Rearchitecture for v0.4.0 (#197)

* feat: database redist support

* feat: rearchitecture of database schemas, migration reset, and #180

* feat: import redists

* fix: giantbomb logging bug

* feat: partial user platform support + statusMessage -> message

* feat: add user platform filters to store view

* fix: sanitize svg uploads

... copilot suggested this

I feel dirty.

* feat: beginnings of platform & redist management

* feat: add server side redist patching

* fix: update drop-base commit

* feat: import of custom platforms & file extensions

* fix: redelete platform

* fix: remove platform

* feat: uninstall commands, new R UI

* checkpoint: before migrating to nuxt v4

* update to nuxt 4

* fix: fixes for Nuxt v4 update

* fix: remaining type issues

* feat: initial feedback to import other kinds of versions

* working commit

* fix: lint

* feat: redist import
This commit is contained in:
DecDuck
2025-11-10 10:36:13 +11:00
committed by GitHub
parent dfa30c8a65
commit 251ddb8ff8
465 changed files with 8029 additions and 7509 deletions

View File

@ -1,8 +1,8 @@
import aclManager from "~/server/internal/acls";
import prisma from "~/server/internal/db/database";
import objectHandler from "~/server/internal/objects";
import aclManager from "~~/server/internal/acls";
import prisma from "~~/server/internal/db/database";
import objectHandler from "~~/server/internal/objects";
import { type } from "arktype";
import { readDropValidatedBody, throwingArktype } from "~/server/arktype";
import { readDropValidatedBody, throwingArktype } from "~~/server/arktype";
const DeleteGameImage = type({
gameId: "string",
@ -32,20 +32,20 @@ export default defineEventHandler<{
});
if (!game)
throw createError({ statusCode: 400, statusMessage: "Invalid game ID" });
throw createError({ statusCode: 400, message: "Invalid game ID" });
const imageIndex = game.mImageLibraryObjectIds.findIndex((e) => e == imageId);
if (imageIndex == -1)
throw createError({ statusCode: 400, statusMessage: "Image not found" });
throw createError({ statusCode: 400, message: "Image not found" });
game.mImageLibraryObjectIds.splice(imageIndex, 1);
await objectHandler.deleteAsSystem(imageId);
if (game.mBannerObjectId === imageId) {
game.mBannerObjectId = game.mImageLibraryObjectIds[0];
game.mBannerObjectId = game.mImageLibraryObjectIds[0] ?? "";
}
if (game.mCoverObjectId === imageId) {
game.mCoverObjectId = game.mImageLibraryObjectIds[0];
game.mCoverObjectId = game.mImageLibraryObjectIds[0] ?? "";
}
const result = await prisma.game.update({