mirror of
https://github.com/Drop-OSS/drop-app.git
synced 2025-11-13 16:22:43 +10:00
* chore(process manager): refactor for generic way to implement cross platform launchers * feat(game): game uninstalling & partial compat * chore(metadata): update metadata * feat(errors): better download manager errors + modal * feat(process): better process management, including running state * feat(downloads): lockless tracking of downloaded chunks * fix(sign on): add message about nonce expiration * feat(download ui): add speed and time remaining information closes #7 Co-authored-by: AdenMGB <140392385+AdenMGB@users.noreply.github.com> * chore: Ran cargo clippy Signed-off-by: quexeky <git@quexeky.dev> * fix(auth initiate): add better error message * feat(auth): offer manual signin * feat(install modal): add note about more install dirs * fix(install flow): clear stale data before requesting new * Delete pages/library.vue * Add files via upload * adds nvm rc! * feat(install modal): add note about more install dirs * fix(install flow): clear stale data before requesting new * Delete pages/library.vue * Add files via upload * fix(library page): fix install button * fix(process): fix poorly designed parsing for executables with spaces * fix(scrollbars): fix ugly scrollbars on edge webview * feat(Compat): Implemented spawning with umu (using umu-wrapper-lib) Signed-off-by: quexeky <git@quexeky.dev> * feat(process manager): Game kill tauri command Signed-off-by: quexeky <git@quexeky.dev> * fix(deep links): Re-enabled deep links Signed-off-by: quexeky <git@quexeky.dev> * feat(process): shared child with stop command * squash(autostart): added adenmgb's autostart feature Squashed commit of the following: commit085cd9481dAuthor: Aden Lindsay <140392385+AdenMGB@users.noreply.github.com> Date: Mon Dec 30 16:29:41 2024 +1030 Update lib.rs for the DB sync of autostart commit86f2fb19bdAuthor: Aden Lindsay <140392385+AdenMGB@users.noreply.github.com> Date: Mon Dec 30 16:29:13 2024 +1030 Update db.rs to accomidate the settings sync commitece11e7581Author: Aden Lindsay <140392385+AdenMGB@users.noreply.github.com> Date: Mon Dec 30 16:27:48 2024 +1030 Update autostart.rs to include DB commit7ea8a24fdcAuthor: Aden Lindsay <140392385+AdenMGB@users.noreply.github.com> Date: Mon Dec 30 15:17:38 2024 +1030 Add files via upload commitaf2f232d94Author: Aden Lindsay <140392385+AdenMGB@users.noreply.github.com> Date: Mon Dec 30 15:17:09 2024 +1030 Delete src-tauri/Cargo.toml commit5d27b65612Author: Aden Lindsay <140392385+AdenMGB@users.noreply.github.com> Date: Mon Dec 30 15:15:42 2024 +1030 Add files via upload commit2eea7b97a8Author: Aden Lindsay <140392385+AdenMGB@users.noreply.github.com> Date: Mon Dec 30 15:15:31 2024 +1030 Delete src-tauri/src/lib.rs commit9a635a10d1Author: Aden Lindsay <140392385+AdenMGB@users.noreply.github.com> Date: Mon Dec 30 15:14:49 2024 +1030 Add files via upload commit2fb049531aAuthor: Aden Lindsay <140392385+AdenMGB@users.noreply.github.com> Date: Mon Dec 30 15:13:37 2024 +1030 Add files via upload commitea1be4d750Author: Aden Lindsay <140392385+AdenMGB@users.noreply.github.com> Date: Mon Dec 30 15:13:20 2024 +1030 Delete pages/settings/index.vue * fix(download manager): fix incorrect error assumptions & update types * feat(account settings): Add signout functionality (#16) * Create account.vue with logout button * Update auth.rs to add signout command * Update lib.rs to pass sign_out command to frontend * feat(settings): add debug page * Create debug.rs * Update settings.vue to add tab for debug * Update main.scss to add light theme * Update interface.vue to add light mode * Create debug.vue * Update debug.vue too add open log button * Update lib.rs * Update debug.rs * Update debug.rs * Update lib.rs * Update lib.rs * Update debug.rs * Update debug.vue * fix(debug): refactor and cleanup * revert(theme): revert light theming --------- Co-authored-by: DecDuck <declanahofmeyr@gmail.com> * feat(library ui): add installed ui in the library menu * chore(tool manager): Progress on adding tools Going to try changing around the download manager to take a generic trait rather than specifically for game downloads Signed-off-by: quexeky <git@quexeky.dev> * refactor(download manager): Moved download manager to separate directory Signed-off-by: quexeky <git@quexeky.dev> * refactor(download manager): Added Downloadable trait and replaced references to GameDownloadAgent Signed-off-by: quexeky <git@quexeky.dev> * chore(download manager): Renamed most instances of "game" outside of actual game downloads Signed-off-by: quexeky <git@quexeky.dev> * refactor(download manager): Renamed GameDonwloadError to ApplicationDownloadError and moved Signed-off-by: quexeky <git@quexeky.dev> * chore(download manager): Some easy cleanup of the download manager Signed-off-by: quexeky <git@quexeky.dev> * chore(download manager): Ensure that Downloadable is also send and sync Signed-off-by: