mirror of
https://github.com/Drop-OSS/drop-app.git
synced 2025-11-13 16:22:43 +10:00
* chore(process manager): refactor for generic way to implement cross platform launchers * feat(game): game uninstalling & partial compat * chore(metadata): update metadata * feat(errors): better download manager errors + modal * feat(process): better process management, including running state * feat(downloads): lockless tracking of downloaded chunks * fix(sign on): add message about nonce expiration * feat(download ui): add speed and time remaining information closes #7 Co-authored-by: AdenMGB <140392385+AdenMGB@users.noreply.github.com> * chore: Ran cargo clippy Signed-off-by: quexeky <git@quexeky.dev> * fix(auth initiate): add better error message * feat(auth): offer manual signin * feat(install modal): add note about more install dirs * fix(install flow): clear stale data before requesting new * Delete pages/library.vue * Add files via upload * adds nvm rc! * feat(install modal): add note about more install dirs * fix(install flow): clear stale data before requesting new * Delete pages/library.vue * Add files via upload * fix(library page): fix install button * fix(process): fix poorly designed parsing for executables with spaces * fix(scrollbars): fix ugly scrollbars on edge webview * feat(Compat): Implemented spawning with umu (using umu-wrapper-lib) Signed-off-by: quexeky <git@quexeky.dev> * feat(process manager): Game kill tauri command Signed-off-by: quexeky <git@quexeky.dev> * fix(deep links): Re-enabled deep links Signed-off-by: quexeky <git@quexeky.dev> * feat(process): shared child with stop command * squash(autostart): added adenmgb's autostart feature Squashed commit of the following: commit085cd9481dAuthor: Aden Lindsay <140392385+AdenMGB@users.noreply.github.com> Date: Mon Dec 30 16:29:41 2024 +1030 Update lib.rs for the DB sync of autostart commit86f2fb19bdAuthor: Aden Lindsay <140392385+AdenMGB@users.noreply.github.com> Date: Mon Dec 30 16:29:13 2024 +1030 Update db.rs to accomidate the settings sync commitece11e7581Author: Aden Lindsay <140392385+AdenMGB@users.noreply.github.com> Date: Mon Dec 30 16:27:48 2024 +1030 Update autostart.rs to include DB commit7ea8a24fdcAuthor: Aden Lindsay <140392385+AdenMGB@users.noreply.github.com> Date: Mon Dec 30 15:17:38 2024 +1030 Add files via upload commitaf2f232d94Author: Aden Lindsay <140392385+AdenMGB@users.noreply.github.com> Date: Mon Dec 30 15:17:09 2024 +1030 Delete src-tauri/Cargo.toml commit5d27b65612Author: Aden Lindsay <140392385+AdenMGB@users.noreply.github.com> Date: Mon Dec 30 15:15:42 2024 +1030 Add files via upload commit2eea7b97a8Author: Aden Lindsay <140392385+AdenMGB@users.noreply.github.com> Date: Mon Dec 30 15:15:31 2024 +1030 Delete src-tauri/src/lib.rs commit9a635a10d1Author: Aden Lindsay <140392385+AdenMGB@users.noreply.github.com> Date: Mon Dec 30 15:14:49 2024 +1030 Add files via upload commit2fb049531aAuthor: Aden Lindsay <140392385+AdenMGB@users.noreply.github.com> Date: Mon Dec 30 15:13:37 2024 +1030 Add files via upload commitea1be4d750Author: Aden Lindsay <140392385+AdenMGB@users.noreply.github.com> Date: Mon Dec 30 15:13:20 2024 +1030 Delete pages/settings/index.vue * fix(download manager): fix incorrect error assumptions & update types * feat(account settings): Add signout functionality (#16) * Create account.vue with logout button * Update auth.rs to add signout command * Update lib.rs to pass sign_out command to frontend * feat(settings): add debug page * Create debug.rs * Update settings.vue to add tab for debug * Update main.scss to add light theme * Update interface.vue to add light mode * Create debug.vue * Update debug.vue too add open log button * Update lib.rs * Update debug.rs * Update debug.rs * Update lib.rs * Update lib.rs * Update debug.rs * Update debug.vue * fix(debug): refactor and cleanup * revert(theme): revert light theming --------- Co-authored-by: DecDuck <declanahofmeyr@gmail.com> * feat(library ui): add installed ui in the library menu * chore(tool manager): Progress on adding tools Going to try changing around the download manager to take a generic trait rather than specifically for game downloads Signed-off-by: quexeky <git@quexeky.dev> * refactor(download manager): Moved download manager to separate directory Signed-off-by: quexeky <git@quexeky.dev> * refactor(download manager): Added Downloadable trait and replaced references to GameDownloadAgent Signed-off-by: quexeky <git@quexeky.dev> * chore(download manager): Renamed most instances of "game" outside of actual game downloads Signed-off-by: quexeky <git@quexeky.dev> * refactor(download manager): Renamed GameDonwloadError to ApplicationDownloadError and moved Signed-off-by: quexeky <git@quexeky.dev> * chore(download manager): Some easy cleanup of the download manager Signed-off-by: quexeky <git@quexeky.dev> * chore(download manager): Ensure that Downloadable is also send and sync Signed-off-by: quexeky <git@quexeky.dev> * refactor(download manager): Moved manifest and stored_manifest to download_manager Signed-off-by: quexeky <git@quexeky.dev> * Revert "refactor(download manager): Moved manifest and stored_manifest to download_manager" This reverts commit8db2393346. * chore(tool manager): Added ToolDownloadAgent Signed-off-by: quexeky <git@quexeky.dev> * chore(download manager): Added manage_queue_signal Signed-off-by: quexeky <git@quexeky.dev> * chore(download manager): Added manage_go_signal command Signed-off-by: quexeky <git@quexeky.dev> * refactor(download manager): Removed all references to anything outside of the DownloadManager Signed-off-by: quexeky <git@quexeky.dev> * refactor(download manager): Fully separate & generic download manager Signed-off-by: quexeky <git@quexeky.dev> * refactor(download manager): Removed Arc requirement for DownloadableMetadata Signed-off-by: quexeky <git@quexeky.dev> * feat(download manager): Added generic download manager Signed-off-by: quexeky <git@quexeky.dev> * fix(game launcher): Renamed game_id to id Signed-off-by: quexeky <git@quexeky.dev> * fix(uninstalling): Re-enabled uninstalling apps Signed-off-by: quexeky <git@quexeky.dev> * refactor(downloads): Moved all files relevant to game downloads to their own directory Signed-off-by: quexeky <git@quexeky.dev> * fix(kill game): Re-enabled killing games Signed-off-by: quexeky <git@quexeky.dev> * feat(recovery): Added database recovery Signed-off-by: quexeky <git@quexeky.dev> * feat(database): Added database corruption dialog Signed-off-by: quexeky <git@quexeky.dev> * chore(README): Updated README.md Signed-off-by: quexeky <git@quexeky.dev> * perf(game downloads): Moved some variable declarations outside of the spawned download thread Signed-off-by: quexeky <git@quexeky.dev> * fix(game downloads): Accidentally was attempting to lock onto something that was already in scope Signed-off-by: quexeky <git@quexeky.dev> * fix(db): Added Settings component Signed-off-by: quexeky <git@quexeky.dev> * refactor: Ran cargo clippy & fmt Signed-off-by: quexeky <git@quexeky.dev> * chore: More cleanup after cargo clippy Also added some type efficiency improvements (using references where possible and added SliceDeque crate) Signed-off-by: quexeky <git@quexeky.dev> * feat(settings): Added max_download_threads setting and separated settings from db Signed-off-by: quexeky <git@quexeky.dev> * chore: Moved generateGameMeta.ts to composables, using PathBuf instead of String for install_dirs Signed-off-by: quexeky <git@quexeky.dev> * chore: General cleanup - Changed some info!