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Rearchitecture for v0.4.0 (#197)
* feat: database redist support * feat: rearchitecture of database schemas, migration reset, and #180 * feat: import redists * fix: giantbomb logging bug * feat: partial user platform support + statusMessage -> message * feat: add user platform filters to store view * fix: sanitize svg uploads ... copilot suggested this I feel dirty. * feat: beginnings of platform & redist management * feat: add server side redist patching * fix: update drop-base commit * feat: import of custom platforms & file extensions * fix: redelete platform * fix: remove platform * feat: uninstall commands, new R UI * checkpoint: before migrating to nuxt v4 * update to nuxt 4 * fix: fixes for Nuxt v4 update * fix: remaining type issues * feat: initial feedback to import other kinds of versions * working commit * fix: lint * feat: redist import
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@ -1,7 +1,6 @@
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import type { GameVersion } from "~/prisma/client/client";
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import aclManager from "~/server/internal/acls";
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import prisma from "~/server/internal/db/database";
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import libraryManager from "~/server/internal/library";
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import aclManager from "~~/server/internal/acls";
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import prisma from "~~/server/internal/db/database";
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import libraryManager from "~~/server/internal/library";
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export default defineEventHandler(async (h3) => {
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const allowed = await aclManager.allowSystemACL(h3, ["game:read"]);
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@ -15,24 +14,32 @@ export default defineEventHandler(async (h3) => {
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},
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include: {
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versions: {
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orderBy: {
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versionIndex: "asc",
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},
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omit: {
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dropletManifest: true,
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},
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include: {
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gameVersions: {
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include: {
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install: true,
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uninstall: true,
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launches: true,
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},
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},
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},
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},
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tags: true,
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},
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});
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if (!game || !game.libraryId)
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throw createError({ statusCode: 404, statusMessage: "Game ID not found" });
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throw createError({ statusCode: 404, message: "Game ID not found" });
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const getGameVersionSize = async (version: GameVersion) => {
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const getGameVersionSize = async (
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version: Omit<(typeof game)["versions"][number], "dropletManifest">,
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) => {
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const size = await libraryManager.getGameVersionSize(
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gameId,
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version.versionName,
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version.versionId,
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);
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return { ...version, size };
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};
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