quexeky <git@quexeky.dev> * refactor(download manager): Moved manifest and stored_manifest to download_manager Signed-off-by: quexeky <git@quexeky.dev> * Revert "refactor(download manager): Moved manifest and stored_manifest to download_manager" This reverts commit8db2393346. * chore(tool manager): Added ToolDownloadAgent Signed-off-by: quexeky <git@quexeky.dev> * chore(download manager): Added manage_queue_signal Signed-off-by: quexeky <git@quexeky.dev> * chore(download manager): Added manage_go_signal command Signed-off-by: quexeky <git@quexeky.dev> * refactor(download manager): Removed all references to anything outside of the DownloadManager Signed-off-by: quexeky <git@quexeky.dev> * refactor(download manager): Fully separate & generic download manager Signed-off-by: quexeky <git@quexeky.dev> * refactor(download manager): Removed Arc requirement for DownloadableMetadata Signed-off-by: quexeky <git@quexeky.dev> * feat(download manager): Added generic download manager Signed-off-by: quexeky <git@quexeky.dev> * fix(game launcher): Renamed game_id to id Signed-off-by: quexeky <git@quexeky.dev> * fix(uninstalling): Re-enabled uninstalling apps Signed-off-by: quexeky <git@quexeky.dev> * refactor(downloads): Moved all files relevant to game downloads to their own directory Signed-off-by: quexeky <git@quexeky.dev> * fix(kill game): Re-enabled killing games Signed-off-by: quexeky <git@quexeky.dev> * feat(recovery): Added database recovery Signed-off-by: quexeky <git@quexeky.dev> * feat(database): Added database corruption dialog Signed-off-by: quexeky <git@quexeky.dev> * chore(README): Updated README.md Signed-off-by: quexeky <git@quexeky.dev> * perf(game downloads): Moved some variable declarations outside of the spawned download thread Signed-off-by: quexeky <git@quexeky.dev> * fix(game downloads): Accidentally was attempting to lock onto something that was already in scope Signed-off-by: quexeky <git@quexeky.dev> * fix(db): Added Settings component Signed-off-by: quexeky <git@quexeky.dev> * refactor: Ran cargo clippy & fmt Signed-off-by: quexeky <git@quexeky.dev> * chore: More cleanup after cargo clippy Also added some type efficiency improvements (using references where possible and added SliceDeque crate) Signed-off-by: quexeky <git@quexeky.dev> * feat(settings): Added max_download_threads setting and separated settings from db Signed-off-by: quexeky <git@quexeky.dev> * chore: Moved generateGameMeta.ts to composables, using PathBuf instead of String for install_dirs Signed-off-by: quexeky <git@quexeky.dev> * chore: General cleanup - Changed some info!() statements to debug!() and warn!() - Removed most Turbofish syntax cases - Removed InvalidCodeError and replaced it with InvalidResponse Signed-off-by: quexeky <git@quexeky.dev> * chore: Removed tests/ Signed-off-by: quexeky <git@quexeky.dev> * chore: Removed tools/ Signed-off-by: quexeky <git@quexeky.dev> * chore: More refining info!() statements Signed-off-by: quexeky <git@quexeky.dev> * feat(download manager): Added UI to change download threads Co-authored-by: AdenMGB <140392385+AdenMGB@users.noreply.github.com> Signed-off-by: quexeky <git@quexeky.dev> * fix(metadata): update routes for new server * fix(handle invalid database): use set_file_name instead of pushing to strings * refactor(compat): remove unnecessary compat code (#20) * Delete pages/settings/compatibility.vue * Update settings.vue * Update debug.vue * Update lib.rs * Update compat.rs * feat(debug): use shift or DEBUG RUST_LOG to show Debug Info * Update settings.vue to have a conditional debug page * Update debug.rs to add RUST_LOG status fetching * Implement better error system and segregate errors and commands (#23) * chore: Progress on amend_settings command Signed-off-by: quexeky <git@quexeky.dev> * chore(errors): Progress on better error handling with segragation of files * chore: Progress on amend_settings command Signed-off-by: quexeky <git@quexeky.dev> * chore(commands): Separated commands under each subdirectory into respective commands.rs files Signed-off-by: quexeky <git@quexeky.dev> * chore(errors): Almost all errors and commands have been segregated * chore(errors): Added drop server error Signed-off-by: quexeky <git@quexeky.dev> * feat(core): Update to using nightly compiler Signed-off-by: quexeky <git@quexeky.dev> * chore(errors): More progress on error handling Signed-off-by: quexeky <git@quexeky.dev> * chore(errors): Implementing Try and FromResidual for UserValue Signed-off-by: quexeky <git@quexeky.dev> * refactor(errors): Segregated errors and commands from code, and made commands return UserValue struct Signed-off-by: quexeky <git@quexeky.dev> * fix(errors): Added missing files * chore(errors): Convert match statement to map_err * feat(settings): Implemented settings editing from UI * feat(errors): Clarified return values from retry_connect command * chore(errors): Moved autostart commands to autostart.rs * chore(process manager): Converted launch_process function for games to use game_id --------- Signed-off-by: quexeky <git@quexeky.dev> * fix(settings): Broken command invoke logic in settings/downloads.vue * feat(logging): Added line numbers to file logging and highlighting to console * chore(progress): Added rolling_progress_updates.rs Signed-off-by: quexeky <git@quexeky.dev> * chore(exit): Progress on cleanup and exit * chore(downloads): Progress on terminator * chore: Progress on rolling progress window * feat(progress): Added rolling progress window Still needs tweaks on specific timings, as well as cleanup * refactor(remote): Created separate function to generate requests * fix(install ui): stop loading on error * fix: fix other metadata endpoints * feat(errors): Using SerializeDisplay for better error management with Result * chore: Update .gitlab-ci.yml * refactor(logging): Using more appropriate logging statements Still probably needs some work, but that's enough for now * chore(logging): Imported appropriate logging macros * Revert "chore: Update .gitlab-ci.yml" This reverts commitfc6bab9381. * feat(settings): Allow settings to update UI using fetch_settings command * style(logging): Ensured that all logs start with lowercase capital and have no trailing punctuation * fix(download manager): don't crash download manager if multiple errors come in * feat(downloads): re-enable checksums * fix(logs): add file & line to console logs * fix(ui): modal stack doesn't cover whole app * feat(database): Ensure that any database issues are resolved by standalone functions Functions are as follows: - save_db() - borrow_db_checked() - borrow_db_mut_checked() * chore: Ran cargo clippy & cargo fmt * fix: assorted fixes * fix(download agent): fixed completed indexes * fix: Adding usize to completed_contexts_lock instead of &usize * fix(game downloads): Added error handling for chunk request errors * chore: Apply stashed changes * feat(games): Added multi-argument game launch and setup support * fix: Games not launching due to string semantics * build: Version bump & appimage build * chore: Update .gitlab-ci.yml * Update .gitlab-ci.yml * Update .gitlab-ci.yml with artifacts * feat(settings): Made save button include user feedback & only allow numeric characters * fix(library): Added "LIbrary Failed to Update" content to recover from library load fail * fix(logging): Restored RUST_LOG env functionality * Update changelog.md --------- Signed-off-by: quexeky <git@quexeky.dev> Signed-off-by: DecDuck <declanahofmeyr@gmail.com> Co-authored-by: DecDuck <declanahofmeyr@gmail.com> Co-authored-by: AdenMGB <140392385+AdenMGB@users.noreply.github.com> Co-authored-by: seethruhead <shane.keulen@gmail.com>
334 lines
11 KiB
Vue
334 lines
11 KiB
Vue
<template>
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<div>
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<div class="border-b border-zinc-600 py-2 px-1">
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<div
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class="-ml-4 -mt-2 flex flex-wrap items-center justify-between sm:flex-nowrap"
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>
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<div class="ml-4 mt-2">
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<h3 class="text-base font-display font-semibold text-zinc-100">
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Install directories
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</h3>
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<p class="mt-1 text-sm text-zinc-400 max-w-xl">
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This is where Drop will download game files to, and store them
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indefinitely while you play. Drop and games may store other
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information elsewhere, like saves or mods.
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</p>
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</div>
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<div class="ml-4 mt-2 shrink-0">
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<button
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@click="() => (open = true)"
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type="button"
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class="relative inline-flex items-center rounded-md bg-blue-600 px-3 py-2 text-sm font-semibold text-white shadow-sm hover:bg-blue-500 focus-visible:outline focus-visible:outline-2 focus-visible:outline-offset-2 focus-visible:outline-blue-600"
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>
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Add new directory
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</button>
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</div>
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</div>
