mirror of
https://github.com/Drop-OSS/drop.git
synced 2026-06-22 04:11:32 +10:00
* feat: add ui for library source management * fix: lint
This commit is contained in:
@@ -0,0 +1,25 @@
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<template>
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<div>
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<label for="path" class="block text-sm font-medium leading-6 text-zinc-100"
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>Path</label
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>
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<p class="text-zinc-400 block text-xs font-medium leading-6">
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An absolute path to your game library.
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</p>
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<div class="mt-2">
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<input
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id="path"
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v-model="model!.baseDir"
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name="path"
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type="text"
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autocomplete="path"
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placeholder="/mnt/games"
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class="block w-full rounded-md border-0 py-1.5 px-3 bg-zinc-800 disabled:bg-zinc-900/80 text-zinc-100 disabled:text-zinc-400 shadow-sm ring-1 ring-inset ring-zinc-700 disabled:ring-zinc-800 placeholder:text-zinc-400 focus:ring-2 focus:ring-inset focus:ring-blue-600 sm:text-sm sm:leading-6"
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/>
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</div>
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</div>
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</template>
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<script setup lang="ts">
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const model = defineModel<{ baseDir: string }>();
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</script>
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@@ -1,18 +1,22 @@
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<template>
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<template>
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<div class="space-y-4">
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<div class="space-y-4">
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<div class="mx-auto max-w-2xl lg:mx-0">
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<div class="sm:flex sm:items-center">
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<h2
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<div class="sm:flex-auto">
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class="mt-2 text-xl font-semibold tracking-tight text-zinc-100 sm:text-3xl"
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<h1 class="text-base font-semibold text-zinc-100">Game Library</h1>
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>
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<p class="mt-2 text-sm text-zinc-400">
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Library
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As you add folders to your library sources, Drop will detect it and
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</h2>
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prompt you to import it. Each game needs to be imported before you can
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<p
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import a version.
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class="mt-2 text-pretty text-sm font-medium text-gray-500 sm:text-md/8"
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</p>
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>
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</div>
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As you add folders to your library, Drop will detect it and prompt you
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<div class="mt-4 sm:ml-16 sm:mt-0 sm:flex-none">
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to import it. Each game needs to be imported before you can import a
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<NuxtLink
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version.
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to="/admin/library/sources"
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</p>
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class="block rounded-md bg-blue-600 px-3 py-2 text-center text-sm font-semibold text-white shadow-sm hover:bg-blue-500 focus-visible:outline focus-visible:outline-2 focus-visible:outline-offset-2 focus-visible:outline-blue-600"
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>
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Sources →
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</NuxtLink>
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</div>
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</div>
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</div>
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<div v-if="toImport" class="rounded-md bg-blue-600/10 p-4">
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<div v-if="toImport" class="rounded-md bg-blue-600/10 p-4">
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<div class="flex">
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<div class="flex">
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@@ -0,0 +1,379 @@
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<template>
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<div>
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<div class="sm:flex sm:items-center">
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<div class="sm:flex-auto">
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<h1 class="text-base font-semibold text-zinc-100">Library Sources</h1>
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<p class="mt-2 text-sm text-zinc-400">
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Configure your library sources, where Drop will look for new games and
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versions to import.
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</p>
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</div>
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<div class="mt-4 sm:ml-16 sm:mt-0 sm:flex-none">
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<button
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class="block rounded-md bg-blue-600 px-3 py-2 text-center text-sm font-semibold text-white shadow-sm hover:bg-blue-500 focus-visible:outline focus-visible:outline-2 focus-visible:outline-offset-2 focus-visible:outline-blue-600"
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@click="() => (actionSourceOpen = true)"
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>
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Create
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</button>
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</div>
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</div>
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<div class="mt-8 flow-root">
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<div class="-mx-4 -my-2 overflow-x-auto sm:-mx-6 lg:-mx-8">
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<div class="inline-block min-w-full py-2 align-middle sm:px-6 lg:px-8">
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<table class="min-w-full divide-y divide-zinc-700">
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<thead>
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<tr>
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<th
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scope="col"
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class="py-3.5 pl-4 pr-3 text-left text-sm font-semibold text-zinc-100 sm:pl-3"
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|
>
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|
Name
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</th>
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<th
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scope="col"
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class="px-3 py-3.5 text-left text-sm font-semibold text-zinc-100"
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>
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|
Type
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</th>
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<th
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scope="col"
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class="px-3 py-3.5 text-left text-sm font-semibold text-zinc-100"
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>
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|
Working?
