mirror of
https://github.com/Drop-OSS/drop.git
synced 2025-11-14 00:31:25 +10:00
Rearchitecture for v0.4.0 (#197)
* feat: database redist support * feat: rearchitecture of database schemas, migration reset, and #180 * feat: import redists * fix: giantbomb logging bug * feat: partial user platform support + statusMessage -> message * feat: add user platform filters to store view * fix: sanitize svg uploads ... copilot suggested this I feel dirty. * feat: beginnings of platform & redist management * feat: add server side redist patching * fix: update drop-base commit * feat: import of custom platforms & file extensions * fix: redelete platform * fix: remove platform * feat: uninstall commands, new R UI * checkpoint: before migrating to nuxt v4 * update to nuxt 4 * fix: fixes for Nuxt v4 update * fix: remaining type issues * feat: initial feedback to import other kinds of versions * working commit * fix: lint * feat: redist import
This commit is contained in:
@ -9,14 +9,29 @@ import path from "path";
|
||||
import prisma from "../db/database";
|
||||
import { fuzzy } from "fast-fuzzy";
|
||||
import taskHandler from "../tasks";
|
||||
import { parsePlatform } from "../utils/parseplatform";
|
||||
import notificationSystem from "../notifications";
|
||||
import { GameNotFoundError, type LibraryProvider } from "./provider";
|
||||
import { logger } from "../logging";
|
||||
import type { GameModel } from "~/prisma/client/models";
|
||||
import { createHash } from "node:crypto";
|
||||
import type { WorkingLibrarySource } from "~/server/api/v1/admin/library/sources/index.get";
|
||||
import gameSizeManager from "~/server/internal/gamesize";
|
||||
import type { ImportVersion } from "~~/server/api/v1/admin/import/version/index.post";
|
||||
import type {
|
||||
GameVersionCreateInput,
|
||||
LaunchOptionCreateManyInput,
|
||||
VersionCreateInput,
|
||||
VersionWhereInput,
|
||||
} from "~~/prisma/client/models";
|
||||
import type { PlatformLink } from "~~/prisma/client/client";
|
||||
import { convertIDToLink } from "../platform/link";
|
||||
import type { WorkingLibrarySource } from "~~/server/api/v1/admin/library/sources/index.get";
|
||||
import gameSizeManager from "../gamesize";
|
||||
|
||||
export const VersionImportModes = ["game", "redist"] as const;
|
||||
export type VersionImportMode = (typeof VersionImportModes)[number];
|
||||
|
||||
const modeToLink: { [key in VersionImportMode]: string } = {
|
||||
game: "g",
|
||||
redist: "r",
|
||||
};
|
||||
|
||||
export function createGameImportTaskId(libraryId: string, libraryPath: string) {
|
||||
return createHash("md5")
|
||||
@ -57,14 +72,15 @@ class LibraryManager {
|
||||
}
|
||||
|
||||
async fetchGamesByLibrary() {
|
||||
const results: { [key: string]: { [key: string]: GameModel } } = {};
|
||||
const results: { [key: string]: { [key: string]: boolean } } = {};
|
||||
const games = await prisma.game.findMany({});
|
||||
for (const game of games) {
|
||||
const libraryId = game.libraryId!;
|
||||
const libraryPath = game.libraryPath!;
|
||||
const redist = await prisma.redist.findMany({});
|
||||
for (const item of [...games, ...redist]) {
|
||||
const libraryId = item.libraryId!;
|
||||
const libraryPath = item.libraryPath!;
|
||||
|
||||
results[libraryId] ??= {};
|
||||
results[libraryId][libraryPath] = game;
|
||||
results[libraryId][libraryPath] = true;
|
||||
}
|
||||
|
||||
return results;
|
||||
@ -90,18 +106,31 @@ class LibraryManager {
|
||||
async fetchUnimportedGameVersions(libraryId: string, libraryPath: string) {
|
||||
const provider = this.libraries.get(libraryId);
|
||||
if (!provider) return undefined;
|
||||
const game = await prisma.game.findUnique({
|
||||
where: {
|
||||
libraryKey: {
|
||||
libraryId,
|
||||
libraryPath,
|
||||
const game =
|
||||
(await prisma.game.findUnique({
|
||||
where: {
|
||||
libraryKey: {
|
||||
libraryId,
|
||||
libraryPath,
|
||||
},
|
||||
},
|
||||
},
|
||||
select: {
|
||||
id: true,
|
||||
versions: true,
|
||||
},
|
||||
});
|
||||
select: {
|
||||
id: true,
|
||||
versions: true,
|
||||
},
|
||||
})) ??
