Files
drop-app/src-tauri/src/games/downloads/download_agent.rs
2025-07-26 17:37:11 +10:00

482 lines
16 KiB
Rust

use crate::auth::generate_authorization_header;
use crate::database::db::{borrow_db_checked, borrow_db_mut_checked};
use crate::database::models::data::{
ApplicationTransientStatus, DownloadType, DownloadableMetadata,
};
use crate::download_manager::download_manager_frontend::{DownloadManagerSignal, DownloadStatus};
use crate::download_manager::downloadable::Downloadable;
use crate::download_manager::util::download_thread_control_flag::{
DownloadThreadControl, DownloadThreadControlFlag,
};
use crate::download_manager::util::progress_object::{ProgressHandle, ProgressObject};
use crate::error::application_download_error::ApplicationDownloadError;
use crate::error::remote_access_error::RemoteAccessError;
use crate::games::downloads::manifest::{DropDownloadContext, DropManifest};
use crate::games::downloads::validate::game_validate_logic;
use crate::games::library::{on_game_complete, on_game_incomplete, push_game_update};
use crate::remote::requests::make_request;
use log::{debug, error, info, warn};
use std::collections::HashMap;
use std::fs::{OpenOptions, create_dir_all};
use std::path::{Path, PathBuf};
use std::sync::mpsc::Sender;
use std::sync::{Arc, Mutex};
use std::time::Instant;
use tauri::{AppHandle, Emitter};
use tokio::sync::mpsc;
#[cfg(target_os = "linux")]
use rustix::fs::{FallocateFlags, fallocate};
use super::download_logic::download_game_chunk;
use super::drop_data::DropData;
// This is cursed but necessary
// See the message where it is used
unsafe fn extend_lifetime<'b, R>(r: &'b R) -> &'static R {
unsafe { std::mem::transmute::<&'b R, &'static R>(r) }
}
pub struct GameDownloadAgent {
pub id: String,
pub version: String,
pub control_flag: DownloadThreadControl,
contexts: Mutex<Vec<DropDownloadContext>>,
context_map: Mutex<HashMap<String, bool>>,
pub manifest: Mutex<Option<DropManifest>>,
pub progress: Arc<ProgressObject>,
sender: Sender<DownloadManagerSignal>,
pub stored_manifest: DropData,
status: Mutex<DownloadStatus>,
}
impl GameDownloadAgent {
pub async fn new_from_index(
id: String,
version: String,
target_download_dir: usize,
sender: Sender<DownloadManagerSignal>,
) -> Self {
let db_lock = borrow_db_checked().await;
let base_dir = db_lock.applications.install_dirs[target_download_dir].clone();
drop(db_lock);
Self::new(id, version, base_dir, sender)
}
pub fn new(
id: String,
version: String,
base_dir: PathBuf,
sender: Sender<DownloadManagerSignal>,
) -> Self {
// Don't run by default
let control_flag = DownloadThreadControl::new(DownloadThreadControlFlag::Stop);
let base_dir_path = Path::new(&base_dir);
let data_base_dir_path = base_dir_path.join(id.clone());
let stored_manifest =
DropData::generate(id.clone(), version.clone(), data_base_dir_path.clone());
Self {
id,
version,
control_flag,
manifest: Mutex::new(None),
contexts: Mutex::new(Vec::new()),
context_map: Mutex::new(HashMap::new()),
progress: Arc::new(ProgressObject::new(0, 0, sender.clone())),
sender,
stored_manifest,
status: Mutex::new(DownloadStatus::Queued),
}
}
// Blocking
pub async fn setup_download(&self) -> Result<(), ApplicationDownloadError> {
self.ensure_manifest_exists().await?;
self.ensure_contexts()?;
self.control_flag.set(DownloadThreadControlFlag::Go);
Ok(())
}
// Blocking
pub async fn download(&self, app_handle: &AppHandle) -> Result<bool, ApplicationDownloadError> {
self.setup_download().await?;
self.set_progress_object_params();
let timer = Instant::now();
push_game_update(
app_handle,
&self.metadata().id,
None,
(
None,
Some(ApplicationTransientStatus::Downloading {
version_name: self.version.clone(),
}),
),
);
let res = self
.run()
.await
.map_err(|_| ApplicationDownloadError::DownloadError);
debug!(
"{} took {}ms to download",
self.id,
timer.elapsed().as_millis()
);
res
}
pub async fn ensure_manifest_exists(&self) -> Result<(), ApplicationDownloadError> {
if self.manifest.lock().unwrap().is_some() {
return Ok(());
}
self.download_manifest().await
}
async fn download_manifest(&self) -> Result<(), ApplicationDownloadError> {
let header = generate_authorization_header().await;
let client = reqwest::Client::new();
let response = make_request(
&client,
&["/api/v1/client/game/manifest"],
&[("id", &self.id), ("version", &self.version)],
async |f| f.header("Authorization", header),
)
.await
.map_err(ApplicationDownloadError::Communication)?
