Database-level multi-library support #48 (#58)

* feat: start of library backends

* feat: update backend routes and create initializer

* feat: add legacy library creation

* fix: resolve frontend type errors

* fix: runtime errors

* fix: lint
This commit is contained in:
DecDuck
2025-06-01 16:05:05 +10:00
committed by GitHub
parent 490afd0bb7
commit 3e5c3678d5
21 changed files with 664 additions and 298 deletions

View File

@ -1,4 +1,5 @@
import aclManager from "~/server/internal/acls";
import prisma from "~/server/internal/db/database";
import libraryManager from "~/server/internal/library";
export default defineEventHandler(async (h3) => {
@ -13,8 +14,17 @@ export default defineEventHandler(async (h3) => {
statusMessage: "Missing id in request params",
});
const unimportedVersions =
await libraryManager.fetchUnimportedVersions(gameId);
const game = await prisma.game.findUnique({
where: { id: gameId },
select: { libraryId: true, libraryPath: true },
});
if (!game || !game.libraryId)
throw createError({ statusCode: 404, statusMessage: "Game not found" });
const unimportedVersions = await libraryManager.fetchUnimportedGameVersions(
game.libraryId,
game.libraryPath,
);
if (!unimportedVersions)
throw createError({ statusCode: 400, statusMessage: "Invalid game ID" });

View File

@ -9,31 +9,31 @@ const ImportVersion = type({
version: "string",
platform: "string",
launch: "string?",
launchArgs: "string?",
setup: "string?",
setupArgs: "string?",
onlySetup: "boolean?",
delta: "boolean?",
umuId: "string?",
launch: "string = ''",
launchArgs: "string = ''",
setup: "string = ''",
setupArgs: "string = ''",
onlySetup: "boolean = false",
delta: "boolean = false",
umuId: "string = ''",
});
export default defineEventHandler(async (h3) => {
const allowed = await aclManager.allowSystemACL(h3, ["import:version:new"]);
if (!allowed) throw createError({ statusCode: 403 });
const body = await readValidatedBody(h3, ImportVersion);
const gameId = body.id;
const versionName = body.version;
const platform = body.platform;
const launch = body.launch ?? "";
const launchArgs = body.launchArgs ?? "";
const setup = body.setup ?? "";
const setupArgs = body.setupArgs ?? "";
const onlySetup = body.onlySetup ?? false;
const delta = body.delta ?? false;
const umuId = body.umuId ?? "";
const {
id,
version,
platform,
launch,
launchArgs,
setup,
setupArgs,
onlySetup,
delta,
umuId,
} = await readValidatedBody(h3, ImportVersion);
const platformParsed = parsePlatform(platform);
if (!platformParsed)
@ -41,7 +41,7 @@ export default defineEventHandler(async (h3) => {
if (delta) {
const validOverlayVersions = await prisma.gameVersion.count({
where: { gameId: gameId, platform: platformParsed, delta: false },
where: { gameId: id, platform: platformParsed, delta: false },
});
if (validOverlayVersions == 0)
throw createError({
@ -66,7 +66,7 @@ export default defineEventHandler(async (h3) => {
}
// startup & delta require more complex checking logic
const taskId = await libraryManager.importVersion(gameId, versionName, {
const taskId = await libraryManager.importVersion(id, version, {
platform,
onlySetup,