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Rearchitecture for v0.4.0 (#197)
* feat: database redist support * feat: rearchitecture of database schemas, migration reset, and #180 * feat: import redists * fix: giantbomb logging bug * feat: partial user platform support + statusMessage -> message * feat: add user platform filters to store view * fix: sanitize svg uploads ... copilot suggested this I feel dirty. * feat: beginnings of platform & redist management * feat: add server side redist patching * fix: update drop-base commit * feat: import of custom platforms & file extensions * fix: redelete platform * fix: remove platform * feat: uninstall commands, new R UI * checkpoint: before migrating to nuxt v4 * update to nuxt 4 * fix: fixes for Nuxt v4 update * fix: remaining type issues * feat: initial feedback to import other kinds of versions * working commit * fix: lint * feat: redist import
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@ -1,88 +1,71 @@
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import { type } from "arktype";
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import { readDropValidatedBody, throwingArktype } from "~/server/arktype";
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import aclManager from "~/server/internal/acls";
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import prisma from "~/server/internal/db/database";
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import libraryManager from "~/server/internal/library";
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import { parsePlatform } from "~/server/internal/utils/parseplatform";
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import { readDropValidatedBody, throwingArktype } from "~~/server/arktype";
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import aclManager from "~~/server/internal/acls";
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import libraryManager from "~~/server/internal/library";
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const ImportVersion = type({
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export const LaunchCommands = type({
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name: "string > 0",
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description: "string = ''",
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launchCommand: "string > 0",
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launchArgs: "string = ''",
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}).array();
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const ImportVersionBase = type({
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id: "string",
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version: "string",
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name: "string?",
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platform: "string",
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launch: "string = ''",
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launchArgs: "string = ''",
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setup: "string = ''",
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setupArgs: "string = ''",
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onlySetup: "boolean = false",
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delta: "boolean = false",
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});
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const ImportGameVersion = type({
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mode: "'game'",
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onlySetup: "boolean = false",
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umuId: "string = ''",
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}).configure(throwingArktype);
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install: "string?",
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installArgs: "string?",
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launches: LaunchCommands,
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uninstall: "string?",
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uninstallArgs: "string?",
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});
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const ImportRedistVersion = type({
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mode: "'redist'",
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install: "string?",
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installArgs: "string?",
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launches: LaunchCommands,
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uninstall: "string?",
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uninstallArgs: "string?",
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});
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export const ImportVersion = ImportVersionBase.and(
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ImportGameVersion.or(ImportRedistVersion),
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).configure(throwingArktype);
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export type ImportGameVersion = typeof ImportVersionBase.infer &
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typeof ImportGameVersion.infer;
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export type ImportRedistVersion = typeof ImportVersionBase.infer &
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typeof ImportRedistVersion.infer;
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export default defineEventHandler(async (h3) => {
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const allowed = await aclManager.allowSystemACL(h3, ["import:version:new"]);
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if (!allowed) throw createError({ statusCode: 403 });
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const {
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id,
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version,
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platform,
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launch,
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launchArgs,
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setup,
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setupArgs,
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onlySetup,
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delta,
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umuId,
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} = await readDropValidatedBody(h3, ImportVersion);
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const platformParsed = parsePlatform(platform);
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if (!platformParsed)
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throw createError({ statusCode: 400, statusMessage: "Invalid platform." });
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if (delta) {
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const validOverlayVersions = await prisma.gameVersion.count({
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where: { gameId: id, platform: platformParsed, delta: false },
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});
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if (validOverlayVersions == 0)
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throw createError({
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statusCode: 400,
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statusMessage:
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"Update mode requires a pre-existing version for this platform.",
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});
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}
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if (onlySetup) {
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if (!setup)
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throw createError({
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statusCode: 400,
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statusMessage: 'Setup required in "setup mode".',
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});
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} else {
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if (!delta && !launch)
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throw createError({
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statusCode: 400,
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statusMessage: "Launch executable is required for non-update versions",
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});
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}
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const body = await readDropValidatedBody(h3, ImportVersion);
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// startup & delta require more complex checking logic
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const taskId = await libraryManager.importVersion(id, version, {
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platform,
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onlySetup,
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launch,
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launchArgs,
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setup,
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setupArgs,
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umuId,
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delta,
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});
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const taskId = await libraryManager.importVersion(
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body.id,
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body.version,
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body,
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);
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if (!taskId)
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throw createError({
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statusCode: 400,
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statusMessage: "Invalid options for import",
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message: "Invalid options for import",
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});
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return { taskId: taskId };
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