Files
drop-app/src-tauri/src/download_manager/downloadable.rs
DecDuck dbe8c8df4d Process manager templating & game importing (#96)
* feat: add new template options, asahi support, and refactoring

* feat: install dir scanning, validation fixes, progress fixes, download manager refactor

This kind of ballooned out of scope, but I implemented some much
needed fixes for the download manager.

First off, I cleanup the Downloadable trait, there was some
duplication of function.

Second, I refactored the "validate" into the GameDownloadAgent,
which calls a 'validate_chunk_logic' yada, same structure as
downloading.

Third, I fixed the progress and validation issues.

Fourth, I added game scanning

* feat: out of box support for Asahi Linux

* fix: clippy

* fix: don't break database
2025-08-02 20:17:27 +10:00

28 lines
986 B
Rust

use std::sync::Arc;
use tauri::AppHandle;
use crate::{
database::models::data::DownloadableMetadata,
error::application_download_error::ApplicationDownloadError,
};
use super::{
download_manager_frontend::DownloadStatus,
util::{download_thread_control_flag::DownloadThreadControl, progress_object::ProgressObject},
};
pub trait Downloadable: Send + Sync {
fn download(&self, app_handle: &AppHandle) -> Result<bool, ApplicationDownloadError>;
fn validate(&self, app_handle: &AppHandle) -> Result<bool, ApplicationDownloadError>;
fn progress(&self) -> Arc<ProgressObject>;
fn control_flag(&self) -> DownloadThreadControl;
fn status(&self) -> DownloadStatus;
fn metadata(&self) -> DownloadableMetadata;
fn on_initialised(&self, app_handle: &AppHandle);
fn on_error(&self, app_handle: &AppHandle, error: &ApplicationDownloadError);
fn on_complete(&self, app_handle: &AppHandle);
fn on_cancelled(&self, app_handle: &AppHandle);
}