Rearchitecture for v0.4.0 (#197)

* feat: database redist support

* feat: rearchitecture of database schemas, migration reset, and #180

* feat: import redists

* fix: giantbomb logging bug

* feat: partial user platform support + statusMessage -> message

* feat: add user platform filters to store view

* fix: sanitize svg uploads

... copilot suggested this

I feel dirty.

* feat: beginnings of platform & redist management

* feat: add server side redist patching

* fix: update drop-base commit

* feat: import of custom platforms & file extensions

* fix: redelete platform

* fix: remove platform

* feat: uninstall commands, new R UI

* checkpoint: before migrating to nuxt v4

* update to nuxt 4

* fix: fixes for Nuxt v4 update

* fix: remaining type issues

* feat: initial feedback to import other kinds of versions

* working commit

* fix: lint

* feat: redist import
This commit is contained in:
DecDuck
2025-11-10 10:36:13 +11:00
committed by GitHub
parent dfa30c8a65
commit 251ddb8ff8
465 changed files with 8029 additions and 7509 deletions

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@ -1,5 +1,5 @@
import aclManager from "~/server/internal/acls";
import libraryManager from "~/server/internal/library";
import aclManager from "~~/server/internal/acls";
import libraryManager from "~~/server/internal/library";
export default defineEventHandler(async (h3) => {
const allowed = await aclManager.allowSystemACL(h3, ["game:delete"]);
@ -7,7 +7,7 @@ export default defineEventHandler(async (h3) => {
const gameId = getRouterParam(h3, "id")!;
libraryManager.deleteGame(gameId);
await libraryManager.deleteGame(gameId);
return {};
});

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@ -1,7 +1,6 @@
import type { GameVersion } from "~/prisma/client/client";
import aclManager from "~/server/internal/acls";
import prisma from "~/server/internal/db/database";
import libraryManager from "~/server/internal/library";
import aclManager from "~~/server/internal/acls";
import prisma from "~~/server/internal/db/database";
import libraryManager from "~~/server/internal/library";
export default defineEventHandler(async (h3) => {
const allowed = await aclManager.allowSystemACL(h3, ["game:read"]);
@ -15,24 +14,32 @@ export default defineEventHandler(async (h3) => {
},
include: {
versions: {
orderBy: {
versionIndex: "asc",
},
omit: {
dropletManifest: true,
},
include: {
gameVersions: {
include: {
install: true,
uninstall: true,
launches: true,
},
},
},
},
tags: true,
},
});
if (!game || !game.libraryId)
throw createError({ statusCode: 404, statusMessage: "Game ID not found" });
throw createError({ statusCode: 404, message: "Game ID not found" });
const getGameVersionSize = async (version: GameVersion) => {
const getGameVersionSize = async (
version: Omit<(typeof game)["versions"][number], "dropletManifest">,
) => {
const size = await libraryManager.getGameVersionSize(
gameId,
version.versionName,
version.versionId,
);
return { ...version, size };
};

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@ -1,5 +1,5 @@
import aclManager from "~/server/internal/acls";
import prisma from "~/server/internal/db/database";
import aclManager from "~~/server/internal/acls";
import prisma from "~~/server/internal/db/database";
export default defineEventHandler(async (h3) => {
const allowed = await aclManager.allowSystemACL(h3, ["game:update"]);

