Depot API & v4 (#298)

* feat: nginx + torrential basics & services system

* fix: lint + i18n

* fix: update torrential to remove openssl

* feat: add torrential to Docker build

* feat: move to self hosted runner

* fix: move off self-hosted runner

* fix: update nginx.conf

* feat: torrential cache invalidation

* fix: update torrential for cache invalidation

* feat: integrity check task

* fix: lint

* feat: move to version ids

* fix: client fixes and client-side checks

* feat: new depot apis and version id fixes

* feat: update torrential

* feat: droplet bump and remove unsafe update functions

* fix: lint

* feat: v4 featureset: emulators, multi-launch commands

* fix: lint

* fix: mobile ui for game editor

* feat: launch options

* fix: lint

* fix: remove axios, use $fetch

* feat: metadata and task api improvements

* feat: task actions

* fix: slight styling issue

* feat: fix style and lints

* feat: totp backend routes

* feat: oidc groups

* fix: update drop-base

* feat: creation of passkeys & totp

* feat: totp signin

* feat: webauthn mfa/signin

* feat: launch selecting ui

* fix: manually running tasks

* feat: update add company game modal to use new SelectorGame

* feat: executor selector

* fix(docker): update rust to rust nightly for torrential build (#305)

* feat: new version ui

* feat: move package lookup to build time to allow for deno dev

* fix: lint

* feat: localisation cleanup

* feat: apply localisation cleanup

* feat: potential i18n refactor logic

* feat: remove args from commands

* fix: lint

* fix: lockfile

---------

Co-authored-by: Aden Lindsay <140392385+AdenMGB@users.noreply.github.com>
This commit is contained in:
DecDuck
2026-01-13 15:32:39 +11:00
committed by GitHub
parent 8ef983304c
commit 63ac2b8ffc
190 changed files with 5848 additions and 2309 deletions
+12 -12
View File
@@ -32,20 +32,20 @@ export default defineEventHandler(async (h3) => {
statusMessage: "Upload at least one file.",
});
try {
await objectHandler.deleteAsSystem(company.mBannerObjectId);
await prisma.company.update({
where: {
id: companyId,
},
data: {
mBannerObjectId: id,
},
});
await pull();
} catch {
await objectHandler.deleteAsSystem(company.mBannerObjectId);
const { count } = await prisma.company.updateMany({
where: {
id: companyId,
},
data: {
mBannerObjectId: id,
},
});
if (count == 0) {
await dump();
throw createError({ statusCode: 404, message: "Company not found" });
}
await pull();
return { id: id };
});
@@ -15,6 +15,15 @@ export default defineEventHandler(async (h3) => {
const body = await readDropValidatedBody(h3, GameDelete);
const gameId = await prisma.game.findUnique({
where: { id: body.id },
select: { id: true },
});
if (!gameId)
throw createError({ statusCode: 404, message: "Game not found" });
// SAFETY: above check
// eslint-disable-next-line drop/no-prisma-delete
await prisma.game.update({
where: {
id: body.id,
@@ -20,6 +20,11 @@ export default defineEventHandler(async (h3) => {
const action = body.action === "developed" ? "developers" : "publishers";
const actionType = body.enabled ? "connect" : "disconnect";
const game = await prisma.game.findUnique({ where: { id: body.id } });
if (!game) throw createError({ statusCode: 404, message: "Game not found" });
// Safe because we query the game above
// eslint-disable-next-line drop/no-prisma-delete
await prisma.game.update({
where: {
id: body.id,
@@ -43,6 +43,15 @@ export default defineEventHandler(async (h3) => {
}
: undefined;
const gameId = await prisma.game.findUnique({
where: { id: body.id },
select: { id: true },
});
if (!gameId)
throw createError({ statusCode: 404, message: "Game not found" });
// SAFETY: Above check makes this update okay
// eslint-disable-next-line drop/no-prisma-delete
const game = await prisma.game.update({
where: {
id: body.id,
+13 -12
View File
@@ -32,20 +32,21 @@ export default defineEventHandler(async (h3) => {
statusMessage: "Upload at least one file.",
});
try {
await objectHandler.deleteAsSystem(company.mLogoObjectId);
await prisma.company.update({
where: {
id: companyId,
},
data: {
mLogoObjectId: id,
},
});
await pull();
} catch {
await objectHandler.deleteAsSystem(company.mLogoObjectId);
const { count } = await prisma.company.updateMany({
where: {
id: companyId,
},
data: {
mLogoObjectId: id,
},
});
if (count == 0) {
await dump();
throw createError({ statusCode: 404, message: "Company not found" });
}
await pull();
return { id: id };
});
@@ -11,13 +11,17 @@ export default defineEventHandler(async (h3) => {
const restOfTheBody = { ...body };
delete restOfTheBody["id"];
const newObj = await prisma.company.update({
where: {
id: id,
},
data: restOfTheBody,
// I would put a select here, but it would be based on the body, and muck up the types
});
const newObj = (
await prisma.company.updateManyAndReturn({
where: {
id: id,
},
data: restOfTheBody,
// I would put a select here, but it would be based on the body, and muck up the types
})
).at(0);
if (!newObj)
throw createError({ statusCode: 404, message: "Company not found" });
return newObj;
});