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https://github.com/Drop-OSS/drop.git
synced 2025-11-10 04:22:09 +10:00
added download chunk endpoint
This commit is contained in:
51
server/api/v1/client/chunk.get.ts
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51
server/api/v1/client/chunk.get.ts
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@ -0,0 +1,51 @@
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import { defineClientEventHandler } from "~/server/internal/clients/event-handler";
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import prisma from "~/server/internal/db/database";
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import fs from "fs";
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import path from "path";
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import libraryManager from "~/server/internal/library";
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const chunkSize = 1024 * 1024 * 64;
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export default defineClientEventHandler(async (h3) => {
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const query = getQuery(h3);
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const gameId = query.id?.toString();
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const versionName = query.versionName?.toString();
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const filename = query.name?.toString();
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const chunkIndex = parseInt(query.chunk?.toString() ?? "?");
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if (!gameId || !versionName || !filename || !Number.isNaN(chunkIndex))
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throw createError({
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statusCode: 400,
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statusMessage: "Invalid chunk arguments",
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});
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const game = await prisma.game.findUnique({
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where: {
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id: gameId,
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},
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select: {
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libraryBasePath: true,
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},
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});
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if (!game)
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throw createError({ statusCode: 400, statusMessage: "Invalid game ID" });
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const versionDir = path.join(libraryManager.fetchLibraryPath(), versionName);
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if (!fs.existsSync(versionDir))
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throw createError({
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statusCode: 400,
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statusMessage: "Invalid version name",
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});
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const gameFile = path.join(versionDir, filename);
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if (!fs.existsSync(versionDir))
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throw createError({ statusCode: 400, statusMessage: "Invalid game file" });
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const gameFileStats = fs.statSync(gameFile);
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const start = chunkIndex * chunkSize;
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const end = Math.min((chunkIndex + 1) * chunkSize, gameFileStats.size);
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const gameReadStream = fs.createReadStream(gameFile, { start, end });
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return sendStream(h3, gameReadStream);
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});
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@ -5,7 +5,7 @@ import prisma from "../db/database";
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export type EventHandlerFunction<T> = (
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h3: H3Event<EventHandlerRequest>,
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utils: ClientUtils
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utils: ClientUtils,
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) => Promise<T> | T;
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type ClientUtils = {
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@ -18,7 +18,7 @@ const NONCE_LENIENCE = 30_000;
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export function defineClientEventHandler<T>(handler: EventHandlerFunction<T>) {
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return defineEventHandler(async (h3) => {
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const header = await getHeader(h3, "Authorization");
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const header = getHeader(h3, "Authorization");
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if (!header) throw createError({ statusCode: 403 });
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const [method, ...parts] = header.split(" ");
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@ -49,6 +49,7 @@ export function defineClientEventHandler<T>(handler: EventHandlerFunction<T>) {
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const ca = h3.context.ca;
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const certBundle = await ca.fetchClientCertificate(clientId);
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// This does the blacklist check already
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if (!certBundle)
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throw createError({
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statusCode: 403,
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@ -80,7 +81,7 @@ export function defineClientEventHandler<T>(handler: EventHandlerFunction<T>) {
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});
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if (!client)
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throw new Error(
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"client util fetch client broke - this should NOT happen"
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"client util fetch client broke - this should NOT happen",
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);
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return client;
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}
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@ -95,7 +96,7 @@ export function defineClientEventHandler<T>(handler: EventHandlerFunction<T>) {
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if (!client)
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throw new Error(
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"client util fetch client broke - this should NOT happen"
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"client util fetch client broke - this should NOT happen",
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);
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return client.user;
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@ -22,6 +22,10 @@ class LibraryManager {
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this.basePath = process.env.LIBRARY ?? "./.data/library";
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}
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fetchLibraryPath() {
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return this.basePath;
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}
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async fetchAllUnimportedGames() {
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const dirs = fs.readdirSync(this.basePath).filter((e) => {
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const fullDir = path.join(this.basePath, e);
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@ -45,13 +49,13 @@ class LibraryManager {
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async fetchUnimportedGameVersions(
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libraryBasePath: string,
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versions: Array<GameVersion>
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versions: Array<GameVersion>,
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) {
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const gameDir = path.join(this.basePath, libraryBasePath);
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const versionsDirs = fs.readdirSync(gameDir);
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const importedVersionDirs = versions.map((e) => e.versionName);
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const unimportedVersions = versionsDirs.filter(
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(e) => !importedVersionDirs.includes(e)
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(e) => !importedVersionDirs.includes(e),
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);
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return unimportedVersions;
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@ -79,10 +83,10 @@ class LibraryManager {
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noVersions: e.versions.length == 0,
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unimportedVersions: await this.fetchUnimportedGameVersions(
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e.libraryBasePath,
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e.versions
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e.versions,
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),
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},
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}))
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})),
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);
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}
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@ -103,13 +107,13 @@ class LibraryManager {
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const targetDir = path.join(this.basePath, game.libraryBasePath);
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if (!fs.existsSync(targetDir))
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throw new Error(
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"Game in database, but no physical directory? Something is very very wrong..."
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"Game in database, but no physical directory? Something is very very wrong...",
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);
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const versions = fs.readdirSync(targetDir);
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const currentVersions = game.versions.map((e) => e.versionName);
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const unimportedVersions = versions.filter(
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(e) => !currentVersions.includes(e)
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(e) => !currentVersions.includes(e),
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);
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return unimportedVersions;
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}
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@ -123,7 +127,7 @@ class LibraryManager {
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const targetDir = path.join(
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this.basePath,
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game.libraryBasePath,
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versionName
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versionName,
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);
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if (!fs.existsSync(targetDir)) return undefined;
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@ -171,7 +175,7 @@ class LibraryManager {
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const finalChoice = sortedOptions[0];
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const finalChoiceRelativePath = path.relative(
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targetDir,
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finalChoice.filename
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finalChoice.filename,
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);
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startupGuess = finalChoiceRelativePath;
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platformGuess = finalChoice.platform;
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@ -196,7 +200,7 @@ class LibraryManager {
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gameId: string,
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versionName: string,
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metadata: { platform: string; setup: string; startup: string },
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delta = false
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delta = false,
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) {
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const taskId = `import:${gameId}:${versionName}`;
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@ -233,7 +237,7 @@ class LibraryManager {
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(err, manifest) => {
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if (err) return reject(err);
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resolve(manifest);
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}
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},
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);
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});
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