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@ -1,7 +1,13 @@
import type { Prisma } from "~/prisma/client/client";
import aclManager from "~/server/internal/acls";
import prisma from "~/server/internal/db/database";
import { handleFileUpload } from "~/server/internal/utils/handlefileupload";
import { ArkErrors, type } from "arktype";
import type { Prisma } from "~~/prisma/client/client";
import aclManager from "~~/server/internal/acls";
import prisma from "~~/server/internal/db/database";
import { handleFileUpload } from "~~/server/internal/utils/handlefileupload";
const UpdateMetadata = type({
name: "string?",
description: "string?",
});
export default defineEventHandler(async (h3) => {
const allowed = await aclManager.allowSystemACL(h3, ["game:update"]);
@ -11,7 +17,7 @@ export default defineEventHandler(async (h3) => {
if (!form)
throw createError({
statusCode: 400,
statusMessage: "This endpoint requires multipart form data.",
message: "This endpoint requires multipart form data.",
});
const gameId = getRouterParam(h3, "id")!;
@ -20,20 +26,20 @@ export default defineEventHandler(async (h3) => {
if (!uploadResult)
throw createError({
statusCode: 400,
statusMessage: "Failed to upload file",
message: "Failed to upload file",
});
const [ids, options, pull, dump] = uploadResult;
const id = ids.at(0);
// handleFileUpload reads the rest of the options for us.
const name = options.name;
const description = options.description;
const body = UpdateMetadata(options);
if (body instanceof ArkErrors)
throw createError({ statusCode: 400, message: body.summary });
const updateModel: Prisma.GameUpdateInput = {
mName: name,
mShortDescription: description,
...(body.name ? { mName: body.name } : undefined),
...(body.description ? { mShortDescription: body.description } : undefined),
};
// handle if user uploaded new icon

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@ -1,7 +1,7 @@
import { type } from "arktype";
import { readDropValidatedBody, throwingArktype } from "~/server/arktype";
import aclManager from "~/server/internal/acls";
import prisma from "~/server/internal/db/database";
import { readDropValidatedBody, throwingArktype } from "~~/server/arktype";
import aclManager from "~~/server/internal/acls";
import prisma from "~~/server/internal/db/database";
const PatchTags = type({
tags: "string[]",

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@ -1,8 +1,8 @@
import aclManager from "~/server/internal/acls";
import prisma from "~/server/internal/db/database";
import objectHandler from "~/server/internal/objects";
import aclManager from "~~/server/internal/acls";
import prisma from "~~/server/internal/db/database";
import objectHandler from "~~/server/internal/objects";
import { type } from "arktype";
import { readDropValidatedBody, throwingArktype } from "~/server/arktype";
import { readDropValidatedBody, throwingArktype } from "~~/server/arktype";
const DeleteGameImage = type({
gameId: "string",
@ -32,20 +32,20 @@ export default defineEventHandler<{
});
if (!game)
throw createError({ statusCode: 400, statusMessage: "Invalid game ID" });
throw createError({ statusCode: 400, message: "Invalid game ID" });
const imageIndex = game.mImageLibraryObjectIds.findIndex((e) => e == imageId);
if (imageIndex == -1)
throw createError({ statusCode: 400, statusMessage: "Image not found" });
throw createError({ statusCode: 400, message: "Image not found" });
game.mImageLibraryObjectIds.splice(imageIndex, 1);
await objectHandler.deleteAsSystem(imageId);
if (game.mBannerObjectId === imageId) {
game.mBannerObjectId = game.mImageLibraryObjectIds[0];
game.mBannerObjectId = game.mImageLibraryObjectIds[0] ?? "";
}
if (game.mCoverObjectId === imageId) {
game.mCoverObjectId = game.mImageLibraryObjectIds[0];
game.mCoverObjectId = game.mImageLibraryObjectIds[0] ?? "";
}
const result = await prisma.game.update({

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@ -1,6 +1,6 @@
import aclManager from "~/server/internal/acls";
import prisma from "~/server/internal/db/database";
import { handleFileUpload } from "~/server/internal/utils/handlefileupload";
import aclManager from "~~/server/internal/acls";
import prisma from "~~/server/internal/db/database";
import { handleFileUpload } from "~~/server/internal/utils/handlefileupload";
export default defineEventHandler(async (h3) => {
const allowed = await aclManager.allowSystemACL(h3, ["game:image:new"]);
@ -10,14 +10,14 @@ export default defineEventHandler(async (h3) => {
if (!form)
throw createError({
statusCode: 400,
statusMessage: "This endpoint requires multipart form data.",
message: "This endpoint requires multipart form data.",
});
const uploadResult = await handleFileUpload(h3, {}, ["internal:read"]);
if (!uploadResult)
throw createError({
statusCode: 400,
statusMessage: "Failed to upload file",
message: "Failed to upload file",
});
const [ids, options, pull, dump] = uploadResult;
@ -25,21 +25,21 @@ export default defineEventHandler(async (h3) => {
dump();
throw createError({
statusCode: 400,
statusMessage: "Did not upload a file",
message: "Did not upload a file",
});
}
const gameId = options.id;
const gameId = options.id as string;
if (!gameId)
throw createError({
statusCode: 400,
statusMessage: "No game ID attached",
message: "No game ID attached",
});
const hasGame = (await prisma.game.count({ where: { id: gameId } })) != 0;
if (!hasGame) {
dump();
throw createError({ statusCode: 400, statusMessage: "Invalid game ID" });
throw createError({ statusCode: 400, message: "Invalid game ID" });
}
const result = await prisma.game.update({