() statements to debug!() and warn!() - Removed most Turbofish syntax cases - Removed InvalidCodeError and replaced it with InvalidResponse Signed-off-by: quexeky <git@quexeky.dev> * chore: Removed tests/ Signed-off-by: quexeky <git@quexeky.dev> * chore: Removed tools/ Signed-off-by: quexeky <git@quexeky.dev> * chore: More refining info!() statements Signed-off-by: quexeky <git@quexeky.dev> * feat(download manager): Added UI to change download threads Co-authored-by: AdenMGB <140392385+AdenMGB@users.noreply.github.com> Signed-off-by: quexeky <git@quexeky.dev> * fix(metadata): update routes for new server * fix(handle invalid database): use set_file_name instead of pushing to strings * refactor(compat): remove unnecessary compat code (#20) * Delete pages/settings/compatibility.vue * Update settings.vue * Update debug.vue * Update lib.rs * Update compat.rs * feat(debug): use shift or DEBUG RUST_LOG to show Debug Info * Update settings.vue to have a conditional debug page * Update debug.rs to add RUST_LOG status fetching * Implement better error system and segregate errors and commands (#23) * chore: Progress on amend_settings command Signed-off-by: quexeky <git@quexeky.dev> * chore(errors): Progress on better error handling with segragation of files * chore: Progress on amend_settings command Signed-off-by: quexeky <git@quexeky.dev> * chore(commands): Separated commands under each subdirectory into respective commands.rs files Signed-off-by: quexeky <git@quexeky.dev> * chore(errors): Almost all errors and commands have been segregated * chore(errors): Added drop server error Signed-off-by: quexeky <git@quexeky.dev> * feat(core): Update to using nightly compiler Signed-off-by: quexeky <git@quexeky.dev> * chore(errors): More progress on error handling Signed-off-by: quexeky <git@quexeky.dev> * chore(errors): Implementing Try and FromResidual for UserValue Signed-off-by: quexeky <git@quexeky.dev> * refactor(errors): Segregated errors and commands from code, and made commands return UserValue struct Signed-off-by: quexeky <git@quexeky.dev> * fix(errors): Added missing files * chore(errors): Convert match statement to map_err * feat(settings): Implemented settings editing from UI * feat(errors): Clarified return values from retry_connect command * chore(errors): Moved autostart commands to autostart.rs * chore(process manager): Converted launch_process function for games to use game_id --------- Signed-off-by: quexeky <git@quexeky.dev> * fix(settings): Broken command invoke logic in settings/downloads.vue * feat(logging): Added line numbers to file logging and highlighting to console * chore(progress): Added rolling_progress_updates.rs Signed-off-by: quexeky <git@quexeky.dev> * chore(exit): Progress on cleanup and exit * chore(downloads): Progress on terminator * chore: Progress on rolling progress window * feat(progress): Added rolling progress window Still needs tweaks on specific timings, as well as cleanup * refactor(remote): Created separate function to generate requests * fix(install ui): stop loading on error * fix: fix other metadata endpoints * feat(errors): Using SerializeDisplay for better error management with Result * chore: Update .gitlab-ci.yml * refactor(logging): Using more appropriate logging statements Still probably needs some work, but that's enough for now * chore(logging): Imported appropriate logging macros * Revert "chore: Update .gitlab-ci.yml" This reverts commitfc6bab9381. * feat(settings): Allow settings to update UI using fetch_settings command * style(logging): Ensured that all logs start with lowercase capital and have no trailing punctuation * fix(download manager): don't crash download manager if multiple errors come in * feat(downloads): re-enable checksums * fix(logs): add file & line to console logs * fix(ui): modal stack doesn't cover whole app * feat(database): Ensure that any database issues are resolved by standalone functions Functions are as follows: - save_db() - borrow_db_checked() - borrow_db_mut_checked() * chore: Ran cargo clippy & cargo fmt * fix: assorted fixes * fix(download agent): fixed completed indexes * fix: Adding usize to completed_contexts_lock instead of &usize * fix(game downloads): Added error handling for chunk request errors * chore: Apply stashed changes * feat(games): Added multi-argument game launch and setup support * fix: Games not launching due to string semantics * build: Version bump & appimage build * chore: Update .gitlab-ci.yml * Update .gitlab-ci.yml * Update .gitlab-ci.yml with artifacts * feat(settings): Made save button include user feedback & only allow numeric characters * fix(library): Added "LIbrary Failed to Update" content to recover from library load fail * fix(logging): Restored RUST_LOG env functionality * Update changelog.md --------- Signed-off-by: quexeky <git@quexeky.dev> Signed-off-by: DecDuck <declanahofmeyr@gmail.com> Co-authored-by: DecDuck <declanahofmeyr@gmail.com> Co-authored-by: AdenMGB <140392385+AdenMGB@users.noreply.github.com> Co-authored-by: seethruhead <shane.keulen@gmail.com>
380 lines
13 KiB
Vue
380 lines
13 KiB
Vue
<template>
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<div
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class="mx-auto w-full relative flex flex-col justify-center pt-64 z-10 overflow-hidden"
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>
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<!-- banner image -->
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<div class="absolute flex top-0 h-fit inset-x-0 z-[-20]">
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<img :src="bannerUrl" class="w-full h-auto object-cover" />
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<h1
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class="absolute inset-x-0 w-fit mx-auto text-center top-32 -translate-y-[50%] text-4xl text-zinc-100 font-bold font-display z-50 p-4 shadow-xl bg-zinc-900/80 rounded-xl"
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>
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{{ game.mName }}
