Add UI for multi-library management #59 (#63)

* feat: add ui for library source management

* fix: lint
This commit is contained in:
DecDuck
2025-06-01 18:33:42 +10:00
committed by GitHub
parent 40e66def1e
commit 2056871dc9
12 changed files with 625 additions and 15 deletions

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@ -0,0 +1,25 @@
import { type } from "arktype";
import { throwingArktype } from "~/server/arktype";
import aclManager from "~/server/internal/acls";
import prisma from "~/server/internal/db/database";
const DeleteLibrarySource = type({
id: "string",
}).configure(throwingArktype);
export default defineEventHandler<{ body: typeof DeleteLibrarySource.infer }>(
async (h3) => {
const allowed = await aclManager.allowSystemACL(h3, [
"library:sources:delete",
]);
if (!allowed) throw createError({ statusCode: 403 });
const body = await readValidatedBody(h3, DeleteLibrarySource);
return await prisma.library.delete({
where: {
id: body.id,
},
});
},
);

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@ -0,0 +1,16 @@
import type { Library } from "~/prisma/client";
import aclManager from "~/server/internal/acls";
import libraryManager from "~/server/internal/library";
export type WorkingLibrarySource = Library & { working: boolean };
export default defineEventHandler(async (h3) => {
const allowed = await aclManager.allowSystemACL(h3, ["library:sources:read"]);
if (!allowed) throw createError({ statusCode: 403 });
const sources = await libraryManager.fetchLibraries();
// Fetch other library data here
return sources;
});

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@ -0,0 +1,67 @@
import { type } from "arktype";
import { throwingArktype } from "~/server/arktype";
import aclManager from "~/server/internal/acls";
import prisma from "~/server/internal/db/database";
import libraryManager from "~/server/internal/library";
import { libraryConstructors } from "~/server/plugins/05.library-init";
import type { WorkingLibrarySource } from "./index.get";
const UpdateLibrarySource = type({
id: "string",
name: "string",
options: "object",
}).configure(throwingArktype);
export default defineEventHandler<{ body: typeof UpdateLibrarySource.infer }>(
async (h3) => {
const allowed = await aclManager.allowSystemACL(h3, [
"library:sources:update",
]);
if (!allowed) throw createError({ statusCode: 403 });
const body = await readValidatedBody(h3, UpdateLibrarySource);
const source = await prisma.library.findUnique({ where: { id: body.id } });
if (!source)
throw createError({
statusCode: 400,
statusMessage: "Library source not found",
});
const constructor = libraryConstructors[source.backend];
try {
const newLibrary = constructor(body.options, source.id);
// Test we can actually use it
if ((await newLibrary.listGames()) === undefined) {
throw "Library failed to fetch games.";
}
const updatedSource = await prisma.library.update({
where: {
id: source.id,
},
data: {
name: body.name,
options: body.options,
},
});
await libraryManager.removeLibrary(source.id);
await libraryManager.addLibrary(newLibrary);
const workingSource: WorkingLibrarySource = {
...updatedSource,
working: true,
};
return workingSource;
} catch (e) {
throw createError({
statusCode: 400,
statusMessage: `Failed to create source: ${e}`,
});
}
},
);

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@ -0,0 +1,69 @@
import { type } from "arktype";
import { randomUUID } from "crypto";
import { LibraryBackend } from "~/prisma/client";
import { throwingArktype } from "~/server/arktype";
import aclManager from "~/server/internal/acls";
import prisma from "~/server/internal/db/database";
import libraryManager from "~/server/internal/library";
import { libraryConstructors } from "~/server/plugins/05.library-init";
import type { WorkingLibrarySource } from "./index.get";
const CreateLibrarySource = type({
name: "string",
backend: "string",
options: "object",
}).configure(throwingArktype);
export default defineEventHandler<{ body: typeof CreateLibrarySource.infer }>(
async (h3) => {
const allowed = await aclManager.allowSystemACL(h3, [
"library:sources:new",
]);
if (!allowed) throw createError({ statusCode: 403 });
const body = await readValidatedBody(h3, CreateLibrarySource);
const backend = Object.values(LibraryBackend).find(
(e) => e == body.backend,
);
if (!backend)
throw createError({
statusCode: 400,
statusMessage: "Invalid source backend.",
});
const constructor = libraryConstructors[backend];
try {
const id = randomUUID();
const library = constructor(body.options, id);
// Test we can actually use it
if ((await library.listGames()) === undefined) {
throw "Library failed to fetch games.";
}
const source = await prisma.library.create({
data: {
id,
name: body.name,
backend,
options: body.options,
},
});
await libraryManager.addLibrary(library);
const workingSource: WorkingLibrarySource = {
...source,
working: true,
};
return workingSource;
} catch (e) {
throw createError({
statusCode: 400,
statusMessage: `Failed to create source: ${e}`,
});
}
},
);

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@ -49,6 +49,11 @@ export const systemACLDescriptions: ObjectFromList<typeof systemACLs> = {
"auth:simple:invitation:delete": "Delete a simple auth invitation.",
"library:read": "Fetch a list of all games on this instance.",
"library:sources:read":
"Fetch a list of all library sources on this instance",
"library:sources:new": "Create a new library source.",
"library:sources:update": "Update existing library sources.",
"library:sources:delete": "Delete library sources.",
"notifications:read": "Read system notifications.",
"notifications:mark": "Mark system notifications as read.",

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@ -50,6 +50,11 @@ export const systemACLs = [
"notifications:delete",
"library:read",
"library:sources:read",
"library:sources:new",
"library:sources:update",
"library:sources:delete",
"game:read",
"game:update",
"game:delete",

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@ -30,7 +30,9 @@ export class FilesystemProvider
this.myId = id;
this.config = config;
fs.mkdirSync(this.config.baseDir, { recursive: true });
if (!fs.existsSync(this.config.baseDir))
throw "Base directory does not exist.";
}
id(): string {

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@ -20,6 +20,19 @@ class LibraryManager {
this.libraries.set(library.id(), library);
}
removeLibrary(id: string) {
this.libraries.delete(id);
}
async fetchLibraries() {
const libraries = await prisma.library.findMany({});
const libraryWithMetadata = libraries.map((e) => ({
...e,
working: this.libraries.has(e.id),
}));
return libraryWithMetadata;
}
async fetchAllUnimportedGames() {
const unimportedGames: { [key: string]: string[] } = {};

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@ -7,7 +7,7 @@ import { FilesystemProvider } from "../internal/library/filesystem";
import libraryManager from "../internal/library";
import path from "path";
const libraryConstructors: {
export const libraryConstructors: {
[key in LibraryBackend]: (
value: JsonValue,
id: string,