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* feat: add ui for library source management * fix: lint
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67
server/api/v1/admin/library/sources/index.patch.ts
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67
server/api/v1/admin/library/sources/index.patch.ts
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import { type } from "arktype";
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import { throwingArktype } from "~/server/arktype";
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import aclManager from "~/server/internal/acls";
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import prisma from "~/server/internal/db/database";
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import libraryManager from "~/server/internal/library";
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import { libraryConstructors } from "~/server/plugins/05.library-init";
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import type { WorkingLibrarySource } from "./index.get";
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const UpdateLibrarySource = type({
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id: "string",
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name: "string",
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options: "object",
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}).configure(throwingArktype);
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export default defineEventHandler<{ body: typeof UpdateLibrarySource.infer }>(
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async (h3) => {
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const allowed = await aclManager.allowSystemACL(h3, [
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"library:sources:update",
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]);
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if (!allowed) throw createError({ statusCode: 403 });
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const body = await readValidatedBody(h3, UpdateLibrarySource);
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const source = await prisma.library.findUnique({ where: { id: body.id } });
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if (!source)
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throw createError({
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statusCode: 400,
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statusMessage: "Library source not found",
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});
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const constructor = libraryConstructors[source.backend];
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try {
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const newLibrary = constructor(body.options, source.id);
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// Test we can actually use it
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if ((await newLibrary.listGames()) === undefined) {
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throw "Library failed to fetch games.";
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}
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const updatedSource = await prisma.library.update({
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where: {
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id: source.id,
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},
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data: {
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name: body.name,
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options: body.options,
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},
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});
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await libraryManager.removeLibrary(source.id);
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await libraryManager.addLibrary(newLibrary);
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const workingSource: WorkingLibrarySource = {
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...updatedSource,
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working: true,
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};
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return workingSource;
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} catch (e) {
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throw createError({
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statusCode: 400,
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statusMessage: `Failed to create source: ${e}`,
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});
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}
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},
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);
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