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@ -1,5 +1,5 @@
import aclManager from "~/server/internal/acls";
import prisma from "~/server/internal/db/database";
import aclManager from "~~/server/internal/acls";
import prisma from "~~/server/internal/db/database";
export default defineEventHandler(async (h3) => {
const allowed = await aclManager.allowSystemACL(h3, ["game:read"]);

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@ -1,11 +1,10 @@
import { type } from "arktype";
import { readDropValidatedBody, throwingArktype } from "~/server/arktype";
import aclManager from "~/server/internal/acls";
import libraryManager from "~/server/internal/library";
import { readDropValidatedBody, throwingArktype } from "~~/server/arktype";
import aclManager from "~~/server/internal/acls";
import libraryManager from "~~/server/internal/library";
const DeleteVersion = type({
id: "string",
versionName: "string",
}).configure(throwingArktype);
export default defineEventHandler<{ body: typeof DeleteVersion }>(
@ -17,10 +16,8 @@ export default defineEventHandler<{ body: typeof DeleteVersion }>(
const body = await readDropValidatedBody(h3, DeleteVersion);
const gameId = body.id.toString();
const version = body.versionName.toString();
await libraryManager.deleteGameVersion(body.id);
await libraryManager.deleteGameVersion(gameId, version);
return {};
},
);

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@ -1,7 +1,7 @@
import { type } from "arktype";
import { readDropValidatedBody, throwingArktype } from "~/server/arktype";
import aclManager from "~/server/internal/acls";
import prisma from "~/server/internal/db/database";
import { readDropValidatedBody, throwingArktype } from "~~/server/arktype";
import aclManager from "~~/server/internal/acls";
import prisma from "~~/server/internal/db/database";
const UpdateVersionOrder = type({
id: "string",
@ -16,57 +16,24 @@ export default defineEventHandler<{ body: typeof UpdateVersionOrder }>(
if (!allowed) throw createError({ statusCode: 403 });
const body = await readDropValidatedBody(h3, UpdateVersionOrder);
const gameId = body.id;
// We expect an array of the version names for this game
const unsortedVersions = await prisma.gameVersion.findMany({
where: {
versionName: { in: body.versions },
},
select: {
versionName: true,
versionIndex: true,
delta: true,
platform: true,
},
});
const versions = body.versions
.map((e) => unsortedVersions.find((v) => v.versionName === e))
.filter((e) => e !== undefined);
if (versions.length !== unsortedVersions.length)
throw createError({
statusCode: 500,
statusMessage: "Sorting versions yielded less results, somehow.",
});
// Validate the new order
const has: { [key: string]: boolean } = {};
for (const version of versions) {
if (version.delta && !has[version.platform])
throw createError({
statusCode: 400,
statusMessage: `"${version.versionName}" requires a base version to apply the delta to.`,
});
has[version.platform] = true;
}
const versions = body.versions;
await prisma.$transaction(
versions.map((version, versionIndex) =>
prisma.gameVersion.update({
versions.map((versionId, versionIndex) =>
prisma.version.update({
where: {
gameId_versionName: {
gameId: gameId,
versionName: version.versionName,
},
versionId,
},
data: {
versionIndex: versionIndex,
},
select: {},
}),
),
);
return versions;
setResponseStatus(h3, 201);
return;
},
);