mirror of
https://github.com/Drop-OSS/drop-app.git
synced 2025-11-10 04:22:13 +10:00
298 lines
9.5 KiB
Rust
298 lines
9.5 KiB
Rust
use crate::auth::generate_authorization_header;
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use crate::db::DatabaseImpls;
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use crate::downloads::manifest::{DropDownloadContext, DropManifest};
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use crate::remote::RemoteAccessError;
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use crate::DB;
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use log::{debug, error, info};
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use rayon::ThreadPoolBuilder;
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use std::fmt::{Display, Formatter};
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use std::fs::{create_dir_all, File};
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use std::io;
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use std::path::Path;
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use std::sync::mpsc::Sender;
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use std::sync::{Arc, Mutex};
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use urlencoding::encode;
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#[cfg(target_os = "linux")]
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use rustix::fs::{fallocate, FallocateFlags};
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use super::download_logic::download_game_chunk;
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use super::download_manager::DownloadManagerSignal;
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use super::download_thread_control_flag::{DownloadThreadControl, DownloadThreadControlFlag};
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use super::progress_object::ProgressObject;
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pub struct GameDownloadAgent {
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pub id: String,
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pub version: String,
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pub control_flag: DownloadThreadControl,
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pub target_download_dir: usize,
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contexts: Mutex<Vec<DropDownloadContext>>,
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pub manifest: Mutex<Option<DropManifest>>,
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pub progress: ProgressObject,
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sender: Sender<DownloadManagerSignal>,
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}
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#[derive(Debug)]
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pub enum GameDownloadError {
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Communication(RemoteAccessError),
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Checksum,
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Setup(SetupError),
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Lock,
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IoError(io::Error),
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DownloadError,
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}
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#[derive(Debug)]
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pub enum SetupError {
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Context,
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}
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impl Display for GameDownloadError {
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fn fmt(&self, f: &mut Formatter<'_>) -> std::fmt::Result {
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match self {
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GameDownloadError::Communication(error) => write!(f, "{}", error),
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GameDownloadError::Setup(error) => write!(f, "{:?}", error),
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GameDownloadError::Lock => write!(f, "Failed to acquire lock. Something has gone very wrong internally. Please restart the application"),
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GameDownloadError::Checksum => write!(f, "Checksum failed to validate for download"),
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GameDownloadError::IoError(error) => write!(f, "{}", error),
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GameDownloadError::DownloadError => write!(f, "Download failed. See Download Manager status for specific error"),
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}
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}
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}
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impl GameDownloadAgent {
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pub fn new(
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id: String,
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version: String,
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target_download_dir: usize,
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sender: Sender<DownloadManagerSignal>,
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) -> Self {
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// Don't run by default
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let control_flag = DownloadThreadControl::new(DownloadThreadControlFlag::Stop);
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Self {
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id,
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version,
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control_flag,
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manifest: Mutex::new(None),
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target_download_dir,
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contexts: Mutex::new(Vec::new()),
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progress: ProgressObject::new(0, 0),
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sender,
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}
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}
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// Blocking
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pub fn setup_download(&self) -> Result<(), GameDownloadError> {
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self.ensure_manifest_exists()?;
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info!("Ensured manifest exists");
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self.ensure_contexts()?;
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info!("Ensured contexts exists");
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self.control_flag.set(DownloadThreadControlFlag::Go);
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Ok(())
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}
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// Blocking
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pub fn download(&self) -> Result<(), GameDownloadError> {
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self.setup_download()?;
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self.set_progress_object_params();
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self.run().map_err(|_| GameDownloadError::DownloadError)?;
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Ok(())
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}
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pub fn ensure_manifest_exists(&self) -> Result<(), GameDownloadError> {
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if self.manifest.lock().unwrap().is_some() {
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return Ok(());
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}
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self.download_manifest()
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}
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fn download_manifest(&self) -> Result<(), GameDownloadError> {
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let base_url = DB.fetch_base_url();
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let manifest_url = base_url
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.join(
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format!(
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"/api/v1/client/metadata/manifest?id={}&version={}",
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self.id,
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encode(&self.version)
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)
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.as_str(),
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)
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.unwrap();
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let header = generate_authorization_header();
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let client = reqwest::blocking::Client::new();
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let response = client
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.get(manifest_url.to_string())
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.header("Authorization", header)
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.send()
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.unwrap();
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if response.status() != 200 {
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return Err(GameDownloadError::Communication(
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RemoteAccessError::ManifestDownloadFailed(
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response.status(),
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response.text().unwrap(),
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),
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));
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}
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let manifest_download = response.json::<DropManifest>().unwrap();