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</div>
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<ul role="list" class="divide-y divide-gray-800">
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<li
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v-for="(dir, dirIdx) in dirs"
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:key="dir"
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class="flex justify-between gap-x-6 py-5"
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>
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<div class="flex min-w-0 gap-x-4">
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<FolderIcon
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class="h-6 w-6 text-blue-600 flex-none rounded-full"
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alt=""
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/>
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<div class="min-w-0 flex-auto">
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<p class="text-sm/6 text-zinc-100">
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{{ dir }}
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</p>
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</div>
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</div>
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<div class="flex shrink-0 items-center gap-x-6">
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<button
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@click="() => deleteDirectory(dirIdx)"
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:disabled="dirs.length <= 1"
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:class="[
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dirs.length <= 1
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? 'text-zinc-700'
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: 'text-zinc-400 hover:text-zinc-100',
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'-m-2.5 block p-2.5',
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]"
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>
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<span class="sr-only">Open options</span>
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<TrashIcon class="size-5" aria-hidden="true" />
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</button>
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</div>
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</li>
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</ul>
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<div class="border-t border-zinc-600 py-6">
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<h3 class="text-base font-display font-semibold text-zinc-100">
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Download Settings
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</h3>
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<p class="mt-1 text-sm text-zinc-400 max-w-xl">
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Configure how Drop downloads games and other content.
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</p>
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<div class="mt-6 max-w-xl">
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<label for="threads" class="block text-sm font-medium text-zinc-100">
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Maximum Download Threads
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</label>
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<div class="mt-2">
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<input
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type="number"
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name="threads"
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id="threads"
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min="1"
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max="32"
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v-model="downloadThreads"
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@keypress="validateNumberInput"
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@paste="validatePaste"
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class="block w-full rounded-md border-0 py-1.5 text-zinc-100 shadow-sm ring-1 ring-inset ring-zinc-700 bg-zinc-800 placeholder:text-gray-400 focus:ring-2 focus:ring-inset focus:ring-blue-600 sm:text-sm sm:leading-6"
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/>
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</div>
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<p class="mt-2 text-sm text-zinc-400">
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The maximum number of concurrent download threads. Higher values may
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download faster but use more system resources. Default is 4.
