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Rearchitecture for v0.4.0 (#197)
* feat: database redist support * feat: rearchitecture of database schemas, migration reset, and #180 * feat: import redists * fix: giantbomb logging bug * feat: partial user platform support + statusMessage -> message * feat: add user platform filters to store view * fix: sanitize svg uploads ... copilot suggested this I feel dirty. * feat: beginnings of platform & redist management * feat: add server side redist patching * fix: update drop-base commit * feat: import of custom platforms & file extensions * fix: redelete platform * fix: remove platform * feat: uninstall commands, new R UI * checkpoint: before migrating to nuxt v4 * update to nuxt 4 * fix: fixes for Nuxt v4 update * fix: remaining type issues * feat: initial feedback to import other kinds of versions * working commit * fix: lint * feat: redist import
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@ -1,32 +1,36 @@
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import aclManager from "~/server/internal/acls";
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import prisma from "~/server/internal/db/database";
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import libraryManager from "~/server/internal/library";
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import { ArkErrors, type } from "arktype";
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import aclManager from "~~/server/internal/acls";
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import prisma from "~~/server/internal/db/database";
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import libraryManager, { VersionImportModes } from "~~/server/internal/library";
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export const PreloadQuery = type({
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id: "string",
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mode: type.enumerated(...VersionImportModes),
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});
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export default defineEventHandler(async (h3) => {
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const allowed = await aclManager.allowSystemACL(h3, ["import:version:read"]);
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if (!allowed) throw createError({ statusCode: 403 });
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const query = await getQuery(h3);
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const gameId = query.id?.toString();
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if (!gameId)
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throw createError({
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statusCode: 400,
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statusMessage: "Missing id in request params",
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});
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const rawQuery = await getQuery(h3);
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const query = PreloadQuery(rawQuery);
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if (query instanceof ArkErrors)
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throw createError({ statusCode: 400, message: query.summary });
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const game = await prisma.game.findUnique({
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where: { id: gameId },
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select: { libraryId: true, libraryPath: true },
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});
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if (!game || !game.libraryId)
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throw createError({ statusCode: 404, statusMessage: "Game not found" });
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const value: { libraryId: string; libraryPath: string } | undefined =
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await // eslint-disable-next-line @typescript-eslint/no-explicit-any
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(prisma[query.mode] as any).findUnique({
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where: { id: query.id },
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select: { libraryId: true, libraryPath: true },
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});
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if (!value) throw createError({ statusCode: 404, message: "Not found" });
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const unimportedVersions = await libraryManager.fetchUnimportedGameVersions(
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game.libraryId,
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game.libraryPath,
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value.libraryId,
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value.libraryPath,
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);
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if (!unimportedVersions)
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throw createError({ statusCode: 400, statusMessage: "Invalid game ID" });
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throw createError({ statusCode: 400, message: "Invalid game ID" });
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return unimportedVersions;
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});
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