Files
drop-app/src-tauri/src/db.rs
quexeky f25bfed336 feat(downloads): Convert DownloadThreadControlFlag to AtomicBool
Also ran cargo fmt & cargo clipy

Signed-off-by: quexeky <git@quexeky.dev>
2024-11-11 09:39:25 +11:00

123 lines
3.5 KiB
Rust

use std::{
collections::HashMap,
fs::{self, create_dir_all},
path::{Path, PathBuf},
sync::{LazyLock, Mutex},
};
use directories::BaseDirs;
use rustbreak::{deser::Bincode, PathDatabase};
use serde::{Deserialize, Serialize};
use url::Url;
use crate::DB;
#[derive(serde::Serialize, Clone, Deserialize)]
#[serde(rename_all = "camelCase")]
pub struct DatabaseAuth {
pub private: String,
pub cert: String,
pub client_id: String,
}
#[derive(Serialize, Clone, Deserialize)]
pub enum DatabaseGameStatus {
Remote,
Downloading,
Installed,
Updating,
Uninstalling,
}
#[derive(Serialize, Clone, Deserialize)]
#[serde(rename_all = "camelCase")]
pub struct DatabaseGames {
pub install_dirs: Vec<String>,
pub games_statuses: HashMap<String, DatabaseGameStatus>,
}
#[derive(Serialize, Clone, Deserialize)]
#[serde(rename_all = "camelCase")]
pub struct Database {
pub auth: Option<DatabaseAuth>,
pub base_url: String,
pub games: DatabaseGames,
}
pub static DATA_ROOT_DIR: LazyLock<Mutex<PathBuf>> =
LazyLock::new(|| Mutex::new(BaseDirs::new().unwrap().data_dir().join("drop")));
pub type DatabaseInterface =
rustbreak::Database<Database, rustbreak::backend::PathBackend, Bincode>;
pub trait DatabaseImpls {
fn set_up_database() -> DatabaseInterface;
fn database_is_set_up(&self) -> bool;
fn fetch_base_url(&self) -> Url;
}
impl DatabaseImpls for DatabaseInterface {
fn set_up_database() -> DatabaseInterface {
let data_root_dir = DATA_ROOT_DIR.lock().unwrap();
let db_path = data_root_dir.join("drop.db");
let games_base_dir = data_root_dir.join("games");
create_dir_all(data_root_dir.clone()).unwrap();
create_dir_all(games_base_dir.clone()).unwrap();
let default = Database {
auth: None,
base_url: "".to_string(),
games: DatabaseGames {
install_dirs: vec![games_base_dir.to_str().unwrap().to_string()],
games_statuses: HashMap::new(),
},
};
#[allow(clippy::let_and_return)]
let db = match fs::exists(db_path.clone()).unwrap() {
true => PathDatabase::load_from_path(db_path).expect("Database loading failed"),
false => PathDatabase::create_at_path(db_path, default).unwrap(),
};
db
}
fn database_is_set_up(&self) -> bool {
!self.borrow_data().unwrap().base_url.is_empty()
}
fn fetch_base_url(&self) -> Url {
let handle = self.borrow_data().unwrap();
Url::parse(&handle.base_url).unwrap()
}
}
#[tauri::command]
pub fn add_new_download_dir(new_dir: String) -> Result<(), String> {
// Check the new directory is all good
let new_dir_path = Path::new(&new_dir);
if new_dir_path.exists() {
let metadata = new_dir_path
.metadata()
.map_err(|e| format!("Unable to access file or directory: {}", e))?;
if !metadata.is_dir() {
return Err("Invalid path: not a directory".to_string());
}
let dir_contents = new_dir_path
.read_dir()
.map_err(|e| format!("Unable to check directory contents: {}", e))?;
if dir_contents.count() == 0 {
return Err("Path is not empty".to_string());
}
} else {
create_dir_all(new_dir_path)
.map_err(|e| format!("Unable to create directories to path: {}", e))?;
}
// Add it to the dictionary
let mut lock = DB.borrow_data_mut().unwrap();
lock.games.install_dirs.push(new_dir);
drop(lock);
Ok(())
}