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</p>
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</div>
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<div class="mt-6">
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<button
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type="button"
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@click="saveDownloadThreads"
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:disabled="saveState.loading"
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:class="[
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'inline-flex items-center rounded-md px-3 py-2 text-sm font-semibold text-white shadow-sm focus-visible:outline focus-visible:outline-2 focus-visible:outline-offset-2 transition-colors duration-300',
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saveState.success
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? 'bg-green-600 hover:bg-green-500 focus-visible:outline-green-600'
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: 'bg-blue-600 hover:bg-blue-500 focus-visible:outline-blue-600',
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'disabled:bg-blue-600/50 disabled:cursor-not-allowed'
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]"
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>
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{{ saveState.success ? 'Saved' : 'Save Changes' }}
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</button>
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</div>
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</div>
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</div>
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<TransitionRoot as="template" :show="open">
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<Dialog class="relative z-50" @close="open = false">
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<TransitionChild
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as="template"
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enter="ease-out duration-300"
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enter-from="opacity-0"
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enter-to="opacity-100"
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leave="ease-in duration-200"
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leave-from="opacity-100"
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leave-to="opacity-0"
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>
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<div
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class="fixed inset-0 bg-zinc-950 bg-opacity-75 transition-opacity"
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/>
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</TransitionChild>
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<div class="fixed inset-0 z-10 w-screen overflow-y-auto">
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<div
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class="flex min-h-full items-end justify-center p-4 text-center sm:items-center sm:p-0"
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>
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<TransitionChild
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as="template"
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enter="ease-out duration-300"
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enter-from="opacity-0 translate-y-4 sm:translate-y-0 sm:scale-95"
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enter-to="opacity-100 translate-y-0 sm:scale-100"
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leave="ease-in duration-200"
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leave-from="opacity-100 translate-y-0 sm:scale-100"
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leave-to="opacity-0 translate-y-4 sm:translate-y-0 sm:scale-95"
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>
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<DialogPanel
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class="relative transform overflow-hidden rounded-lg bg-zinc-900 px-4 pb-4 pt-5 text-left shadow-xl transition-all sm:my-8 sm:w-full sm:max-w-lg sm:p-6"
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>
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<div class="sm:flex sm:items-start">
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<div class="mt-3 w-full sm:ml-4 sm:mt-0">
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<div>
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<label
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for="dir"
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class="block text-sm/6 font-medium text-zinc-100"
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>Select game directory</label
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>
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<div class="mt-2">
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<button
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@click="() => selectDirectory()"
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class="block text-left w-full rounded-md border-0 px-3 py-1.5 text-zinc-100 shadow-sm ring-1 ring-inset ring-zinc-700 bg-zinc-800 placeholder:text-gray-400 focus:ring-2 focus:ring-inset focus:ring-blue-600 sm:text-sm/6"
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>
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{{
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currentDirectory ?? "Click to select a directory..."
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}}
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</button>
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</div>
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<p class="mt-2 text-sm text-zinc-400" id="dir-description">
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Select an empty directory to add.
