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feat: basic playtime backend
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@ -2,6 +2,7 @@ enum ClientCapabilities {
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PeerAPI @map("peerAPI") // other clients can use the HTTP API to P2P with this client
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PeerAPI @map("peerAPI") // other clients can use the HTTP API to P2P with this client
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UserStatus @map("userStatus") // this client can report this user's status (playing, online, etc etc)
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UserStatus @map("userStatus") // this client can report this user's status (playing, online, etc etc)
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CloudSaves @map("cloudSaves") // ability to save to save slots
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CloudSaves @map("cloudSaves") // ability to save to save slots
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TrackPlaytime @map("trackPlaytime") // ability to track user playtime
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}
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}
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// References a device
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// References a device
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@ -36,6 +36,7 @@ model Game {
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saves SaveSlot[]
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saves SaveSlot[]
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screenshots Screenshot[]
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screenshots Screenshot[]
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tags Tag[]
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tags Tag[]
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playtime Playtime[]
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developers Company[] @relation(name: "developers")
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developers Company[] @relation(name: "developers")
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publishers Company[] @relation(name: "publishers")
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publishers Company[] @relation(name: "publishers")
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@ -124,6 +125,21 @@ model Screenshot {
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@@index([userId])
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@@index([userId])
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}
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}
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model Playtime {
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gameId String
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game Game @relation(fields: [gameId], references: [id], onDelete: Cascade)
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userId String
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user User @relation(fields: [userId], references: [id], onDelete: Cascade)
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seconds Int // seconds user has spent playing the game
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updatedAt DateTime @updatedAt @db.Timestamptz(6)
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createdAt DateTime @default(now()) @db.Timestamptz(6)
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@@id([gameId, userId])
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@@index([userId])
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}
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model Company {
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model Company {
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id String @id @default(uuid())
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id String @id @default(uuid())
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@ -19,6 +19,7 @@ model User {
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saves SaveSlot[]
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saves SaveSlot[]
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screenshots Screenshot[]
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screenshots Screenshot[]
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playtime Playtime[]
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}
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}
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model Notification {
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model Notification {
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@ -10,6 +10,7 @@ export enum InternalClientCapability {
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PeerAPI = "peerAPI",
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PeerAPI = "peerAPI",
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UserStatus = "userStatus",
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UserStatus = "userStatus",
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CloudSaves = "cloudSaves",
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CloudSaves = "cloudSaves",
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TrackPlaytime = "trackPlaytime",
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}
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}
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export const validCapabilities = Object.values(InternalClientCapability);
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export const validCapabilities = Object.values(InternalClientCapability);
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@ -79,6 +80,7 @@ class CapabilityManager {
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[InternalClientCapability.PeerAPI]: async () => true,
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[InternalClientCapability.PeerAPI]: async () => true,
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[InternalClientCapability.UserStatus]: async () => true, // No requirements for user status
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[InternalClientCapability.UserStatus]: async () => true, // No requirements for user status
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[InternalClientCapability.CloudSaves]: async () => true, // No requirements for cloud saves
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[InternalClientCapability.CloudSaves]: async () => true, // No requirements for cloud saves
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[InternalClientCapability.TrackPlaytime]: async () => true,
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};
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};
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async validateCapabilityConfiguration(
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async validateCapabilityConfiguration(
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@ -160,6 +162,28 @@ class CapabilityManager {
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},
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},
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});
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});
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},
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},
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[InternalClientCapability.TrackPlaytime]: async function () {
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const currentClient = await prisma.client.findUnique({
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where: { id: clientId },
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select: {
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capabilities: true,
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},
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});
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if (!currentClient) throw new Error("Invalid client ID");
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if (
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currentClient.capabilities.includes(ClientCapabilities.TrackPlaytime)
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)
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return;
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await prisma.client.update({
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where: { id: clientId },
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data: {
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capabilities: {
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push: ClientCapabilities.TrackPlaytime,
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},
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},
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});
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},
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};
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};
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await upsertFunctions[capability]();
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await upsertFunctions[capability]();
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}
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}
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50
server/internal/playtime/index.ts
Normal file
50
server/internal/playtime/index.ts
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@ -0,0 +1,50 @@
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import prisma from "../db/database";
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class PlaytimeManager {
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/**
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* Get a user's playtime on a game
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* @param gameId
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* @param userId
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* @returns
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*/
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async get(gameId: string, userId: string) {
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return await prisma.playtime.findUnique({
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where: {
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gameId_userId: {
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gameId,
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userId,
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},
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},
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});
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}
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/**
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* Add time to a user's playtime
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* @param gameId
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* @param userId
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* @param seconds seconds played
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*/
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async add(gameId: string, userId: string, seconds: number) {
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await prisma.playtime.upsert({
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where: {
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gameId_userId: {
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gameId,
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userId,
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},
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},
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create: {
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gameId,
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userId,
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seconds,
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},
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update: {
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seconds: {
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increment: seconds,
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},
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},
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});
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}
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}
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export const playtimeManager = new PlaytimeManager();
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export default playtimeManager;
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