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https://github.com/Drop-OSS/drop.git
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feat(import): overhauled version importing
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@ -1,5 +1,6 @@
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import prisma from "~/server/internal/db/database";
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import libraryManager from "~/server/internal/library";
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import { parsePlatform } from "~/server/internal/utils/parseplatform";
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export default defineEventHandler(async (h3) => {
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const user = await h3.context.session.getAdminUser(h3);
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@ -8,35 +9,32 @@ export default defineEventHandler(async (h3) => {
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const body = await readBody(h3);
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const gameId = body.id;
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const versionName = body.version;
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const platform = body.platform;
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const startup = body.startup;
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const setup = body.setup ?? "";
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const delta = body.delta ?? false;
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const umuId = body.umuId;
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// startup & delta require more complex checking logic
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if (!gameId || !versionName || !platform)
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const platform = body.platform as string | undefined;
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const launch = (body.launch ?? "") as string;
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const launchArgs = (body.launchArgs ?? "") as string;
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const setup = (body.setup ?? "") as string;
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const setupArgs = (body.setupArgs ?? "") as string;
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const onlySetup = body.onlySetup ?? (false as boolean);
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const delta = (body.delta ?? false) as boolean;
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const umuId = (body.umuId ?? "") as string;
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if (!gameId || !versionName)
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throw createError({
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statusCode: 400,
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statusMessage:
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"ID, version, platform, setup, and startup (if not in update mode) are required.",
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statusMessage: "Game ID and version are required.",
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});
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if (umuId && typeof umuId !== "string")
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throw createError({
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statusCode: 400,
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statusMessage: "If specified, UMU ID must be a string.",
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});
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if (!platform)
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throw createError({ statusCode: 400, statusMessage: "Missing platform." });
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if (!delta && !startup)
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throw createError({
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statusCode: 400,
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statusMessage: "Startup executable is required for non-update versions",
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});
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const platformParsed = parsePlatform(platform);
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if (!platformParsed)
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throw createError({ statusCode: 400, statusMessage: "Invalid platform." });
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if (delta) {
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const validOverlayVersions = await prisma.gameVersion.count({
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where: { gameId: gameId, platform: platform, delta: false },
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where: { gameId: gameId, platform: platformParsed, delta: false },
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});
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if (validOverlayVersions == 0)
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throw createError({
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@ -46,17 +44,39 @@ export default defineEventHandler(async (h3) => {
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});
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}
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const taskId = await libraryManager.importVersion(
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gameId,
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versionName,
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{
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platform,
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startup,
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setup,
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umuId,
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},
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delta
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);
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if (umuId && typeof umuId !== "string")
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throw createError({
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statusCode: 400,
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statusMessage: "If specified, UMU ID must be a string.",
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});
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if (onlySetup) {
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if (!setup)
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throw createError({
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statusCode: 400,
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statusMessage: 'Setup required in "setup mode".',
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});
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} else {
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if (!delta && !launch)
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throw createError({
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statusCode: 400,
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statusMessage: "Startup executable is required for non-update versions",
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});
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}
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// startup & delta require more complex checking logic
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const taskId = await libraryManager.importVersion(gameId, versionName, {
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platform,
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onlySetup,
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launch,
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launchArgs,
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setup,
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setupArgs,
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umuId,
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delta,
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});
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if (!taskId)
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throw createError({
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statusCode: 400,
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@ -15,15 +15,6 @@ export default defineClientEventHandler(async (h3, {}) => {
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where: {
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gameId: id,
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},
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select: {
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versionIndex: true,
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versionName: true,
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platform: true,
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setupCommand: true,
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launchCommand: true,
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delta: true,
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dropletManifest: true,
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},
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orderBy: {
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versionIndex: "desc", // Latest one first
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},
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