mirror of
https://github.com/Drop-OSS/drop-app.git
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* refactor: Rename StoredManifest to DropData Signed-off-by: quexeky <git@quexeky.dev> * fix: Downloads when resuming would truncate files which had not been finished Signed-off-by: quexeky <git@quexeky.dev> * chore: Didn't import debug macro Signed-off-by: quexeky <git@quexeky.dev> * fix: Download chunks with wrong indexes Migrated to using checksums as indexes instead Signed-off-by: quexeky <git@quexeky.dev> * feat: Resume download button Also added DBWrite and DBRead structs to make database management easier Signed-off-by: quexeky <git@quexeky.dev> * feat: Download resuming Signed-off-by: quexeky <git@quexeky.dev> * feat: Resume button and PartiallyInstalled status Signed-off-by: quexeky <git@quexeky.dev> * feat: Download validation Signed-off-by: quexeky <git@quexeky.dev> * chore: Ran cargo fix & cargo fmt Signed-off-by: quexeky <git@quexeky.dev> * fix: download validation, installs, etc * chore: version bump --------- Signed-off-by: quexeky <git@quexeky.dev> Co-authored-by: quexeky <git@quexeky.dev>
213 lines
6.5 KiB
Vue
213 lines
6.5 KiB
Vue
<template>
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<div class="bg-zinc-950 p-4 min-h-full space-y-4">
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<div
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class="h-16 overflow-hidden relative rounded-xl flex flex-row border border-zinc-900"
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>
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<div
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class="bg-zinc-900 z-10 w-32 flex flex-col gap-x-2 text-blue-400 font-display items-left justify-center pl-2"
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>
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<span class="font-semibold">{{ formatKilobytes(stats.speed) }}/s</span>
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<span v-if="stats.time > 0" class="text-sm"
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>{{ formatTime(stats.time) }} left</span
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>
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</div>
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<div class="absolute inset-0 h-full flex flex-row items-end justify-end">
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<div
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v-for="bar in speedHistory"
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:style="{ height: `${(bar / speedMax) * 100}%` }"
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class="w-[8px] bg-blue-600/40"
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/>
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</div>
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</div>
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<draggable v-model="queue.queue" @end="onEnd">
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<template #item="{ element }: { element: (typeof queue.value.queue)[0] }">
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<li
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v-if="games[element.meta.id]"
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:key="element.meta.id"
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class="mb-4 bg-zinc-900 rounded-lg flex flex-row justify-between gap-x-6 py-5 px-4"
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>
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<div class="w-full flex items-center max-w-md gap-x-4 relative">
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<img
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class="size-24 flex-none bg-zinc-800 object-cover rounded"
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:src="games[element.meta.id].cover"
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alt=""
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/>
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<div class="min-w-0 flex-auto">
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<p class="text-xl font-semibold text-zinc-100">
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<NuxtLink :href="`/library/${element.meta.id}`" class="">
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<span class="absolute inset-x-0 -top-px bottom-0" />
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{{ games[element.meta.id].game.mName }}
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</NuxtLink>
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</p>
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<p class="mt-1 flex text-xs/5 text-gray-500">
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{{ games[element.meta.id].game.mShortDescription }}
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</p>
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</div>
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</div>
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<div class="flex shrink-0 items-center gap-x-4">
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<div class="hidden sm:flex sm:flex-col sm:items-end">
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<p class="text-md text-zinc-500 uppercase font-display font-bold">
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{{ element.status }}
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</p>
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<div
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v-if="element.progress"
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class="mt-1 w-96 bg-zinc-800 rounded-lg overflow-hidden"
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>
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<div
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class="h-2 bg-blue-600"
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:style="{ width: `${element.progress * 100}%` }"
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/>
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</div>
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<span
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class="mt-2 inline-flex items-center gap-x-1 text-zinc-400 text-sm font-display"
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><span class="text-zinc-300">{{
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formatKilobytes(element.current / 1000)
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}}</span>
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/
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<span class="">{{ formatKilobytes(element.max / 1000) }}</span
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><ServerIcon class="size-5"
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/></span>
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</div>
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<button @click="() => cancelGame(element.meta)" class="group">
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<XMarkIcon
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class="transition size-8 flex-none text-zinc-600 group-hover:text-zinc-300"
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aria-hidden="true"
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/>
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</button>
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</div>
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</li>
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<p v-else>Loading...</p>
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</template>
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</draggable>
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<div
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class="text-zinc-600 uppercase font-semibold font-display w-full text-center"
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v-if="queue.queue.length == 0"
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>
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No items in the queue
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</div>
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</div>
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</template>
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<script setup lang="ts">
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import { ServerIcon, XMarkIcon } from "@heroicons/vue/20/solid";
