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https://github.com/Drop-OSS/drop-app.git
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* fix: use Arc<Error> instead of just ErrorKind * fix: game status updates for UI * fix: missing game version on push_game_update calls * feat: wait if library load takes <300ms * fix: clippy
401 lines
15 KiB
Rust
401 lines
15 KiB
Rust
use std::{
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collections::HashMap,
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sync::{
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Arc, Mutex,
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mpsc::{Receiver, Sender, channel},
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},
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thread::{JoinHandle, spawn},
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};
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use log::{debug, error, info, warn};
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use tauri::{AppHandle, Emitter};
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use crate::{
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database::models::data::DownloadableMetadata,
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error::application_download_error::ApplicationDownloadError,
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games::library::{QueueUpdateEvent, QueueUpdateEventQueueData, StatsUpdateEvent},
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};
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use super::{
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download_manager_frontend::{DownloadManager, DownloadManagerSignal, DownloadManagerStatus},
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downloadable::Downloadable,
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util::{
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download_thread_control_flag::{DownloadThreadControl, DownloadThreadControlFlag},
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progress_object::ProgressObject,
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queue::Queue,
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},
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};
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pub type DownloadAgent = Arc<Box<dyn Downloadable + Send + Sync>>;
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pub type CurrentProgressObject = Arc<Mutex<Option<Arc<ProgressObject>>>>;
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/*
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Welcome to the download manager, the most overengineered, glorious piece of bullshit.
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The download manager takes a queue of ids and their associated
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DownloadAgents, and then, one-by-one, executes them. It provides an interface
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to interact with the currently downloading agent, and manage the queue.
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When the DownloadManager is initialised, it is designed to provide a reference
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which can be used to provide some instructions (the DownloadManagerInterface),
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but other than that, it runs without any sort of interruptions.
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It does this by opening up two data structures. Primarily is the command_receiver,
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and mpsc (multi-channel-single-producer) which allows commands to be sent from
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the Interface, and queued up for the Manager to process.
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These have been mapped in the DownloadManagerSignal docs.
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The other way to interact with the DownloadManager is via the donwload_queue,
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which is just a collection of ids which may be rearranged to suit
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whichever download queue order is required.
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+----------------------------------------------------------------------------+
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| DO NOT ATTEMPT TO ADD OR REMOVE FROM THE QUEUE WITHOUT USING SIGNALS!! |
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| THIS WILL CAUSE A DESYNC BETWEEN THE DOWNLOAD AGENT REGISTRY AND THE QUEUE |
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| WHICH HAS NOT BEEN ACCOUNTED FOR |
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+----------------------------------------------------------------------------+
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This download queue does not actually own any of the DownloadAgents. It is
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simply an id-based reference system. The actual Agents are stored in the
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download_agent_registry HashMap, as ordering is no issue here. This is why
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appending or removing from the download_queue must be done via signals.
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Behold, my madness - quexeky
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*/
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pub struct DownloadManagerBuilder {
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download_agent_registry: HashMap<DownloadableMetadata, DownloadAgent>,
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download_queue: Queue,
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command_receiver: Receiver<DownloadManagerSignal>,
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sender: Sender<DownloadManagerSignal>,
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progress: CurrentProgressObject,
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status: Arc<Mutex<DownloadManagerStatus>>,
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app_handle: AppHandle,
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current_download_agent: Option<DownloadAgent>, // Should be the only download agent in the map with the "Go" flag
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current_download_thread: Mutex<Option<JoinHandle<()>>>,
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active_control_flag: Option<DownloadThreadControl>,
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}
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impl DownloadManagerBuilder {
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pub fn build(app_handle: AppHandle) -> DownloadManager {
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let queue = Queue::new();
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let (command_sender, command_receiver) = channel();
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let active_progress = Arc::new(Mutex::new(None));
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let status = Arc::new(Mutex::new(DownloadManagerStatus::Empty));
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let manager = Self {
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download_agent_registry: HashMap::new(),
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download_queue: queue.clone(),
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command_receiver,
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status: status.clone(),
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sender: command_sender.clone(),
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progress: active_progress.clone(),
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app_handle,
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current_download_agent: None,
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current_download_thread: Mutex::new(None),
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active_control_flag: None,
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};
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let terminator = spawn(|| manager.manage_queue());
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DownloadManager::new(terminator, queue, active_progress, command_sender)
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}
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fn set_status(&self, status: DownloadManagerStatus) {
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*self.status.lock().unwrap() = status;
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}
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fn remove_and_cleanup_front_download(&mut self, meta: &DownloadableMetadata) -> DownloadAgent {
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self.download_queue.pop_front();
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let download_agent = self.download_agent_registry.remove(meta).unwrap();
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self.cleanup_current_download();
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download_agent
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}
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// CAREFUL WITH THIS FUNCTION
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// Make sure the download thread is terminated
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fn cleanup_current_download(&mut self) {
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self.active_control_flag = None;
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*self.progress.lock().unwrap() = None;
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self.current_download_agent = None;
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let mut download_thread_lock = self.current_download_thread.lock().unwrap();
