initial work on metadata system

This commit is contained in:
DecDuck
2024-09-29 11:08:49 +10:00
parent e1a789fa36
commit 196f87c219
5 changed files with 278 additions and 0 deletions

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@ -0,0 +1,76 @@
-- CreateEnum
CREATE TYPE "MetadataSource" AS ENUM ('Custom', 'GiantBomb');
-- CreateTable
CREATE TABLE "Game" (
"id" TEXT NOT NULL,
"metadataSource" "MetadataSource" NOT NULL,
"metadataId" TEXT NOT NULL,
"mName" TEXT NOT NULL,
"mShortDescription" TEXT NOT NULL,
"mDescription" TEXT NOT NULL,
"mReviewCount" INTEGER NOT NULL,
"mReviewRating" DOUBLE PRECISION NOT NULL,
"mIconId" TEXT NOT NULL,
"mBannerId" TEXT NOT NULL,
"mArt" TEXT[],
"mScreenshots" TEXT[],
CONSTRAINT "Game_pkey" PRIMARY KEY ("id")
);
-- CreateTable
CREATE TABLE "Developer" (
"id" TEXT NOT NULL,
"metadataSource" "MetadataSource" NOT NULL,
"metadataId" TEXT NOT NULL,
"mName" TEXT NOT NULL,
CONSTRAINT "Developer_pkey" PRIMARY KEY ("id")
);
-- CreateTable
CREATE TABLE "Publisher" (
"id" TEXT NOT NULL,
"metadataSource" "MetadataSource" NOT NULL,
"metadataId" TEXT NOT NULL,
"mName" TEXT NOT NULL,
CONSTRAINT "Publisher_pkey" PRIMARY KEY ("id")
);
-- CreateTable
CREATE TABLE "_GameToPublisher" (
"A" TEXT NOT NULL,
"B" TEXT NOT NULL
);
-- CreateTable
CREATE TABLE "_DeveloperToGame" (
"A" TEXT NOT NULL,
"B" TEXT NOT NULL
);
-- CreateIndex
CREATE UNIQUE INDEX "_GameToPublisher_AB_unique" ON "_GameToPublisher"("A", "B");
-- CreateIndex
CREATE INDEX "_GameToPublisher_B_index" ON "_GameToPublisher"("B");
-- CreateIndex
CREATE UNIQUE INDEX "_DeveloperToGame_AB_unique" ON "_DeveloperToGame"("A", "B");
-- CreateIndex
CREATE INDEX "_DeveloperToGame_B_index" ON "_DeveloperToGame"("B");
-- AddForeignKey
ALTER TABLE "_GameToPublisher" ADD CONSTRAINT "_GameToPublisher_A_fkey" FOREIGN KEY ("A") REFERENCES "Game"("id") ON DELETE CASCADE ON UPDATE CASCADE;
-- AddForeignKey
ALTER TABLE "_GameToPublisher" ADD CONSTRAINT "_GameToPublisher_B_fkey" FOREIGN KEY ("B") REFERENCES "Publisher"("id") ON DELETE CASCADE ON UPDATE CASCADE;
-- AddForeignKey
ALTER TABLE "_DeveloperToGame" ADD CONSTRAINT "_DeveloperToGame_A_fkey" FOREIGN KEY ("A") REFERENCES "Developer"("id") ON DELETE CASCADE ON UPDATE CASCADE;
-- AddForeignKey
ALTER TABLE "_DeveloperToGame" ADD CONSTRAINT "_DeveloperToGame_B_fkey" FOREIGN KEY ("B") REFERENCES "Game"("id") ON DELETE CASCADE ON UPDATE CASCADE;

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@ -0,0 +1,24 @@
/*
Warnings:
- Added the required column `mBanner` to the `Developer` table without a default value. This is not possible if the table is not empty.
- Added the required column `mDescription` to the `Developer` table without a default value. This is not possible if the table is not empty.
- Added the required column `mLogo` to the `Developer` table without a default value. This is not possible if the table is not empty.
- Added the required column `mShortDescription` to the `Developer` table without a default value. This is not possible if the table is not empty.
- Added the required column `mBanner` to the `Publisher` table without a default value. This is not possible if the table is not empty.
- Added the required column `mDescription` to the `Publisher` table without a default value. This is not possible if the table is not empty.
- Added the required column `mLogo` to the `Publisher` table without a default value. This is not possible if the table is not empty.
- Added the required column `mShortDescription` to the `Publisher` table without a default value. This is not possible if the table is not empty.
*/
-- AlterTable
ALTER TABLE "Developer" ADD COLUMN "mBanner" TEXT NOT NULL,
ADD COLUMN "mDescription" TEXT NOT NULL,
ADD COLUMN "mLogo" TEXT NOT NULL,
ADD COLUMN "mShortDescription" TEXT NOT NULL;
-- AlterTable
ALTER TABLE "Publisher" ADD COLUMN "mBanner" TEXT NOT NULL,
ADD COLUMN "mDescription" TEXT NOT NULL,
ADD COLUMN "mLogo" TEXT NOT NULL,
ADD COLUMN "mShortDescription" TEXT NOT NULL;