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</h1>
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<div
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class="absolute inset-0 bg-gradient-to-b from-transparent to-50% to-zinc-900"
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/>
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</div>
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<!-- main page -->
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<div class="w-full min-h-screen mx-auto bg-zinc-900 px-5 py-6">
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<!-- game toolbar -->
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<div class="h-full flex flex-row gap-x-4 items-stretch">
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<GameStatusButton
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@install="() => installFlow()"
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@launch="() => launch()"
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@queue="() => queue()"
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@uninstall="() => uninstall()"
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@kill="() => kill()"
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:status="status"
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/>
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<a
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:href="remoteUrl"
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target="_blank"
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type="button"
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class="inline-flex items-center rounded-md bg-zinc-800/50 px-4 font-semibold text-white shadow-sm hover:bg-zinc-800/80 uppercase font-display"
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>
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<BuildingStorefrontIcon class="mr-2 size-5" aria-hidden="true" />
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Store
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</a>
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</div>
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</div>
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</div>
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<ModalTemplate v-model="installFlowOpen">
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<template #default>
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<div class="sm:flex sm:items-start">
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<div class="mt-3 text-center sm:mt-0 sm:text-left">
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<DialogTitle as="h3" class="text-base font-semibold text-zinc-100"
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>Install {{ game.mName }}?
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</DialogTitle>
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<div class="mt-2">
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<p class="text-sm text-zinc-400">
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Drop will add {{ game.mName }} to the queue to be downloaded.
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While downloading, Drop may use up a large amount of resources,
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particularly network bandwidth and CPU utilisation.
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</p>
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</div>
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</div>
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</div>
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<form class="space-y-6">
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<div v-if="versionOptions && versionOptions.length > 0">
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<Listbox as="div" v-model="installVersionIndex">
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<ListboxLabel class="block text-sm/6 font-medium text-zinc-100"
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>Version</ListboxLabel
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>
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<div class="relative mt-2">
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<ListboxButton
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class="relative w-full cursor-default rounded-md bg-zinc-800 py-1.5 pl-3 pr-10 text-left text-zinc-100 shadow-sm ring-1 ring-inset ring-zinc-700 focus:outline-none focus:ring-2 focus:ring-blue-600 sm:text-sm/6"
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>
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<span class="block truncate"
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>{{ versionOptions[installVersionIndex].versionName }}
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on
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{{ versionOptions[installVersionIndex].platform }}</span
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>
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<span
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class="pointer-events-none absolute inset-y-0 right-0 flex items-center pr-2"
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>
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<ChevronUpDownIcon
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class="h-5 w-5 text-gray-400"
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aria-hidden="true"
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/>
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</span>
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</ListboxButton>
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<transition
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leave-active-class="transition ease-in duration-100"
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leave-from-class="opacity-100"
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leave-to-class="opacity-0"
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>
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<ListboxOptions
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class="absolute z-10 mt-1 max-h-60 w-full overflow-auto rounded-md bg-zinc-900 py-1 text-base shadow-lg ring-1 ring-black ring-opacity-5 focus:outline-none sm:text-sm"
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>
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<ListboxOption
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as="template"
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v-for="(version, versionIdx) in versionOptions"
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:key="version.versionName"
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:value="versionIdx"