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</th>
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<th
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scope="col"
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class="px-3 py-3.5 text-left text-sm font-semibold text-zinc-100"
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>
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Options
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</th>
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<th scope="col" class="relative py-3.5 pl-3 pr-4 sm:pr-3">
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<span class="sr-only">Edit</span>
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</th>
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</tr>
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</thead>
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<tbody>
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<tr
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v-for="(source, sourceIdx) in sources"
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:key="source.id"
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class="even:bg-zinc-800"
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>
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<td
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class="whitespace-nowrap py-4 pl-4 pr-3 text-sm font-medium text-zinc-100 sm:pl-3"
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>
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{{ source.name }}
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</td>
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<td class="whitespace-nowrap px-3 py-4 text-sm text-zinc-400">
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{{ source.backend }}
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</td>
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<td class="whitespace-nowrap px-3 py-4 text-sm text-zinc-400">
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<CheckIcon
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v-if="source.working"
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class="size-5 text-green-500"
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/>
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<XMarkIcon v-else class="size-5 text-red-500" />
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</td>
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<td class="whitespace-nowrap px-3 py-4 text-sm text-zinc-400">
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{{ source.options }}
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</td>
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<td
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class="relative whitespace-nowrap py-4 pl-3 pr-3 text-right text-sm font-medium space-x-2"
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>
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<button
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class="text-blue-500 hover:text-blue-400"
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@click="() => edit(sourceIdx)"
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>
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Edit<span class="sr-only">, {{ source.name }}</span>
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</button>
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<button
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class="text-red-500 hover:text-red-400"
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@click="() => deleteSource(sourceIdx)"
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>
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Delete<span class="sr-only">, {{ source.name }}</span>
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</button>
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</td>
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</tr>
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</tbody>
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</table>
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</div>
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</div>
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</div>
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<ModalTemplate v-model="actionSourceOpen">
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<template #default>
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<div>
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<DialogTitle as="h3" class="text-lg font-medium leading-6 text-white">
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Create source
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</DialogTitle>
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<p class="mt-1 text-zinc-400 text-sm">
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Drop will use this source to access your game library, and make them
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available.
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</p>
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</div>
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<form
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class="mt-2 space-y-4"
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@submit.prevent="() => performActionSource_wrapper()"
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>
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<div>
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<label
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for="name"
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class="block text-sm font-medium leading-6 text-zinc-100"
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>Name</label
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|
>
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<p class="text-zinc-400 block text-xs font-medium leading-6">
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The name of your source, for reference.
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</p>
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<div class="mt-2">
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|
<input
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|
id="name"
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v-model="sourceName"
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name="name"
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type="text"
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autocomplete="name"
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|
placeholder="My New Source"
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||||||
|
class="block w-full rounded-md border-0 py-1.5 px-3 bg-zinc-800 disabled:bg-zinc-900/80 text-zinc-100 disabled:text-zinc-400 shadow-sm ring-1 ring-inset ring-zinc-700 disabled:ring-zinc-800 placeholder:text-zinc-400 focus:ring-2 focus:ring-inset focus:ring-blue-600 sm:text-sm sm:leading-6"
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||||||
|
/>
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|
</div>
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</div>
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|
<div v-if="createMode">
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|
<label class="block text-sm font-medium leading-6 text-zinc-100"
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|
>Type</label
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||||||
|
>
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||||||
|
<p class="text-zinc-400 block text-xs font-medium leading-6">
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|
The type of your source. Changes the required options.
