mirror of
https://github.com/Drop-OSS/drop-app.git
synced 2025-11-10 04:22:13 +10:00
390 lines
12 KiB
Rust
390 lines
12 KiB
Rust
use std::{
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collections::HashMap,
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fs::OpenOptions,
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io::{self},
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path::PathBuf,
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process::{Command, ExitStatus},
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str::FromStr,
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sync::{Arc, Mutex},
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thread::spawn,
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};
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use dynfmt::Format;
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use dynfmt::SimpleCurlyFormat;
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use log::{debug, info, warn};
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use serde::{Deserialize, Serialize};
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use shared_child::SharedChild;
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use tauri::{AppHandle, Manager};
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use crate::{
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database::{
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db::{borrow_db_mut_checked, DATA_ROOT_DIR},
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models::data::{
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ApplicationTransientStatus, DownloadType, DownloadableMetadata, GameDownloadStatus,
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GameVersion,
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},
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},
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error::process_error::ProcessError,
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games::{library::push_game_update, state::GameStatusManager},
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AppState, DB,
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};
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pub struct ProcessManager<'a> {
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current_platform: Platform,
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log_output_dir: PathBuf,
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processes: HashMap<String, Arc<SharedChild>>,
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app_handle: AppHandle,
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game_launchers: HashMap<(Platform, Platform), &'a (dyn ProcessHandler + Sync + Send + 'static)>,
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}
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impl ProcessManager<'_> {
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pub fn new(app_handle: AppHandle) -> Self {
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let root_dir_lock = DATA_ROOT_DIR.lock().unwrap();
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let log_output_dir = root_dir_lock.join("logs");
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drop(root_dir_lock);
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ProcessManager {
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#[cfg(target_os = "windows")]
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current_platform: Platform::Windows,
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#[cfg(target_os = "macos")]
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current_platform: Platform::MacOs,
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#[cfg(target_os = "linux")]
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current_platform: Platform::Linux,
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app_handle,
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processes: HashMap::new(),
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log_output_dir,
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game_launchers: HashMap::from([
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// Current platform to target platform
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(
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(Platform::Windows, Platform::Windows),
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&NativeGameLauncher {} as &(dyn ProcessHandler + Sync + Send + 'static),
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),
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(
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(Platform::Linux, Platform::Linux),
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&NativeGameLauncher {} as &(dyn ProcessHandler + Sync + Send + 'static),
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),
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(
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(Platform::MacOs, Platform::MacOs),
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&NativeGameLauncher {} as &(dyn ProcessHandler + Sync + Send + 'static),
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),
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(
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(Platform::Linux, Platform::Windows),
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&UMULauncher {} as &(dyn ProcessHandler + Sync + Send + 'static),
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),
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]),
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}
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}
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pub fn kill_game(&mut self, game_id: String) -> Result<(), io::Error> {
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match self.processes.get(&game_id) {
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Some(child) => {
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child.kill()?;
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child.wait()?;
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Ok(())
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}
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None => Err(io::Error::new(
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io::ErrorKind::NotFound,
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"Game ID not running",
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)),
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}
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}
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fn on_process_finish(&mut self, game_id: String, result: Result<ExitStatus, std::io::Error>) {
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if !self.processes.contains_key(&game_id) {
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warn!("process on_finish was called, but game_id is no longer valid. finished with result: {:?}", result);
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return;
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}
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debug!("process for {:?} exited with {:?}", &game_id, result);
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self.processes.remove(&game_id);
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let mut db_handle = borrow_db_mut_checked();
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let meta = db_handle
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.applications
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.installed_game_version
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.get(&game_id)
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.cloned()
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.unwrap();
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db_handle.applications.transient_statuses.remove(&meta);
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let current_state = db_handle.applications.game_statuses.get(&game_id).cloned();
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if let Some(saved_state) = current_state {
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if let GameDownloadStatus::SetupRequired {
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version_name,
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install_dir,
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} = saved_state
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{
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if let Ok(exit_code) = result {
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if exit_code.success() {
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db_handle.applications.game_statuses.insert(
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game_id.clone(),
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GameDownloadStatus::Installed {
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version_name: version_name.to_string(),
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install_dir: install_dir.to_string(),
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},
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);
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}
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}
