Rearchitecture for v0.4.0 (#197)

* feat: database redist support

* feat: rearchitecture of database schemas, migration reset, and #180

* feat: import redists

* fix: giantbomb logging bug

* feat: partial user platform support + statusMessage -> message

* feat: add user platform filters to store view

* fix: sanitize svg uploads

... copilot suggested this

I feel dirty.

* feat: beginnings of platform & redist management

* feat: add server side redist patching

* fix: update drop-base commit

* feat: import of custom platforms & file extensions

* fix: redelete platform

* fix: remove platform

* feat: uninstall commands, new R UI

* checkpoint: before migrating to nuxt v4

* update to nuxt 4

* fix: fixes for Nuxt v4 update

* fix: remaining type issues

* feat: initial feedback to import other kinds of versions

* working commit

* fix: lint

* feat: redist import
This commit is contained in:
DecDuck
2025-11-10 10:36:13 +11:00
committed by GitHub
parent dfa30c8a65
commit 251ddb8ff8
465 changed files with 8029 additions and 7509 deletions

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@ -1,10 +1,10 @@
import { defineClientEventHandler } from "~/server/internal/clients/event-handler";
import prisma from "~/server/internal/db/database";
import { defineClientEventHandler } from "~~/server/internal/clients/event-handler";
import prisma from "~~/server/internal/db/database";
export default defineClientEventHandler(async (h3) => {
const id = getRouterParam(h3, "id");
if (!id)
throw createError({ statusCode: 400, statusMessage: "No ID in route" });
throw createError({ statusCode: 400, message: "No ID in route" });
const game = await prisma.game.findUnique({
where: {
@ -12,7 +12,7 @@ export default defineClientEventHandler(async (h3) => {
},
});
if (!game)
throw createError({ statusCode: 404, statusMessage: "Game not found" });
throw createError({ statusCode: 404, message: "Game not found" });
return game;
});

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@ -1,21 +1,20 @@
import { defineClientEventHandler } from "~/server/internal/clients/event-handler";
import manifestGenerator from "~/server/internal/downloads/manifest";
import { defineClientEventHandler } from "~~/server/internal/clients/event-handler";
import manifestGenerator from "~~/server/internal/downloads/manifest";
export default defineClientEventHandler(async (h3) => {
const query = getQuery(h3);
const id = query.id?.toString();
const version = query.version?.toString();
if (!id || !version)
if (!id)
throw createError({
statusCode: 400,
statusMessage: "Missing id or version in query",
message: "Missing version id in query",
});
const manifest = await manifestGenerator.generateManifest(id, version);
const manifest = await manifestGenerator.generateManifest(id);
if (!manifest)
throw createError({
statusCode: 400,
statusMessage: "Invalid game or version, or no versions added.",
message: "Invalid game or version, or no versions added.",
});
return manifest;
});

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@ -1,6 +1,6 @@
import { defineClientEventHandler } from "~/server/internal/clients/event-handler";
import prisma from "~/server/internal/db/database";
import libraryManager from "~/server/internal/library";
import { defineClientEventHandler } from "~~/server/internal/clients/event-handler";
import prisma from "~~/server/internal/db/database";
import libraryManager from "~~/server/internal/library";
export default defineClientEventHandler(async (h3) => {
const query = getQuery(h3);
@ -9,22 +9,19 @@ export default defineClientEventHandler(async (h3) => {
if (!id || !version)
throw createError({
statusCode: 400,
statusMessage: "Missing id or version in query",
message: "Missing id or version in query",
});
const gameVersion = await prisma.gameVersion.findUnique({
where: {
gameId_versionName: {
gameId: id,
versionName: version,
},
versionId: id,
},
});
if (!gameVersion)
throw createError({
statusCode: 404,
statusMessage: "Game version not found",
message: "Game version not found",
});
return {

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@ -1,5 +1,5 @@
import { defineClientEventHandler } from "~/server/internal/clients/event-handler";
import prisma from "~/server/internal/db/database";
import { defineClientEventHandler } from "~~/server/internal/clients/event-handler";
import prisma from "~~/server/internal/db/database";
export default defineClientEventHandler(async (h3) => {
const query = getQuery(h3);
@ -7,31 +7,21 @@ export default defineClientEventHandler(async (h3) => {
if (!id)
throw createError({
statusCode: 400,
statusMessage: "No ID in request query",
message: "No ID in request query",
});
const versions = await prisma.gameVersion.findMany({
const versions = await prisma.version.findMany({
where: {
gameId: id,
hidden: false,
},
orderBy: {
versionIndex: "desc", // Latest one first
},
include: {
gameVersions: true,
},
});
const mappedVersions = versions
.map((version) => {
if (!version.dropletManifest) return undefined;
const newVersion = { ...version, dropletManifest: undefined };
// eslint-disable-next-line @typescript-eslint/ban-ts-comment
// @ts-ignore idk why we delete an undefined object
delete newVersion.dropletManifest;
return {
...newVersion,
};
})
.filter((e) => e);
return mappedVersions;
return versions;
});