Rearchitecture for v0.4.0 (#197)

* feat: database redist support

* feat: rearchitecture of database schemas, migration reset, and #180

* feat: import redists

* fix: giantbomb logging bug

* feat: partial user platform support + statusMessage -> message

* feat: add user platform filters to store view

* fix: sanitize svg uploads

... copilot suggested this

I feel dirty.

* feat: beginnings of platform & redist management

* feat: add server side redist patching

* fix: update drop-base commit

* feat: import of custom platforms & file extensions

* fix: redelete platform

* fix: remove platform

* feat: uninstall commands, new R UI

* checkpoint: before migrating to nuxt v4

* update to nuxt 4

* fix: fixes for Nuxt v4 update

* fix: remaining type issues

* feat: initial feedback to import other kinds of versions

* working commit

* fix: lint

* feat: redist import
This commit is contained in:
DecDuck
2025-11-10 10:36:13 +11:00
committed by GitHub
parent dfa30c8a65
commit 251ddb8ff8
465 changed files with 8029 additions and 7509 deletions

View File

@ -1,32 +1,36 @@
import aclManager from "~/server/internal/acls";
import prisma from "~/server/internal/db/database";
import libraryManager from "~/server/internal/library";
import { ArkErrors, type } from "arktype";
import aclManager from "~~/server/internal/acls";
import prisma from "~~/server/internal/db/database";
import libraryManager, { VersionImportModes } from "~~/server/internal/library";
export const PreloadQuery = type({
id: "string",
mode: type.enumerated(...VersionImportModes),
});
export default defineEventHandler(async (h3) => {
const allowed = await aclManager.allowSystemACL(h3, ["import:version:read"]);
if (!allowed) throw createError({ statusCode: 403 });
const query = await getQuery(h3);
const gameId = query.id?.toString();
if (!gameId)
throw createError({
statusCode: 400,
statusMessage: "Missing id in request params",
});
const rawQuery = await getQuery(h3);
const query = PreloadQuery(rawQuery);
if (query instanceof ArkErrors)
throw createError({ statusCode: 400, message: query.summary });
const game = await prisma.game.findUnique({
where: { id: gameId },
select: { libraryId: true, libraryPath: true },
});
if (!game || !game.libraryId)
throw createError({ statusCode: 404, statusMessage: "Game not found" });
const value: { libraryId: string; libraryPath: string } | undefined =
await // eslint-disable-next-line @typescript-eslint/no-explicit-any
(prisma[query.mode] as any).findUnique({
where: { id: query.id },
select: { libraryId: true, libraryPath: true },
});
if (!value) throw createError({ statusCode: 404, message: "Not found" });
const unimportedVersions = await libraryManager.fetchUnimportedGameVersions(
game.libraryId,
game.libraryPath,
value.libraryId,
value.libraryPath,
);
if (!unimportedVersions)
throw createError({ statusCode: 400, statusMessage: "Invalid game ID" });
throw createError({ statusCode: 400, message: "Invalid game ID" });
return unimportedVersions;
});