.send()
.await
.map_err(|e| ApplicationDownloadError::Communication(e.into()))?;
if response.status() != 200 {
return Err(ApplicationDownloadError::Communication(
RemoteAccessError::ManifestDownloadFailed(
response.status(),
response.text().await.unwrap(),
),
));
}
let manifest_download: DropManifest = response.json().await.unwrap();
if let Ok(mut manifest) = self.manifest.lock() {
*manifest = Some(manifest_download);
return Ok(());
}
Err(ApplicationDownloadError::Lock)
}
fn set_progress_object_params(&self) {
// Avoid re-setting it
if self.progress.get_max() != 0 {
return;
}
let contexts = self.contexts.lock().unwrap();
let length = contexts.len();
let chunk_count = contexts.iter().map(|chunk| chunk.length).sum();
self.progress.set_max(chunk_count);
self.progress.set_size(length);
self.progress.set_time_now();
}
pub fn ensure_contexts(&self) -> Result<(), ApplicationDownloadError> {
if self.contexts.lock().unwrap().is_empty() {
self.generate_contexts()?;
}
self.context_map
.lock()
.unwrap()
.extend(self.stored_manifest.get_contexts());
Ok(())
}
pub fn generate_contexts(&self) -> Result<(), ApplicationDownloadError> {
let manifest = self.manifest.lock().unwrap().clone().unwrap();
let game_id = self.id.clone();
let mut contexts = Vec::new();
let base_path = Path::new(&self.stored_manifest.base_path);
create_dir_all(base_path).unwrap();
for (raw_path, chunk) in manifest {
let path = base_path.join(Path::new(&raw_path));
let container = path.parent().unwrap();
create_dir_all(container).unwrap();
let file = OpenOptions::new()
.read(true)
.write(true)
.truncate(true)
.create(true)
.open(path.clone())
.unwrap();
let mut running_offset = 0;
for (index, length) in chunk.lengths.iter().enumerate() {
contexts.push(DropDownloadContext {
file_name: raw_path.to_string(),
version: chunk.version_name.to_string(),
offset: running_offset,
index,
game_id: game_id.to_string(),
path: path.clone(),
checksum: chunk.checksums[index].clone(),
length: *length,
permissions: chunk.permissions,
});
running_offset += *length as u64;
}
#[cfg(target_os = "linux")]
if running_offset > 0 {
let _ = fallocate(file, FallocateFlags::empty(), 0, running_offset);
}
}
let existing_contexts = self.stored_manifest.get_completed_contexts();
self.stored_manifest.set_contexts(
&contexts
.iter()
.map(|x| (x.checksum.clone(), existing_contexts.contains(&x.checksum)))
.collect::<Vec<(String, bool)>>(),
);
*self.contexts.lock().unwrap() = contexts;
Ok(())
}
pub async fn run(&self) -> Result<bool, ()> {
let max_download_threads = borrow_db_checked().await.settings.max_download_threads;
debug!(
"downloading game: {} with {} threads",
self.id, max_download_threads
);
let client = &reqwest::Client::new();
let rt = tokio::runtime::Builder::new_multi_thread()
.worker_threads(max_download_threads)
.thread_name("drop-download-thread")
.build()
.map_err(|e| {
warn!("failed to create download scheduler: {e}");
()
})?;
let (tx, mut rx) = mpsc::channel(32);
// Scope this for safety
{
let contexts = self.contexts.lock().unwrap();
debug!("{contexts:#?}");
let context_map = self.context_map.lock().unwrap();
for (index, context) in contexts.iter().enumerate() {
let client = client.clone();
let progress = self.progress.get(index);
let progress_handle = ProgressHandle::new(progress, self.progress.clone());
// If we've done this one already, skip it
if Some(&true) == context_map.get(&context.checksum) {
progress_handle.skip(context.length);
continue;
}
let sender = self.sender.clone();
let local_tx = tx.clone();
/*
This lifetime extensions are necessary, because this loop acts like a scope
but Rust doesn't know that.