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@ -34,3 +34,61 @@ model LinkedAuthMec {
@@id([userId, mec])
}
enum MetadataSource {
Custom
GiantBomb
}
model Game {
id String @id @default(uuid())
metadataSource MetadataSource
metadataId String
// Any field prefixed with m is filled in from metadata
// Acts as a cache so we can search and filter it
mName String // Name of game
mShortDescription String // Short description
mDescription String // Supports markdown
mDevelopers Developer[]
mPublishers Publisher[]
mReviewCount Int
mReviewRating Float
mIconId String // linked to objects in s3
mBannerId String // linked to objects in s3
mArt String[] // linked to objects in s3
mScreenshots String[] // linked to objects in s3
}
model Developer {
id String @id @default(uuid())
metadataSource MetadataSource
metadataId String
mName String
mShortDescription String
mDescription String
mLogo String
mBanner String
games Game[]
}
model Publisher {
id String @id @default(uuid())
metadataSource MetadataSource
metadataId String
mName String
mShortDescription String
mDescription String
mLogo String
mBanner String
games Game[]
}

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@ -0,0 +1,56 @@
import { _FetchDeveloperMetadataParams, _FetchGameMetadataParams, _FetchPublisherMetadataParams, DeveloperMetadata, GameMetadata, GameMetadataSearchResult, InternalGameMetadataResult, PublisherMetadata } from "./types";
export abstract class MetadataProvider {
abstract id(): string;
abstract name(): string;
abstract search(query: string): Promise<GameMetadataSearchResult[]>;
abstract fetchGame(params: _FetchGameMetadataParams): Promise<GameMetadata>;
abstract fetchPublisher(params: _FetchPublisherMetadataParams): Promise<PublisherMetadata>;
abstract fetchDeveloper(params: _FetchDeveloperMetadataParams): Promise<DeveloperMetadata>;
}
class MetadataHandler {
// Ordered by priority
private providers: Map<string, MetadataProvider> = new Map();
private createObject: (url: string) => Promise<string>;
constructor() {
this.createObject = async () => "";
}
async search(query: string) {
const promises: Promise<InternalGameMetadataResult[]>[] = [];
for (const provider of this.providers.values()) {
const queryTransformationPromise = new Promise<InternalGameMetadataResult[]>(async (resolve, reject) => {
const results = await provider.search(query);
const mappedResults: InternalGameMetadataResult[] = results.map((result) => Object.assign(
{},
result,
{
sourceId: provider.id(),
sourceName: provider.name()
}
));
resolve(mappedResults);
});
promises.push(queryTransformationPromise);
}
const results = await Promise.allSettled(promises);
const successfulResults = results.filter((result) => result.status === 'fulfilled').map((result) => result.value).flat();
return successfulResults;
}
async fetchGame(game: InternalGameMetadataResult) {
}
async fetchDeveloper(query: string) {
}
}
export default new MetadataHandler();

64
server/internal/metadata/types.d.ts vendored Normal file
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@ -0,0 +1,64 @@
import { Developer, Publisher } from "@prisma/client";
export interface GameMetadataSearchResult {
id: string;
name: string;
icon: string;
description: string;
year: number;
}
export interface GameMetadataSource {
sourceId: string;
sourceName: string;
}
export type InternalGameMetadataResult = GameMetadataSearchResult & GameMetadataSource;
export type RemoteObject = string;
export interface GameMetadata {
name: string;
shortDescription: string;
description: string;
// These are created using utility functions passed to the metadata loader
// (that then call back into the metadata provider chain)
publishers: Publisher[]
developers: Developer[]
reviewCount: number;
reviewRating: number;
// Created with another utility function
icon: RemoteObject,
banner: RemoteObject,
art: RemoteObject[],
screenshots: RemoteObject[],
}
export interface PublisherMetadata {
name: string;
shortDescription: string;
description: string;
logo: RemoteObject;
banner: RemoteObject;
}
export type DeveloperMetadata = PublisherMetadata;
export interface _FetchGameMetadataParams {
id: string,
publisher: (query: string) => Promise<Publisher>
developer: (query: string) => Promise<Developer>
createObject: (url: string) => Promise<RemoteObject>
}
export interface _FetchPublisherMetadataParams {
query: string;
createObject: (url: string) => Promise<RemoteObject>;
}
export type _FetchDeveloperMetadataParams = _FetchPublisherMetadataParams;