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feat(game): game uninstalling & partial compat
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@@ -0,0 +1,51 @@
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use std::{
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fs::create_dir_all,
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path::PathBuf,
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sync::atomic::{AtomicBool, Ordering},
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};
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use crate::db::DATA_ROOT_DIR;
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pub struct CompatibilityManager {
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compat_tools_path: PathBuf,
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prefixes_path: PathBuf,
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created_paths: AtomicBool,
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}
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/*
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This gets built into both the Windows & Linux client, but
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we only need it in the Linux client. Therefore, it should
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do nothing but take a little bit of memory if we're on
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Windows.
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*/
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impl CompatibilityManager {
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pub fn new() -> Self {
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let root_dir_lock = DATA_ROOT_DIR.lock().unwrap();
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let compat_tools_path = root_dir_lock.join("compatibility_tools");
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let prefixes_path = root_dir_lock.join("prefixes");
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drop(root_dir_lock);
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Self {
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compat_tools_path,
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prefixes_path,
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created_paths: AtomicBool::new(false),
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}
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}
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fn ensure_paths_exist(&self) -> Result<(), String> {
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if self.created_paths.fetch_and(true, Ordering::Relaxed) {
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return Ok(());
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}
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if !self.compat_tools_path.exists() {
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create_dir_all(self.compat_tools_path.clone()).map_err(|e| e.to_string())?;
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}
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if !self.prefixes_path.exists() {
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create_dir_all(self.prefixes_path.clone()).map_err(|e| e.to_string())?;
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}
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self.created_paths.store(true, Ordering::Relaxed);
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Ok(())
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}
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}
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