*/
let context = unsafe { extend_lifetime(context) };
let self_static = unsafe { extend_lifetime(self) };
rt.spawn(async move {
let request = match make_request(
&client,
&["/api/v1/client/chunk"],
&[
("id", &context.game_id),
("version", &context.version),
("name", &context.file_name),
("chunk", &context.index.to_string()),
],
async |r| r,
)
.await
{
Ok(request) => request,
Err(e) => {
sender
.send(DownloadManagerSignal::Error(
ApplicationDownloadError::Communication(e),
))
.unwrap();
return;
}
};
match download_game_chunk(
context,
&self_static.control_flag,
progress_handle,
request,
)
.await
{
Ok(true) => {
local_tx.send(context.checksum.clone()).await.unwrap();
}
Ok(false) => {}
Err(e) => {
error!("{e}");
sender.send(DownloadManagerSignal::Error(e)).unwrap();
}
}
});
}
}
let mut newly_completed = Vec::new();
while let Some(completed_checksum) = rx.recv().await {
println!("completed checksum {}", completed_checksum);
newly_completed.push(completed_checksum);
}
// 'return' from the download
let mut context_map_lock = self.context_map.lock().unwrap();
for item in newly_completed.iter() {
context_map_lock.insert(item.clone(), true);
}
let completed_lock_len = context_map_lock.values().filter(|x| **x).count();
let contexts = self.contexts.lock().unwrap();
let contexts = contexts
.iter()
.map(|x| {
(
x.checksum.clone(),
context_map_lock.get(&x.checksum).cloned().unwrap_or(false),
)
})
.collect::<Vec<(String, bool)>>();
drop(context_map_lock);
self.stored_manifest.set_contexts(&contexts);
self.stored_manifest.write();
// If there are any contexts left which are false
if !contexts.iter().all(|x| x.1) {
info!(
"download agent for {} exited without completing ({}/{})",
self.id.clone(),
completed_lock_len,
contexts.len(),
);
return Ok(false);
}
Ok(true)
}
}
#[async_trait::async_trait]
impl Downloadable for GameDownloadAgent {
fn metadata(&self) -> DownloadableMetadata {
DownloadableMetadata {
id: self.id.clone(),
version: Some(self.version.clone()),
download_type: DownloadType::Game,
}
}
async fn download(&self, app_handle: &AppHandle) -> Result<bool, ApplicationDownloadError> {
*self.status.lock().unwrap() = DownloadStatus::Downloading;
self.download(app_handle).await
}
async fn progress(&self) -> Arc<ProgressObject> {
self.progress.clone()
}
async fn control_flag(&self) -> DownloadThreadControl {
self.control_flag.clone()
}
async fn on_initialised(&self, _app_handle: &tauri::AppHandle) {
*self.status.lock().unwrap() = DownloadStatus::Queued;
}
async fn on_error(&self, app_handle: &tauri::AppHandle, error: &ApplicationDownloadError) {
*self.status.lock().unwrap() = DownloadStatus::Error;
app_handle
.emit("download_error", error.to_string())
.unwrap();
error!("error while managing download: {error}");
let mut handle = borrow_db_mut_checked().await;
handle
.applications
.transient_statuses
.remove(&self.metadata());
}
async fn on_complete(&self, app_handle: &tauri::AppHandle) {
on_game_complete(
&self.metadata(),
self.stored_manifest.base_path.to_string_lossy().to_string(),
app_handle,
)
.await
.unwrap();
}
async fn on_incomplete(&self, app_handle: &tauri::AppHandle) {
on_game_incomplete(
&self.metadata(),
self.stored_manifest.base_path.to_string_lossy().to_string(),
app_handle,
)
.await
.unwrap();
}
async fn on_cancelled(&self, _app_handle: &tauri::AppHandle) {}
async fn status(&self) -> DownloadStatus {
self.status.lock().unwrap().clone()
}
async fn validate(&self) -> Result<bool, ApplicationDownloadError> {
*self.status.lock().unwrap() = DownloadStatus::Validating;
let contexts = self.contexts.lock().unwrap().clone();
game_validate_logic(
&self.stored_manifest,
contexts,
self.progress.clone(),
self.sender.clone(),
&self.control_flag,
)
.await
}
}