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Game specialisation & delta versions (#323)
* feat: game specialisation, auto-guess extensions * fix: enforce specialisation specific schema at API level * fix: lint * feat: partial work on depot endpoints * feat: bump torrential * feat: dummy version creation for depot uploads * fix: lint * fix: types * fix: lint * feat: depot version import * fix: lint * fix: remove any type * fix: lint * fix: push update interval * fix: cpu usage calculation * feat: delta version support * feat: style tweaks for selectlaunch.vue * fix: lint
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@@ -1,4 +1,5 @@
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import type { Prisma } from "~/prisma/client/client";
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import type { GameType } from "~/prisma/client/enums";
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import { MetadataSource } from "~/prisma/client/enums";
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import prisma from "../db/database";
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import type {
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@@ -118,7 +119,11 @@ export class MetadataHandler {
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return successfulResults;
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}
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async createGameWithoutMetadata(libraryId: string, libraryPath: string) {
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async createGameWithoutMetadata(
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libraryId: string,
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libraryPath: string,
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type: GameType,
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) {
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return await this.createGame(
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{
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id: "",
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@@ -127,6 +132,7 @@ export class MetadataHandler {
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},
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libraryId,
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libraryPath,
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type,
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);
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}
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@@ -174,6 +180,7 @@ export class MetadataHandler {
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result: { sourceId: string; id: string; name: string },
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libraryId: string,
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libraryPath: string,
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type: GameType,
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) {
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const provider = this.providers.get(result.sourceId);
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if (!provider)
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@@ -286,6 +293,8 @@ export class MetadataHandler {
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libraryId,
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libraryPath,
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type,
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},
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});
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