mirror of
https://github.com/Drop-OSS/drop.git
synced 2025-11-14 08:41:15 +10:00
Rearchitecture for v0.4.0 (#197)
* feat: database redist support * feat: rearchitecture of database schemas, migration reset, and #180 * feat: import redists * fix: giantbomb logging bug * feat: partial user platform support + statusMessage -> message * feat: add user platform filters to store view * fix: sanitize svg uploads ... copilot suggested this I feel dirty. * feat: beginnings of platform & redist management * feat: add server side redist patching * fix: update drop-base commit * feat: import of custom platforms & file extensions * fix: redelete platform * fix: remove platform * feat: uninstall commands, new R UI * checkpoint: before migrating to nuxt v4 * update to nuxt 4 * fix: fixes for Nuxt v4 update * fix: remaining type issues * feat: initial feedback to import other kinds of versions * working commit * fix: lint * feat: redist import
This commit is contained in:
@ -1,10 +1,10 @@
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import { defineClientEventHandler } from "~/server/internal/clients/event-handler";
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import prisma from "~/server/internal/db/database";
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import { defineClientEventHandler } from "~~/server/internal/clients/event-handler";
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import prisma from "~~/server/internal/db/database";
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export default defineClientEventHandler(async (h3) => {
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const id = getRouterParam(h3, "id");
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if (!id)
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throw createError({ statusCode: 400, statusMessage: "No ID in route" });
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throw createError({ statusCode: 400, message: "No ID in route" });
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const game = await prisma.game.findUnique({
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where: {
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@ -12,7 +12,7 @@ export default defineClientEventHandler(async (h3) => {
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},
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});
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if (!game)
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throw createError({ statusCode: 404, statusMessage: "Game not found" });
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throw createError({ statusCode: 404, message: "Game not found" });
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return game;
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});
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@ -1,21 +1,20 @@
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import { defineClientEventHandler } from "~/server/internal/clients/event-handler";
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import manifestGenerator from "~/server/internal/downloads/manifest";
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import { defineClientEventHandler } from "~~/server/internal/clients/event-handler";
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import manifestGenerator from "~~/server/internal/downloads/manifest";
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export default defineClientEventHandler(async (h3) => {
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const query = getQuery(h3);
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const id = query.id?.toString();
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const version = query.version?.toString();
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if (!id || !version)
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if (!id)
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throw createError({
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statusCode: 400,
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statusMessage: "Missing id or version in query",
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message: "Missing version id in query",
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});
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const manifest = await manifestGenerator.generateManifest(id, version);
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const manifest = await manifestGenerator.generateManifest(id);
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if (!manifest)
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throw createError({
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statusCode: 400,
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statusMessage: "Invalid game or version, or no versions added.",
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message: "Invalid game or version, or no versions added.",
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});
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return manifest;
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});
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@ -1,6 +1,6 @@
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import { defineClientEventHandler } from "~/server/internal/clients/event-handler";
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import prisma from "~/server/internal/db/database";
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import libraryManager from "~/server/internal/library";
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import { defineClientEventHandler } from "~~/server/internal/clients/event-handler";
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import prisma from "~~/server/internal/db/database";
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import libraryManager from "~~/server/internal/library";
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export default defineClientEventHandler(async (h3) => {
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const query = getQuery(h3);
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@ -9,22 +9,19 @@ export default defineClientEventHandler(async (h3) => {
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if (!id || !version)
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throw createError({
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statusCode: 400,
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statusMessage: "Missing id or version in query",
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message: "Missing id or version in query",
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});
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const gameVersion = await prisma.gameVersion.findUnique({
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where: {
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gameId_versionName: {
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gameId: id,
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versionName: version,
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},
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versionId: id,
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},
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});
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if (!gameVersion)
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throw createError({
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statusCode: 404,
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statusMessage: "Game version not found",
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message: "Game version not found",
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});
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return {
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@ -1,5 +1,5 @@
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import { defineClientEventHandler } from "~/server/internal/clients/event-handler";
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import prisma from "~/server/internal/db/database";
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import { defineClientEventHandler } from "~~/server/internal/clients/event-handler";
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import prisma from "~~/server/internal/db/database";
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export default defineClientEventHandler(async (h3) => {
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const query = getQuery(h3);
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@ -7,31 +7,21 @@ export default defineClientEventHandler(async (h3) => {
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if (!id)
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throw createError({
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statusCode: 400,
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statusMessage: "No ID in request query",
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message: "No ID in request query",
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});
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const versions = await prisma.gameVersion.findMany({
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const versions = await prisma.version.findMany({
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where: {
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gameId: id,
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hidden: false,
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},
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orderBy: {
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versionIndex: "desc", // Latest one first
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},
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include: {
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gameVersions: true,
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},
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});
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const mappedVersions = versions
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.map((version) => {
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if (!version.dropletManifest) return undefined;
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const newVersion = { ...version, dropletManifest: undefined };
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// eslint-disable-next-line @typescript-eslint/ban-ts-comment
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// @ts-ignore idk why we delete an undefined object
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delete newVersion.dropletManifest;
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return {
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...newVersion,
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};
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})
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.filter((e) => e);
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return mappedVersions;
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return versions;
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});
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