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if let Some(unfinished_thread) = download_thread_lock.take()
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&& !unfinished_thread.is_finished()
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{
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unfinished_thread.join().unwrap();
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}
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drop(download_thread_lock);
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}
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fn stop_and_wait_current_download(&self) -> bool {
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self.set_status(DownloadManagerStatus::Paused);
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if let Some(current_flag) = &self.active_control_flag {
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current_flag.set(DownloadThreadControlFlag::Stop);
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}
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let mut download_thread_lock = self.current_download_thread.lock().unwrap();
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if let Some(current_download_thread) = download_thread_lock.take() {
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return current_download_thread.join().is_ok();
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};
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true
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}
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fn manage_queue(mut self) -> Result<(), ()> {
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loop {
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let signal = match self.command_receiver.recv() {
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Ok(signal) => signal,
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Err(_) => return Err(()),
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};
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match signal {
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DownloadManagerSignal::Go => {
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self.manage_go_signal();
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}
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DownloadManagerSignal::Stop => {
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self.manage_stop_signal();
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}
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DownloadManagerSignal::Completed(meta) => {
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self.manage_completed_signal(meta);
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}
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DownloadManagerSignal::Queue(download_agent) => {
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self.manage_queue_signal(download_agent);
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}
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DownloadManagerSignal::Error(e) => {
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self.manage_error_signal(e);
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}
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DownloadManagerSignal::UpdateUIQueue => {
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self.push_ui_queue_update();
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}
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DownloadManagerSignal::UpdateUIStats(kbs, time) => {
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self.push_ui_stats_update(kbs, time);
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}
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DownloadManagerSignal::Finish => {
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self.stop_and_wait_current_download();
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return Ok(());
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}
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DownloadManagerSignal::Cancel(meta) => {
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self.manage_cancel_signal(&meta);
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}
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}
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}
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}
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fn manage_queue_signal(&mut self, download_agent: DownloadAgent) {
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debug!("got signal Queue");
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let meta = download_agent.metadata();
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debug!("queue metadata: {meta:?}");
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if self.download_queue.exists(meta.clone()) {
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warn!("download with same ID already exists");
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return;
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}
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download_agent.on_initialised(&self.app_handle);
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self.download_queue.append(meta.clone());
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self.download_agent_registry.insert(meta, download_agent);
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self.sender
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.send(DownloadManagerSignal::UpdateUIQueue)
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.unwrap();
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}
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fn manage_go_signal(&mut self) {
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debug!("got signal Go");
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if self.download_agent_registry.is_empty() {
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debug!(
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"Download agent registry: {:?}",
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self.download_agent_registry.len()
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);
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return;
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}
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if self.current_download_agent.is_some()
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&& self.download_queue.read().front().unwrap()
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== &self.current_download_agent.as_ref().unwrap().metadata()
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{
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return;
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}
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debug!("current download queue: {:?}", self.download_queue.read());
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// Should always be Some if the above two statements keep going
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let agent_data = self.download_queue.read().front().unwrap().clone();
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info!("starting download for {agent_data:?}");
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let download_agent = self
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.download_agent_registry
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.get(&agent_data)
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.unwrap()
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.clone();
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self.active_control_flag = Some(download_agent.control_flag());
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self.current_download_agent = Some(download_agent.clone());
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let sender = self.sender.clone();
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let mut download_thread_lock = self.current_download_thread.lock().unwrap();
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let app_handle = self.app_handle.clone();
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*download_thread_lock = Some(spawn(move || {
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loop {
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let download_result = match download_agent.download(&app_handle) {
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// Ok(true) is for completed and exited properly
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Ok(v) => v,
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Err(e) => {
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error!("download {:?} has error {}", download_agent.metadata(), &e);
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download_agent.on_error(&app_handle, &e);
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sender.send(DownloadManagerSignal::Error(e)).unwrap();
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return;
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}
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};
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// If the download gets canceled
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// immediately return, on_cancelled gets called for us earlier
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if !download_result {
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return;
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}
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if download_agent.control_flag().get() == DownloadThreadControlFlag::Stop {
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return;
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}
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let validate_result = match download_agent.validate(&app_handle) {
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Ok(v) => v,