|
||||
(await prisma.redist.findUnique({
|
||||
where: {
|
||||
libraryKey: {
|
||||
libraryId,
|
||||
libraryPath,
|
||||
},
|
||||
},
|
||||
select: {
|
||||
id: true,
|
||||
versions: true,
|
||||
},
|
||||
}));
|
||||
if (!game) return undefined;
|
||||
|
||||
try {
|
||||
@ -121,29 +150,23 @@ class LibraryManager {
|
||||
}
|
||||
}
|
||||
|
||||
async fetchGamesWithStatus() {
|
||||
const games = await prisma.game.findMany({
|
||||
include: {
|
||||
versions: {
|
||||
select: {
|
||||
versionName: true,
|
||||
},
|
||||
},
|
||||
library: true,
|
||||
},
|
||||
orderBy: {
|
||||
mName: "asc",
|
||||
},
|
||||
});
|
||||
|
||||
async fetchLibraryObjectWithStatus<T>(
|
||||
objects: Array<
|
||||
{
|
||||
libraryId: string;
|
||||
libraryPath: string;
|
||||
versions: Array<unknown>;
|
||||
} & T
|
||||
>,
|
||||
) {
|
||||
return await Promise.all(
|
||||
games.map(async (e) => {
|
||||
objects.map(async (e) => {
|
||||
const versions = await this.fetchUnimportedGameVersions(
|
||||
e.libraryId ?? "",
|
||||
e.libraryPath,
|
||||
);
|
||||
return {
|
||||
game: e,
|
||||
value: e,
|
||||
status: versions
|
||||
? {
|
||||
noVersions: e.versions.length == 0,
|
||||
@ -155,22 +178,220 @@ class LibraryManager {
|
||||
);
|
||||
}
|
||||
|
||||
async fetchGamesWithStatus() {
|
||||
const games = await prisma.game.findMany({
|
||||
include: {
|
||||
versions: {
|
||||
select: {
|
||||
versionId: true,
|
||||
versionName: true,
|
||||
},
|
||||
},
|
||||
library: {
|
||||
select: {
|
||||
id: true,
|
||||
name: true,
|
||||
},
|
||||
},
|
||||
},
|
||||
orderBy: {
|
||||
mName: "asc",
|
||||
},
|
||||
});
|
||||
|
||||
return await this.fetchLibraryObjectWithStatus(games);
|
||||
}
|
||||
|
||||
async fetchRedistsWithStatus() {
|
||||
const redists = await prisma.redist.findMany({
|
||||
include: {
|
||||
versions: {
|
||||
select: {
|
||||
versionId: true,
|
||||
versionName: true,
|
||||
},
|
||||
},
|
||||
library: {
|
||||
select: {
|
||||
id: true,
|
||||
name: true,
|
||||
},
|
||||
},
|
||||
platform: true,
|
||||
},
|
||||
orderBy: {
|
||||
mName: "asc",
|
||||
},
|
||||
});
|
||||
|
||||
return await this.fetchLibraryObjectWithStatus(redists);
|
||||
}
|
||||
|
||||
private async fetchLibraryPath(
|
||||
id: string,
|
||||
mode: VersionImportMode,
|
||||
platform?: PlatformLink,
|
||||
): Promise<
|
||||
| [
|
||||
{ mName: string; libraryId: string; libraryPath: string } | null,
|
||||
VersionWhereInput,
|
||||
]
|
||||
| undefined
|
||||
> {
|
||||
switch (mode) {
|
||||
case "game":
|
||||
return [
|
||||
await prisma.game.findUnique({
|
||||
where: { id },
|
||||
select: { mName: true, libraryId: true, libraryPath: true },
|
||||
}),
|
||||
{ gameId: id, gameVersions: { some: { platform } } },
|
||||
];
|
||||
case "redist":
|
||||
return [