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</p>
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|
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|
<RadioGroup v-model="currentSourceOption" class="mt-2">
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|
<RadioGroupLabel class="sr-only">Type</RadioGroupLabel>
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|
<div class="space-y-4">
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||||||
|
<RadioGroupOption
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||||||
|
v-for="[source, metadata] in optionsMetadataIter"
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||||||
|
:key="source"
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||||||
|
v-slot="{ checked }"
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||||||
|
as="template"
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||||||
|
:value="source"
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||||||
|
>
|
||||||
|
<div
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||||||
|
:class="[
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||||||
|
'relative block cursor-pointer bg-zinc-800 rounded-lg border border-zinc-900 px-2 py-2 shadow-sm focus:outline-none sm:flex sm:justify-between',
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||||||
|
]"
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||||||
|
>
|
||||||
|
<span class="flex items-center gap-x-2">
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||||||
|
<div>
|
||||||
|
<component
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||||||
|
:is="metadata.icon"
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||||||
|
class="size-12 bg-zinc-900 rounded-xl p-3 text-zinc-400"
|
||||||
|
/>
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||||||
|
</div>
|
||||||
|
<span class="flex flex-col text-sm">
|
||||||
|
<RadioGroupLabel
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||||||
|
as="span"
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||||||
|
class="font-semibold text-zinc-100"
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||||||
|
>{{ source }}</RadioGroupLabel
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||||||
|
>
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||||||
|
<RadioGroupDescription as="span" class="text-zinc-400">
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||||||
|
{{ metadata.description }}
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||||||
|
</RadioGroupDescription>
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||||||
|
</span>
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||||||
|
</span>
|
||||||
|
<span
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||||||
|
:class="[
|
||||||
|
checked ? 'ring-2 ring-blue-600' : '',
|
||||||
|
'pointer-events-none absolute -inset-px rounded-lg',
|
||||||
|
]"
|
||||||
|
aria-hidden="true"
|
||||||
|
/>
|
||||||
|
</div>
|
||||||
|
</RadioGroupOption>
|
||||||
|
</div>
|
||||||
|
</RadioGroup>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<div class="h-[1px] w-full bg-zinc-700 rounded-full" />
|
||||||
|
<component
|
||||||
|
:is="optionUIs[currentSourceOption]"
|
||||||
|
v-model="sourceConfig"
|
||||||
|
/>
|
||||||
|
|
||||||
|
<input type="submit" class="hidden" />
|
||||||
|
</form>
|
||||||
|
|
||||||
|
<div v-if="modalError" class="mt-3 rounded-md bg-red-600/10 p-4">
|
||||||
|
<div class="flex">
|
||||||
|
<div class="flex-shrink-0">
|
||||||
|
<XCircleIcon class="h-5 w-5 text-red-600" aria-hidden="true" />
|
||||||
|
</div>
|
||||||
|
<div class="ml-3">
|
||||||
|
<h3 class="text-sm font-medium text-red-600">
|
||||||
|
{{ modalError }}
|
||||||
|
</h3>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</template>
|
||||||
|
|
||||||
|
<template #buttons="{ close }">
|
||||||
|
