Files
drop-app/pages/queue.vue
DecDuck f560a62c8f Download fixes (#63)
* refactor: Rename StoredManifest to DropData

Signed-off-by: quexeky <git@quexeky.dev>

* fix: Downloads when resuming would truncate files which had not been finished

Signed-off-by: quexeky <git@quexeky.dev>

* chore: Didn't import debug macro

Signed-off-by: quexeky <git@quexeky.dev>

* fix: Download chunks with wrong indexes

Migrated to using checksums as indexes instead

Signed-off-by: quexeky <git@quexeky.dev>

* feat: Resume download button

Also added DBWrite and DBRead structs to make database management easier

Signed-off-by: quexeky <git@quexeky.dev>

* feat: Download resuming

Signed-off-by: quexeky <git@quexeky.dev>

* feat: Resume button and PartiallyInstalled status

Signed-off-by: quexeky <git@quexeky.dev>

* feat: Download validation

Signed-off-by: quexeky <git@quexeky.dev>

* chore: Ran cargo fix & cargo fmt

Signed-off-by: quexeky <git@quexeky.dev>

* fix: download validation, installs, etc

* chore: version bump

---------

Signed-off-by: quexeky <git@quexeky.dev>
Co-authored-by: quexeky <git@quexeky.dev>
2025-07-14 16:31:06 +10:00