|
||||
await prisma.redist.findUnique({
|
||||
where: { id },
|
||||
select: { mName: true, libraryId: true, libraryPath: true },
|
||||
}),
|
||||
{ redistId: id },
|
||||
];
|
||||
}
|
||||
return undefined;
|
||||
}
|
||||
|
||||
private createVersionOptions(
|
||||
id: string,
|
||||
currentIndex: number,
|
||||
metadata: typeof ImportVersion.infer,
|
||||
): Omit<
|
||||
VersionCreateInput,
|
||||
"versionPath" | "versionName" | "dropletManifest"
|
||||
> {
|
||||
const installCreator = {
|
||||
install: {
|
||||
create: {
|
||||
name: "",
|
||||
description: "",
|
||||
command: metadata.install!,
|
||||
args: metadata.installArgs || "",
|
||||
},
|
||||
},
|
||||
} satisfies Partial<GameVersionCreateInput>;
|
||||
|
||||
const uninstallCreator = {
|
||||
uninstall: {
|
||||
create: {
|
||||
name: "",
|
||||
description: "",
|
||||
command: metadata.uninstall!,
|
||||
args: metadata.uninstallArgs || "",
|
||||
},
|
||||
},
|
||||
} satisfies Partial<GameVersionCreateInput>;
|
||||
|
||||
switch (metadata.mode) {
|
||||
case "game": {
|
||||
return {
|
||||
versionIndex: currentIndex,
|
||||
game: {
|
||||
connect: {
|
||||
id,
|
||||
},
|
||||
},
|
||||
gameVersions: {
|
||||
create: {
|
||||
delta: metadata.delta,
|
||||
umuIdOverride: metadata.umuId,
|
||||
|
||||
onlySetup: metadata.onlySetup,
|
||||
|
||||
launches: {
|
||||
createMany: {
|
||||
data: metadata.launches.map(
|
||||
(v) =>
|
||||
({
|
||||
name: v.name,
|
||||
description: v.description,
|
||||
command: v.launchCommand,
|
||||
args: v.launchArgs,
|
||||
}) satisfies LaunchOptionCreateManyInput,
|
||||
),
|
||||
},
|
||||
},
|
||||
|
||||
...(metadata.install ? installCreator : undefined),
|
||||
...(metadata.uninstall ? uninstallCreator : undefined),
|
||||
|
||||
platform: {
|
||||
connect: {
|
||||
id: metadata.platform,
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
};
|
||||
}
|
||||
case "redist":
|
||||
return {
|
||||
versionIndex: currentIndex,
|
||||
redist: {
|
||||
connect: {
|
||||
id,
|
||||
},
|
||||
},
|
||||
redistVersions: {
|
||||
create: {
|
||||
versionIndex: currentIndex,
|
||||
delta: metadata.delta,
|
||||
|
||||
launches: {
|
||||
createMany: {
|
||||
data: metadata.launches.map(
|
||||
(v) =>
|
||||
({
|
||||
name: v.name,
|
||||
description: v.description,
|
||||
command: v.launchCommand,
|
||||
args: v.launchArgs,
|
||||
}) satisfies LaunchOptionCreateManyInput,
|
||||
),
|
||||
},
|
||||
},
|
||||
|
||||
...(metadata.install ? installCreator : undefined),
|
||||
...(metadata.uninstall ? uninstallCreator : undefined),
|
||||
|
||||
platform: {
|
||||
connect: {
|
||||
id: metadata.platform,
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Fetches recommendations and extra data about the version. Doesn't actually check if it's been imported.
