Files
drop-app/src-tauri/src/process/process_manager.rs
quexeky b71081006e refactor: Reorganise file structure
Signed-off-by: quexeky <git@quexeky.dev>
2025-05-28 11:19:48 +10:00

390 lines
12 KiB
Rust

use std::{
collections::HashMap,
fs::OpenOptions,
io::{self},
path::PathBuf,
process::{Command, ExitStatus},
str::FromStr,
sync::{Arc, Mutex},
thread::spawn,
};
use dynfmt::Format;
use dynfmt::SimpleCurlyFormat;
use log::{debug, info, warn};
use serde::{Deserialize, Serialize};
use shared_child::SharedChild;
use tauri::{AppHandle, Manager};
use crate::{
database::{
db::{borrow_db_mut_checked, DATA_ROOT_DIR},
models::data::{
ApplicationTransientStatus, DownloadType, DownloadableMetadata, GameDownloadStatus,
GameVersion,
},
},
error::process_error::ProcessError,
games::{library::push_game_update, state::GameStatusManager},
AppState, DB,
};
pub struct ProcessManager<'a> {
current_platform: Platform,
log_output_dir: PathBuf,
processes: HashMap<String, Arc<SharedChild>>,
app_handle: AppHandle,
game_launchers: HashMap<(Platform, Platform), &'a (dyn ProcessHandler + Sync + Send + 'static)>,
}
impl ProcessManager<'_> {
pub fn new(app_handle: AppHandle) -> Self {
let root_dir_lock = DATA_ROOT_DIR.lock().unwrap();
let log_output_dir = root_dir_lock.join("logs");
drop(root_dir_lock);
ProcessManager {
#[cfg(target_os = "windows")]
current_platform: Platform::Windows,
#[cfg(target_os = "macos")]
current_platform: Platform::MacOs,
#[cfg(target_os = "linux")]
current_platform: Platform::Linux,
app_handle,
processes: HashMap::new(),
log_output_dir,
game_launchers: HashMap::from([
// Current platform to target platform
(
(Platform::Windows, Platform::Windows),
&NativeGameLauncher {} as &(dyn ProcessHandler + Sync + Send + 'static),
),
(
(Platform::Linux, Platform::Linux),
&NativeGameLauncher {} as &(dyn ProcessHandler + Sync + Send + 'static),
),
(
(Platform::MacOs, Platform::MacOs),
&NativeGameLauncher {} as &(dyn ProcessHandler + Sync + Send + 'static),
),
(
(Platform::Linux, Platform::Windows),
&UMULauncher {} as &(dyn ProcessHandler + Sync + Send + 'static),
),
]),
}
}
pub fn kill_game(&mut self, game_id: String) -> Result<(), io::Error> {
match self.processes.get(&game_id) {
Some(child) => {
child.kill()?;
child.wait()?;
Ok(())
}
None => Err(io::Error::new(
io::ErrorKind::NotFound,
"Game ID not running",
)),
}
}
fn on_process_finish(&mut self, game_id: String, result: Result<ExitStatus, std::io::Error>) {
if !self.processes.contains_key(&game_id) {
warn!("process on_finish was called, but game_id is no longer valid. finished with result: {:?}", result);
return;
}
debug!("process for {:?} exited with {:?}", &game_id, result);
self.processes.remove(&game_id);
let mut db_handle = borrow_db_mut_checked();
let meta = db_handle
.applications
.installed_game_version
.get(&game_id)
.cloned()
.unwrap();
db_handle.applications.transient_statuses.remove(&meta);
let current_state = db_handle.applications.game_statuses.get(&game_id).cloned();
if let Some(saved_state) = current_state {
if let GameDownloadStatus::SetupRequired {
version_name,
install_dir,
} = saved_state
{
if let Ok(exit_code) = result {
if exit_code.success() {
db_handle.applications.game_statuses.insert(
game_id.clone(),
GameDownloadStatus::Installed {
version_name: version_name.to_string(),
install_dir: install_dir.to_string(),
},
);
}
}
}
}
drop(db_handle);
let status = GameStatusManager::fetch_state(&game_id);
push_game_update(&self.app_handle, &game_id, None, status);
// TODO better management
}
pub fn valid_platform(&self, platform: &Platform) -> Result<bool, String> {
let current = &self.current_platform;
Ok(self
.game_launchers
.contains_key(&(current.clone(), platform.clone())))
}
pub fn launch_process(&mut self, game_id: String) -> Result<(), ProcessError> {
if self.processes.contains_key(&game_id) {
return Err(ProcessError::AlreadyRunning);
}
let version = match DB
.borrow_data()
.unwrap()
.applications
.game_statuses
.get(&game_id)
.cloned()
{
Some(GameDownloadStatus::Installed { version_name, .. }) => version_name,
Some(GameDownloadStatus::SetupRequired { .. }) => {
return Err(ProcessError::SetupRequired)
}
_ => return Err(ProcessError::NotInstalled),
};
let meta = DownloadableMetadata {
id: game_id.clone(),
version: Some(version.clone()),
download_type: DownloadType::Game,
};
let mut db_lock = borrow_db_mut_checked();
debug!(
"Launching process {:?} with games {:?}",
&game_id, db_lock.applications.game_versions
);
let game_status = db_lock
.applications
.game_statuses
.get(&game_id)
.ok_or(ProcessError::NotInstalled)?;
let (version_name, install_dir) = match game_status {
GameDownloadStatus::Installed {
version_name,
install_dir,
} => (version_name, install_dir),
GameDownloadStatus::SetupRequired {
version_name,
install_dir,
} => (version_name, install_dir),
_ => return Err(ProcessError::NotDownloaded),
};
let game_version = db_lock
.applications
.game_versions
.get(&game_id)
.ok_or(ProcessError::InvalidID)?