<LoadingButton
|
||||||
|
:loading="modalLoading"
|
||||||
|
:disabled="modalLoading"
|
||||||
|
class="w-full sm:w-fit"
|
||||||
|
@click="() => performActionSource_wrapper()"
|
||||||
|
>
|
||||||
|
{{ createMode ? "Create" : "Save" }}
|
||||||
|
</LoadingButton>
|
||||||
|
<button
|
||||||
|
ref="cancelButtonRef"
|
||||||
|
type="button"
|
||||||
|
class="mt-3 inline-flex w-full justify-center rounded-md bg-zinc-800 px-3 py-2 text-sm font-semibold text-zinc-100 shadow-sm ring-1 ring-inset ring-zinc-800 hover:bg-zinc-900 sm:mt-0 sm:w-auto"
|
||||||
|
@click="
|
||||||
|
() => {
|
||||||
|
editIndex = undefined;
|
||||||
|
close();
|
||||||
|
}
|
||||||
|
"
|
||||||
|
>
|
||||||
|
Cancel
|
||||||
|
</button>
|
||||||
|
</template>
|
||||||
|
</ModalTemplate>
|
||||||
|
</div>
|
||||||
|
</template>
|
||||||
|
|
||||||
|
<script setup lang="ts">
|
||||||
|
/**
|
||||||
|
* I did something a little cursed for this
|
||||||
|
* To avoid making a separate modal for saving, we
|
||||||
|
* instead set the index of the source we want to edit
|
||||||
|
* and there's a bunch of checks everywhere to switch
|
||||||
|
* between 'create' and 'edit'
|
||||||
|
*/
|
||||||
|
|
||||||
|
import { SourceOptionsFilesystem } from "#components";
|
||||||
|
import {
|
||||||
|
DialogTitle,
|
||||||
|
RadioGroup,
|
||||||
|
RadioGroupDescription,
|
||||||
|
RadioGroupLabel,
|
||||||
|
RadioGroupOption,
|
||||||
|
} from "@headlessui/vue";
|
||||||
|
import { XCircleIcon } from "@heroicons/vue/20/solid";
|
||||||
|
import { CheckIcon, DocumentIcon, XMarkIcon } from "@heroicons/vue/24/outline";
|
||||||
|
import { FetchError } from "ofetch";
|
||||||
|
import type { Component } from "vue";
|
||||||
|
import type { LibraryBackend } from "~/prisma/client";
|
||||||
|
import type { WorkingLibrarySource } from "~/server/api/v1/admin/library/sources/index.get";
|
||||||
|
|
||||||
|
definePageMeta({
|
||||||
|
layout: "admin",
|
||||||
|
});
|
||||||
|
|
||||||
|
const sources = ref(
|
||||||
|
await $dropFetch<WorkingLibrarySource[]>("/api/v1/admin/library/sources"),
|
||||||
|
);
|
||||||
|
|
||||||
|
const editIndex = ref<undefined | number>(undefined);
|
||||||
|
const createMode = computed(() => editIndex.value === undefined);
|
||||||
|
|
||||||
|
const actionSourceOpen = ref(false);
|
||||||
|
const currentSourceOption = ref<LibraryBackend>("Filesystem");
|
||||||
|
const sourceName = ref("");
|
||||||
|
const sourceConfig = ref<object>({});
|
||||||
|
|
||||||
|
const modalError = ref<undefined | string>();
|
||||||
|
const modalLoading = ref(false);
|
||||||
|
|
||||||
|
const optionUIs: { [key in LibraryBackend]: Component } = {
|
||||||
|
Filesystem: SourceOptionsFilesystem,
|
||||||
|
};
|
||||||
|
const optionsMetadata: {
|
||||||
|
[key in LibraryBackend]: {
|
||||||
|
description: string;
|
||||||
|
icon: Component;
|
||||||
|
};
|
||||||
|
} = {
|
||||||
|
Filesystem: {
|
||||||
|
description:
|
||||||
|
"Imports games from a path on disk. Requires version-based folder structure, and supports archived games.",
|
||||||
|
icon: DocumentIcon,
|
||||||
|
},
|
||||||
|
};
|
||||||
|
const optionsMetadataIter = Object.entries(optionsMetadata);
|
||||||
|
|
||||||
|
async function performActionSource() {
|
||||||
|
const createMode = editIndex.value === undefined;
|
||||||
|
|
||||||
|
const source = await $dropFetch<WorkingLibrarySource>(
|
||||||
|
"/api/v1/admin/library/sources",
|
||||||
|
{
|
||||||
|
body: {
|
||||||
|
id: createMode ? undefined : sources.value[editIndex.value!].id,
|
||||||
|
name: sourceName.value,
|
||||||
|
options: sourceConfig.value,
|
||||||
|
},
|
||||||
|
method: createMode ? "POST" : "PATCH",
|
||||||
|
},
|
||||||
|
);
|
||||||
|
if (createMode) {
|
||||||
|
sources.value.push(source);
|
||||||
|
} else {
|
||||||
|