|
||||
* @param gameId
|
||||
* @param versionName
|
||||
* @param id
|
||||
* @param version
|
||||
* @returns
|
||||
*/
|
||||
async fetchUnimportedVersionInformation(gameId: string, versionName: string) {
|
||||
const game = await prisma.game.findUnique({
|
||||
where: { id: gameId },
|
||||
select: { libraryPath: true, libraryId: true, mName: true },
|
||||
});
|
||||
if (!game || !game.libraryId) return undefined;
|
||||
async fetchUnimportedVersionInformation(
|
||||
id: string,
|
||||
mode: VersionImportMode,
|
||||
version: string,
|
||||
) {
|
||||
const value = await this.fetchLibraryPath(id, mode);
|
||||
if (!value?.[0] || !value[0].libraryId) return undefined;
|
||||
const [libraryDetails] = value;
|
||||
|
||||
const library = this.libraries.get(game.libraryId);
|
||||
const library = this.libraries.get(libraryDetails.libraryId);
|
||||
if (!library) return undefined;
|
||||
|
||||
const userPlatforms = await prisma.userPlatform.findMany({});
|
||||
|
||||
const fileExts: { [key: string]: string[] } = {
|
||||
Linux: [
|
||||
// Ext for Unity games
|
||||
@ -189,13 +410,20 @@ class LibraryManager {
|
||||
],
|
||||
};
|
||||
|
||||
for (const platform of userPlatforms) {
|
||||
fileExts[platform.id] = platform.fileExtensions;
|
||||
}
|
||||
|
||||
const options: Array<{
|
||||
filename: string;
|
||||
platform: string;
|
||||
match: number;
|
||||
}> = [];
|
||||
|
||||
const files = await library.versionReaddir(game.libraryPath, versionName);
|
||||
const files = await library.versionReaddir(
|
||||
libraryDetails.libraryPath,
|
||||
version,
|
||||
);
|
||||
for (const filename of files) {
|
||||
const basename = path.basename(filename);
|
||||
const dotLocation = filename.lastIndexOf(".");
|
||||
@ -204,7 +432,7 @@ class LibraryManager {
|
||||
for (const [platform, checkExts] of Object.entries(fileExts)) {
|
||||
for (const checkExt of checkExts) {
|
||||
if (checkExt != ext) continue;
|
||||
const fuzzyValue = fuzzy(basename, game.mName);
|
||||
const fuzzyValue = fuzzy(basename, libraryDetails.mName);
|
||||
options.push({
|
||||
filename,
|
||||
platform,
|
||||
@ -227,6 +455,10 @@ class LibraryManager {
|
||||
})) > 0;
|
||||
if (hasGame) return false;
|
||||
|
||||
const hasRedist =
|
||||
(await prisma.redist.count({ where: { libraryId, libraryPath } })) > 0;
|
||||
if (hasRedist) return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@ -239,46 +471,70 @@ class LibraryManager {
|
||||
*/
|
||||
|
||||
async importVersion(
|
||||
gameId: string,
|
||||
versionName: string,
|
||||
metadata: {
|
||||
platform: string;
|
||||
onlySetup: boolean;
|
||||
|
||||
setup: string;
|
||||
setupArgs: string;
|
||||
launch: string;
|
||||
launchArgs: string;
|
||||
delta: boolean;
|
||||
|
||||
umuId: string;
|
||||
},
|
||||
id: string,
|
||||
version: string,
|
||||
metadata: typeof ImportVersion.infer,
|
||||
) {
|
||||
const taskId = createVersionImportTaskId(gameId, versionName);
|
||||
const taskId = createVersionImportTaskId(id, version);
|
||||
|
||||
const platform = parsePlatform(metadata.platform);
|
||||
if (!platform) return undefined;
|
||||
if (metadata.mode === "game") {
|
||||
if (metadata.onlySetup) {
|
||||
if (!metadata.install)
|
||||
throw createError({
|
||||
statusCode: 400,
|
||||
message: "An install command is required in only-setup mode.",
|
||||
});
|
||||
} else {
|
||||