.get(version_name)
.ok_or(ProcessError::InvalidVersion)?;
let current_time = chrono::offset::Local::now();
let log_file = OpenOptions::new()
.write(true)
.truncate(true)
.read(true)
.create(true)
.open(self.log_output_dir.join(format!(
"{}-{}-{}.log",
&game_id,
&version,
current_time.timestamp()
)))
.map_err(ProcessError::IOError)?;
let error_file = OpenOptions::new()
.write(true)
.truncate(true)
.read(true)
.create(true)
.open(self.log_output_dir.join(format!(
"{}-{}-{}-error.log",
&game_id,
&version,
current_time.timestamp()
)))
.map_err(ProcessError::IOError)?;
let current_platform = self.current_platform.clone();
let target_platform = game_version.platform.clone();
let game_launcher = self
.game_launchers
.get(&(current_platform, target_platform))
.ok_or(ProcessError::InvalidPlatform)?;
let (launch, args) = match game_status {
GameDownloadStatus::Installed {
version_name: _,
install_dir: _,
} => (&game_version.launch_command, &game_version.launch_args),
GameDownloadStatus::SetupRequired {
version_name: _,
install_dir: _,
} => (&game_version.setup_command, &game_version.setup_args),
GameDownloadStatus::Remote {} => unreachable!("nuh uh"),
};
let launch = PathBuf::from_str(&install_dir).unwrap().join(launch);
let launch = launch.to_str().unwrap();
let launch_string = game_launcher.create_launch_process(
&meta,
launch.to_string(),
args.to_vec(),
game_version,
install_dir,
);
let launch_string = SimpleCurlyFormat
.format(&game_version.launch_command_template, &[launch_string])
.map_err(|e| ProcessError::FormatError(e.to_string()))?
.to_string();
#[cfg(target_os = "windows")]
use std::os::windows::process::CommandExt;
#[cfg(target_os = "windows")]
let mut command = Command::new("cmd");
#[cfg(target_os = "windows")]
command.raw_arg(format!("/C \"{}\"", &launch_string));
info!("launching (in {}): {}", install_dir, launch_string,);
#[cfg(unix)]
let mut command: Command = Command::new("sh");
#[cfg(unix)]
command.arg("-c").arg(launch_string);
command
.stderr(error_file)
.stdout(log_file)
.current_dir(install_dir);
let child = command.spawn().map_err(ProcessError::IOError)?;
let launch_process_handle =
Arc::new(SharedChild::new(child).map_err(ProcessError::IOError)?);
db_lock
.applications
.transient_statuses
.insert(meta.clone(), ApplicationTransientStatus::Running {});
push_game_update(
&self.app_handle,
&meta.id,
None,
(None, Some(ApplicationTransientStatus::Running {})),
);
let wait_thread_handle = launch_process_handle.clone();
let wait_thread_apphandle = self.app_handle.clone();
let wait_thread_game_id = meta.clone();
spawn(move || {
let result: Result<ExitStatus, std::io::Error> = launch_process_handle.wait();
let app_state = wait_thread_apphandle.state::<Mutex<AppState>>();
let app_state_handle = app_state.lock().unwrap();
let mut process_manager_handle = app_state_handle.process_manager.lock().unwrap();
process_manager_handle.on_process_finish(wait_thread_game_id.id, result);
// As everything goes out of scope, they should get dropped
// But just to explicit about it
drop(process_manager_handle);
drop(app_state_handle);
});
self.processes.insert(meta.id, wait_thread_handle);
Ok(())
}
}
#[derive(Eq, Hash, PartialEq, Serialize, Deserialize, Clone, Debug)]
pub enum Platform {
Windows,
Linux,
MacOs,
}
pub trait ProcessHandler: Send + 'static {
fn create_launch_process(
&self,
meta: &DownloadableMetadata,
launch_command: String,
args: Vec<String>,
game_version: &GameVersion,
current_dir: &str,
) -> String;
}
struct NativeGameLauncher;
impl ProcessHandler for NativeGameLauncher {
fn create_launch_process(
&self,
_meta: &DownloadableMetadata,
launch_command: String,
args: Vec<String>,
_game_version: &GameVersion,
_current_dir: &str,
) -> String {
format!("\"{}\" {}", launch_command, args.join(" "))
}
}
pub const UMU_LAUNCHER_EXECUTABLE: &str = "umu-run";
struct UMULauncher;
impl ProcessHandler for UMULauncher {
fn create_launch_process(
&self,
_meta: &DownloadableMetadata,
launch_command: String,
args: Vec<String>,
game_version: &GameVersion,
_current_dir: &str,
) -> String {
debug!("Game override: \"{:?}\"", &game_version.umu_id_override);
let game_id = match &game_version.umu_id_override {
Some(game_override) => game_override
.is_empty()
.then_some(game_version.game_id.clone())
.unwrap_or(game_override.clone()),
None => game_version.game_id.clone(),
};
format!(
"GAMEID={game_id} {umu} \"{launch}\" {args}",
umu = UMU_LAUNCHER_EXECUTABLE,
launch = launch_command,
args = args.join(" ")
)
}
}