sources.value[editIndex.value!] = source;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
function performActionSource_wrapper() {
|
||||||
|
modalError.value = undefined;
|
||||||
|
modalLoading.value = true;
|
||||||
|
performActionSource()
|
||||||
|
.then(() => {
|
||||||
|
actionSourceOpen.value = false;
|
||||||
|
sourceConfig.value = {};
|
||||||
|
sourceName.value = "";
|
||||||
|
})
|
||||||
|
.catch((e) => {
|
||||||
|
if (e instanceof FetchError) {
|
||||||
|
modalError.value = e.statusMessage ?? e.message;
|
||||||
|
} else {
|
||||||
|
modalError.value = e as string;
|
||||||
|
}
|
||||||
|
})
|
||||||
|
.finally(() => {
|
||||||
|
modalLoading.value = false;
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
function edit(index: number) {
|
||||||
|
const source = sources.value[index];
|
||||||
|
if (!source) return;
|
||||||
|
|
||||||
|
sourceName.value = source.name;
|
||||||
|
sourceConfig.value = source.options! as object;
|
||||||
|
|
||||||
|
editIndex.value = index;
|
||||||
|
actionSourceOpen.value = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
async function deleteSource(index: number) {
|
||||||
|
const source = sources.value[index];
|
||||||
|
if (!source) return;
|
||||||
|
|
||||||
|
try {
|
||||||
|
await $dropFetch("/api/v1/admin/library/sources", {
|
||||||
|
method: "DELETE",
|
||||||
|
body: { id: source.id },
|
||||||
|
});
|
||||||
|
} catch (e) {
|
||||||
|
createModal(
|
||||||
|
ModalType.Notification,
|
||||||
|
{
|
||||||
|
title: "Failed to delete library source",
|
||||||
|
// @ts-expect-error attempt to display statusMessage on error
|
||||||
|
description: `Drop couldn't add delete this source: ${e?.statusMessage}`,
|
||||||
|
},
|
||||||
|
(_, c) => c(),
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
sources.value.splice(index, 1);
|
||||||
|
}
|
||||||
|
</script>
|
||||||
@@ -0,0 +1,25 @@
|
|||||||
|
import { type } from "arktype";
|
||||||
|
import { throwingArktype } from "~/server/arktype";
|
||||||
|
import aclManager from "~/server/internal/acls";
|
||||||
|
import prisma from "~/server/internal/db/database";
|
||||||
|
|
||||||
|
const DeleteLibrarySource = type({
|
||||||
|
id: "string",
|
||||||
|
}).configure(throwingArktype);
|
||||||
|
|
||||||
|
export default defineEventHandler<{ body: typeof DeleteLibrarySource.infer }>(
|
||||||
|
async (h3) => {
|
||||||
|
const allowed = await aclManager.allowSystemACL(h3, [
|
||||||
|
"library:sources:delete",
|
||||||
|
]);
|
||||||
|
if (!allowed) throw createError({ statusCode: 403 });
|
||||||
|
|
||||||
|
const body = await readValidatedBody(h3, DeleteLibrarySource);
|
||||||
|
|
||||||
|
return await prisma.library.delete({
|
||||||
|
where: {
|
||||||
|
id: body.id,
|
||||||
|
},
|
||||||
|
});
|
||||||
|
},
|
||||||
|
);
|
||||||
@@ -0,0 +1,16 @@
|
|||||||
|
import type { Library } from "~/prisma/client";
|
||||||
|
import aclManager from "~/server/internal/acls";
|
||||||
|
import libraryManager from "~/server/internal/library";
|
||||||
|
|
||||||
|
export type WorkingLibrarySource = Library & { working: boolean };
|
||||||
|
|
||||||
|
export default defineEventHandler(async (h3) => {
|
||||||
|
const allowed = await aclManager.allowSystemACL(h3, ["library:sources:read"]);
|
||||||
|
if (!allowed) throw createError({ statusCode: 403 });
|
||||||
|
|
||||||
|
const sources = await libraryManager.fetchLibraries();
|
||||||
|
|
||||||
|
// Fetch other library data here
|
||||||
|
|
||||||
|
return sources;
|
||||||
|
});
|
||||||
@@ -0,0 +1,67 @@
|
|||||||
|
import { type } from "arktype";
|
||||||
|
import { throwingArktype } from "~/server/arktype";
|
||||||
|
import aclManager from "~/server/internal/acls";
|
||||||
|
import prisma from "~/server/internal/db/database";
|
||||||
|
import libraryManager from "~/server/internal/library";
|
||||||
|
import { libraryConstructors } from "~/server/plugins/05.library-init";