213 lines
6.5 KiB
Vue

<template>
<div class="bg-zinc-950 p-4 min-h-full space-y-4">
<div
class="h-16 overflow-hidden relative rounded-xl flex flex-row border border-zinc-900"
>
<div
class="bg-zinc-900 z-10 w-32 flex flex-col gap-x-2 text-blue-400 font-display items-left justify-center pl-2"
>
<span class="font-semibold">{{ formatKilobytes(stats.speed) }}/s</span>
<span v-if="stats.time > 0" class="text-sm"
>{{ formatTime(stats.time) }} left</span
>
</div>
<div class="absolute inset-0 h-full flex flex-row items-end justify-end">
<div
v-for="bar in speedHistory"
:style="{ height: `${(bar / speedMax) * 100}%` }"
class="w-[8px] bg-blue-600/40"
/>
</div>
</div>
<draggable v-model="queue.queue" @end="onEnd">
<template #item="{ element }: { element: (typeof queue.value.queue)[0] }">
<li
v-if="games[element.meta.id]"
:key="element.meta.id"
class="mb-4 bg-zinc-900 rounded-lg flex flex-row justify-between gap-x-6 py-5 px-4"
>
<div class="w-full flex items-center max-w-md gap-x-4 relative">
<img
class="size-24 flex-none bg-zinc-800 object-cover rounded"
:src="games[element.meta.id].cover"
alt=""
/>
<div class="min-w-0 flex-auto">
<p class="text-xl font-semibold text-zinc-100">
<NuxtLink :href="`/library/${element.meta.id}`" class="">
<span class="absolute inset-x-0 -top-px bottom-0" />
{{ games[element.meta.id].game.mName }}
</NuxtLink>
</p>
<p class="mt-1 flex text-xs/5 text-gray-500">
{{ games[element.meta.id].game.mShortDescription }}
</p>
</div>
</div>
<div class="flex shrink-0 items-center gap-x-4">
<div class="hidden sm:flex sm:flex-col sm:items-end">
<p class="text-md text-zinc-500 uppercase font-display font-bold">
{{ element.status }}
</p>
<div
v-if="element.progress"
class="mt-1 w-96 bg-zinc-800 rounded-lg overflow-hidden"
>
<div
class="h-2 bg-blue-600"
:style="{ width: `${element.progress * 100}%` }"
/>
</div>
<span
class="mt-2 inline-flex items-center gap-x-1 text-zinc-400 text-sm font-display"
><span class="text-zinc-300">{{
formatKilobytes(element.current / 1000)
}}</span>
/
<span class="">{{ formatKilobytes(element.max / 1000) }}</span
><ServerIcon class="size-5"
/></span>
</div>
<button @click="() => cancelGame(element.meta)" class="group">
<XMarkIcon
class="transition size-8 flex-none text-zinc-600 group-hover:text-zinc-300"
aria-hidden="true"
/>
</button>
</div>
</li>
<p v-else>Loading...</p>
</template>
</draggable>
<div
class="text-zinc-600 uppercase font-semibold font-display w-full text-center"
v-if="queue.queue.length == 0"
>
No items in the queue
</div>
</div>
</template>
<script setup lang="ts">
import { ServerIcon, XMarkIcon } from "@heroicons/vue/20/solid";
import { invoke } from "@tauri-apps/api/core";
import { GameStatusEnum, type DownloadableMetadata, type Game, type GameStatus } from "~/types";
// const actionNames = {
// [GameStatusEnum.Downloading]: "downloading",
// [GameStatusEnum.Verifying]: "verifying",
// }
const windowWidth = ref(window.innerWidth);
window.addEventListener("resize", (event) => {
windowWidth.value = window.innerWidth;
});
const queue = useQueueState();
const stats = useStatsState();
const speedHistory = useState<Array<number>>(() => []);
const speedHistoryMax = computed(() => windowWidth.value / 8);
const speedMax = computed(
() => speedHistory.value.reduce((a, b) => (a > b ? a : b)) * 1.3
);
const previousGameId = ref<string | undefined>();
const games: Ref<{
[key: string]: { game: Game; status: Ref<GameStatus>; cover: string };
}> = ref({});
function resetHistoryGraph() {
speedHistory.value = [];
stats.value = { time: 0, speed: 0 };
}
function checkReset(v: QueueState) {
const currentGame = v.queue.at(0)?.meta.id;
// If we're finished
if (!currentGame && previousGameId.value) {
previousGameId.value = undefined;
resetHistoryGraph();
return;
}
// If we don't have a game
if (!currentGame) return;
// If we started a new download
if (currentGame && !previousGameId.value) {
previousGameId.value = currentGame;
resetHistoryGraph();
return;
}
// If it's a different game now
if (currentGame != previousGameId.value) {
previousGameId.value = currentGame;
resetHistoryGraph();
return;
}
}
watch(queue, (v) => {
loadGamesForQueue(v);
checkReset(v);
});
watch(stats, (v) => {
const newLength = speedHistory.value.push(v.speed);
if (newLength > speedHistoryMax.value) {
speedHistory.value.splice(0, 1);
}
checkReset(queue.value);
});
function loadGamesForQueue(v: typeof queue.value) {
for (const {
meta: { id },
} of v.queue) {
if (games.value[id]) return;
(async () => {
const gameData = await useGame(id);
const cover = await useObject(gameData.game.mCoverObjectId);
games.value[id] = { ...gameData, cover };
})();
}
}
loadGamesForQueue(queue.value);
async function onEnd(event: { oldIndex: number; newIndex: number }) {
await invoke("move_download_in_queue", {
oldIndex: event.oldIndex,
newIndex: event.newIndex,
});
}
async function cancelGame(meta: DownloadableMetadata) {
await invoke("cancel_game", { meta });
}
function formatKilobytes(bytes: number): string {
const units = ["KB", "MB", "GB", "TB", "PB"];
let value = bytes;
let unitIndex = 0;
const scalar = 1000;
while (value >= scalar && unitIndex < units.length - 1) {
value /= scalar;
unitIndex++;
}
return `${value.toFixed(1)} ${units[unitIndex]}`;
}
function formatTime(seconds: number): string {
if (seconds < 60) {
return `${Math.round(seconds)}s`;
}
const minutes = Math.floor(seconds / 60);
if (minutes < 60) {
return `${minutes}m ${Math.round(seconds % 60)}s`;
}
const hours = Math.floor(minutes / 60);
return `${hours}h ${minutes % 60}m`;
}
</script>