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Rearchitecture for v0.4.0 (#197)
* feat: database redist support * feat: rearchitecture of database schemas, migration reset, and #180 * feat: import redists * fix: giantbomb logging bug * feat: partial user platform support + statusMessage -> message * feat: add user platform filters to store view * fix: sanitize svg uploads ... copilot suggested this I feel dirty. * feat: beginnings of platform & redist management * feat: add server side redist patching * fix: update drop-base commit * feat: import of custom platforms & file extensions * fix: redelete platform * fix: remove platform * feat: uninstall commands, new R UI * checkpoint: before migrating to nuxt v4 * update to nuxt 4 * fix: fixes for Nuxt v4 update * fix: remaining type issues * feat: initial feedback to import other kinds of versions * working commit * fix: lint * feat: redist import
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@ -1,6 +1,7 @@
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import aclManager from "~/server/internal/acls";
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import prisma from "~/server/internal/db/database";
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import libraryManager from "~/server/internal/library";
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import aclManager from "~~/server/internal/acls";
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import prisma from "~~/server/internal/db/database";
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import { convertIDsToPlatforms } from "~~/server/internal/platform/link";
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import libraryManager from "~~/server/internal/library";
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export default defineEventHandler(async (h3) => {
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const userId = await aclManager.getUserIdACL(h3, ["store:read"]);
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@ -10,13 +11,21 @@ export default defineEventHandler(async (h3) => {
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if (!gameId)
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throw createError({
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statusCode: 400,
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statusMessage: "Missing gameId in route params (somehow...?)",
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message: "Missing gameId in route params (somehow...?)",
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});
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const game = await prisma.game.findUnique({
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where: { id: gameId },
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include: {
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versions: true,
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versions: {
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include: {
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gameVersions: {
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include: {
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platform: true,
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},
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},
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},
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},
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publishers: {
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select: {
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id: true,
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@ -37,8 +46,7 @@ export default defineEventHandler(async (h3) => {
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},
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});
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if (!game)
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throw createError({ statusCode: 404, statusMessage: "Game not found" });
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if (!game) throw createError({ statusCode: 404, message: "Game not found" });
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const rating = await prisma.gameRating.aggregate({
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where: {
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@ -52,7 +60,20 @@ export default defineEventHandler(async (h3) => {
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},
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});
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const platformIDs = game.versions
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.map((e) => e.gameVersions)
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.flat()
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.map((e) => e.platform)
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.flat()
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.map((e) => e.id)
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.filter((e) => e !== null)
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.filter((v, index, arr) => arr.findIndex((k) => k == v) == index);
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const platforms = await convertIDsToPlatforms(platformIDs);
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const noVersionsGame = { ...game, versions: undefined };
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const size = await libraryManager.getGameVersionSize(game.id);
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return { game, rating, size };
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return { game: noVersionsGame, rating, platforms, size };
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});
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