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https://github.com/Drop-OSS/drop.git
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* feat: add ui for library source management * fix: lint
This commit is contained in:
25
server/api/v1/admin/library/sources/index.delete.ts
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25
server/api/v1/admin/library/sources/index.delete.ts
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@ -0,0 +1,25 @@
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import { type } from "arktype";
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import { throwingArktype } from "~/server/arktype";
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import aclManager from "~/server/internal/acls";
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import prisma from "~/server/internal/db/database";
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const DeleteLibrarySource = type({
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id: "string",
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}).configure(throwingArktype);
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export default defineEventHandler<{ body: typeof DeleteLibrarySource.infer }>(
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async (h3) => {
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const allowed = await aclManager.allowSystemACL(h3, [
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"library:sources:delete",
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]);
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if (!allowed) throw createError({ statusCode: 403 });
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const body = await readValidatedBody(h3, DeleteLibrarySource);
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return await prisma.library.delete({
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where: {
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id: body.id,
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},
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});
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},
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);
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16
server/api/v1/admin/library/sources/index.get.ts
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16
server/api/v1/admin/library/sources/index.get.ts
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@ -0,0 +1,16 @@
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import type { Library } from "~/prisma/client";
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import aclManager from "~/server/internal/acls";
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import libraryManager from "~/server/internal/library";
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export type WorkingLibrarySource = Library & { working: boolean };
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export default defineEventHandler(async (h3) => {
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const allowed = await aclManager.allowSystemACL(h3, ["library:sources:read"]);
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if (!allowed) throw createError({ statusCode: 403 });
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const sources = await libraryManager.fetchLibraries();
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// Fetch other library data here
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return sources;
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});
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67
server/api/v1/admin/library/sources/index.patch.ts
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67
server/api/v1/admin/library/sources/index.patch.ts
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@ -0,0 +1,67 @@
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import { type } from "arktype";
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import { throwingArktype } from "~/server/arktype";
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import aclManager from "~/server/internal/acls";
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import prisma from "~/server/internal/db/database";
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import libraryManager from "~/server/internal/library";
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import { libraryConstructors } from "~/server/plugins/05.library-init";
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import type { WorkingLibrarySource } from "./index.get";
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const UpdateLibrarySource = type({
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id: "string",
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name: "string",
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options: "object",
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}).configure(throwingArktype);
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export default defineEventHandler<{ body: typeof UpdateLibrarySource.infer }>(
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async (h3) => {
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const allowed = await aclManager.allowSystemACL(h3, [
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"library:sources:update",
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]);
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if (!allowed) throw createError({ statusCode: 403 });
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const body = await readValidatedBody(h3, UpdateLibrarySource);
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const source = await prisma.library.findUnique({ where: { id: body.id } });
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if (!source)
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throw createError({
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statusCode: 400,
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statusMessage: "Library source not found",
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});
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const constructor = libraryConstructors[source.backend];
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try {
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const newLibrary = constructor(body.options, source.id);
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// Test we can actually use it
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if ((await newLibrary.listGames()) === undefined) {
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throw "Library failed to fetch games.";
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}
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const updatedSource = await prisma.library.update({
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where: {
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id: source.id,
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},
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data: {
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name: body.name,
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options: body.options,
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},
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});
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await libraryManager.removeLibrary(source.id);
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await libraryManager.addLibrary(newLibrary);
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const workingSource: WorkingLibrarySource = {
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...updatedSource,
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working: true,
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};
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return workingSource;
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} catch (e) {
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throw createError({
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statusCode: 400,
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statusMessage: `Failed to create source: ${e}`,
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});
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}
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},
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);
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69
server/api/v1/admin/library/sources/index.post.ts
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69
server/api/v1/admin/library/sources/index.post.ts
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@ -0,0 +1,69 @@
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import { type } from "arktype";
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import { randomUUID } from "crypto";
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import { LibraryBackend } from "~/prisma/client";
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import { throwingArktype } from "~/server/arktype";
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import aclManager from "~/server/internal/acls";
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import prisma from "~/server/internal/db/database";
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import libraryManager from "~/server/internal/library";
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import { libraryConstructors } from "~/server/plugins/05.library-init";
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import type { WorkingLibrarySource } from "./index.get";
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const CreateLibrarySource = type({
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name: "string",
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backend: "string",
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options: "object",
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}).configure(throwingArktype);
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export default defineEventHandler<{ body: typeof CreateLibrarySource.infer }>(
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async (h3) => {
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const allowed = await aclManager.allowSystemACL(h3, [
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"library:sources:new",
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]);
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if (!allowed) throw createError({ statusCode: 403 });
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const body = await readValidatedBody(h3, CreateLibrarySource);
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const backend = Object.values(LibraryBackend).find(
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(e) => e == body.backend,
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);
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if (!backend)
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throw createError({
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statusCode: 400,
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statusMessage: "Invalid source backend.",
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});
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const constructor = libraryConstructors[backend];
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try {
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const id = randomUUID();
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const library = constructor(body.options, id);
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// Test we can actually use it
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if ((await library.listGames()) === undefined) {
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throw "Library failed to fetch games.";
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}
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const source = await prisma.library.create({
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data: {
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id,
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name: body.name,
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backend,
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options: body.options,
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},
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});
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await libraryManager.addLibrary(library);
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const workingSource: WorkingLibrarySource = {
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...source,
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working: true,
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};
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return workingSource;
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} catch (e) {
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throw createError({
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statusCode: 400,
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statusMessage: `Failed to create source: ${e}`,
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});
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}
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},
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);
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@ -49,6 +49,11 @@ export const systemACLDescriptions: ObjectFromList<typeof systemACLs> = {
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"auth:simple:invitation:delete": "Delete a simple auth invitation.",
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"library:read": "Fetch a list of all games on this instance.",
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"library:sources:read":
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"Fetch a list of all library sources on this instance",
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"library:sources:new": "Create a new library source.",
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"library:sources:update": "Update existing library sources.",
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"library:sources:delete": "Delete library sources.",
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"notifications:read": "Read system notifications.",
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"notifications:mark": "Mark system notifications as read.",
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@ -50,6 +50,11 @@ export const systemACLs = [
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"notifications:delete",
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"library:read",
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"library:sources:read",
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"library:sources:new",
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"library:sources:update",
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"library:sources:delete",
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"game:read",
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"game:update",
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"game:delete",
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@ -30,7 +30,9 @@ export class FilesystemProvider
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this.myId = id;
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this.config = config;
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fs.mkdirSync(this.config.baseDir, { recursive: true });
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if (!fs.existsSync(this.config.baseDir))
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throw "Base directory does not exist.";
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}
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id(): string {
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@ -20,6 +20,19 @@ class LibraryManager {
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this.libraries.set(library.id(), library);
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}
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removeLibrary(id: string) {
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this.libraries.delete(id);
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}
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async fetchLibraries() {
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const libraries = await prisma.library.findMany({});
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const libraryWithMetadata = libraries.map((e) => ({
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...e,
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working: this.libraries.has(e.id),
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}));
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return libraryWithMetadata;
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}
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async fetchAllUnimportedGames() {
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const unimportedGames: { [key: string]: string[] } = {};
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@ -7,7 +7,7 @@ import { FilesystemProvider } from "../internal/library/filesystem";
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import libraryManager from "../internal/library";
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import path from "path";
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const libraryConstructors: {
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export const libraryConstructors: {
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[key in LibraryBackend]: (
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value: JsonValue,
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id: string,
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