|
||||||
|
import type { WorkingLibrarySource } from "./index.get";
|
||||||
|
|
||||||
|
const UpdateLibrarySource = type({
|
||||||
|
id: "string",
|
||||||
|
name: "string",
|
||||||
|
options: "object",
|
||||||
|
}).configure(throwingArktype);
|
||||||
|
|
||||||
|
export default defineEventHandler<{ body: typeof UpdateLibrarySource.infer }>(
|
||||||
|
async (h3) => {
|
||||||
|
const allowed = await aclManager.allowSystemACL(h3, [
|
||||||
|
"library:sources:update",
|
||||||
|
]);
|
||||||
|
if (!allowed) throw createError({ statusCode: 403 });
|
||||||
|
|
||||||
|
const body = await readValidatedBody(h3, UpdateLibrarySource);
|
||||||
|
|
||||||
|
const source = await prisma.library.findUnique({ where: { id: body.id } });
|
||||||
|
if (!source)
|
||||||
|
throw createError({
|
||||||
|
statusCode: 400,
|
||||||
|
statusMessage: "Library source not found",
|
||||||
|
});
|
||||||
|
|
||||||
|
const constructor = libraryConstructors[source.backend];
|
||||||
|
|
||||||
|
try {
|
||||||
|
const newLibrary = constructor(body.options, source.id);
|
||||||
|
|
||||||
|
// Test we can actually use it
|
||||||
|
if ((await newLibrary.listGames()) === undefined) {
|
||||||
|
throw "Library failed to fetch games.";
|
||||||
|
}
|
||||||
|
|
||||||
|
const updatedSource = await prisma.library.update({
|
||||||
|
where: {
|
||||||
|
id: source.id,
|
||||||
|
},
|
||||||
|
data: {
|
||||||
|
name: body.name,
|
||||||
|
options: body.options,
|
||||||
|
},
|
||||||
|
});
|
||||||
|
|
||||||
|
await libraryManager.removeLibrary(source.id);
|
||||||
|
await libraryManager.addLibrary(newLibrary);
|
||||||
|
|
||||||
|
const workingSource: WorkingLibrarySource = {
|
||||||
|
...updatedSource,
|
||||||
|
working: true,
|
||||||
|
};
|
||||||
|
|
||||||
|
return workingSource;
|
||||||
|
} catch (e) {
|
||||||
|
throw createError({
|
||||||
|
statusCode: 400,
|
||||||
|
statusMessage: `Failed to create source: ${e}`,
|
||||||
|
});
|
||||||
|
}
|
||||||
|
},
|
||||||
|
);
|
||||||
@@ -0,0 +1,69 @@
|
|||||||
|
import { type } from "arktype";
|
||||||
|
import { randomUUID } from "crypto";
|
||||||
|
import { LibraryBackend } from "~/prisma/client";
|
||||||
|
import { throwingArktype } from "~/server/arktype";
|
||||||
|
import aclManager from "~/server/internal/acls";
|
||||||
|
import prisma from "~/server/internal/db/database";
|
||||||
|
import libraryManager from "~/server/internal/library";
|
||||||
|
import { libraryConstructors } from "~/server/plugins/05.library-init";
|
||||||
|
import type { WorkingLibrarySource } from "./index.get";
|
||||||
|
|
||||||
|
const CreateLibrarySource = type({
|
||||||
|
name: "string",
|
||||||
|
backend: "string",
|
||||||
|
options: "object",
|
||||||
|
}).configure(throwingArktype);
|
||||||
|
|
||||||
|
export default defineEventHandler<{ body: typeof CreateLibrarySource.infer }>(
|
||||||
|
async (h3) => {
|
||||||
|
const allowed = await aclManager.allowSystemACL(h3, [
|
||||||
|
"library:sources:new",
|
||||||
|
]);
|
||||||
|
if (!allowed) throw createError({ statusCode: 403 });
|
||||||
|
|
||||||
|
const body = await readValidatedBody(h3, CreateLibrarySource);
|
||||||
|
const backend = Object.values(LibraryBackend).find(
|
||||||
|
(e) => e == body.backend,
|
||||||
|
);
|
||||||
|
if (!backend)
|
||||||
|
throw createError({
|
||||||
|
statusCode: 400,
|
||||||
|
statusMessage: "Invalid source backend.",
|
||||||
|
});
|
||||||
|
|
||||||
|
const constructor = libraryConstructors[backend];
|
||||||
|
|
||||||
|
try {
|
||||||
|
const id = randomUUID();
|
||||||
|
const library = constructor(body.options, id);
|
||||||
|
|
||||||
|
// Test we can actually use it
|
||||||
|
if ((await library.listGames()) === undefined) {
|
||||||
|
throw "Library failed to fetch games.";
|
||||||
|
}
|
||||||
|
|
||||||
|