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v-slot="{ active, selected }"
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>
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<li
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:class="[
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active ? 'bg-blue-600 text-white' : 'text-zinc-300',
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'relative cursor-default select-none py-2 pl-3 pr-9',
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]"
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>
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<span
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:class="[
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selected
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? 'font-semibold text-zinc-100'
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: 'font-normal',
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'block truncate',
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]"
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>{{ version.versionName }} on
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{{ version.platform }}</span
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>
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<span
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v-if="selected"
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:class="[
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active ? 'text-white' : 'text-blue-600',
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'absolute inset-y-0 right-0 flex items-center pr-4',
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]"
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>
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<CheckIcon class="h-5 w-5" aria-hidden="true" />
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</span>
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</li>
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</ListboxOption>
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</ListboxOptions>
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</transition>
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</div>
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</Listbox>
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</div>
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<div v-else class="mt-1 rounded-md bg-red-600/10 p-4">
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<div class="flex">
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<div class="flex-shrink-0">
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<XCircleIcon class="h-5 w-5 text-red-600" aria-hidden="true" />
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</div>
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<div class="ml-3">
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<h3 class="text-sm font-medium text-red-600">
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There are no supported versions to install. Please contact your
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server admin or try again later.
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</h3>
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</div>
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</div>
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</div>
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<div v-if="installDirs">
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<Listbox as="div" v-model="installDir">
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<ListboxLabel class="block text-sm/6 font-medium text-zinc-100"
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>Install to</ListboxLabel
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>
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<div class="relative mt-2">
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<ListboxButton
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class="relative w-full cursor-default rounded-md bg-zinc-800 py-1.5 pl-3 pr-10 text-left text-zinc-100 shadow-sm ring-1 ring-inset ring-zinc-700 focus:outline-none focus:ring-2 focus:ring-blue-600 sm:text-sm/6"
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>
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<span class="block truncate">{{
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installDirs[installDir]
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}}</span>
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<span
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class="pointer-events-none absolute inset-y-0 right-0 flex items-center pr-2"
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>
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<ChevronUpDownIcon
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class="h-5 w-5 text-gray-400"
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aria-hidden="true"
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/>
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</span>
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</ListboxButton>
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<transition
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leave-active-class="transition ease-in duration-100"
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leave-from-class="opacity-100"
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leave-to-class="opacity-0"
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>
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<ListboxOptions
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class="absolute z-10 mt-1 max-h-60 w-full overflow-auto rounded-md bg-zinc-900 py-1 text-base shadow-lg ring-1 ring-black ring-opacity-5 focus:outline-none sm:text-sm"
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>
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<ListboxOption
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as="template"
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v-for="(dir, dirIdx) in installDirs"
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:key="dir"
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:value="dirIdx"
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v-slot="{ active, selected }"
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>
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<li
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:class="[
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active ? 'bg-blue-600 text-white' : 'text-zinc-300',
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'relative cursor-default select-none py-2 pl-3 pr-9',
