Rearchitecture for v0.4.0 (#197)

* feat: database redist support

* feat: rearchitecture of database schemas, migration reset, and #180

* feat: import redists

* fix: giantbomb logging bug

* feat: partial user platform support + statusMessage -> message

* feat: add user platform filters to store view

* fix: sanitize svg uploads

... copilot suggested this

I feel dirty.

* feat: beginnings of platform & redist management

* feat: add server side redist patching

* fix: update drop-base commit

* feat: import of custom platforms & file extensions

* fix: redelete platform

* fix: remove platform

* feat: uninstall commands, new R UI

* checkpoint: before migrating to nuxt v4

* update to nuxt 4

* fix: fixes for Nuxt v4 update

* fix: remaining type issues

* feat: initial feedback to import other kinds of versions

* working commit

* fix: lint

* feat: redist import
This commit is contained in:
DecDuck
2025-11-10 10:36:13 +11:00
committed by GitHub
parent dfa30c8a65
commit 251ddb8ff8
465 changed files with 8029 additions and 7509 deletions

View File

@ -1,6 +1,6 @@
import { ClientCapabilities } from "~/prisma/client/enums";
import { defineClientEventHandler } from "~/server/internal/clients/event-handler";
import prisma from "~/server/internal/db/database";
import { ClientCapabilities } from "~~/prisma/client/enums";
import { defineClientEventHandler } from "~~/server/internal/clients/event-handler";
import prisma from "~~/server/internal/db/database";
export default defineClientEventHandler(
async (h3, { fetchClient, fetchUser }) => {
@ -8,14 +8,14 @@ export default defineClientEventHandler(
if (!client.capabilities.includes(ClientCapabilities.CloudSaves))
throw createError({
statusCode: 403,
statusMessage: "Capability not allowed.",
message: "Capability not allowed.",
});
const user = await fetchUser();
const gameId = getRouterParam(h3, "gameid");
if (!gameId)
throw createError({
statusCode: 400,
statusMessage: "No gameID in route params",
message: "No gameID in route params",
});
const game = await prisma.game.findUnique({
@ -23,7 +23,7 @@ export default defineClientEventHandler(
select: { id: true },
});
if (!game)
throw createError({ statusCode: 400, statusMessage: "Invalid game ID" });
throw createError({ statusCode: 400, message: "Invalid game ID" });
const saves = await prisma.saveSlot.findMany({
where: {