const source = await prisma.library.create({
|
||||||
|
data: {
|
||||||
|
id,
|
||||||
|
name: body.name,
|
||||||
|
backend,
|
||||||
|
options: body.options,
|
||||||
|
},
|
||||||
|
});
|
||||||
|
|
||||||
|
await libraryManager.addLibrary(library);
|
||||||
|
|
||||||
|
const workingSource: WorkingLibrarySource = {
|
||||||
|
...source,
|
||||||
|
working: true,
|
||||||
|
};
|
||||||
|
|
||||||
|
return workingSource;
|
||||||
|
} catch (e) {
|
||||||
|
throw createError({
|
||||||
|
statusCode: 400,
|
||||||
|
statusMessage: `Failed to create source: ${e}`,
|
||||||
|
});
|
||||||
|
}
|
||||||
|
},
|
||||||
|
);
|
||||||
@@ -49,6 +49,11 @@ export const systemACLDescriptions: ObjectFromList<typeof systemACLs> = {
|
|||||||
"auth:simple:invitation:delete": "Delete a simple auth invitation.",
|
"auth:simple:invitation:delete": "Delete a simple auth invitation.",
|
||||||
|
|
||||||
"library:read": "Fetch a list of all games on this instance.",
|
"library:read": "Fetch a list of all games on this instance.",
|
||||||
|
"library:sources:read":
|
||||||
|
"Fetch a list of all library sources on this instance",
|
||||||
|
"library:sources:new": "Create a new library source.",
|
||||||
|
"library:sources:update": "Update existing library sources.",
|
||||||
|
"library:sources:delete": "Delete library sources.",
|
||||||
|
|
||||||
"notifications:read": "Read system notifications.",
|
"notifications:read": "Read system notifications.",
|
||||||
"notifications:mark": "Mark system notifications as read.",
|
"notifications:mark": "Mark system notifications as read.",
|
||||||
|
|||||||
@@ -50,6 +50,11 @@ export const systemACLs = [
|
|||||||
"notifications:delete",
|
"notifications:delete",
|
||||||
|
|
||||||
"library:read",
|
"library:read",
|
||||||
|
"library:sources:read",
|
||||||
|
"library:sources:new",
|
||||||
|
"library:sources:update",
|
||||||
|
"library:sources:delete",
|
||||||
|
|
||||||
"game:read",
|
"game:read",
|
||||||
"game:update",
|
"game:update",
|
||||||
"game:delete",
|
"game:delete",
|
||||||
|
|||||||
@@ -30,7 +30,9 @@ export class FilesystemProvider
|
|||||||
|
|
||||||
this.myId = id;
|
this.myId = id;
|
||||||
this.config = config;
|
this.config = config;
|
||||||
fs.mkdirSync(this.config.baseDir, { recursive: true });
|
|
||||||
|
if (!fs.existsSync(this.config.baseDir))
|
||||||
|
throw "Base directory does not exist.";
|
||||||
}
|
}
|
||||||
|
|
||||||
id(): string {
|
id(): string {
|
||||||
|
|||||||
@@ -20,6 +20,19 @@ class LibraryManager {
|
|||||||
this.libraries.set(library.id(), library);
|
this.libraries.set(library.id(), library);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
removeLibrary(id: string) {
|
||||||
|
this.libraries.delete(id);
|
||||||
|
}
|
||||||
|
|
||||||
|
async fetchLibraries() {
|
||||||
|
const libraries = await prisma.library.findMany({});
|
||||||
|
const libraryWithMetadata = libraries.map((e) => ({
|
||||||
|
...e,
|
||||||
|
working: this.libraries.has(e.id),
|
||||||
|
}));
|
||||||
|
return libraryWithMetadata;
|
||||||
|
}
|
||||||
|
|
||||||
async fetchAllUnimportedGames() {
|
async fetchAllUnimportedGames() {
|
||||||
const unimportedGames: { [key: string]: string[] } = {};
|
const unimportedGames: { [key: string]: string[] } = {};
|
||||||
|
|
||||||
|
|||||||
@@ -7,7 +7,7 @@ import { FilesystemProvider } from "../internal/library/filesystem";
|
|||||||
import libraryManager from "../internal/library";
|
import libraryManager from "../internal/library";
|
||||||
import path from "path";
|
import path from "path";
|
||||||
|
|
||||||
const libraryConstructors: {
|
export const libraryConstructors: {
|
||||||
[key in LibraryBackend]: (
|
[key in LibraryBackend]: (
|
||||||
value: JsonValue,
|
value: JsonValue,
|
||||||
id: string,
|
id: string,
|
||||||
|
|||||||
Reference in New Issue
Block a user