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</p>
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</div>
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</div>
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</div>
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<div class="mt-5 sm:mt-4 sm:flex sm:flex-row-reverse">
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<LoadingButton
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:disabled="currentDirectory == undefined"
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type="button"
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:loading="createDirectoryLoading"
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@click="() => submitDirectory()"
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:class="[
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'inline-flex w-full shadow-sm sm:ml-3 sm:w-auto',
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currentDirectory === undefined
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? 'text-zinc-400 bg-blue-600/10 hover:bg-blue-600/10'
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: 'text-white bg-blue-600 hover:bg-blue-500',
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]"
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>
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Add
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</LoadingButton>
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<button
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type="button"
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class="mt-3 inline-flex w-full justify-center rounded-md bg-zinc-800 px-3 py-2 text-sm font-semibold text-zinc-100 shadow-sm ring-1 ring-inset ring-zinc-800 hover:bg-zinc-900 sm:mt-0 sm:w-auto"
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@click="() => cancelDirectory()"
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ref="cancelButtonRef"
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>
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Cancel
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</button>
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</div>
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<div v-if="error" class="mt-3 rounded-md bg-red-600/10 p-4">
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<div class="flex">
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<div class="flex-shrink-0">
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<XCircleIcon
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class="h-5 w-5 text-red-600"
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aria-hidden="true"
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/>
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</div>
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<div class="ml-3">
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<h3 class="text-sm font-medium text-red-600">
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{{ error }}
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</h3>
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</div>
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</div>
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</div>
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</DialogPanel>
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</TransitionChild>
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</div>
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</div>
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</Dialog>
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</TransitionRoot>
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</template>
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<script setup lang="ts">
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import {
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Dialog,
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DialogPanel,
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TransitionChild,
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TransitionRoot,
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} from "@headlessui/vue";
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import { FolderIcon, TrashIcon, XCircleIcon } from "@heroicons/vue/16/solid";
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import { invoke } from "@tauri-apps/api/core";
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import { type Settings } from "~/types";
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const open = ref(false);
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const currentDirectory = ref<string | undefined>(undefined);
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const error = ref<string | undefined>(undefined);
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const createDirectoryLoading = ref(false);
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const dirs = ref<Array<string>>([]);
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const settings = await invoke<Settings>("fetch_settings");
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const downloadThreads = ref(settings?.maxDownloadThreads ?? 4);
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const saveState = reactive({
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loading: false,
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success: false
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});
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async function updateDirs() {
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const newDirs = await invoke<Array<string>>("fetch_download_dir_stats");
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dirs.value = newDirs;
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}
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await updateDirs();
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async function selectDirectoryDialog(): Promise<string> {
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const res = await invoke("plugin:dialog|open", {
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options: { directory: true },
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});
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return res as string;
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}
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async function selectDirectory() {
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try {
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const dir = await selectDirectoryDialog();
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currentDirectory.value = dir;
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} catch (e) {
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error.value = e as string;
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}
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}
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function cancelDirectory() {
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open.value = false;
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|
currentDirectory.value = undefined;
|
|
}
|
|
|
|
async function submitDirectory() {
|
|
try {
|
|
error.value = undefined;
|
|
if (!currentDirectory.value)
|
|
throw new Error("Please select a directory first");
|
|
createDirectoryLoading.value = true;
|
|
|
|
// Add directory
|
|
await invoke("add_download_dir", { newDir: currentDirectory.value });
|
|
|
|
// Update list
|
|
await updateDirs();
|
|
|
|
currentDirectory.value = undefined;
|
|
createDirectoryLoading.value = false;
|
|
open.value = false;
|
|
} catch (e) {
|
|
error.value = e as string;
|
|
createDirectoryLoading.value = false;
|
|
}
|
|
}
|
|
|
|
async function deleteDirectory(index: number) {
|
|
await invoke("delete_download_dir", { index });
|
|
await updateDirs();
|
|
}
|
|
|
|
async function saveDownloadThreads() {
|
|
try {
|
|
saveState.loading = true;
|
|
await invoke("update_settings", {
|
|
newSettings: { maxDownloadThreads: downloadThreads.value },
|
|
});
|
|
|
|
// Show success state
|
|
saveState.success = true;
|
|
|
|
// Reset back to normal state after 2 seconds
|
|
setTimeout(() => {
|
|
saveState.success = false;
|
|
}, 2000);
|
|
|
|
} catch (error) {
|
|
console.error('Failed to save settings:', error);
|
|
} finally {
|
|
saveState.loading = false;
|
|
}
|
|
}
|
|
|
|
function validateNumberInput(event: KeyboardEvent) {
|
|
// Allow only numbers and basic control keys
|
|
if (!/^\d$/.test(event.key) &&
|
|
!['Backspace', 'Delete', 'Tab', 'ArrowLeft', 'ArrowRight'].includes(event.key)) {
|
|
event.preventDefault();
|
|
}
|
|
}
|
|
|
|
function validatePaste(event: ClipboardEvent) {
|
|
// Prevent paste if content contains non-numeric characters
|
|
const pastedData = event.clipboardData?.getData('text');
|
|
if (pastedData && !/^\d+$/.test(pastedData)) {
|
|
event.preventDefault();
|
|
}
|
|
}
|
|
</script>
|