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Depot API & v4 (#298)
* feat: nginx + torrential basics & services system * fix: lint + i18n * fix: update torrential to remove openssl * feat: add torrential to Docker build * feat: move to self hosted runner * fix: move off self-hosted runner * fix: update nginx.conf * feat: torrential cache invalidation * fix: update torrential for cache invalidation * feat: integrity check task * fix: lint * feat: move to version ids * fix: client fixes and client-side checks * feat: new depot apis and version id fixes * feat: update torrential * feat: droplet bump and remove unsafe update functions * fix: lint * feat: v4 featureset: emulators, multi-launch commands * fix: lint * fix: mobile ui for game editor * feat: launch options * fix: lint * fix: remove axios, use $fetch * feat: metadata and task api improvements * feat: task actions * fix: slight styling issue * feat: fix style and lints * feat: totp backend routes * feat: oidc groups * fix: update drop-base * feat: creation of passkeys & totp * feat: totp signin * feat: webauthn mfa/signin * feat: launch selecting ui * fix: manually running tasks * feat: update add company game modal to use new SelectorGame * feat: executor selector * fix(docker): update rust to rust nightly for torrential build (#305) * feat: new version ui * feat: move package lookup to build time to allow for deno dev * fix: lint * feat: localisation cleanup * feat: apply localisation cleanup * feat: potential i18n refactor logic * feat: remove args from commands * fix: lint * fix: lockfile --------- Co-authored-by: Aden Lindsay <140392385+AdenMGB@users.noreply.github.com>
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@@ -191,10 +191,10 @@ export class MetadataHandler {
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const gameId = randomUUID();
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const taskId = createGameImportTaskId(libraryId, libraryPath);
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await taskHandler.create({
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const key = createGameImportTaskId(libraryId, libraryPath);
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return await taskHandler.create({
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name: `Import game "${result.name}" (${libraryPath})`,
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id: taskId,
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key,
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taskGroup: "import:game",
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acls: ["system:import:game:read"],
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async run(context) {
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@@ -213,6 +213,11 @@ export class MetadataHandler {
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}),
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);
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const companyLookupCache: {
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[key: string]: Awaited<
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ReturnType<typeof metadataHandler.fetchCompany>
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>;
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} = {};
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let metadata: GameMetadata | undefined = undefined;
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try {
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metadata = await provider.fetchGame(
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@@ -220,8 +225,13 @@ export class MetadataHandler {
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id: result.id,
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name: result.name,
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// wrap in anonymous functions to keep references to this
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publisher: (name: string) => metadataHandler.fetchCompany(name),
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developer: (name: string) => metadataHandler.fetchCompany(name),
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company: async (name: string) => {
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if (companyLookupCache[name]) return companyLookupCache[name];
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const companyData = await metadataHandler.fetchCompany(name);
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companyLookupCache[name] = companyData;
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return companyData;
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},
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createObject,
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},
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wrapTaskContext(context, {
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@@ -281,10 +291,10 @@ export class MetadataHandler {
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logger.info(`Finished game import.`);
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progress(100);
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context.addAction(`View Game:/admin/library/${gameId}`);
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},
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});
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return taskId;
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}
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// Careful with this function, it has no typechecking
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