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Err(e) => {
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error!(
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"download {:?} has validation error {}",
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download_agent.metadata(),
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&e
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);
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download_agent.on_error(&app_handle, &e);
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sender.send(DownloadManagerSignal::Error(e)).unwrap();
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return;
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}
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};
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if download_agent.control_flag().get() == DownloadThreadControlFlag::Stop {
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return;
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}
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if validate_result {
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download_agent.on_complete(&app_handle);
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sender
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.send(DownloadManagerSignal::Completed(download_agent.metadata()))
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.unwrap();
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sender.send(DownloadManagerSignal::UpdateUIQueue).unwrap();
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return;
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}
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}
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}));
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self.set_status(DownloadManagerStatus::Downloading);
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let active_control_flag = self.active_control_flag.clone().unwrap();
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active_control_flag.set(DownloadThreadControlFlag::Go);
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}
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fn manage_stop_signal(&mut self) {
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debug!("got signal Stop");
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if let Some(active_control_flag) = self.active_control_flag.clone() {
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self.set_status(DownloadManagerStatus::Paused);
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active_control_flag.set(DownloadThreadControlFlag::Stop);
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}
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}
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fn manage_completed_signal(&mut self, meta: DownloadableMetadata) {
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debug!("got signal Completed");
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if let Some(interface) = &self.current_download_agent
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&& interface.metadata() == meta
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{
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self.remove_and_cleanup_front_download(&meta);
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}
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self.push_ui_queue_update();
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self.sender.send(DownloadManagerSignal::Go).unwrap();
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}
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fn manage_error_signal(&mut self, error: ApplicationDownloadError) {
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debug!("got signal Error");
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if let Some(current_agent) = self.current_download_agent.clone() {
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current_agent.on_error(&self.app_handle, &error);
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self.stop_and_wait_current_download();
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self.remove_and_cleanup_front_download(¤t_agent.metadata());
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}
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self.push_ui_queue_update();
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self.set_status(DownloadManagerStatus::Error);
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}
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fn manage_cancel_signal(&mut self, meta: &DownloadableMetadata) {
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debug!("got signal Cancel");
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if let Some(current_download) = &self.current_download_agent {
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if ¤t_download.metadata() == meta {
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self.set_status(DownloadManagerStatus::Paused);
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current_download.on_cancelled(&self.app_handle);
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self.stop_and_wait_current_download();
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self.download_queue.pop_front();
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self.cleanup_current_download();
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debug!("current download queue: {:?}", self.download_queue.read());
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}
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// TODO: Collapse these two into a single if statement somehow
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else if let Some(download_agent) = self.download_agent_registry.get(meta) {
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let index = self.download_queue.get_by_meta(meta);
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if let Some(index) = index {
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download_agent.on_cancelled(&self.app_handle);
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let _ = self.download_queue.edit().remove(index).unwrap();
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let removed = self.download_agent_registry.remove(meta);
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debug!(
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"removed {:?} from queue {:?}",
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removed.map(|x| x.metadata()),
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self.download_queue.read()
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);
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}
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}
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} else if let Some(download_agent) = self.download_agent_registry.get(meta) {
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let index = self.download_queue.get_by_meta(meta);
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if let Some(index) = index {
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download_agent.on_cancelled(&self.app_handle);
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let _ = self.download_queue.edit().remove(index).unwrap();
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let removed = self.download_agent_registry.remove(meta);
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debug!(
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"removed {:?} from queue {:?}",
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removed.map(|x| x.metadata()),
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self.download_queue.read()
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);
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}
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}
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self.push_ui_queue_update();
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}
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fn push_ui_stats_update(&self, kbs: usize, time: usize) {
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let event_data = StatsUpdateEvent { speed: kbs, time };
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self.app_handle.emit("update_stats", event_data).unwrap();
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}
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fn push_ui_queue_update(&self) {
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let queue = &self.download_queue.read();
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let queue_objs = queue
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.iter()
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.map(|key| {
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let val = self.download_agent_registry.get(key).unwrap();
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QueueUpdateEventQueueData {
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meta: DownloadableMetadata::clone(key),
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status: val.status(),
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progress: val.progress().get_progress(),
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current: val.progress().sum(),
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max: val.progress().get_max(),
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}
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})
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.collect();
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let event_data = QueueUpdateEvent { queue: queue_objs };
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self.app_handle.emit("update_queue", event_data).unwrap();
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}
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}
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