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if let Ok(mut manifest) = self.manifest.lock() {
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*manifest = Some(manifest_download);
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return Ok(());
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}
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Err(GameDownloadError::Lock)
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}
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fn set_progress_object_params(&self) {
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// Avoid re-setting it
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if self.progress.get_max() != 0 {
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return;
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}
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let lock = self.contexts.lock().unwrap();
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let length = lock.len();
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let chunk_count = lock.iter().map(|chunk| chunk.length).sum();
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debug!("Setting ProgressObject max to {}", chunk_count);
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self.progress.set_max(chunk_count);
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debug!("Setting ProgressObject size to {}", length);
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self.progress.set_size(length);
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debug!("Setting ProgressObject time to now");
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self.progress.set_time_now();
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}
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pub fn ensure_contexts(&self) -> Result<(), GameDownloadError> {
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let context_lock = self.contexts.lock().unwrap();
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if !context_lock.is_empty() {
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return Ok(());
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}
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drop(context_lock);
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self.generate_contexts()?;
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return Ok(());
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}
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pub fn generate_contexts(&self) -> Result<(), GameDownloadError> {
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let db_lock = DB.borrow_data().unwrap();
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let data_base_dir = db_lock.games.install_dirs[self.target_download_dir].clone();
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drop(db_lock);
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let manifest = self.manifest.lock().unwrap().clone().unwrap();
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let game_id = self.id.clone();
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let data_base_dir_path = Path::new(&data_base_dir);
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let mut contexts = Vec::new();
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let base_path = data_base_dir_path.join(game_id.clone()).clone();
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create_dir_all(base_path.clone()).unwrap();
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for (raw_path, chunk) in manifest {
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let path = base_path.join(Path::new(&raw_path));
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let container = path.parent().unwrap();
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create_dir_all(container).unwrap();
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let file = File::create(path.clone()).unwrap();
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let mut running_offset = 0;
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for (i, length) in chunk.lengths.iter().enumerate() {
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contexts.push(DropDownloadContext {
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file_name: raw_path.to_string(),
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version: chunk.versionName.to_string(),
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offset: running_offset,
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index: i,
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game_id: game_id.to_string(),
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path: path.clone(),
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checksum: chunk.checksums[i].clone(),
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length: *length,
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});
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running_offset += *length as u64;
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}
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#[cfg(target_os = "linux")]
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if running_offset > 0 {
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let _ = fallocate(file, FallocateFlags::empty(), 0, running_offset);
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}
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}
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if let Ok(mut context_lock) = self.contexts.lock() {
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*context_lock = contexts;
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return Ok(());
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}
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Err(GameDownloadError::Setup(SetupError::Context))
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}
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pub fn run(&self) -> Result<(), ()> {
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info!("downloading game: {}", self.id);
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const DOWNLOAD_MAX_THREADS: usize = 4;
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let pool = ThreadPoolBuilder::new()
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.num_threads(DOWNLOAD_MAX_THREADS)
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.build()
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.unwrap();
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let completed_indexes = Arc::new(Mutex::new(Vec::new()));
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let completed_indexes_loop_arc = completed_indexes.clone();
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pool.scope(move |scope| {
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let contexts = self.contexts.lock().unwrap();
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for (index, context) in contexts.iter().enumerate() {
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let context = context.clone();
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let control_flag = self.control_flag.clone(); // Clone arcs
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let progress = self.progress.get(index); // Clone arcs
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let completed_indexes_ref = completed_indexes_loop_arc.clone();
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scope.spawn(move |_| {
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match download_game_chunk(context.clone(), control_flag, progress) {
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Ok(res) => match res {
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true => {
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let mut lock = completed_indexes_ref.lock().unwrap();
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lock.push(index);
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}
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false => {}
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},
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Err(e) => {
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error!("GameDownloadError: {}", e);
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self.sender.send(DownloadManagerSignal::Error(e)).unwrap();
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}
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}
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});
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}
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});
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let mut context_lock = self.contexts.lock().unwrap();
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let mut completed_lock = completed_indexes.lock().unwrap();
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// Sort desc so we don't have to modify indexes
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completed_lock.sort_by(|a, b| b.cmp(a));
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for index in completed_lock.iter() {
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context_lock.remove(*index);
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}
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// If we're not out of contexts, we're not done, so we don't fire completed
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if !context_lock.is_empty() {
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info!("Download agent didn't finish, not sending completed signal");
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return Ok(());
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}
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// We've completed
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self.sender
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.send(DownloadManagerSignal::Completed(self.id.clone()))
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.unwrap();
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Ok(())
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}
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}
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