if (!metadata.delta && metadata.launches.length == 0)
|
||||
throw createError({
|
||||
statusCode: 400,
|
||||
message:
|
||||
"At least one launch command is required in non-delta, non-setup mode.",
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
const game = await prisma.game.findUnique({
|
||||
where: { id: gameId },
|
||||
select: { mName: true, libraryId: true, libraryPath: true },
|
||||
const platform = await convertIDToLink(metadata.platform);
|
||||
if (!platform)
|
||||
throw createError({ statusCode: 400, message: "Invalid platform." });
|
||||
|
||||
const value = await this.fetchLibraryPath(id, metadata.mode, platform);
|
||||
if (!value || !value[0])
|
||||
throw createError({
|
||||
statusCode: 400,
|
||||
message: `${metadata.mode} not found.`,
|
||||
});
|
||||
const [libraryDetails, idFilter] = value;
|
||||
|
||||
const library = this.libraries.get(libraryDetails.libraryId);
|
||||
if (!library)
|
||||
throw createError({
|
||||
statusCode: 500,
|
||||
message: "Library not found but exists in database?",
|
||||
});
|
||||
|
||||
const currentIndex = await prisma.version.count({
|
||||
where: { ...idFilter },
|
||||
});
|
||||
if (!game || !game.libraryId) return undefined;
|
||||
|
||||
const library = this.libraries.get(game.libraryId);
|
||||
if (!library) return undefined;
|
||||
if (metadata.delta && currentIndex == 0)
|
||||
throw createError({
|
||||
statusCode: 400,
|
||||
message:
|
||||
"At least one pre-existing version of the same platform is required for delta mode.",
|
||||
});
|
||||
|
||||
taskHandler.create({
|
||||
id: taskId,
|
||||
taskGroup: "import:game",
|
||||
name: `Importing version ${versionName} for ${game.mName}`,
|
||||
name: `Importing version "${metadata.name}" (${version}) for ${libraryDetails.mName}`,
|
||||
acls: ["system:import:version:read"],
|
||||
async run({ progress, logger }) {
|
||||
// First, create the manifest via droplet.
|
||||
// This takes up 90% of our progress, so we wrap it in a *0.9
|
||||
const manifest = await library.generateDropletManifest(
|
||||
game.libraryPath,
|
||||
versionName,
|
||||
libraryDetails.libraryPath,
|
||||
version,
|
||||
(err, value) => {
|
||||
if (err) throw err;
|
||||
progress(value * 0.9);
|
||||
@ -291,59 +547,35 @@ class LibraryManager {
|
||||
|
||||
logger.info("Created manifest successfully!");
|
||||
|
||||
const currentIndex = await prisma.gameVersion.count({
|
||||
where: { gameId: gameId },
|
||||
});
|
||||
|
||||
// Then, create the database object
|
||||
if (metadata.onlySetup) {
|
||||
await prisma.gameVersion.create({
|
||||
data: {
|
||||
gameId: gameId,
|
||||
versionName: versionName,
|
||||
dropletManifest: manifest,
|
||||
versionIndex: currentIndex,
|
||||
delta: metadata.delta,
|
||||
umuIdOverride: metadata.umuId,
|
||||
platform: platform,
|
||||
const createdVersion = await prisma.version.create({
|
||||
data: {
|
||||
versionPath: version,
|
||||
versionName: metadata.name ?? version,
|
||||
dropletManifest: manifest,
|
||||
|
||||
onlySetup: true,
|
||||
setupCommand: metadata.setup,
|
||||
setupArgs: metadata.setupArgs.split(" "),
|
||||
},
|
||||
});
|
||||
} else {
|
||||
await prisma.gameVersion.create({
|
||||
data: {
|
||||
gameId: gameId,
|
||||
versionName: versionName,
|
||||
dropletManifest: manifest,
|
||||
versionIndex: currentIndex,
|
||||
delta: metadata.delta,
|
||||
umuIdOverride: metadata.umuId,