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}
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}
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drop(db_handle);
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let status = GameStatusManager::fetch_state(&game_id);
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push_game_update(&self.app_handle, &game_id, None, status);
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// TODO better management
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}
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pub fn valid_platform(&self, platform: &Platform) -> Result<bool, String> {
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let current = &self.current_platform;
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Ok(self
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.game_launchers
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.contains_key(&(current.clone(), platform.clone())))
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}
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pub fn launch_process(&mut self, game_id: String) -> Result<(), ProcessError> {
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if self.processes.contains_key(&game_id) {
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return Err(ProcessError::AlreadyRunning);
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}
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let version = match DB
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.borrow_data()
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.unwrap()
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.applications
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.game_statuses
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.get(&game_id)
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.cloned()
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{
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Some(GameDownloadStatus::Installed { version_name, .. }) => version_name,
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Some(GameDownloadStatus::SetupRequired { .. }) => {
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return Err(ProcessError::SetupRequired)
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}
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_ => return Err(ProcessError::NotInstalled),
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};
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let meta = DownloadableMetadata {
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id: game_id.clone(),
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version: Some(version.clone()),
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download_type: DownloadType::Game,
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};
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let mut db_lock = borrow_db_mut_checked();
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debug!(
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"Launching process {:?} with games {:?}",
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&game_id, db_lock.applications.game_versions
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);
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let game_status = db_lock
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.applications
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.game_statuses
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.get(&game_id)
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.ok_or(ProcessError::NotInstalled)?;
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let (version_name, install_dir) = match game_status {
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GameDownloadStatus::Installed {
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version_name,
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install_dir,
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} => (version_name, install_dir),
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GameDownloadStatus::SetupRequired {
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version_name,
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install_dir,
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} => (version_name, install_dir),
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_ => return Err(ProcessError::NotDownloaded),
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};
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let game_version = db_lock
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.applications
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.game_versions
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.get(&game_id)
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.ok_or(ProcessError::InvalidID)?
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.get(version_name)
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.ok_or(ProcessError::InvalidVersion)?;
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let current_time = chrono::offset::Local::now();
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let log_file = OpenOptions::new()
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.write(true)
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.truncate(true)
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.read(true)
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.create(true)
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.open(self.log_output_dir.join(format!(
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"{}-{}-{}.log",
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&game_id,
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&version,
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current_time.timestamp()
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)))
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.map_err(ProcessError::IOError)?;
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let error_file = OpenOptions::new()
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.write(true)
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.truncate(true)
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.read(true)
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.create(true)
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.open(self.log_output_dir.join(format!(
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"{}-{}-{}-error.log",
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&game_id,
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&version,
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current_time.timestamp()
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)))
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.map_err(ProcessError::IOError)?;
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let current_platform = self.current_platform.clone();
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let target_platform = game_version.platform.clone();
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let game_launcher = self
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.game_launchers
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.get(&(current_platform, target_platform))
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.ok_or(ProcessError::InvalidPlatform)?;
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let (launch, args) = match game_status {
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GameDownloadStatus::Installed {
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version_name: _,
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install_dir: _,
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} => (&game_version.launch_command, &game_version.launch_args),
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GameDownloadStatus::SetupRequired {
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version_name: _,
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install_dir: _,
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} => (&game_version.setup_command, &game_version.setup_args),
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GameDownloadStatus::Remote {} => unreachable!("nuh uh"),
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};
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let launch = PathBuf::from_str(&install_dir).unwrap().join(launch);
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let launch = launch.to_str().unwrap();
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let launch_string = game_launcher.create_launch_process(
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&meta,
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launch.to_string(),
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args.to_vec(),
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game_version,
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install_dir,
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);
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let launch_string = SimpleCurlyFormat
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.format(&game_version.launch_command_template, &[launch_string])
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.map_err(|e| ProcessError::FormatError(e.to_string()))?
