to_owned());
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}
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let (version_name, install_dir) = status_metadata.unwrap();
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let game_version = db_lock
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.applications
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.versions
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.get(&meta)
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.ok_or("Invalid game ID".to_owned())?
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.get(version_name)
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.ok_or("Invalid version name".to_owned())?;
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let raw_command: String = match game_status {
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ApplicationStatus::Installed {
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version_name: _,
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install_dir: _,
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} => game_version.launch_command.clone(),
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ApplicationStatus::SetupRequired {
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version_name: _,
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install_dir: _,
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} => game_version.setup_command.clone(),
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_ => panic!("unreachable code"),
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};
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let (command, args) = self.process_command(install_dir, raw_command);
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let target_current_dir = command.parent().unwrap().to_str().unwrap();
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info!(
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"launching process {} in {}",
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command.to_str().unwrap(),
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target_current_dir
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);
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let current_time = chrono::offset::Local::now();
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let log_file = OpenOptions::new()
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.write(true)
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.truncate(true)
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.read(true)
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.create(true)
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.open(
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self.log_output_dir
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.join(format!("{}-{}-{}.log", meta.id, meta.version, current_time.timestamp())),
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)
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.map_err(|v| v.to_string())?;
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let error_file = OpenOptions::new()
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.write(true)
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.truncate(true)
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.read(true)
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.create(true)
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.open(self.log_output_dir.join(format!(
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"{}-{}-{}-error.log",
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meta.id,
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meta.version,
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current_time.timestamp()
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)))
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.map_err(|v| v.to_string())?;
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let current_platform = self.current_platform.clone();
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let target_platform = game_version.platform.clone();
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let game_launcher = self
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.game_launchers
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.get(&(current_platform, target_platform))
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.ok_or("Invalid version for this platform.")
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.map_err(|e| e.to_string())?;
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let launch_process = game_launcher.launch_process(
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&meta,
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command.to_str().unwrap().to_owned(),
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args,
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&target_current_dir.to_string(),
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log_file,
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error_file,
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)?;
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let launch_process_handle =
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Arc::new(SharedChild::new(launch_process).map_err(|e| e.to_string())?);
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db_lock
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.applications
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.transient_statuses
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.insert(meta.clone(), ApplicationTransientStatus::Running {});
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push_game_update(
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&self.app_handle,
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meta.clone(),
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(None, Some(ApplicationTransientStatus::Running {})),
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);
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let wait_thread_handle = launch_process_handle.clone();
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let wait_thread_apphandle = self.app_handle.clone();
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let wait_thread_game_id = meta.clone();
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spawn(move || {
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let result: Result<ExitStatus, std::io::Error> = launch_process_handle.wait();
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let app_state = wait_thread_apphandle.state::<Mutex<AppState>>();
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let app_state_handle = app_state.lock().unwrap();
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let mut process_manager_handle = app_state_handle.process_manager.lock().unwrap();
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process_manager_handle.on_process_finish(wait_thread_game_id, result);
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// As everything goes out of scope, they should get dropped
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// But just to explicit about it
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drop(process_manager_handle);
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drop(app_state_handle);
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});
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self.processes.insert(meta, wait_thread_handle);
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info!("finished spawning process");
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Ok(())
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}
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}
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#[derive(Eq, Hash, PartialEq, Serialize, Deserialize, Clone, Debug)]
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pub enum Platform {
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Windows,
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Linux,
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}
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pub trait ProcessHandler: Send + 'static {
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fn launch_process(
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&self,
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meta: &DownloadableMetadata,
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command: String,
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args: Vec<String>,
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current_dir: &String,
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log_file: File,
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error_file: File,
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) -> Result<Child, String>;
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}
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struct NativeGameLauncher;
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impl ProcessHandler for NativeGameLauncher {
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fn launch_process(
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&self,
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meta: &DownloadableMetadata,
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command: String,
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args: Vec<String>,
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current_dir: &String,
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log_file: File,
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error_file: File,
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) -> Result<Child, String> {
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Command::new(command)
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.current_dir(current_dir)
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.stdout(log_file)
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.stderr(error_file)
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.args(args)
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.spawn()
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.map_err(|v| v.to_string())
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}
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}
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const UMU_LAUNCHER_EXECUTABLE: &str = "umu-run";
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struct UMULauncher;
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impl ProcessHandler for UMULauncher {
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fn launch_process(
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&self,
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meta: &DownloadableMetadata,
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command: String,
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args: Vec<String>,
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current_dir: &String,
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log_file: File,
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error_file: File,
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) -> Result<Child, String> {
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UmuCommandBuilder::new(UMU_LAUNCHER_EXECUTABLE, command)
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.game_id(String::from("0"))
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.launch_args(args)
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.build()
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.spawn()
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.map_err(|x| x.to_string())
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}
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}
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