|
||||
platform: platform,
|
||||
|
||||
onlySetup: false,
|
||||
setupCommand: metadata.setup,
|
||||
setupArgs: metadata.setupArgs.split(" "),
|
||||
launchCommand: metadata.launch,
|
||||
launchArgs: metadata.launchArgs.split(" "),
|
||||
},
|
||||
});
|
||||
}
|
||||
...libraryManager.createVersionOptions(id, currentIndex, metadata),
|
||||
},
|
||||
});
|
||||
|
||||
logger.info("Successfully created version!");
|
||||
|
||||
notificationSystem.systemPush({
|
||||
nonce: `version-create-${gameId}-${versionName}`,
|
||||
title: `'${game.mName}' ('${versionName}') finished importing.`,
|
||||
description: `Drop finished importing version ${versionName} for ${game.mName}.`,
|
||||
actions: [`View|/admin/library/${gameId}`],
|
||||
nonce: `version-create-${id}-${version}`,
|
||||
title: `'${libraryDetails.mName}' ('${version}') finished importing.`,
|
||||
description: `Drop finished importing version ${version} for ${libraryDetails.mName}.`,
|
||||
actions: [`View|/admin/library/${modeToLink[metadata.mode]}/${id}`],
|
||||
acls: ["system:import:version:read"],
|
||||
});
|
||||
|
||||
await libraryManager.cacheCombinedGameSize(gameId);
|
||||
await libraryManager.cacheGameVersionSize(gameId, versionName);
|
||||
if (metadata.mode === "game") {
|
||||
await libraryManager.cacheCombinedGameSize(id);
|
||||
await libraryManager.cacheGameVersionSize(
|
||||
id,
|
||||
createdVersion.versionId,
|
||||
);
|
||||
}
|
||||
|
||||
progress(100);
|
||||
},
|
||||
});
|
||||
@ -374,17 +606,22 @@ class LibraryManager {
|
||||
return await library.readFile(game, version, filename, options);
|
||||
}
|
||||
|
||||
async deleteGameVersion(gameId: string, version: string) {
|
||||
await prisma.gameVersion.delete({
|
||||
async deleteGameVersion(versionId: string) {
|
||||
const version = await prisma.version.delete({
|
||||
where: {
|
||||
gameId_versionName: {
|
||||
gameId: gameId,
|
||||
versionName: version,
|
||||
},
|
||||
versionId,
|
||||
},
|
||||
include: {
|
||||
game: true,
|
||||
},
|
||||
});
|
||||
|
||||
await gameSizeManager.deleteGameVersion(gameId, version);
|
||||
if (version.game) {
|
||||
await gameSizeManager.deleteGameVersion(
|
||||
version.game.id,
|
||||
version.versionId,
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
async deleteGame(gameId: string) {
|
||||
@ -398,9 +635,9 @@ class LibraryManager {
|
||||
|
||||
async getGameVersionSize(
|
||||
gameId: string,
|
||||
versionName?: string,
|
||||
versionId?: string,
|
||||
): Promise<number | null> {
|
||||
return gameSizeManager.getGameVersionSize(gameId, versionName);
|
||||
return gameSizeManager.getGameVersionSize(gameId, versionId);
|
||||
}
|
||||
|
||||
async getBiggestGamesCombinedVersions(top: number) {
|
||||
@ -425,7 +662,7 @@ class LibraryManager {
|
||||
await gameSizeManager.cacheCombinedGame(game);
|
||||
}
|
||||
|
||||
async cacheGameVersionSize(gameId: string, versionName: string) {
|
||||
async cacheGameVersionSize(gameId: string, versionId: string) {
|
||||
const game = await prisma.game.findFirst({
|
||||
where: { id: gameId },
|
||||
include: { versions: true },
|
||||
@ -433,7 +670,7 @@ class LibraryManager {
|
||||
if (!game) {
|
||||
return;
|
||||
}
|
||||
await gameSizeManager.cacheGameVersion(game, versionName);
|
||||
await gameSizeManager.cacheGameVersion(game, versionId);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user