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.to_string();
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#[cfg(target_os = "windows")]
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use std::os::windows::process::CommandExt;
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#[cfg(target_os = "windows")]
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let mut command = Command::new("cmd");
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#[cfg(target_os = "windows")]
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command.raw_arg(format!("/C \"{}\"", &launch_string));
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info!("launching (in {}): {}", install_dir, launch_string,);
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#[cfg(unix)]
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let mut command: Command = Command::new("sh");
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#[cfg(unix)]
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command.arg("-c").arg(launch_string);
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command
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.stderr(error_file)
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.stdout(log_file)
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.current_dir(install_dir);
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let child = command.spawn().map_err(ProcessError::IOError)?;
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let launch_process_handle =
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Arc::new(SharedChild::new(child).map_err(ProcessError::IOError)?);
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db_lock
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.applications
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.transient_statuses
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.insert(meta.clone(), ApplicationTransientStatus::Running {});
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push_game_update(
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&self.app_handle,
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&meta.id,
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None,
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(None, Some(ApplicationTransientStatus::Running {})),
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);
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let wait_thread_handle = launch_process_handle.clone();
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let wait_thread_apphandle = self.app_handle.clone();
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let wait_thread_game_id = meta.clone();
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spawn(move || {
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let result: Result<ExitStatus, std::io::Error> = launch_process_handle.wait();
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let app_state = wait_thread_apphandle.state::<Mutex<AppState>>();
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let app_state_handle = app_state.lock().unwrap();
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let mut process_manager_handle = app_state_handle.process_manager.lock().unwrap();
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process_manager_handle.on_process_finish(wait_thread_game_id.id, result);
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// As everything goes out of scope, they should get dropped
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// But just to explicit about it
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drop(process_manager_handle);
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drop(app_state_handle);
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});
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self.processes.insert(meta.id, wait_thread_handle);
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Ok(())
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}
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}
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#[derive(Eq, Hash, PartialEq, Serialize, Deserialize, Clone, Debug)]
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pub enum Platform {
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Windows,
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Linux,
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MacOs,
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}
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pub trait ProcessHandler: Send + 'static {
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fn create_launch_process(
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&self,
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meta: &DownloadableMetadata,
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launch_command: String,
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args: Vec<String>,
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game_version: &GameVersion,
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current_dir: &str,
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) -> String;
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}
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struct NativeGameLauncher;
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impl ProcessHandler for NativeGameLauncher {
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fn create_launch_process(
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&self,
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_meta: &DownloadableMetadata,
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launch_command: String,
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args: Vec<String>,
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_game_version: &GameVersion,
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_current_dir: &str,
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) -> String {
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format!("\"{}\" {}", launch_command, args.join(" "))
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}
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}
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pub const UMU_LAUNCHER_EXECUTABLE: &str = "umu-run";
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struct UMULauncher;
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impl ProcessHandler for UMULauncher {
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fn create_launch_process(
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&self,
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_meta: &DownloadableMetadata,
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launch_command: String,
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args: Vec<String>,
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game_version: &GameVersion,
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_current_dir: &str,
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) -> String {
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debug!("Game override: \"{:?}\"", &game_version.umu_id_override);
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let game_id = match &game_version.umu_id_override {
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Some(game_override) => game_override
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.is_empty()
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.then_some(game_version.game_id.clone())
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.unwrap_or(game_override.clone()),
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None => game_version.game_id.clone(),
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};
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format!(
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"GAMEID={game_id} {umu} \"{launch}\" {args}",
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umu = UMU_LAUNCHER_EXECUTABLE,
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launch = launch_command,
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args = args.join(" ")
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)
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}
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}
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