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https://github.com/Drop-OSS/drop.git
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Depot API & v4 (#298)
* feat: nginx + torrential basics & services system * fix: lint + i18n * fix: update torrential to remove openssl * feat: add torrential to Docker build * feat: move to self hosted runner * fix: move off self-hosted runner * fix: update nginx.conf * feat: torrential cache invalidation * fix: update torrential for cache invalidation * feat: integrity check task * fix: lint * feat: move to version ids * fix: client fixes and client-side checks * feat: new depot apis and version id fixes * feat: update torrential * feat: droplet bump and remove unsafe update functions * fix: lint * feat: v4 featureset: emulators, multi-launch commands * fix: lint * fix: mobile ui for game editor * feat: launch options * fix: lint * fix: remove axios, use $fetch * feat: metadata and task api improvements * feat: task actions * fix: slight styling issue * feat: fix style and lints * feat: totp backend routes * feat: oidc groups * fix: update drop-base * feat: creation of passkeys & totp * feat: totp signin * feat: webauthn mfa/signin * feat: launch selecting ui * fix: manually running tasks * feat: update add company game modal to use new SelectorGame * feat: executor selector * fix(docker): update rust to rust nightly for torrential build (#305) * feat: new version ui * feat: move package lookup to build time to allow for deno dev * fix: lint * feat: localisation cleanup * feat: apply localisation cleanup * feat: potential i18n refactor logic * feat: remove args from commands * fix: lint * fix: lockfile --------- Co-authored-by: Aden Lindsay <140392385+AdenMGB@users.noreply.github.com>
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@@ -4,8 +4,12 @@ import { VersionNotFoundError } from "../provider";
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import { LibraryBackend } from "~/prisma/client/enums";
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import fs from "fs";
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import path from "path";
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import droplet from "@drop-oss/droplet";
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import { DROPLET_HANDLER } from "./filesystem";
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import droplet, {
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hasBackendForPath,
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listFiles,
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peekFile,
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readFile,
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} from "@drop-oss/droplet";
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import { fsStats } from "~/server/internal/utils/files";
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export const FlatFilesystemProviderConfig = type({
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@@ -48,7 +52,7 @@ export class FlatFilesystemProvider
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const versionDirs = fs.readdirSync(this.config.baseDir);
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const validVersionDirs = versionDirs.filter((e) => {
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const fullDir = path.join(this.config.baseDir, e);
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return DROPLET_HANDLER.hasBackendForPath(fullDir);
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return hasBackendForPath(fullDir);
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});
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return validVersionDirs;
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}
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@@ -65,7 +69,7 @@ export class FlatFilesystemProvider
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async versionReaddir(game: string, _version: string) {
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const versionDir = path.join(this.config.baseDir, game);
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if (!fs.existsSync(versionDir)) throw new VersionNotFoundError();
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return DROPLET_HANDLER.listFiles(versionDir);
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return await listFiles(versionDir);
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}
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async generateDropletManifest(
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@@ -76,24 +80,13 @@ export class FlatFilesystemProvider
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) {
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const versionDir = path.join(this.config.baseDir, game);
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if (!fs.existsSync(versionDir)) throw new VersionNotFoundError();
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const manifest = await new Promise<string>((r, j) =>
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droplet.generateManifest(
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DROPLET_HANDLER,
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versionDir,
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progress,
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log,
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(err, result) => {
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if (err) return j(err);
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r(result);
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},
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),
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);
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const manifest = await droplet.generateManifest(versionDir, progress, log);
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return manifest;
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}
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async peekFile(game: string, _version: string, filename: string) {
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const filepath = path.join(this.config.baseDir, game);
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if (!fs.existsSync(filepath)) return undefined;
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const stat = DROPLET_HANDLER.peekFile(filepath, filename);
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const stat = await peekFile(filepath, filename);
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return { size: Number(stat) };
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}
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async readFile(
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@@ -104,7 +97,7 @@ export class FlatFilesystemProvider
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) {
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const filepath = path.join(this.config.baseDir, game);
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if (!fs.existsSync(filepath)) return undefined;
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const stream = DROPLET_HANDLER.readFile(
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const stream = await readFile(
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filepath,
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filename,
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options?.start ? BigInt(options.start) : undefined,
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