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Game specialisation & delta versions (#323)
* feat: game specialisation, auto-guess extensions * fix: enforce specialisation specific schema at API level * fix: lint * feat: partial work on depot endpoints * feat: bump torrential * feat: dummy version creation for depot uploads * fix: lint * fix: types * fix: lint * feat: depot version import * fix: lint * fix: remove any type * fix: lint * fix: push update interval * fix: cpu usage calculation * feat: delta version support * feat: style tweaks for selectlaunch.vue * fix: lint
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@@ -0,0 +1,51 @@
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import { type } from "arktype";
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import { readDropValidatedBody, throwingArktype } from "~/server/arktype";
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import aclManager from "~/server/internal/acls";
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import prisma from "~/server/internal/db/database";
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const UploadManifest = type({
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gameId: "string",
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versionName: "string",
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manifest: type({
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version: "'2'",
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size: "number",
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key: "16 <= number[] <= 16",
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chunks: type({
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["string"]: {
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checksum: "string",
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iv: "16 <= number[] <= 16",
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files: type({
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filename: "string",
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start: "number",
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length: "number",
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permissions: "number",
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}).array(),
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},
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}),
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}),
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fileList: "string[]",
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}).configure(throwingArktype);
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export default defineEventHandler(async (h3) => {
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const allowed = await aclManager.allowSystemACL(h3, ["depot:upload:new"]);
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if (!allowed) throw createError({ statusCode: 403 });
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const { gameId, versionName, manifest, fileList } =
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await readDropValidatedBody(h3, UploadManifest);
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const version = await prisma.unimportedGameVersion.create({
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data: {
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game: {
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connect: {
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id: gameId,
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},
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},
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versionName,
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manifest,
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fileList,
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},
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});
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return { id: version.id };
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});
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