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initial work on metadata system
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76
prisma/migrations/20240929000950_add_game_data/migration.sql
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76
prisma/migrations/20240929000950_add_game_data/migration.sql
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@ -0,0 +1,76 @@
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-- CreateEnum
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CREATE TYPE "MetadataSource" AS ENUM ('Custom', 'GiantBomb');
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-- CreateTable
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CREATE TABLE "Game" (
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"id" TEXT NOT NULL,
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"metadataSource" "MetadataSource" NOT NULL,
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"metadataId" TEXT NOT NULL,
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"mName" TEXT NOT NULL,
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"mShortDescription" TEXT NOT NULL,
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"mDescription" TEXT NOT NULL,
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"mReviewCount" INTEGER NOT NULL,
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"mReviewRating" DOUBLE PRECISION NOT NULL,
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"mIconId" TEXT NOT NULL,
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"mBannerId" TEXT NOT NULL,
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"mArt" TEXT[],
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"mScreenshots" TEXT[],
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CONSTRAINT "Game_pkey" PRIMARY KEY ("id")
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);
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-- CreateTable
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CREATE TABLE "Developer" (
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"id" TEXT NOT NULL,
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"metadataSource" "MetadataSource" NOT NULL,
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"metadataId" TEXT NOT NULL,
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"mName" TEXT NOT NULL,
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CONSTRAINT "Developer_pkey" PRIMARY KEY ("id")
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);
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-- CreateTable
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CREATE TABLE "Publisher" (
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"id" TEXT NOT NULL,
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"metadataSource" "MetadataSource" NOT NULL,
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"metadataId" TEXT NOT NULL,
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"mName" TEXT NOT NULL,
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CONSTRAINT "Publisher_pkey" PRIMARY KEY ("id")
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);
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-- CreateTable
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CREATE TABLE "_GameToPublisher" (
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"A" TEXT NOT NULL,
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"B" TEXT NOT NULL
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);
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-- CreateTable
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CREATE TABLE "_DeveloperToGame" (
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"A" TEXT NOT NULL,
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"B" TEXT NOT NULL
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);
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-- CreateIndex
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CREATE UNIQUE INDEX "_GameToPublisher_AB_unique" ON "_GameToPublisher"("A", "B");
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-- CreateIndex
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CREATE INDEX "_GameToPublisher_B_index" ON "_GameToPublisher"("B");
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-- CreateIndex
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CREATE UNIQUE INDEX "_DeveloperToGame_AB_unique" ON "_DeveloperToGame"("A", "B");
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-- CreateIndex
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CREATE INDEX "_DeveloperToGame_B_index" ON "_DeveloperToGame"("B");
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-- AddForeignKey
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ALTER TABLE "_GameToPublisher" ADD CONSTRAINT "_GameToPublisher_A_fkey" FOREIGN KEY ("A") REFERENCES "Game"("id") ON DELETE CASCADE ON UPDATE CASCADE;
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-- AddForeignKey
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ALTER TABLE "_GameToPublisher" ADD CONSTRAINT "_GameToPublisher_B_fkey" FOREIGN KEY ("B") REFERENCES "Publisher"("id") ON DELETE CASCADE ON UPDATE CASCADE;
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-- AddForeignKey
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ALTER TABLE "_DeveloperToGame" ADD CONSTRAINT "_DeveloperToGame_A_fkey" FOREIGN KEY ("A") REFERENCES "Developer"("id") ON DELETE CASCADE ON UPDATE CASCADE;
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-- AddForeignKey
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ALTER TABLE "_DeveloperToGame" ADD CONSTRAINT "_DeveloperToGame_B_fkey" FOREIGN KEY ("B") REFERENCES "Game"("id") ON DELETE CASCADE ON UPDATE CASCADE;
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@ -0,0 +1,24 @@
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/*
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Warnings:
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- Added the required column `mBanner` to the `Developer` table without a default value. This is not possible if the table is not empty.
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- Added the required column `mDescription` to the `Developer` table without a default value. This is not possible if the table is not empty.
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- Added the required column `mLogo` to the `Developer` table without a default value. This is not possible if the table is not empty.
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- Added the required column `mShortDescription` to the `Developer` table without a default value. This is not possible if the table is not empty.
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- Added the required column `mBanner` to the `Publisher` table without a default value. This is not possible if the table is not empty.
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- Added the required column `mDescription` to the `Publisher` table without a default value. This is not possible if the table is not empty.
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- Added the required column `mLogo` to the `Publisher` table without a default value. This is not possible if the table is not empty.
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- Added the required column `mShortDescription` to the `Publisher` table without a default value. This is not possible if the table is not empty.
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*/
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-- AlterTable
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ALTER TABLE "Developer" ADD COLUMN "mBanner" TEXT NOT NULL,
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ADD COLUMN "mDescription" TEXT NOT NULL,
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ADD COLUMN "mLogo" TEXT NOT NULL,
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ADD COLUMN "mShortDescription" TEXT NOT NULL;
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-- AlterTable
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ALTER TABLE "Publisher" ADD COLUMN "mBanner" TEXT NOT NULL,
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ADD COLUMN "mDescription" TEXT NOT NULL,
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ADD COLUMN "mLogo" TEXT NOT NULL,
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ADD COLUMN "mShortDescription" TEXT NOT NULL;
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@ -34,3 +34,61 @@ model LinkedAuthMec {
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@@id([userId, mec])
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}
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enum MetadataSource {
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Custom
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GiantBomb
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}
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model Game {
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id String @id @default(uuid())
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metadataSource MetadataSource
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metadataId String
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// Any field prefixed with m is filled in from metadata
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// Acts as a cache so we can search and filter it
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mName String // Name of game
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mShortDescription String // Short description
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mDescription String // Supports markdown
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mDevelopers Developer[]
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mPublishers Publisher[]
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mReviewCount Int
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mReviewRating Float
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mIconId String // linked to objects in s3
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mBannerId String // linked to objects in s3
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mArt String[] // linked to objects in s3
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mScreenshots String[] // linked to objects in s3
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}
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model Developer {
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id String @id @default(uuid())
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metadataSource MetadataSource
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metadataId String
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mName String
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mShortDescription String
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mDescription String
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mLogo String
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mBanner String
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games Game[]
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}
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model Publisher {
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id String @id @default(uuid())
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metadataSource MetadataSource
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metadataId String
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mName String
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mShortDescription String
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mDescription String
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mLogo String
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mBanner String
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games Game[]
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}
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