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]"
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>
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<span
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:class="[
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selected
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? 'font-semibold text-zinc-100'
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: 'font-normal',
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'block truncate',
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]"
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>{{ dir }}</span
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>
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<span
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v-if="selected"
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:class="[
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active ? 'text-white' : 'text-blue-600',
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'absolute inset-y-0 right-0 flex items-center pr-4',
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]"
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>
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<CheckIcon class="h-5 w-5" aria-hidden="true" />
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</span>
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</li>
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</ListboxOption>
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</ListboxOptions>
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</transition>
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</div>
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<div class="text-zinc-400 text-sm mt-2">
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Add more install directories in
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<PageWidget to="/settings/downloads">
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<WrenchIcon class="size-3" />
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Settings
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</PageWidget>
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</div>
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</Listbox>
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</div>
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</form>
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<div v-if="installError" class="mt-1 rounded-md bg-red-600/10 p-4">
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<div class="flex">
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<div class="flex-shrink-0">
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<XCircleIcon class="h-5 w-5 text-red-600" aria-hidden="true" />
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</div>
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<div class="ml-3">
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<h3 class="text-sm font-medium text-red-600">
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{{ installError }}
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</h3>
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</div>
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</div>
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</div>
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</template>
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<template #buttons>
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<LoadingButton
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@click="() => install()"
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:disabled="
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!(versionOptions && versionOptions.length > 0 && !installDir)
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"
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:loading="installLoading"
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type="submit"
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class="ml-2 w-full sm:w-fit"
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>
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Install
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</LoadingButton>
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<button
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type="button"
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class="mt-3 inline-flex w-full justify-center rounded-md bg-zinc-800 px-3 py-2 text-sm font-semibold text-zinc-100 shadow-sm ring-1 ring-inset ring-zinc-700 hover:bg-zinc-900 sm:mt-0 sm:w-auto"
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@click="installFlowOpen = false"
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ref="cancelButtonRef"
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>
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Cancel
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</button>
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</template>
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</ModalTemplate>
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</template>
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<script setup lang="ts">
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import {
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Dialog,
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DialogTitle,
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TransitionChild,
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TransitionRoot,
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Listbox,
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ListboxButton,
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ListboxLabel,
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ListboxOption,
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ListboxOptions,
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} from "@headlessui/vue";
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import {
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CheckIcon,
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ChevronUpDownIcon,
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WrenchIcon,
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} from "@heroicons/vue/20/solid";
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import { BuildingStorefrontIcon } from "@heroicons/vue/24/outline";
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import { XCircleIcon } from "@heroicons/vue/24/solid";
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import { invoke } from "@tauri-apps/api/core";
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const route = useRoute();
