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Rearchitecture for v0.4.0 (#197)
* feat: database redist support * feat: rearchitecture of database schemas, migration reset, and #180 * feat: import redists * fix: giantbomb logging bug * feat: partial user platform support + statusMessage -> message * feat: add user platform filters to store view * fix: sanitize svg uploads ... copilot suggested this I feel dirty. * feat: beginnings of platform & redist management * feat: add server side redist patching * fix: update drop-base commit * feat: import of custom platforms & file extensions * fix: redelete platform * fix: remove platform * feat: uninstall commands, new R UI * checkpoint: before migrating to nuxt v4 * update to nuxt 4 * fix: fixes for Nuxt v4 update * fix: remaining type issues * feat: initial feedback to import other kinds of versions * working commit * fix: lint * feat: redist import
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@ -1,8 +1,8 @@
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import aclManager from "~/server/internal/acls";
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import prisma from "~/server/internal/db/database";
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import objectHandler from "~/server/internal/objects";
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import aclManager from "~~/server/internal/acls";
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import prisma from "~~/server/internal/db/database";
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import objectHandler from "~~/server/internal/objects";
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import { type } from "arktype";
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import { readDropValidatedBody, throwingArktype } from "~/server/arktype";
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import { readDropValidatedBody, throwingArktype } from "~~/server/arktype";
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const DeleteGameImage = type({
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gameId: "string",
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@ -32,20 +32,20 @@ export default defineEventHandler<{
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});
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if (!game)
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throw createError({ statusCode: 400, statusMessage: "Invalid game ID" });
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throw createError({ statusCode: 400, message: "Invalid game ID" });
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const imageIndex = game.mImageLibraryObjectIds.findIndex((e) => e == imageId);
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if (imageIndex == -1)
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throw createError({ statusCode: 400, statusMessage: "Image not found" });
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throw createError({ statusCode: 400, message: "Image not found" });
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game.mImageLibraryObjectIds.splice(imageIndex, 1);
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await objectHandler.deleteAsSystem(imageId);
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if (game.mBannerObjectId === imageId) {
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game.mBannerObjectId = game.mImageLibraryObjectIds[0];
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game.mBannerObjectId = game.mImageLibraryObjectIds[0] ?? "";
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}
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if (game.mCoverObjectId === imageId) {
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game.mCoverObjectId = game.mImageLibraryObjectIds[0];
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game.mCoverObjectId = game.mImageLibraryObjectIds[0] ?? "";
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}
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const result = await prisma.game.update({
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