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import { invoke } from "@tauri-apps/api/core";
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import { GameStatusEnum, type DownloadableMetadata, type Game, type GameStatus } from "~/types";
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// const actionNames = {
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// [GameStatusEnum.Downloading]: "downloading",
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// [GameStatusEnum.Verifying]: "verifying",
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// }
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const windowWidth = ref(window.innerWidth);
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window.addEventListener("resize", (event) => {
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windowWidth.value = window.innerWidth;
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});
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const queue = useQueueState();
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const stats = useStatsState();
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const speedHistory = useState<Array<number>>(() => []);
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const speedHistoryMax = computed(() => windowWidth.value / 8);
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const speedMax = computed(
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() => speedHistory.value.reduce((a, b) => (a > b ? a : b)) * 1.3
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);
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const previousGameId = ref<string | undefined>();
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const games: Ref<{
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[key: string]: { game: Game; status: Ref<GameStatus>; cover: string };
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}> = ref({});
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function resetHistoryGraph() {
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speedHistory.value = [];
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stats.value = { time: 0, speed: 0 };
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}
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function checkReset(v: QueueState) {
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const currentGame = v.queue.at(0)?.meta.id;
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// If we're finished
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if (!currentGame && previousGameId.value) {
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previousGameId.value = undefined;
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resetHistoryGraph();
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return;
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}
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// If we don't have a game
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if (!currentGame) return;
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// If we started a new download
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if (currentGame && !previousGameId.value) {
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previousGameId.value = currentGame;
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resetHistoryGraph();
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return;
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}
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// If it's a different game now
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if (currentGame != previousGameId.value) {
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previousGameId.value = currentGame;
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resetHistoryGraph();
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return;
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}
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}
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watch(queue, (v) => {
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loadGamesForQueue(v);
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checkReset(v);
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});
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watch(stats, (v) => {
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const newLength = speedHistory.value.push(v.speed);
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if (newLength > speedHistoryMax.value) {
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speedHistory.value.splice(0, 1);
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}
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checkReset(queue.value);
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});
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function loadGamesForQueue(v: typeof queue.value) {
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for (const {
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meta: { id },
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} of v.queue) {
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if (games.value[id]) return;
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(async () => {
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const gameData = await useGame(id);
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const cover = await useObject(gameData.game.mCoverObjectId);
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games.value[id] = { ...gameData, cover };
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})();
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}
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}
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loadGamesForQueue(queue.value);
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async function onEnd(event: { oldIndex: number; newIndex: number }) {
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await invoke("move_download_in_queue", {
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oldIndex: event.oldIndex,
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newIndex: event.newIndex,
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});
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}
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async function cancelGame(meta: DownloadableMetadata) {
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await invoke("cancel_game", { meta });
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}
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function formatKilobytes(bytes: number): string {
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const units = ["KB", "MB", "GB", "TB", "PB"];
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let value = bytes;
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let unitIndex = 0;
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const scalar = 1000;
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while (value >= scalar && unitIndex < units.length - 1) {
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value /= scalar;
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unitIndex++;
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}
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return `${value.toFixed(1)} ${units[unitIndex]}`;
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}
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function formatTime(seconds: number): string {
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if (seconds < 60) {
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return `${Math.round(seconds)}s`;
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}
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const minutes = Math.floor(seconds / 60);
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if (minutes < 60) {
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return `${minutes}m ${Math.round(seconds % 60)}s`;
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}
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const hours = Math.floor(minutes / 60);
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return `${hours}h ${minutes % 60}m`;
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}
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</script>
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