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const router = useRouter();
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const id = route.params.id.toString();
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const { game: rawGame, status } = await useGame(id);
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const game = ref(rawGame);
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const remoteUrl: string = await invoke("gen_drop_url", {
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path: `/store/${game.value.id}`,
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});
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const bannerUrl = await useObject(game.value.mBannerId);
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const installFlowOpen = ref(false);
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const versionOptions = ref<
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undefined | Array<{ versionName: string; platform: string }>
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>();
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const installDirs = ref<undefined | Array<string>>();
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async function installFlow() {
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installFlowOpen.value = true;
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versionOptions.value = undefined;
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installDirs.value = undefined;
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try {
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versionOptions.value = await invoke("fetch_game_verion_options", {
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gameId: game.value.id,
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});
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console.log(versionOptions.value);
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installDirs.value = await invoke("fetch_download_dir_stats");
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} catch (error) {
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installError.value = (error as string).toString();
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}
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}
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const installLoading = ref(false);
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const installError = ref<string | undefined>();
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const installVersionIndex = ref(0);
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const installDir = ref(0);
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async function install() {
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try {
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if (!versionOptions.value)
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throw new Error("Versions have not been loaded");
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installLoading.value = true;
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await invoke("download_game", {
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gameId: game.value.id,
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gameVersion: versionOptions.value[installVersionIndex.value].versionName,
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installDir: installDir.value,
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});
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installFlowOpen.value = false;
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} catch (error) {
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installError.value = (error as string).toString();
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}
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installLoading.value = false;
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}
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async function launch() {
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try {
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await invoke("launch_game", { id: game.value.id });
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} catch (e) {
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createModal(
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ModalType.Notification,
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{
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title: `Couldn't run "${game.value.mName}"`,
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description: `Drop failed to launch "${game.value.mName}": ${e}`,
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buttonText: "Close",
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},
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(e, c) => c()
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);
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console.error(e);
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}
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}
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async function queue() {
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router.push("/queue");
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}
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async function uninstall() {
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await invoke("uninstall_game", { gameId: game.value.id });
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}
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async function kill() {
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try {
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await invoke("kill_game", { gameId: game.value.id });
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} catch (e) {
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createModal(
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ModalType.Notification,
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{
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title: `Couldn't stop "${game.value.mName}"`,
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description: `Drop failed to stop "${game.value.mName}": ${e}`,
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buttonText: "Close",
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},
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(e, c) => c()
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);
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console.error(e);
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}
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}
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</script>
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