feat(library manager): automatically create library folder if it doesn't exist

This commit is contained in:
DecDuck
2024-11-05 19:03:14 +11:00
parent a8a152e578
commit 39fe9d55fd

View File

@ -20,6 +20,7 @@ class LibraryManager {
constructor() {
this.basePath = process.env.LIBRARY ?? "./.data/library";
fs.mkdirSync(this.basePath, { recursive: true });
}
fetchLibraryPath() {
@ -49,13 +50,13 @@ class LibraryManager {
async fetchUnimportedGameVersions(
libraryBasePath: string,
versions: Array<GameVersion>,
versions: Array<GameVersion>
) {
const gameDir = path.join(this.basePath, libraryBasePath);
const versionsDirs = fs.readdirSync(gameDir);
const importedVersionDirs = versions.map((e) => e.versionName);
const unimportedVersions = versionsDirs.filter(
(e) => !importedVersionDirs.includes(e),
(e) => !importedVersionDirs.includes(e)
);
return unimportedVersions;
@ -83,10 +84,10 @@ class LibraryManager {
noVersions: e.versions.length == 0,
unimportedVersions: await this.fetchUnimportedGameVersions(
e.libraryBasePath,
e.versions,
e.versions
),
},
})),
}))
);
}
@ -107,13 +108,13 @@ class LibraryManager {
const targetDir = path.join(this.basePath, game.libraryBasePath);
if (!fs.existsSync(targetDir))
throw new Error(
"Game in database, but no physical directory? Something is very very wrong...",
"Game in database, but no physical directory? Something is very very wrong..."
);
const versions = fs.readdirSync(targetDir);
const currentVersions = game.versions.map((e) => e.versionName);
const unimportedVersions = versions.filter(
(e) => !currentVersions.includes(e),
(e) => !currentVersions.includes(e)
);
return unimportedVersions;
}
@ -127,7 +128,7 @@ class LibraryManager {
const targetDir = path.join(
this.basePath,
game.libraryBasePath,
versionName,
versionName
);
if (!fs.existsSync(targetDir)) return undefined;
@ -175,7 +176,7 @@ class LibraryManager {
const finalChoice = sortedOptions[0];
const finalChoiceRelativePath = path.relative(
targetDir,
finalChoice.filename,
finalChoice.filename
);
startupGuess = finalChoiceRelativePath;
platformGuess = finalChoice.platform;
@ -200,7 +201,7 @@ class LibraryManager {
gameId: string,
versionName: string,
metadata: { platform: string; setup: string; startup: string },
delta = false,
delta = false
) {
const taskId = `import:${gameId}:${versionName}`;
@ -237,7 +238,7 @@ class LibraryManager {
(err, manifest) => {
if (err) return reject(err);
resolve(manifest);
},
}
);
});